Various enhancements
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@ -62,6 +62,9 @@ export class Avd12Actor extends Actor {
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/* -------------------------------------------- */
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rebuildSkills() {
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let armorPenalties = Avd12Utility.getArmorPenalty( this.items.find( item => item.type == "armor") )
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let shieldPenalties = Avd12Utility.getArmorPenalty( this.items.find( item => item.type == "shield") )
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for (let attrKey in this.system.attributes) {
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let attr = this.system.attributes[attrKey]
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for (let skillKey in attr.skills) {
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@ -72,11 +75,39 @@ export class Avd12Actor extends Actor {
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for (let trait of availableTraits) {
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skill.modifier += Number(trait.system.bonusvalue)
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}
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// Apply armor penalties
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if ( armorPenalties[skillKey]) {
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console.log("Found armor penalties : ", armorPenalties, skillKey)
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skill.modifier += Number(armorPenalties[skillKey])
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}
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// Apply shield penalties
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if ( shieldPenalties[skillKey]) {
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console.log("Found shield penalties : ", shieldPenalties, skillKey)
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skill.modifier += Number(shieldPenalties[skillKey])
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}
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// Process additionnal bonuses
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for(let item of this.items) {
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if (item.system.bonus && item.system.bonus[skillKey]) {
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skill.modifier += Number(item.system.bonus[skillKey].value)
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}
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}
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skill.finalvalue = skill.modifier + attr.value
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}
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}
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}
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/* -------------------------------------------- */
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rebuildMitigations() {
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for (let mitiKey in this.system.mitigation) {
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let mitigation = this.system.mitigation[mitiKey]
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for(let item of this.items) {
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if (item.system.mitigation && item.system.mitigation[mitiKey]) {
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mitigation.value += Number(item.system.mitigation[mitiKey].value)
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}
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}
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}
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}
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/* -------------------------------------------- */
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prepareDerivedData() {
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@ -86,6 +117,7 @@ export class Avd12Actor extends Actor {
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this.computeHitPoints()
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this.rebuildSkills()
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this.rebuildMitigations()
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}
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super.prepareDerivedData();
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@ -11,7 +11,11 @@ const __focusRegenBond = { "bondnone": 6, "bondeasy": 8, "bondcommon": 12, "bond
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const __bonusSpellDamageBond = { "bondnone": 0, "bondeasy": 1, "bondcommon": 1, "bonduncommon": 1, "bondrare": 2, "bondlegendary": 2, "bondmythic": 3, "bonddivine": 4 }
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const __bonusSpellAttackBond = { "bondnone": 0, "bondeasy": 0, "bondcommon": 1, "bonduncommon": 1, "bondrare": 2, "bondlegendary": 2, "bondmythic": 3, "bonddivine": 4 }
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const __spellCost = { "beginner": 1, "novice": 2, "expert": 4, "master": 6, "grandmaster": 8 }
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const __armorPenalties = {"light": { block: -2, dodge: -1}, "medium": { dodge: -3, block: -2, castingtime: 1, stealth: -2, speed: -1,
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"heavy": { dodge: -4, block: -3, stealth: -3, castingtime: 2, speed: -3 }, "ultraheavy": { dodge: -5, block: -4, stealth: -5, castingtime: 2, speed: -3 },
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"lightshield": {dodge: -1, block: +1}, "heavyshield": {dodge: -2, block: 2, speed: -1, stealth: -1} }
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}
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/* -------------------------------------------- */
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export class Avd12Utility {
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@ -439,6 +443,15 @@ export class Avd12Utility {
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static getSpellCost(spell) {
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return __spellCost[spell.system.level]
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}
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/* -------------------------------------------- */
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static getArmorPenalty( item ) {
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if (item && (item.type == "shield" || item.type == "armor")) {
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return __armorPenalties[item.system.category]
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}
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return {}
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}
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/* -------------------------------------------- */
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static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
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let chatData = {
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@ -222,13 +222,14 @@ table {border: 1px solid #7a7971;}
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-webkit-box-flex: 0;
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-ms-flex: 0 0 128px;
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flex: 0 0 128px;
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width: 196px;
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width: 128px;
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height: auto;
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max-height:260px;
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max-height:160px;
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margin-top: 0px;
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margin-right: 10px;
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object-fit: cover;
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object-position: 50% 0;
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border-width: 0px;
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}
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.button-img {
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@ -1293,6 +1294,11 @@ ul, li {
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max-width: 6rem;
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min-width: 6rem;
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}
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.item-field-skill {
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flex-grow:1;
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max-width: 6.8rem;
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min-width: 6.8rem;
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}
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.item-field-label-long {
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margin-top: 4px;
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flex-grow:1;
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@ -457,6 +457,7 @@
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"description": ""
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},
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"shield": {
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"category": "",
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"templates": [
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"commonitem"
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],
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@ -17,7 +17,7 @@
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</div>
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{{#each attr.skills as |skill skillKey|}}
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<div class="flexrow">
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<span class="item-field-label-medium skill-label"><a class="roll-skill" data-attr-key="{{attrKey}}" data-skill-key="{{skillKey}}">{{upperFirst skillKey}} {{skill.finalvalue}}<i class="fa-solid fa-dice-d12"></i></a></span>
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<span class="item-field-skill skill-label"><a class="roll-skill" data-attr-key="{{attrKey}}" data-skill-key="{{skillKey}}"><i class="fa-solid fa-dice-d12"></i> {{upperFirst skillKey}} {{skill.finalvalue}}</a></span>
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<input type="checkbox" class="skill-good-checkbox" name="system.attributes.{{attrKey}}.skills.{{skillKey}}.good" {{checked skill.good}} />
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</div>
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{{/each}}
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@ -69,20 +69,6 @@
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<span class="item-name-label-header-medium"> </span>
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</li>
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<li class="item flexrow list-item">
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<span class="item-name-label-header-short">Focus Regen</span>
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<input type="text" class="item-field-label-short" value="{{system.focus.focusregen}}" data-dtype="Number" disabled/>
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<span class="item-name-label-header-short"> </span>
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<span class="item-name-label-header-short">Focus Points</span>
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<input type="text" class="item-field-label-short" name="system.focus.currentfocuspoints" value="{{system.focus.currentfocuspoints}}" data-dtype="Number"/> /
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<input type="text" class="item-field-label-short" value="{{system.focus.focuspoints}}" data-dtype="Number" disabled/>
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<span class="item-name-label-header-medium"> </span>
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</li>
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</ul>
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<div class="grid-2col">
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@ -156,6 +142,22 @@
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<div class="flexcol">
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item">
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<span class="item-name-label-header-short">Focus Regen</span>
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<input type="text" class="item-field-label-short" value="{{system.focus.focusregen}}" data-dtype="Number" disabled/>
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<span class="item-name-label-header-short"> </span>
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<span class="item-name-label-header-short">Focus Points</span>
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<input type="text" class="item-field-label-short" name="system.focus.currentfocuspoints" value="{{system.focus.currentfocuspoints}}" data-dtype="Number"/> /
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<input type="text" class="item-field-label-short" value="{{system.focus.focuspoints}}" data-dtype="Number" disabled/>
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<span class="item-name-label-header-medium"> </span>
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</li>
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</ul>
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header">
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@ -174,7 +176,7 @@
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{spell.img}}" /></a>
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<span class="item-name-label">
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<a class="roll-spell">{{spell.name}} <i class="fa-solid fa-dice-d12"></i></a>
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<a class="roll-spell"><i class="fa-solid fa-dice-d12"> </i>{{spell.name}}</a>
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</span>
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<span class="item-field-label-medium">{{upperFirst spell.system.spelltype}}</span>
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<span class="item-field-label-medium">{{upperFirst spell.system.level}}</span>
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@ -21,6 +21,15 @@
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{{> systems/fvtt-avd12/templates/items/partial-common-item-fields.hbs}}
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<li class="flexrow">
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<label class="item-field-label-long">Shield type</label>
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<select class="item-field-label-long" type="text" name="system.category" value="{{system.category}}" data-dtype="String">
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{{#select system.category}}
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{{> systems/fvtt-avd12/templates/items/partial-options-shield-types.hbs}}
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{{/select}}
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</select>
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</li>
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<li class="flexrow">
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<label class="item-field-label-long">Equipped</label>
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<input type="checkbox" class="item-field-label-short" name="system.equipped" {{checked system.equipped}} />
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2
templates/items/partial-options-shield-types.hbs
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2
templates/items/partial-options-shield-types.hbs
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@ -0,0 +1,2 @@
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<option value="lightshield">Light Shield</option>
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<option value="heavyshield">Heavy Shield</option>
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