Add crafting skills
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@ -134,8 +134,11 @@ export class Avd12ActorSheet extends ActorSheet {
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const li = $(event.currentTarget).parents(".item");
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this.actor.rollCrafting( li.data("item-id") )
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});
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html.find('.roll-universal').click((event) => {
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let skillKey = $(event.currentTarget).data("skill-key")
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this.actor.rollUniversal(skillKey)
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});
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html.find('.roll-weapon').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weponId = li.data("item-id")
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@ -494,12 +494,21 @@ export class Avd12Actor extends Actor {
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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clearInitiative(){
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this.getFlag("world", "initiative", -1)
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}
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/* -------------------------------------------- */
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getInitiativeScore(combatId, combatantId) {
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if (this.type == 'character') {
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this.rollMR(true, combatId, combatantId)
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let init = this.getFlag("world", "initiative" )
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console.log("INIT", init)
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if (!init || init == -1) {
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ChatMessage.create( { content: "Roll your initiative for this combat"} )
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}
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return init
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}
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console.log("Init required !!!!")
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return -1;
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}
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@ -667,13 +676,30 @@ export class Avd12Actor extends Actor {
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skill.attr = duplicate(attr)
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let rollData = this.getCommonRollData()
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rollData.mode = "skill"
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rollMode.skillKey = skillKey
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rollData.skill = skill
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rollData.title = "Roll Skill " + skill.name
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rollData.title = "Roll Skill " + skill.name
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rollData.img = skill.img
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this.startRoll(rollData)
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}
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}
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/* -------------------------------------------- */
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rollUniversal(skillKey) {
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let skill = this.system.universal.skills[skillKey]
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if (skill) {
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skill = duplicate(skill)
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skill.name = Avd12Utility.upperFirst(skillKey)
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let rollData = this.getCommonRollData()
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rollData.mode = "universal"
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rollData.skillKey = skillKey
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rollData.skill = skill
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rollData.title = "Roll Skill " + skill.name
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rollData.img = skill.img
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this.startRoll(rollData)
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}
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}
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/* -------------------------------------------- */
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async rollSpell(spellId) {
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let spell = this.items.get(spellId)
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@ -27,4 +27,14 @@ export class Avd12Combat extends Combat {
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}
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}
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/* -------------------------------------------- */
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_onDelete() {
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let combatants = this.combatants.contents
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for (let c of combatants) {
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let actor = game.actors.get(c.actorId)
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actor.clearInitiative()
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}
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super._onDelete()
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}
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}
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@ -568,6 +568,10 @@ export class Avd12Utility {
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content: await renderTemplate(`systems/fvtt-avd12/templates/chat/chat-generic-result.hbs`, rollData)
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})
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msg.setFlag("world", "rolldata", rollData)
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if (rollData.skillKey == "initiative") {
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console.log("REGISTERED")
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actor.setFlag("world", "initiative", myRoll.total)
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}
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console.log("Rolldata result", rollData)
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}
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@ -1320,7 +1320,16 @@ ul, li {
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min-width:2rem;
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max-width: 2rem;
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}
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.attribute-label {
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font-weight: bold;
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}
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.flexrow-no-expand {
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flex-grow: 0;
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}
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.item-input-small {
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max-width: 16px;
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max-height: 12px;
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}
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.drop-module-step {
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background: linear-gradient(to bottom, #6c95b9fc 5%, #105177ab 100%);
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background-color: #7d5d3b00;
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@ -64,7 +64,7 @@
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],
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"title": "AnyVenture D12 RPG",
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"url": "https://www.uberwald.me/gitea/public/fvtt-avd12",
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"version": "10.0.23",
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"download": "https://www.uberwald.me/gitea/public/fvtt-avd12/archive/fvtt-avd12-v10.0.23.zip",
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"version": "10.0.24",
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"download": "https://www.uberwald.me/gitea/public/fvtt-avd12/archive/fvtt-avd12-v10.0.24.zip",
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"background": "systems/fvtt-avd12/images/ui/avd12_welcome_page.webp"
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}
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@ -164,11 +164,13 @@
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"universal": {
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"skills": {
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"search": {
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"label": "Search",
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"modifier": 0,
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"finalvalue": 0,
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"good": false
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},
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"initiative": {
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"label": "Initiative",
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"modifier": 0,
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"finalvalue": 0,
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"good": false
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@ -11,26 +11,45 @@
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<div class="flexrow">
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{{#each system.attributes as |attr attrKey|}}
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<div class="flexcol">
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<div class="flerow">
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<span>{{attr.label}}</span>
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<div class="flexrow flexrow-no-expand">
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<span class="attribute-label">{{attr.label}}</span>
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<input type="text" class="item-field-label-short" name="system.attributes.{{attrKey}}.value" value="{{attr.value}}" data-dtype="Number"/>
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</div>
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{{#each attr.skills as |skill skillKey|}}
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<div class="flexrow">
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<span class="item-field-skill skill-label"><a class="roll-skill" data-attr-key="{{attrKey}}" data-skill-key="{{skillKey}}"><i class="fa-solid fa-dice-d12"></i> {{upperFirst skillKey}} {{skill.finalvalue}}</a></span>
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<input type="checkbox" class="skill-good-checkbox" name="system.attributes.{{attrKey}}.skills.{{skillKey}}.good" {{checked skill.good}} />
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{{#each attr.skills as |skill skillKey|}}
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<div class="flexrow flexrow-no-expand">
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<span class="item-field-skill skill-label">
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<a class="roll-skill" data-attr-key="{{attrKey}}" data-skill-key="{{skillKey}}">
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<i class="fa-solid fa-dice-d12"></i> {{upperFirst skillKey}} {{skill.finalvalue}}</a>
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</span>
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<input type="checkbox" class="skill-good-checkbox" name="system.attributes.{{attrKey}}.skills.{{skillKey}}.good" {{checked skill.good}} />
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</div>
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{{/each}}
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<div class="flexrow flexrow-no-expand">
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<span class="attribute-label"> </span>
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</div>
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{{#if (eq attrKey "might")}}
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<div class="flexrow flexrow-no-expand">
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<span class="attribute-label">Universal</span>
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</div>
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{{#each @root.system.universal.skills as |skill skillKey|}}
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<div class="flexrow flexrow-no-expand">
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<span class="item-field-skill skill-label">
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<a class="roll-universal" data-skill-key="{{skillKey}}">
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<i class="fa-solid fa-dice-d12"></i> {{upperFirst skillKey}}
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</a>
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</span>
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<input type="text" class="item-input-small" name="system.universal.skills.{{skillKey}}.finalvalue" value="{{skill.finalvalue}}" data-dtype="Number"/>
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</div>
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{{/each}}
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</div>
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{{else}}
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<div class="flexrow">
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</div>
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{{/if}}
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</div>
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{{/each}}
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</div>
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<div class="ability-item">
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</div>
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<div class="ability-item status-block">
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</div>
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</div>
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</div>
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</div>
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@ -61,22 +61,26 @@
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</select>
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</div>
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{{#if (or spell weapon)}}
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{{#if (eq skillKey "initiative") }}
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{{else}}
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<div class="flexrow">
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<span class="roll-dialog-label">Target check : </span>
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<select id="targetCheck" name="targetCheck">
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{{#select targetCheck}}
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<option value="none">None</option>
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<option value="5">5 (Trivial)</option>
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<option value="7">7 (Easy)</option>
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<option value="10">10 (Regular)</option>
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<option value="14">14 (Difficult)</option>
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<option value="20">20 (Heroic)</option>
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{{/select}}
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</select>
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</div>
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{{#if (or spell weapon)}}
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{{else}}
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<div class="flexrow">
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<span class="roll-dialog-label">Target check : </span>
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<select id="targetCheck" name="targetCheck">
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{{#select targetCheck}}
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<option value="none">None</option>
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<option value="5">5 (Trivial)</option>
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<option value="7">7 (Easy)</option>
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<option value="10">10 (Regular)</option>
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<option value="14">14 (Difficult)</option>
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<option value="20">20 (Heroic)</option>
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{{/select}}
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</select>
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</div>
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{{/if}}
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{{/if}}
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</div>
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