foundryvtt-wh4-lang-fr-fr/reference_scripts/WRe1eGmGVGejPcS8.js

2 lines
138 B
JavaScript

let wind = this.effect.name.split(" ")[2]
return args.type == "cast" && game.wfrp4e.config.magicWind[args.item.system.lore.value] == wind;