• Mitigations

  • {{#each system.mitigation as |mitigation key|}}
    {{/each}}
  • Bonus

  • {{#each system.bonus as |bonus key|}}
    {{/each}}
  • {{#if (eq type "weapon")}}
  • {{/if}}
  • Focus

  • {{#if system.focus.isfocus}}
  • Focus Points : {{focusData.focusPoints}} Burn Chance : {{focusData.burnChance}} Focus Regen : {{focusData.focusRegen}}
  • Spell Attack Bonus : {{focusData.spellAttackBonus}} Spell Damage Bonus : {{focusData.spellDamageBonus}}
  • {{/if}}
  • Various