Rework skills and modules
This commit is contained in:
parent
85f4ba0e99
commit
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@ -7,7 +7,6 @@
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"TypeWeapon": "Weapon",
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"TypeWeapon": "Weapon",
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"TypeShield": "Shield",
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"TypeShield": "Shield",
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"TypeArmor": "Armor",
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"TypeArmor": "Armor",
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"TypeSkill": "Skill",
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"TypeSpell": "Spell",
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"TypeSpell": "Spell",
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"TypeModule": "Module",
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"TypeModule": "Module",
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"TypeMoney": "Money",
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"TypeMoney": "Money",
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@ -121,6 +121,7 @@ export class Avd12ItemSheet extends ItemSheet {
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async _onDrop(event) {
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async _onDrop(event) {
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const levelIndex = Number($(event.toElement).data("level-index"))
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const levelIndex = Number($(event.toElement).data("level-index"))
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const choiceIndex = Number($(event.toElement).data("choice-index"))
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let data = event.dataTransfer.getData('text/plain')
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let data = event.dataTransfer.getData('text/plain')
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let dataItem = JSON.parse(data)
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let dataItem = JSON.parse(data)
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let item = fromUuidSync(dataItem.uuid)
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let item = fromUuidSync(dataItem.uuid)
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@ -133,7 +134,7 @@ export class Avd12ItemSheet extends ItemSheet {
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}
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}
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if (this.object.type == "module" && __ALLOWED_MODULE_TYPES[item.type]) {
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if (this.object.type == "module" && __ALLOWED_MODULE_TYPES[item.type]) {
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let levels = duplicate(this.object.system.levels)
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let levels = duplicate(this.object.system.levels)
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levels[levelIndex].features[item.id] = duplicate(item)
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levels[levelIndex].choices[choiceIndex].features[item.id] = duplicate(item)
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this.object.update({ 'system.levels': levels })
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this.object.update({ 'system.levels': levels })
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return
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return
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}
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}
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@ -202,27 +203,27 @@ export class Avd12ItemSheet extends ItemSheet {
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html.find('.add-module-level').click(ev => {
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html.find('.add-module-level').click(ev => {
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let levels = duplicate(this.object.system.levels)
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let levels = duplicate(this.object.system.levels)
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levels.push({ features: {} })
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levels.push({ choices: [ {selected: false, features: {} }, {selected: false, features: {} } ] })
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this.object.update({ 'system.levels': levels })
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this.object.update({ 'system.levels': levels })
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})
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})
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html.find('.module-feature-delete').click(ev => {
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html.find('.module-feature-delete').click(ev => {
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let levels = duplicate(this.object.system.levels)
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let levels = duplicate(this.object.system.levels)
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let levelIndex = Number($(ev.currentTarget).parents(".item").data("level-index"))
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let levelIndex = Number($(ev.currentTarget).parents(".item").data("level-index"))
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let choiceIndex = Number($(ev.currentTarget).parents(".item").data("choice-index"))
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let featureId = $(ev.currentTarget).parents(".item").data("feature-id")
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let featureId = $(ev.currentTarget).parents(".item").data("feature-id")
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levels[levelIndex].features[featureId] = undefined
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levels[levelIndex].choices[choiceIndex].features[featureId] = undefined
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this.object.update({ 'system.levels': levels })
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this.object.update({ 'system.levels': levels })
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})
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})
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html.find('.feature-level-selected').change(ev => {
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html.find('.choice-level-selected').change(ev => {
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let levels = duplicate(this.object.system.levels)
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let levels = duplicate(this.object.system.levels)
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let levelIndex = Number($(ev.currentTarget).parents(".item").data("level-index"))
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let levelIndex = Number($(ev.currentTarget).parents(".item").data("level-index"))
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let featureId = $(ev.currentTarget).parents(".item").data("feature-id")
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let choiceIndex = Number($(ev.currentTarget).parents(".item").data("choice-index"))
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for (let id in levels[levelIndex].features) {
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for (let choice of levels[levelIndex].choices) {
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let feature = levels[levelIndex].features[id]
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choice.selected = false // Everybody to false
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feature.system.selected = false // Everybody to false
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}
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}
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levels[levelIndex].features[featureId].system.selected = ev.currentTarget.value
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levels[levelIndex].choices[choiceIndex].selected = ev.currentTarget.value
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this.object.update({ 'system.levels': levels })
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this.object.update({ 'system.levels': levels })
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})
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})
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}
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}
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@ -1,7 +1,7 @@
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import { Avd12Utility } from "./avd12-utility.js";
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import { Avd12Utility } from "./avd12-utility.js";
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export const defaultItemImg = {
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export const defaultItemImg = {
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skill: "systems/fvtt-avd12/images/icons/skill1.webp",
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//skill: "systems/fvtt-avd12/images/icons/skill1.webp",
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armor: "systems/fvtt-avd12/images/icons/chest2.webp",
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armor: "systems/fvtt-avd12/images/icons/chest2.webp",
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shield: "systems/fvtt-avd12/images/icons/shield2.webp",
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shield: "systems/fvtt-avd12/images/icons/shield2.webp",
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weapon: "systems/fvtt-avd12/images/icons/weapon2.webp",
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weapon: "systems/fvtt-avd12/images/icons/weapon2.webp",
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@ -41,6 +41,9 @@ export class Avd12Utility {
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Handlebars.registerHelper('mul', function (a, b) {
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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return parseInt(a) * parseInt(b);
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})
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})
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Handlebars.registerHelper('add', function (a, b) {
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return parseInt(a) + parseInt(b);
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})
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}
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}
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/*-------------------------------------------- */
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/*-------------------------------------------- */
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@ -71,6 +74,15 @@ export class Avd12Utility {
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bonusList.push( key + "." + bonus )
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bonusList.push( key + "." + bonus )
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}
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}
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}
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}
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for(let key in game.system.model.Actor.character.attributes) {
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let attrs = game.system.model.Actor.character.attributes[key]
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for(let skillKey in attrs.skills) {
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bonusList.push( key + ".skills." + skillKey + ".modifier" )
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}
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}
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for(let key in game.system.model.Actor.character.universal.skills) {
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bonusList.push( "universal.skills." + key + ".modifier" )
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}
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return bonusList
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return bonusList
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}
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}
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@ -9,7 +9,8 @@
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{
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{
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"lang": "en",
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"lang": "en",
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"name": "English",
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"name": "English",
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"path": "lang/en.json"
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"path": "lang/en.json",
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"flags": {}
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}
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}
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],
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],
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"authors": [
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"authors": [
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@ -26,7 +27,6 @@
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"maximum": "10"
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"maximum": "10"
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},
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},
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"id": "fvtt-avd12",
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"id": "fvtt-avd12",
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"packs": [],
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"primaryTokenAttribute": "secondary.health",
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"primaryTokenAttribute": "secondary.health",
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"secondaryTokenAttribute": "secondary.delirium",
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"secondaryTokenAttribute": "secondary.delirium",
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"socket": true,
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"socket": true,
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114
template.json
114
template.json
@ -26,7 +26,21 @@
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"value": 0,
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"value": 0,
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"bonuseffect": 0,
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"bonuseffect": 0,
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"mod": 0,
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"mod": 0,
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"col": 1
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"col": 1,
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"skills": {
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"athletics": {
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"modifier": 0,
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"good": false
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},
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"block": {
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"modifier": 0,
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"good": false
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},
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"strength": {
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"modifier": 0,
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"good": false
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}
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}
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},
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},
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"agility": {
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"agility": {
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"label": "Agility",
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"label": "Agility",
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@ -34,7 +48,21 @@
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"value": 0,
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"value": 0,
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"bonuseffect": 0,
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"bonuseffect": 0,
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"col": 1,
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"col": 1,
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"mod": 0
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"mod": 0,
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"skills": {
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"acrobatics": {
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"modifier": 0 ,
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"good": false
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},
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"stealth": {
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"modifier": 0,
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"good": false
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},
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"dodge": {
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"modifier": 0,
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"good": false
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}
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}
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},
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},
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"willpower": {
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"willpower": {
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"label": "Willpower",
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"label": "Willpower",
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@ -42,7 +70,21 @@
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"value": 0,
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"value": 0,
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"bonuseffect": 0,
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"bonuseffect": 0,
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"col": 1,
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"col": 1,
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"mod": 0
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"mod": 0,
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"skills": {
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"concentration": {
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"modifier": 0,
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"good": false
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},
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"endurance": {
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"modifier": 0 ,
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"good": false
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},
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"resistance": {
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"modifier": 0,
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"good": false
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}
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}
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},
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},
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"knowledge": {
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"knowledge": {
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"label": "Knowledge",
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"label": "Knowledge",
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@ -50,7 +92,29 @@
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"value": 0,
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"value": 0,
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"bonuseffect": 0,
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"bonuseffect": 0,
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"col": 1,
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"col": 1,
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"mod": 0
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"mod": 0,
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"skills": {
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"wilderness": {
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"modifier": 0,
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"good": false
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},
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"academic": {
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"modifier": 0,
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"good": false
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},
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"arcanum": {
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"modifier": 0,
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"good": false
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},
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"medicine": {
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"modifier": 0,
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"good": false
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},
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"thievery": {
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"modifier": 0,
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"good": false
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}
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}
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},
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},
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"social": {
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"social": {
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"label": "Social",
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"label": "Social",
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@ -58,7 +122,37 @@
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"value": 0,
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"value": 0,
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"bonuseffect": 0,
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"bonuseffect": 0,
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"col": 1,
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"col": 1,
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"mod": 0
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"mod": 0,
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"skills": {
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"persuasion": {
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"modifier": 0,
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"good": false
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},
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"insight": {
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"modifier": 0,
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"good": false
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},
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"performance": {
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"modifier": 0,
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"good": false
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},
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"animals": {
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"modifier": 0,
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"good": false
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}
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}
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}
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},
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"universal": {
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"skills": {
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"search": {
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"modifier": 0,
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"good": false
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},
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"initiative": {
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"modifier": 0,
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"good": false
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}
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}
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}
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},
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},
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"size": {
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"size": {
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@ -220,7 +314,6 @@
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},
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},
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"Item": {
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"Item": {
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"types": [
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"types": [
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"skill",
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"spell",
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"spell",
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"armor",
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"armor",
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"shield",
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"shield",
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@ -290,15 +383,12 @@
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}
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}
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},
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},
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"action": {
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"action": {
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"selected": false,
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"description": ""
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"description": ""
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},
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},
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"reaction": {
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"reaction": {
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"selected": false,
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"description": ""
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"description": ""
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},
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},
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"freeaction": {
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"freeaction": {
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"selected": false,
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"description": ""
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"description": ""
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},
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},
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"stance": {
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"stance": {
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@ -310,12 +400,6 @@
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"computebonus": false,
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"computebonus": false,
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"bonusdata": "",
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"bonusdata": "",
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"bonusvalue": 0,
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"bonusvalue": 0,
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"selected": false,
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"description": ""
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},
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"skill": {
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"attribute": "",
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"value": 0,
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"description": ""
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"description": ""
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},
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},
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"spell": {
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"spell": {
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@ -6,7 +6,7 @@
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</div>
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</div>
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</header>
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</header>
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{{> systems/fvtt-avd12/templates/items/partial-item-nav.hbs}}
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{{> systems/fvtt-avd12/templates/items/partial-item-nav.hbs builder=true}}
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{{!-- Sheet Body --}}
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{{!-- Sheet Body --}}
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@ -15,22 +15,35 @@
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{{> systems/fvtt-avd12/templates/items/partial-item-description.hbs}}
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{{> systems/fvtt-avd12/templates/items/partial-item-description.hbs}}
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<div class="tab details" data-group="primary" data-tab="details">
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<div class="tab details" data-group="primary" data-tab="details">
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TODO : The tre of module choices will be displayed here for players, with the "selected" option only
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</div>
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{{#if isGM}}
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<div class="tab builder" data-group="primary" data-tab="builder">
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<div class="tab" data-group="primary">
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<div class="tab" data-group="primary">
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<ul>
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<ul>
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{{#each system.levels as |level index|}}
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{{#each system.levels as |level index|}}
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<hr>
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<hr>
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<li class="flexrow">
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<li class="flexrow">
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<label class="item-field-label-long">Level {{index}}</label>
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<h2 class="item-field-label-long">Level {{add index 1}}</h2>
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</li>
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<li class="flexrow">
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<div class="drop-module-step" data-level-index="{{index}}"><label data-level-index="{{index}}">Drop traits/actions/... here !</label></div>
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</li>
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</li>
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{{#each level.features as |feature id|}}
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<ul class="ul-level1">
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<li class="flexrow item" data-level-index="{{../index}}" data-feature-id="{{feature._id}}" >
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{{#each level.choices as |choice choiceIndex|}}
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<li class="">
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<h3 class="item-field-label-long">Level choice {{add choiceIndex 1}}</h3></li>
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<li class="item flexrow" data-level-index="{{../index}}" data-choice-index="{{choiceIndex}}">
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<div class="drop-module-step" data-choice-index="{{choiceIndex}}" data-level-index="{{../index}}">
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<label data-choice-index="{{choiceIndex}}" data-level-index="{{../index}}">Drop traits/actions/... here !</label>
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</div>
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<span class="item-field-label-short"> </span>
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<label class="item-field-label-short">Selected</label>
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<input type="checkbox" class="item-field-label-short choice-level-selected" {{checked choice.selected}} />
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</li>
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{{#each choice.features as |feature id|}}
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<li class="flexrow item" data-level-index="{{../index}}" data-choice-index="{{choiceIndex}}" data-feature-id="{{feature._id}}" >
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<label class="item-field-label-medium">{{feature.name}}</label>
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<label class="item-field-label-medium">{{feature.name}}</label>
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<input type="checkbox" class="item-field-label-short feature-level-selected" {{checked feature.system.selected}} />
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<label class="item-field-label-long2">{{{feature.descriptionHTML}}}</label>
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<label class="item-field-label-long2">{{{feature.descriptionHTML}}}</label>
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<div class="item-controls item-controls-fixed">
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<div class="item-controls item-controls-fixed">
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<a class="item-control module-feature-delete" title="Delete Feature"><i class="fas fa-trash"></i></a>
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<a class="item-control module-feature-delete" title="Delete Feature"><i class="fas fa-trash"></i></a>
|
||||||
@ -38,6 +51,8 @@
|
|||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
{{/each}}
|
||||||
|
|
||||||
<li class="flexrow item">
|
<li class="flexrow item">
|
||||||
<button class="chat-card-button add-module-level">Add a level</button>
|
<button class="chat-card-button add-module-level">Add a level</button>
|
||||||
@ -45,6 +60,7 @@
|
|||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
@ -1,41 +0,0 @@
|
|||||||
<form class="{{cssClass}}" autocomplete="off">
|
|
||||||
<header class="sheet-header">
|
|
||||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
|
||||||
<div class="header-fields">
|
|
||||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
|
||||||
</div>
|
|
||||||
</header>
|
|
||||||
|
|
||||||
{{> systems/fvtt-avd12/templates/items/partial-item-nav.hbs}}
|
|
||||||
|
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
|
||||||
<section class="sheet-body">
|
|
||||||
|
|
||||||
{{> systems/fvtt-avd12/templates/items/partial-item-description.hbs}}
|
|
||||||
|
|
||||||
<div class="tab details" data-group="primary" data-tab="details">
|
|
||||||
|
|
||||||
<div class="tab" data-group="primary">
|
|
||||||
<ul>
|
|
||||||
<li class="flexrow">
|
|
||||||
<label class="item-field-label-long">Attribute</label>
|
|
||||||
<select class="item-field-label-long" type="text" name="system.attribute" value="{{system.attribute}}" data-dtype="String">
|
|
||||||
{{#select system.attribute}}
|
|
||||||
{{> systems/fvtt-avd12/templates/items/partial-options-attributes.hbs}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow">
|
|
||||||
<label class="item-field-label-long">Level</label>
|
|
||||||
<input type="text" class="item-field-label-short" name="system.value" value="{{system.value}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</section>
|
|
||||||
</form>
|
|
@ -2,4 +2,7 @@
|
|||||||
<nav class="sheet-tabs tabs" data-group="primary">
|
<nav class="sheet-tabs tabs" data-group="primary">
|
||||||
<a class="item" data-tab="description">Description</a>
|
<a class="item" data-tab="description">Description</a>
|
||||||
<a class="item" data-tab="details">Details</a>
|
<a class="item" data-tab="details">Details</a>
|
||||||
|
{{#if builder}}
|
||||||
|
<a class="item" data-tab="builder">Builder (GM only)</a>
|
||||||
|
{{/if}}
|
||||||
</nav>
|
</nav>
|
||||||
|
Reference in New Issue
Block a user