Item sheets, WIP
Before Width: | Height: | Size: 1.5 KiB |
BIN
images/icons/boots1.webp
Normal file
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Before Width: | Height: | Size: 2.1 KiB |
BIN
images/icons/boots2.webp
Normal file
After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 1.4 KiB |
BIN
images/icons/chest1.webp
Normal file
After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 2.1 KiB |
BIN
images/icons/chest2.webp
Normal file
After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 1.4 KiB |
BIN
images/icons/cloak1.webp
Normal file
After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 2.1 KiB |
BIN
images/icons/cloak2.webp
Normal file
After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 2.0 KiB |
BIN
images/icons/focus1.webp
Normal file
After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 2.7 KiB |
BIN
images/icons/focus2.webp
Normal file
After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 1.7 KiB |
BIN
images/icons/gloves1.webp
Normal file
After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 2.4 KiB |
BIN
images/icons/gloves2.webp
Normal file
After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 1.7 KiB |
BIN
images/icons/helmet1.webp
Normal file
After Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 2.4 KiB |
BIN
images/icons/helmet2.webp
Normal file
After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 1.3 KiB |
BIN
images/icons/legs1.webp
Normal file
After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 2.1 KiB |
BIN
images/icons/legs2.webp
Normal file
After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 1.5 KiB |
BIN
images/icons/ring1.webp
Normal file
After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.2 KiB |
BIN
images/icons/ring2.webp
Normal file
After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 1.4 KiB |
BIN
images/icons/shield1.webp
Normal file
After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 2.1 KiB |
BIN
images/icons/shield2.webp
Normal file
After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1.3 KiB |
BIN
images/icons/weapon1.webp
Normal file
After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 1.7 KiB |
BIN
images/icons/weapon2.webp
Normal file
After Width: | Height: | Size: 1.6 KiB |
@ -8,10 +8,10 @@ export class Avd12Commands {
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static init() {
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if (!game.system.avd12.commands) {
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const crucibleCommands = new CrucibleCommands();
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const avd12Commands = new Avd12Commands();
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//crucibleCommands.registerCommand({ path: ["/char"], func: (content, msg, params) => crucibleCommands.createChar(msg), descr: "Create a new character" });
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//crucibleCommands.registerCommand({ path: ["/pool"], func: (content, msg, params) => crucibleCommands.poolRoll(msg), descr: "Generic Roll Window" });
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game.system.avd12.commands = crucibleCommands;
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game.system.avd12.commands = avd12Commands;
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}
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}
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constructor() {
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@ -11,7 +11,7 @@ export class Avd12ItemSheet extends ItemSheet {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-avd12", "sheet", "item"],
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template: "systems/fvtt-avd12/templates/item-sheet.html",
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template: "systems/fvtt-avd12/templates/item-sheet.hbs",
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dragDrop: [{ dragSelector: null, dropSelector: null }],
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width: 620,
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height: 550,
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@ -150,7 +150,7 @@ export class Avd12ItemSheet extends ItemSheet {
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/* -------------------------------------------- */
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get template() {
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let type = this.item.type;
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return `systems/avd12/templates/items/item-${type}-sheet.html`
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return `systems/fvtt-avd12/templates/items/item-${type}-sheet.hbs`
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}
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/* -------------------------------------------- */
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@ -1,18 +1,18 @@
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import { Avd12Utility } from "./avd12-utility.js";
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export const defaultItemImg = {
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skill: "systems/fvtt-crucible-rpg/images/icons/icon_skill.webp",
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armor: "systems/fvtt-crucible-rpg/images/icons/icon_armour.webp",
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weapon: "systems/fvtt-crucible-rpg/images/icons/icon_weapon.webp",
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equipment: "systems/fvtt-crucible-rpg/images/icons/icon_equipment.webp",
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money: "systems/fvtt-crucible-rpg/images/icons/icon_money.webp",
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skill: "systems/fvtt-avd12/images/icons/icon_skill.webp",
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armor: "systems/fvtt-avd12/images/icons/icon_armour.webp",
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weapon: "systems/fvtt-avd12/images/icons/icon_weapon.webp",
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equipment: "systems/fvtt-avd12/images/icons/icon_equipment.webp",
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money: "systems/fvtt-avd12/images/icons/icon_money.webp",
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}
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/**
|
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* Extend the basic ItemSheet with some very simple modifications
|
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* @extends {ItemSheet}
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||||
*/
|
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export class CrucibleItem extends Item {
|
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export class Avd12Item extends Item {
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constructor(data, context) {
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if (!data.img) {
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@ -6,7 +6,7 @@
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import { Avd12Utility } from "./avd12-utility.js";
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||||
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||||
/* -------------------------------------------- */
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export class CrucibleNPCSheet extends ActorSheet {
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export class Avd12NPCSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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@ -17,7 +17,7 @@ export class Avd12Utility {
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this.rollDataStore = {}
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this.defenderStore = {}
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|
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CrucibleCommands.init();
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Avd12Commands.init();
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Handlebars.registerHelper('count', function (list) {
|
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return list.length;
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@ -98,7 +98,7 @@ export class Avd12Utility {
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||||
static async chatListeners(html) {
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|
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html.on("click", '.view-item-from-chat', event => {
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game.system.crucible.creator.openItemView(event)
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game.system.avd12.creator.openItemView(event)
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})
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html.on("click", '.roll-defense-melee', event => {
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let rollId = $(event.currentTarget).data("roll-id")
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@ -127,7 +127,9 @@ export class Avd12Utility {
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'systems/fvtt-avd12/templates/actors/editor-notes-gm.hbs',
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'systems/fvtt-avd12/templates/items/partial-item-nav.hbs',
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'systems/fvtt-avd12/templates/items/partial-item-description.hbs',
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'systems/fvtt-avd12/templates/items/partial-options-weapons-types.hbs'
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'systems/fvtt-avd12/templates/items/partial-options-weapon-types.hbs',
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'systems/fvtt-avd12/templates/items/partial-options-weapon-categories.hbs',
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'systems/fvtt-avd12/templates/items/partial-common-item-fields.hbs'
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]
|
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return loadTemplates(templatePaths);
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}
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@ -200,7 +202,7 @@ export class Avd12Utility {
|
||||
}
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||||
/* -------------------------------------------- */
|
||||
static saveRollData(rollData) {
|
||||
game.socket.emit("system.crucible-rpg", {
|
||||
game.socket.emit("system.fvtt-avd12", {
|
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name: "msg_update_roll", data: rollData
|
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}); // Notify all other clients of the roll
|
||||
this.updateRollData(rollData)
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@ -426,7 +428,7 @@ export class Avd12Utility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollCrucible(rollData) {
|
||||
static async rollAvd12(rollData) {
|
||||
|
||||
let actor = game.actors.get(rollData.actorId)
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|
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|
10
system.json
@ -6,12 +6,6 @@
|
||||
"gridDistance": 5,
|
||||
"gridUnits": "m",
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"languages": [
|
||||
{
|
||||
"lang": "en",
|
||||
"name": "English",
|
||||
"path": "lang/en.json",
|
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"flags": {}
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||||
}
|
||||
],
|
||||
"authors": [
|
||||
{
|
||||
@ -23,7 +17,7 @@
|
||||
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-avd12/raw/branch/master/system.json",
|
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"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10.288",
|
||||
"verified": "10",
|
||||
"maximum": "10"
|
||||
},
|
||||
"id": "fvtt-avd12",
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||||
@ -36,7 +30,7 @@
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"styles/simple.css"
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||||
],
|
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"title": "AnyVenture D12 RPG",
|
||||
"url": "https://www.uberwald.me/data/files/fvtt-avd12",
|
||||
"url": "https://www.uberwald.me/gitea/uberwald/fvtt-avd12",
|
||||
"version": "10.0.0",
|
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-avd12/archive/fvtt-avd12-v10.0.0.zip",
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"background": "systems/fvtt-avd12/images/ui/avd12_welcome_page.webp"
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|
@ -21,7 +21,7 @@
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<li class="flexrow"><label class="item-field-label-long">Weapon type</label>
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<select class="competence-base flexrow" type="text" name="system.weapontype" value="{{system.weapontype}}" data-dtype="String">
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{{#select system.weapontype}}
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{{> systems/fvtt-avd12/templates/items/partial-weapon-types.hbs}}
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{{> systems/fvtt-avd12/templates/items/partial-options-weapon-types.hbs}}
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{{/select}}
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</select>
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</li>
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@ -29,7 +29,7 @@
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||||
<li class="flexrow"><label class="item-field-label-long">Weapon category</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.category" value="{{system.category}}" data-dtype="String">
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||||
{{#select system.category}}
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{{> systems/fvtt-avd12/templates/items/partial-weapon-categories.hbs}}
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{{> systems/fvtt-avd12/templates/items/partial-options-weapon-categories.hbs}}
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{{/select}}
|
||||
</select>
|
||||
</li>
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