758 lines
26 KiB
JavaScript
758 lines
26 KiB
JavaScript
/* -------------------------------------------- */
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import { Avd12Utility } from "./avd12-utility.js";
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import { Avd12RollDialog } from "./avd12-roll-dialog.js";
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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*/
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export class Avd12Actor extends Actor {
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/* -------------------------------------------- */
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/**
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* Override the create() function to provide additional SoS functionality.
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*
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* This overrided create() function adds initial items
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* Namely: Basic skills, money,
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*
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* @param {Object} data Barebones actor data which this function adds onto.
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* @param {Object} options (Unused) Additional options which customize the creation workflow.
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*
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*/
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static async create(data, options) {
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// Case of compendium global import
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if (data instanceof Array) {
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return super.create(data, options);
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}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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return actor;
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}
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if (data.type == 'character') {
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}
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if (data.type == 'npc') {
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}
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return super.create(data, options);
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}
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/* -------------------------------------------- */
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prepareBaseData() {
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}
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/* -------------------------------------------- */
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async prepareData() {
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super.prepareData()
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}
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/* -------------------------------------------- */
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computeHitPoints() {
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if (this.type == "character") {
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}
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}
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/* -------------------------------------------- */
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rebuildSkills() {
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let armorPenalties = Avd12Utility.getArmorPenalty(this.items.find(item => item.type == "armor"))
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let shieldPenalties = Avd12Utility.getArmorPenalty(this.items.find(item => item.type == "shield"))
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for (let attrKey in this.system.attributes) {
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let attr = this.system.attributes[attrKey]
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for (let skillKey in attr.skills) {
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let dataPath = attrKey + ".skills." + skillKey + ".modifier"
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let skill = attr.skills[skillKey]
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skill.modifier = 0
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let availableTraits = this.items.filter(t => t.type == "trait" && t.system.computebonus && t.system.bonusdata == dataPath)
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for (let trait of availableTraits) {
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skill.modifier += Number(trait.system.bonusvalue)
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}
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// Apply armor penalties
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if (armorPenalties[skillKey]) {
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console.log("Found armor penalties : ", armorPenalties, skillKey)
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skill.modifier += Number(armorPenalties[skillKey])
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}
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// Apply shield penalties
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if (shieldPenalties[skillKey]) {
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console.log("Found shield penalties : ", shieldPenalties, skillKey)
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skill.modifier += Number(shieldPenalties[skillKey])
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}
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// Process additionnal bonuses
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for (let item of this.items) {
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if (item.system.bonus && item.system.bonus[skillKey]) {
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skill.modifier += Number(item.system.bonus[skillKey].value)
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}
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}
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skill.finalvalue = skill.modifier + attr.value
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}
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}
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}
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/* -------------------------------------------- */
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rebuildMitigations() {
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for (let mitiKey in this.system.mitigation) {
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let mitigation = this.system.mitigation[mitiKey]
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for (let item of this.items) {
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if (item.system.mitigation && item.system.mitigation[mitiKey]) {
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mitigation.value += Number(item.system.mitigation[mitiKey].value)
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}
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}
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}
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}
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/* -------------------------------------------- */
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rebuildBonus() {
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for (let bonusKey in this.system.bonus) {
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let bonus = this.system.bonus[bonusKey]
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for (let content in bonus) {
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let dataPath = bonusKey + "." + content
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//console.log("Parsing", bonusKey, content, dataPath)
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let availableTraits = this.items.filter(t => t.type == "trait" && t.system.computebonus && t.system.bonusdata == dataPath)
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for (let trait of availableTraits) {
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bonus[content] += Number(trait.system.bonusvalue)
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}
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}
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}
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}
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/* -------------------------------------------- */
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prepareDerivedData() {
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if (this.type == 'character' || game.user.isGM) {
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this.system.encCapacity = this.getEncumbranceCapacity()
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this.buildContainerTree()
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this.computeHitPoints()
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this.rebuildSkills()
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this.rebuildMitigations()
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this.rebuildBonus()
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}
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super.prepareDerivedData();
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}
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/* -------------------------------------------- */
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_preUpdate(changed, options, user) {
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super._preUpdate(changed, options, user);
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}
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/*_onUpdateEmbeddedDocuments( embeddedName, ...args ) {
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this.rebuildSkills()
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super._onUpdateEmbeddedDocuments(embeddedName, ...args)
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}*/
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/* -------------------------------------------- */
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getEncumbranceCapacity() {
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return 1;
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}
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/* -------------------------------------------- */
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getMoneys() {
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let comp = this.items.filter(item => item.type == 'money');
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Avd12Utility.sortArrayObjectsByName(comp)
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return comp;
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}
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getEquippedWeapons() {
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let comp = duplicate(this.items.filter(item => item.type == 'weapon' && item.system.equipped) || [])
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comp.forEach(item => {
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this.prepareWeapon(item)
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})
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Avd12Utility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getWeapons() {
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let comp = duplicate(this.items.filter(item => item.type == 'weapon') || [])
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comp.forEach(item => {
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this.prepareWeapon(item)
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})
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Avd12Utility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getArmors() {
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let comp = duplicate(this.items.filter(item => item.type == 'armor') || []);
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Avd12Utility.sortArrayObjectsByName(comp)
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return comp;
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}
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getEquippedArmor() {
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let comp = this.items.find(item => item.type == 'armor' && item.system.equipped)
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if (comp) {
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return duplicate(comp)
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}
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return undefined
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}
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getSpells() {
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let comp = duplicate(this.items.filter(item => item.type == 'spell') || []);
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return comp
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}
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/* -------------------------------------------- */
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getShields() {
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let comp = duplicate(this.items.filter(item => item.type == 'shield') || []);
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Avd12Utility.sortArrayObjectsByName(comp)
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return comp;
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}
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getEquippedShield() {
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let comp = this.items.find(item => item.type == 'shield' && item.system.equipped)
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if (comp) {
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return duplicate(comp)
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}
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return undefined
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}
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/* -------------------------------------------- */
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checkAndPrepareEquipment(item) {
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}
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/* -------------------------------------------- */
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checkAndPrepareEquipments(listItem) {
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for (let item of listItem) {
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this.checkAndPrepareEquipment(item)
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}
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return listItem
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}
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/* -------------------------------------------- */
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getConditions() {
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let comp = duplicate(this.items.filter(item => item.type == 'condition') || []);
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Avd12Utility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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addDamages(damage, bonusDamage) {
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//console.log(damage)
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if (damage.damagetype != "none" && damage.dice) {
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let fullBonus = Number(bonusDamage) + Number(damage.bonus)
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damage.normal = damage.dice + '+' + fullBonus
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damage.critical = damage.dice + '+' + Number(fullBonus) * 2
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let parser = damage.dice.match(/(\d+)(d\d+)/)
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let nbDice = 2
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if (parser && parser[1]) {
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nbDice = Number(parser[1]) * 2
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}
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damage.brutal = nbDice + parser[2] + "+" + Number(fullBonus) * 2
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}
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}
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/* -------------------------------------------- */
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prepareWeapon(weapon) {
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console.log(weapon)
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weapon.attackBonus = this.system.bonus.weapon.attack + this.system.bonus[weapon.system.weapontype].attack
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let bonusDamage = this.system.bonus.weapon.damage + this.system.bonus[weapon.system.weapontype].damage
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this.addDamages(weapon.system.damages.primary, bonusDamage)
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bonusDamage = this.system.bonus.weapon.damage + this.system.bonus[weapon.system.weapontype].crits
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this.addDamages(weapon.system.damages.secondary, bonusDamage)
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bonusDamage = this.system.bonus.weapon.damage + this.system.bonus[weapon.system.weapontype].brutals
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this.addDamages(weapon.system.damages.tertiary + bonusDamage)
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}
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/* -------------------------------------------- */
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getItemById(id) {
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let item = this.items.find(item => item.id == id);
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if (item) {
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item = duplicate(item)
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}
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return item;
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}
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/* -------------------------------------------- */
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getModules() {
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let comp = duplicate(this.items.filter(item => item.type == 'module') || [])
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return comp
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}
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getTraits() {
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let comp = duplicate(this.items.filter(item => item.type == 'trait') || [])
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return comp
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}
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/* -------------------------------------------- */
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getRelevantAttribute(attrKey) {
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let comp = duplicate(this.items.filter(item => item.type == 'skill' && item.system.attribute == attrKey) || []);
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return comp;
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}
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/* -------------------------------------------- */
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async equipItem(itemId) {
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let item = this.items.find(item => item.id == itemId)
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if (item && item.system) {
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if (item.type == "armor") {
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let armor = this.items.find(item => item.id != itemId && item.type == "armor" && item.system.equipped)
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if (armor) {
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ui.notifications.warn("You already have an armor equipped!")
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return
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}
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}
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if (item.type == "shield") {
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let shield = this.items.find(item => item.id != itemId && item.type == "shield" && item.system.equipped)
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if (shield) {
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ui.notifications.warn("You already have a shield equipped!")
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return
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}
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}
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let update = { _id: item.id, "system.equipped": !item.system.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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compareName(a, b) {
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if (a.name < b.name) {
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return -1;
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}
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if (a.name > b.name) {
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return 1;
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}
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return 0;
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}
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/* ------------------------------------------- */
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getEquipments() {
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return this.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
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}
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/* ------------------------------------------- */
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getEquipmentsOnly() {
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return duplicate(this.items.filter(item => item.type == "equipment") || [])
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}
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/* ------------------------------------------- */
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async addModuleLevel(moduleId, levelChoice) {
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for (let itemId in levelChoice.features) {
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let itemData = duplicate(levelChoice.features[itemId])
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itemData.system.moduleId = moduleId
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itemData.system.originalId = itemId
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//let item = await Item.create(itemData, { temporary: true });
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await this.createEmbeddedDocuments('Item', [itemData])
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}
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}
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/* ------------------------------------------- */
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async deleteModuleLevel(moduleId, levelChoice) {
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let toDelete = []
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for (let itemId in levelChoice.features) {
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let item = this.items.find(it => Avd12Utility.isModuleItemAllowed(it.type) && it.system.moduleId == moduleId && it.system.originalId == itemId)
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if (item) {
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toDelete.push(item.id)
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}
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}
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console.log("toele", toDelete, moduleId, levelChoice)
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if (toDelete.length > 0) {
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await this.deleteEmbeddedDocuments('Item', toDelete)
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}
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}
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/* ------------------------------------------- */
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async buildContainerTree() {
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let equipments = duplicate(this.items.filter(item => item.type == "equipment") || [])
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for (let equip1 of equipments) {
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if (equip1.system.iscontainer) {
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equip1.system.contents = []
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equip1.system.contentsEnc = 0
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for (let equip2 of equipments) {
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if (equip1._id != equip2.id && equip2.system.containerid == equip1.id) {
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equip1.system.contents.push(equip2)
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let q = equip2.system.quantity ?? 1
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equip1.system.contentsEnc += q * equip2.system.weight
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}
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}
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}
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}
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// Compute whole enc
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let enc = 0
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for (let item of equipments) {
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//item.data.idrDice = Avd12Utility.getDiceFromLevel(Number(item.data.idr))
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if (item.system.equipped) {
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if (item.system.iscontainer) {
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enc += item.system.contentsEnc
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} else if (item.system.containerid == "") {
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let q = item.system.quantity ?? 1
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enc += q * item.system.weight
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}
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}
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}
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for (let item of this.items) { // Process items/shields/armors
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if ((item.type == "weapon" || item.type == "shield" || item.type == "armor") && item.system.equipped) {
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let q = item.system.quantity ?? 1
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enc += q * item.system.weight
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}
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}
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// Store local values
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this.encCurrent = enc
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this.containersTree = equipments.filter(item => item.system.containerid == "") // Returns the root of equipements without container
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}
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/* -------------------------------------------- */
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async rollArmor(rollData) {
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let armor = this.getEquippedArmor()
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if (armor) {
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}
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return { armor: "none" }
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}
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/* -------------------------------------------- */
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async incDecHP(formula) {
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let dmgRoll = new Roll(formula).roll({ async: false })
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await Avd12Utility.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
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let hp = duplicate(this.system.secondary.hp)
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hp.value = Number(hp.value) + Number(dmgRoll.total)
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this.update({ 'system.secondary.hp': hp })
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return Number(dmgRoll.total)
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}
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/* -------------------------------------------- */
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async addObjectToContainer(itemId, containerId) {
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let container = this.items.find(item => item.id == containerId && item.system.iscontainer)
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let object = this.items.find(item => item.id == itemId)
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if (container) {
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if (object.system.iscontainer) {
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ui.notifications.warn("Only 1 level of container allowed")
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return
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}
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let alreadyInside = this.items.filter(item => item.system.containerid && item.system.containerid == containerId);
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if (alreadyInside.length >= container.system.containercapacity) {
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ui.notifications.warn("Container is already full !")
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return
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} else {
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': containerId }])
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}
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} else if (object && object.system.containerid) { // remove from container
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console.log("Removeing: ", object)
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': "" }]);
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}
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}
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/* -------------------------------------------- */
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async preprocessItem(event, item, onDrop = false) {
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//console.log('ITEM', item)
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if (item.system.focus && item.system.focus?.isfocus) {
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let focusItem = this.items.find(it => it.system.focus?.isfocus)
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if (focusItem) {
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ui.notifications.warn("You already have a Focus Item in your equipment.")
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return false
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}
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}
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let dropID = $(event.target).parents(".item").attr("data-item-id") // Only relevant if container drop
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let objectID = item.id || item._id
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this.addObjectToContainer(objectID, dropID)
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return true
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}
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/* -------------------------------------------- */
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computeFinalFocusData() {
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let focus = this.items.find(it => it.system.focus?.isfocus)
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if (focus) {
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let focusData = Avd12Utility.computeFocusData(focus.system.focus)
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let focusBonus = this.items.filter(it => it.system.focuspointsbonus > 0).reduce((sum, item2) => sum = item2.system.focuspointsbonus, 0)
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let focusregenbonus = this.items.filter(it => it.system.focusregenbonus > 0).reduce((sum, item2) => sum = item2.system.focusregenbonus, 0)
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let burnchancebonus = this.items.filter(it => it.system.burnchancebonus > 0).reduce((sum, item2) => sum = item2.system.burnchancebonus, 0)
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let focusPoints = focusData.focusPoints + focusBonus
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let focusRegen = focusData.focusRegen + focusregenbonus
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//console.log("Update focus", focusPoints, focusRegen)
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if (focusPoints != this.system.focus.focuspoints || focusRegen != this.system.focus.focusregen) {
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let focusData = duplicate(this.system.focus)
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focusData.focuspoints = focusPoints
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focusData.focusregen = focusRegen
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this.update({ 'system.focus': focusData })
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}
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//console.log("FINAL BONUS", focusBonus, focusregenbonus, burnchancebonus)
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return {
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focusPoints: focusPoints,
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burnChance: focusData.burnChance + burnchancebonus,
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focusRegen: focusRegen,
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spellAttackBonus: focusData.spellAttackBonus,
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spellDamageBonus: focusData.spellDamageBonus,
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currentFocusPoints: this.system.focus.currentfocuspoints
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}
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}
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return {
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focusPoints: 0,
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burnChance: 0,
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focusRegen: 0,
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spellAttackBonus: 0,
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spellDamageBonus: 0
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}
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}
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/* -------------------------------------------- */
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async equipGear(equipmentId) {
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let item = this.items.find(item => item.id == equipmentId);
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if (item && item.system) {
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let update = { _id: item.id, "system.equipped": !item.system.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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getInitiativeScore(combatId, combatantId) {
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|
if (this.type == 'character') {
|
|
this.rollMR(true, combatId, combatantId)
|
|
}
|
|
console.log("Init required !!!!")
|
|
return -1;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getSubActors() {
|
|
let subActors = [];
|
|
for (let id of this.system.subactors) {
|
|
subActors.push(duplicate(game.actors.get(id)))
|
|
}
|
|
return subActors;
|
|
}
|
|
/* -------------------------------------------- */
|
|
async addSubActor(subActorId) {
|
|
let subActors = duplicate(this.system.subactors);
|
|
subActors.push(subActorId);
|
|
await this.update({ 'system.subactors': subActors });
|
|
}
|
|
/* -------------------------------------------- */
|
|
async delSubActor(subActorId) {
|
|
let newArray = [];
|
|
for (let id of this.system.subactors) {
|
|
if (id != subActorId) {
|
|
newArray.push(id);
|
|
}
|
|
}
|
|
await this.update({ 'system.subactors': newArray });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
syncRoll(rollData) {
|
|
this.lastRollId = rollData.rollId;
|
|
Avd12Utility.saveRollData(rollData);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getOneSkill(skillId) {
|
|
let skill = this.items.find(item => item.type == 'skill' && item.id == skillId)
|
|
if (skill) {
|
|
skill = duplicate(skill);
|
|
}
|
|
return skill;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async deleteAllItemsByType(itemType) {
|
|
let items = this.items.filter(item => item.type == itemType);
|
|
await this.deleteEmbeddedDocuments('Item', items);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async addItemWithoutDuplicate(newItem) {
|
|
let item = this.items.find(item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase())
|
|
if (!item) {
|
|
await this.createEmbeddedDocuments('Item', [newItem]);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async incrementSkillExp(skillId, inc) {
|
|
let skill = this.items.get(skillId)
|
|
if (skill) {
|
|
await this.updateEmbeddedDocuments('Item', [{ _id: skill.id, 'system.exp': skill.system.exp + inc }])
|
|
let chatData = {
|
|
user: game.user.id,
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
|
|
content: `<div>${this.name} has gained 1 exp in the skill ${skill.name} (exp = ${skill.system.exp})</div`
|
|
}
|
|
ChatMessage.create(chatData)
|
|
if (skill.system.exp >= 25) {
|
|
await this.updateEmbeddedDocuments('Item', [{ _id: skill.id, 'system.exp': 0, 'system.explevel': skill.system.explevel + 1 }])
|
|
let chatData = {
|
|
user: game.user.id,
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
|
|
content: `<div>${this.name} has gained 1 exp SL in the skill ${skill.name} (new exp SL : ${skill.system.explevel}) !</div`
|
|
}
|
|
ChatMessage.create(chatData)
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async incDecQuantity(objetId, incDec = 0) {
|
|
let objetQ = this.items.get(objetId)
|
|
if (objetQ) {
|
|
let newQ = objetQ.system.quantity + incDec
|
|
if (newQ >= 0) {
|
|
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
|
|
}
|
|
}
|
|
}
|
|
/* -------------------------------------------- */
|
|
async incDecAmmo(objetId, incDec = 0) {
|
|
let objetQ = this.items.get(objetId)
|
|
if (objetQ) {
|
|
let newQ = objetQ.system.ammocurrent + incDec;
|
|
if (newQ >= 0 && newQ <= objetQ.system.ammomax) {
|
|
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
isForcedAdvantage() {
|
|
return this.items.find(cond => cond.type == "condition" && cond.system.advantage)
|
|
}
|
|
isForcedDisadvantage() {
|
|
return this.items.find(cond => cond.type == "condition" && cond.system.disadvantage)
|
|
}
|
|
isForcedRollAdvantage() {
|
|
return this.items.find(cond => cond.type == "condition" && cond.system.rolladvantage)
|
|
}
|
|
isForcedRollDisadvantage() {
|
|
return this.items.find(cond => cond.type == "condition" && cond.system.rolldisadvantage)
|
|
}
|
|
isNoAdvantage() {
|
|
return this.items.find(cond => cond.type == "condition" && cond.system.noadvantage)
|
|
}
|
|
isNoAction() {
|
|
return this.items.find(cond => cond.type == "condition" && cond.system.noaction)
|
|
}
|
|
isAttackDisadvantage() {
|
|
return this.items.find(cond => cond.type == "condition" && cond.system.attackdisadvantage)
|
|
}
|
|
isDefenseDisadvantage() {
|
|
return this.items.find(cond => cond.type == "condition" && cond.system.defensedisadvantage)
|
|
}
|
|
isAttackerAdvantage() {
|
|
return this.items.find(cond => cond.type == "condition" && cond.system.targetadvantage)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getCommonRollData() {
|
|
|
|
let rollData = Avd12Utility.getBasicRollData()
|
|
rollData.alias = this.name
|
|
rollData.actorImg = this.img
|
|
rollData.actorId = this.id
|
|
rollData.img = this.img
|
|
|
|
console.log("ROLLDATA", rollData)
|
|
|
|
return rollData
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
rollAbility(abilityKey) {
|
|
let rollData = this.getCommonRollData(abilityKey)
|
|
rollData.mode = "ability"
|
|
if (rollData.target) {
|
|
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
|
|
return
|
|
}
|
|
Avd12Utility.rollAvd12(rollData)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
rollSkill(attrKey, skillKey) {
|
|
let attr = this.system.attributes[attrKey]
|
|
let skill = attr.skills[skillKey]
|
|
if (skill) {
|
|
skill = duplicate(skill)
|
|
skill.name = Avd12Utility.upperFirst(skillKey)
|
|
skill.attr = duplicate(attr)
|
|
let rollData = this.getCommonRollData()
|
|
rollData.mode = "skill"
|
|
rollData.skill = skill
|
|
rollData.title = "Roll Skill " + skill.name
|
|
rollData.img = skill.img
|
|
this.startRoll(rollData)
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async rollSpell(spellId) {
|
|
let spell = this.items.get(spellId)
|
|
if (spell) {
|
|
spell = duplicate(spell)
|
|
let rollData = this.getCommonRollData()
|
|
rollData.mode = "spell"
|
|
rollData.spell = spell
|
|
rollData.spellAttack = this.system.bonus.spell.attack
|
|
rollData.spellDamage = this.system.bonus.spell.damage
|
|
rollData.spellCost = Avd12Utility.getSpellCost(spell)
|
|
rollData.title = "Roll Spell " + spell.name
|
|
rollData.img = spell.img
|
|
if (spell.system.spelltype != "utility") {
|
|
this.startRoll(rollData)
|
|
} else {
|
|
this.spentFocusPoints(spell)
|
|
let msg = await Avd12Utility.createChatWithRollMode(rollData.alias, {
|
|
content: await renderTemplate(`systems/fvtt-avd12/templates/chat/chat-utility-spell.hbs`, rollData)
|
|
})
|
|
msg.setFlag("world", "rolldata", rollData)
|
|
}
|
|
} else {
|
|
ui.notifications.warn("Unable to find the relevant spell.")
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
spentFocusPoints(spell) {
|
|
let spellCost = Avd12Utility.getSpellCost(spell)
|
|
let focusData = duplicate(this.system.focus)
|
|
focusData.currentfocuspoints -= spellCost
|
|
focusData.currentfocuspoints = Math.max(focusData.currentfocuspoints, 0)
|
|
console.log("New fovcus", this.system, focusData)
|
|
this.update({ 'system.focus': focusData })
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
rollWeapon(weaponId) {
|
|
let weapon = this.items.get(weaponId)
|
|
if (weapon) {
|
|
weapon = duplicate(weapon)
|
|
this.prepareWeapon(weapon)
|
|
let rollData = this.getCommonRollData()
|
|
rollData.modifier = this.system.bonus[weapon.system.weapontype]
|
|
rollData.mode = "weapon"
|
|
rollData.weapon = weapon
|
|
rollData.img = weapon.img
|
|
this.startRoll(rollData)
|
|
} else {
|
|
ui.notifications.warn("Unable to find the relevant weapon ")
|
|
}
|
|
}
|
|
/* -------------------------------------------- */
|
|
async rollWeaponDamage(weaponId, damageType) {
|
|
let weapon = this.items.get(weaponId)
|
|
if (weapon) {
|
|
weapon = duplicate(weapon)
|
|
this.prepareWeapon(weapon)
|
|
let rollData = this.getCommonRollData()
|
|
rollData.damageFormula = weapon.system.damages.primary[damageType]
|
|
rollData.mode = "weapon-damage"
|
|
rollData.weapon = weapon
|
|
rollData.damageType = damageType
|
|
rollData.img = weapon.img
|
|
let myRoll = new Roll(rollData.damageFormula).roll({ async: false })
|
|
await Avd12Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
|
rollData.roll = myRoll
|
|
let msg = await Avd12Utility.createChatWithRollMode(rollData.alias, {
|
|
content: await renderTemplate(`systems/fvtt-avd12/templates/chat/chat-damage-result.hbs`, rollData)
|
|
})
|
|
msg.setFlag("world", "rolldata", rollData)
|
|
|
|
} else {
|
|
ui.notifications.warn("Unable to find the relevant weapon ")
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async startRoll(rollData) {
|
|
this.syncRoll(rollData)
|
|
let rollDialog = await Avd12RollDialog.create(this, rollData)
|
|
rollDialog.render(true)
|
|
}
|
|
|
|
}
|