87 lines
2.9 KiB
JavaScript
87 lines
2.9 KiB
JavaScript
|
|
export class Avd12Hotbar {
|
|
|
|
/**
|
|
* Create a macro when dropping an entity on the hotbar
|
|
* Item - open roll dialog for item
|
|
* Actor - open actor sheet
|
|
* Journal - open journal sheet
|
|
*/
|
|
static init( ) {
|
|
|
|
Hooks.on("hotbarDrop", async (bar, documentData, slot) => {
|
|
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
|
if (documentData.type == "Item") {
|
|
console.log("Drop done !!!", bar, documentData, slot)
|
|
let item = documentData.data
|
|
let command = `game.system.avd12.Avd12Hotbar.rollMacro("${item.name}", "${item.type}");`
|
|
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
|
|
if (!macro) {
|
|
macro = await Macro.create({
|
|
name: item.name,
|
|
type: "script",
|
|
img: item.img,
|
|
command: command
|
|
}, { displaySheet: false })
|
|
}
|
|
game.user.assignHotbarMacro(macro, slot);
|
|
}
|
|
// Create a macro to open the actor sheet of the actor dropped on the hotbar
|
|
else if (documentData.type == "Actor") {
|
|
let actor = game.actors.get(documentData.id);
|
|
let command = `game.actors.get("${documentData.id}").sheet.render(true)`
|
|
let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
|
|
if (!macro) {
|
|
macro = await Macro.create({
|
|
name: actor.data.name,
|
|
type: "script",
|
|
img: actor.data.img,
|
|
command: command
|
|
}, { displaySheet: false })
|
|
game.user.assignHotbarMacro(macro, slot);
|
|
}
|
|
}
|
|
// Create a macro to open the journal sheet of the journal dropped on the hotbar
|
|
else if (documentData.type == "JournalEntry") {
|
|
let journal = game.journal.get(documentData.id);
|
|
let command = `game.journal.get("${documentData.id}").sheet.render(true)`
|
|
let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
|
|
if (!macro) {
|
|
macro = await Macro.create({
|
|
name: journal.data.name,
|
|
type: "script",
|
|
img: "",
|
|
command: command
|
|
}, { displaySheet: false })
|
|
game.user.assignHotbarMacro(macro, slot);
|
|
}
|
|
}
|
|
return false;
|
|
});
|
|
}
|
|
|
|
/** Roll macro */
|
|
static rollMacro(itemName, itemType, bypassData) {
|
|
const speaker = ChatMessage.getSpeaker()
|
|
let actor
|
|
if (speaker.token) actor = game.actors.tokens[speaker.token]
|
|
if (!actor) actor = game.actors.get(speaker.actor)
|
|
if (!actor) {
|
|
return ui.notifications.warn(`Select your actor to run the macro`)
|
|
}
|
|
|
|
let item = actor.items.find(it => it.name === itemName && it.type == itemType)
|
|
if (!item ) {
|
|
return ui.notifications.warn(`Unable to find the item of the macro in the current actor`)
|
|
}
|
|
// Trigger the item roll
|
|
if (item.type === "weapon") {
|
|
return actor.rollWeapon( item.id)
|
|
}
|
|
if (item.type === "skill") {
|
|
return actor.rollSkill( item.id)
|
|
}
|
|
}
|
|
|
|
}
|