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fvtt-avd12/templates/items/item-weapon-sheet.html

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2022-10-17 15:20:18 +02:00
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-crucible-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-crucible-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<div class="tab" data-group="primary">
<ul>
<!-- <li class="flexrow"><label class="generic-label">Ability</label>
<select class="competence-base flexrow" type="text" name="data.ability" value="{{data.ability}}" data-dtype="String">
{{#select data.ability}}
{{> systems/fvtt-crucible-rpg/templates/partial-options-abilities.html}}
{{/select}}
</select>
</li> -->
<li class="flexrow"><label class="generic-label">Is proficient ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.isproficient" {{checked data.isproficient}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Associated skill</label>
<select class="competence-base flexrow" type="text" name="system.skill" value="{{data.skill}}" data-dtype="String">
{{#select data.skill}}
{{#each weaponSkills as |skill idx|}}
<option value="{{skill.name}}">{{skill.name}}</option>
{{/each}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Qualities (comma separated list)</label>
<input type="text" class="padd-right" name="system.qualities" value="{{data.qualities}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="generic-label">Flaws (comma separated list)</label>
<input type="text" class="padd-right" name="system.flaws" value="{{data.flaws}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="generic-label">Damage</label>
<input type="text" class="right" name="system.damage" value="{{data.damage}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="generic-label">Is ranged weapon ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.isranged" {{checked data.isranged}}/></label>
</li>
{{#if data.isranged}}
<li class="flexrow"><label class="generic-label">Effective Range</label>
<input type="text" class="right" name="system.range" value="{{data.range}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="generic-label">Max range</label>
<input type="text" class="right" name="system.maxrange" value="{{data.maxrange}}" data-dtype="String"/>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Minimum strength</label>
<input type="text" class="input-numeric-short padd-right" name="system.minstr" value="{{data.minstr}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Equipped ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.equipped" {{checked data.equipped}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Cost</label>
<input type="text" class="input-numeric-short padd-right" name="system.cost" value="{{data.cost}}" data-dtype="Number"/>
</li>
</ul>
</div>
</div>
</section>
</form>