86 lines
2.5 KiB
JavaScript
86 lines
2.5 KiB
JavaScript
let characteristics = {
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"ws" : 10,
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"bs" : 0,
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"s" : 5,
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"t" : 15,
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"i" : 20,
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"ag" : 15,
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"dex" : 20,
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"int" : 35,
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"wp" : 30,
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"fel" : 10
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}
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let skills = ["Focalisation", "Calme", "Esquive", "Divertissement (Narration)", "Intuition", "Langue (Magick)", "Commandement", "Savoir (Magic)", "Lore (Theologie)", "Perception"]
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let skillAdvancements = [20, 25, 20, 25, 30, 25, 15, 20, 10, 30]
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let talents = ["Harmonisation Aethyrique", "Magie des Arcanes (Domaine)", "Diction instinctive", "Diction instinctive", "Chance", "Sens de la Magie", "Menaçant", "Magie Mineure", "Seconde Vue", "Sixième sens"]
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let trappings = ["Arme simple", "(2M) Bâton de combat", "Robe de rituel incorporant de nombreux ingrédients et fétiches"]
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let items = [];
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let updateObj = this.actor.toObject();
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for (let ch in characteristics)
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{
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updateObj.system.characteristics[ch].modifier += characteristics[ch];
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}
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for (let index = 0; index < skills.length; index++)
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{
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let skill = skills[index]
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let skillItem;
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skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
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if (skillItem)
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skillItem.system.advances.value += skillAdvancements[index]
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else
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{
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skillItem = await game.wfrp4e.utility.findSkill(skill)
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skillItem = skillItem.toObject();
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skillItem.system.advances.value = skillAdvancements[index];
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items.push(skillItem);
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}
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}
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for (let talent of talents)
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{
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let talentItem = await game.wfrp4e.utility.findTalent(talent)
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if (talentItem)
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{
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items.push(talentItem.toObject());
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}
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else
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{
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ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
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}
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}
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for (let trapping of trappings)
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{
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let trappingItem = await game.wfrp4e.utility.findItem(trapping)
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if (trappingItem)
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{
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trappingItem = trappingItem.toObject()
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equip(trappingItem)
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items.push(trappingItem);
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}
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else
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{
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items.push({name : trapping, type : "trapping", "system.trappingType.value" : "clothingAccessories"})
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//ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})
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}
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}
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updateObj.name = updateObj.name += " " + this.effect.name
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await this.actor.update(updateObj)
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this.actor.createEmbeddedDocuments("Item", items);
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function equip(item)
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{
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if (item.type == "armour")
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item.system.worn.value = true
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else if (item.type == "weapon")
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item.system.equipped = true
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else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
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item.system.worn = true
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} |