9 lines
447 B
JavaScript
9 lines
447 B
JavaScript
let lore = this.effect.name.split("(")[1].split(")")[0].toLowerCase();
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let spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase();
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// If channelling corresponding lore
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if (args.type == "channelling" && spellLore == lore)
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args.prefillModifiers.slBonus += 1
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// If channelling or casting different lore
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else if (spellLore != lore && args.spell.system.lore.value != "petty")
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args.prefillModifiers.slBonus -= 1 |