/** * AVD12 system * Author: Uberwald * Software License: Prop */ /* -------------------------------------------- */ /* -------------------------------------------- */ // Import Modules import { Avd12Actor } from "./avd12-actor.js"; import { Avd12ItemSheet } from "./avd12-item-sheet.js"; import { Avd12ActorSheet } from "./avd12-actor-sheet.js"; import { Avd12NPCSheet } from "./avd12-npc-sheet.js"; import { Avd12Utility } from "./avd12-utility.js"; import { Avd12Combat } from "./avd12-combat.js"; import { Avd12Item } from "./avd12-item.js"; import { Avd12Hotbar } from "./avd12-hotbar.js" /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ /************************************************************************************/ Hooks.once("init", async function () { console.log(`Initializing AVD12 RPG`); game.system.avd12 = { Avd12Hotbar } /* -------------------------------------------- */ // preload handlebars templates Avd12Utility.preloadHandlebarsTemplates(); /* -------------------------------------------- */ // Set an initiative formula for the system CONFIG.Combat.initiative = { formula: "1d6", decimals: 1 }; /* -------------------------------------------- */ game.socket.on("system.fvtt-avd12", data => { Avd12Utility.onSocketMesssage(data) }); /* -------------------------------------------- */ // Define custom Entity classes CONFIG.Combat.documentClass = Avd12Combat CONFIG.Actor.documentClass = Avd12Actor CONFIG.Item.documentClass = Avd12Item /* -------------------------------------------- */ // Register sheet application classes Actors.unregisterSheet("core", ActorSheet); Actors.registerSheet("fvtt-avd12", Avd12ActorSheet, { types: ["character"], makeDefault: true }); Actors.registerSheet("fvtt-avd12", Avd12NPCSheet, { types: ["npc"], makeDefault: false }); Items.unregisterSheet("core", ItemSheet); Items.registerSheet("fvtt-avd12", Avd12ItemSheet, { makeDefault: true }); Avd12Utility.init() }); /* -------------------------------------------- */ function welcomeMessage() { ChatMessage.create({ user: game.user.id, whisper: [game.user.id], content: `
Welcome to the AVD12 RPG. ` }); } /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.once("ready", function () { // User warning if (!game.user.isGM && game.user.character == undefined) { ui.notifications.info("Warning ! No character linked to your user !"); ChatMessage.create({ content: "WARNING The player " + game.user.name + " is not linked to a character !", user: game.user._id }); } // CSS patch for v9 if (game.version) { let sidebar = document.getElementById("sidebar"); sidebar.style.width = "min-content"; } welcomeMessage(); Avd12Utility.ready() Avd12Utility.init() }) /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.on("chatMessage", (html, content, msg) => { if (content[0] == '/') { let regExp = /(\S+)/g; let commands = content.match(regExp); if (game.system.avd12.commands.processChatCommand(commands, content, msg)) { return false; } } return true; });