779 lines
26 KiB
JavaScript
779 lines
26 KiB
JavaScript
/* -------------------------------------------- */
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import { Avd12Combat } from "./avd12-combat.js";
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import { Avd12Commands } from "./avd12-commands.js";
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/* -------------------------------------------- */
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export class Avd12Utility {
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/* -------------------------------------------- */
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static async init() {
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Hooks.on('renderChatLog', (log, html, data) => Avd12Utility.chatListeners(html));
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/*Hooks.on("dropCanvasData", (canvas, data) => {
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Avd12Utility.dropItemOnToken(canvas, data)
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});*/
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this.rollDataStore = {}
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this.defenderStore = {}
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Avd12Commands.init();
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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})
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Handlebars.registerHelper('includes', function (array, val) {
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return array.includes(val);
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})
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Handlebars.registerHelper('upper', function (text) {
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return text.toUpperCase();
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})
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Handlebars.registerHelper('lower', function (text) {
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return text.toLowerCase()
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})
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Handlebars.registerHelper('upperFirst', function (text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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})
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Handlebars.registerHelper('notEmpty', function (list) {
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return list.length > 0;
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})
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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Handlebars.registerHelper('add', function (a, b) {
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return parseInt(a) + parseInt(b);
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})
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}
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/*-------------------------------------------- */
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static upperFirst(text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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}
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/*-------------------------------------------- */
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static getSkills() {
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return duplicate(this.skills)
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}
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/*-------------------------------------------- */
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static getWeaponSkills() {
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return duplicate(this.weaponSkills)
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}
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/*-------------------------------------------- */
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static getShieldSkills() {
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return duplicate(this.shieldSkills)
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}
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/* -------------------------------------------- */
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static buildBonusList() {
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let bonusList = []
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for(let key in game.system.model.Actor.character.bonus) {
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let bonuses = game.system.model.Actor.character.bonus[key]
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for (let bonus in bonuses) {
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bonusList.push( key + "." + bonus )
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}
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}
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for(let key in game.system.model.Actor.character.attributes) {
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let attrs = game.system.model.Actor.character.attributes[key]
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for(let skillKey in attrs.skills) {
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bonusList.push( key + ".skills." + skillKey + ".modifier" )
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}
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}
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for(let key in game.system.model.Actor.character.universal.skills) {
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bonusList.push( "universal.skills." + key + ".modifier" )
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}
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return bonusList
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}
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/* -------------------------------------------- */
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static async ready() {
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const skills = await Avd12Utility.loadCompendium("fvtt-avd12.skills")
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this.skills = skills.map(i => i.toObject())
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this.weaponSkills = duplicate(this.skills.filter(item => item.system.isweaponskill))
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this.shieldSkills = duplicate(this.skills.filter(item => item.system.isshieldskill))
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const rollTables = await Avd12Utility.loadCompendium("fvtt-avd12.rolltables")
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this.rollTables = rollTables.map(i => i.toObject())
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium)
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return await pack?.getDocuments() ?? []
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await Avd12Utility.loadCompendiumData(compendium)
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return compendiumData.filter(filter)
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}
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/* -------------------------------------------- */
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static isArmorLight(armor) {
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if (armor && (armor.system.armortype.includes("light") || armor.system.armortype.includes("clothes"))) {
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return true
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}
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return false
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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html.on("click", '.view-item-from-chat', event => {
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game.system.avd12.creator.openItemView(event)
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})
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html.on("click", '.roll-defense-melee', event => {
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let rollId = $(event.currentTarget).data("roll-id")
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let rollData = Avd12Utility.getRollData(rollId)
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rollData.defenseWeaponId = $(event.currentTarget).data("defense-weapon-id")
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let actor = game.canvas.tokens.get(rollData.defenderTokenId).actor
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if (actor && (game.user.isGM || actor.isOwner)) {
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actor.rollDefenseMelee(rollData)
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}
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})
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html.on("click", '.roll-defense-ranged', event => {
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let rollId = $(event.currentTarget).data("roll-id")
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let rollData = Avd12Utility.getRollData(rollId)
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let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
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if (defender && (game.user.isGM || defender.isOwner)) {
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defender.rollDefenseRanged(rollData)
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}
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})
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}
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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'systems/fvtt-avd12/templates/actors/editor-notes-gm.hbs',
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'systems/fvtt-avd12/templates/items/partial-item-nav.hbs',
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'systems/fvtt-avd12/templates/items/partial-item-description.hbs',
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'systems/fvtt-avd12/templates/items/partial-common-item-fields.hbs',
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'systems/fvtt-avd12/templates/items/partial-options-weapon-types.hbs',
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'systems/fvtt-avd12/templates/items/partial-options-weapon-categories.hbs',
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'systems/fvtt-avd12/templates/items/partial-options-attributes.hbs',
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'systems/fvtt-avd12/templates/items/partial-options-equipment-types.hbs',
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'systems/fvtt-avd12/templates/items/partial-options-spell-types.hbs',
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'systems/fvtt-avd12/templates/items/partial-options-spell-levels.hbs',
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'systems/fvtt-avd12/templates/items/partial-options-focus-bond.hbs',
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'systems/fvtt-avd12/templates/items/partial-options-focus-treatment.hbs',
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'systems/fvtt-avd12/templates/items/partial-options-focus-core.hbs',
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]
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static removeChatMessageId(messageId) {
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if (messageId) {
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game.messages.get(messageId)?.delete();
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}
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}
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static findChatMessageId(current) {
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return Avd12Utility.getChatMessageId(Avd12Utility.findChatMessage(current));
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}
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static getChatMessageId(node) {
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return node?.attributes.getNamedItem('data-message-id')?.value;
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}
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static findChatMessage(current) {
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return Avd12Utility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
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}
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static findNodeMatching(current, predicate) {
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if (current) {
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if (predicate(current)) {
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return current;
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}
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return Avd12Utility.findNodeMatching(current.parentElement, predicate);
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static createDirectOptionList(min, max) {
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let options = {};
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for (let i = min; i <= max; i++) {
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options[`${i}`] = `${i}`;
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}
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return options;
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}
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/* -------------------------------------------- */
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static buildListOptions(min, max) {
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let options = ""
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for (let i = min; i <= max; i++) {
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options += `<option value="${i}">${i}</option>`
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}
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return options;
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets) {
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for (let target of game.user.targets) {
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return target
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}
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}
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return undefined
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}
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/* -------------------------------------------- */
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static updateRollData(rollData) {
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let id = rollData.rollId
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let oldRollData = this.rollDataStore[id] || {}
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let newRollData = mergeObject(oldRollData, rollData)
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this.rollDataStore[id] = newRollData
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}
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/* -------------------------------------------- */
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static saveRollData(rollData) {
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game.socket.emit("system.fvtt-avd12", {
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name: "msg_update_roll", data: rollData
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}); // Notify all other clients of the roll
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this.updateRollData(rollData)
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}
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/* -------------------------------------------- */
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static getRollData(id) {
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return this.rollDataStore[id]
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}
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/* -------------------------------------------- */
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static async displayDefenseMessage(rollData) {
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if (rollData.mode == "weapon" && rollData.defenderTokenId) {
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let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
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if (game.user.isGM || (game.user.character && game.user.character.id == defender.id)) {
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rollData.defender = defender
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rollData.defenderWeapons = defender.getEquippedWeapons()
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rollData.isRangedAttack = rollData.weapon?.system.isranged
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this.createChatWithRollMode(defender.name, {
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name: defender.name,
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alias: defender.name,
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//user: defender.id,
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content: await renderTemplate(`systems/fvtt-avd12/templates/chat-request-defense.html`, rollData),
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whisper: [defender.id].concat(ChatMessage.getWhisperRecipients('GM')),
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})
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}
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}
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}
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/* -------------------------------------------- */
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static getSuccessResult(rollData) {
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if (rollData.sumSuccess <= -3) {
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if (rollData.attackRollData.weapon.system.isranged ) {
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return { result: "miss", fumble: true, hpLossType: "melee" }
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} else {
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return { result: "miss", fumble: true, attackerHPLoss: "2d3", hpLossType: "melee" }
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}
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}
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if (rollData.sumSuccess == -2) {
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if (rollData.attackRollData.weapon.system.isranged ) {
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return { result: "miss", dangerous_fumble: true }
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} else {
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return { result: "miss", dangerous_fumble: true, attackerHPLoss: "1d3", hpLossType: "melee" }
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}
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}
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if (rollData.sumSuccess == -1) {
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return { result: "miss" }
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}
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if (rollData.sumSuccess == 0) {
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if (rollData.attackRollData.weapon.system.isranged) {
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return { result: "target_space", aoe: true }
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} else {
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return { result: "clash", hack_vs_shields: true }
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}
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}
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if (rollData.sumSuccess == 1) {
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return { result: "hit", defenderDamage: "1", entangle: true, knockback: true }
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}
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if (rollData.sumSuccess == 2) {
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return { result: "hit", defenderDamage: "2", critical_1: true, entangle: true, knockback: true, penetrating_impale: true, hack_armors: true }
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}
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if (rollData.sumSuccess >= 3) {
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return { result: "hit", defenderDamage: "3", critical_2: true, entangle: true, knockback: true, penetrating_impale: true, hack_armors: true }
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}
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}
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/* -------------------------------------------- */
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static async getFumble(weapon) {
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const pack = game.packs.get("fvtt-avd12.rolltables")
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const index = await pack.getIndex()
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let entry
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if (weapon.isranged) {
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entry = index.find(e => e.name === "Fumble! (ranged)")
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}
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if (!weapon.isranged) {
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entry = index.find(e => e.name === "Fumble! (melee)")
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}
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let table = await pack.getDocument(entry._id)
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const draw = await table.draw({ displayChat: false, rollMode: "gmroll" })
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return draw.results.length > 0 ? draw.results[0] : undefined
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}
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/* -------------------------------------------- */
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static async processSuccessResult(rollData) {
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if (game.user.isGM) { // Only GM process this
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let result = rollData.successDetails
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let attacker = game.actors.get(rollData.actorId)
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let defender = game.canvas.tokens.get(rollData.attackRollData.defenderTokenId).actor
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if (attacker && result.attackerHPLoss) {
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result.attackerHPLossValue = await attacker.incDecHP("-" + result.attackerHPLoss)
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}
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if (attacker && defender && result.defenderDamage) {
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let dmgDice = (rollData.attackRollData.weapon.system.isranged) ? "d6" : "d8"
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result.damageWeaponFormula = result.defenderDamage + dmgDice
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result.defenderHPLossValue = await defender.incDecHP("-" + result.damageWeaponFormula)
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}
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if (result.fumble || (result.dangerous_fumble && Avd12Utility.isWeaponDangerous(rollData.attackRollData.weapon))) {
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result.fumbleDetails = await this.getFumble(rollData.weapon)
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}
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if (result.critical_1 || result.critical_2) {
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let isDeadly = Avd12Utility.isWeaponDeadly(rollData.attackRollData.weapon)
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result.critical = await this.getCritical((result.critical_1) ? "I" : "II", rollData.attackRollData.weapon)
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result.criticalText = result.critical.text
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}
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-avd12/templates/chat-attack-defense-result.html`, rollData)
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})
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console.log("Results processed", rollData)
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}
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}
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/* -------------------------------------------- */
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static async processAttackDefense(rollData) {
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if (rollData.attackRollData) {
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//console.log("Defender token, ", rollData, rollData.defenderTokenId)
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let defender = game.canvas.tokens.get(rollData.attackRollData.defenderTokenId).actor
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let sumSuccess = rollData.attackRollData.nbSuccess - rollData.nbSuccess
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if (sumSuccess > 0) {
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let armorResult = await defender.rollArmorDie(rollData)
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rollData.armorResult = armorResult
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sumSuccess += rollData.armorResult.nbSuccess
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if (sumSuccess < 0) { // Never below 0
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sumSuccess = 0
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}
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}
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rollData.sumSuccess = sumSuccess
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rollData.successDetails = this.getSuccessResult(rollData)
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if (game.user.isGM) {
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this.processSuccessResult(rollData)
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} else {
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game.socket.emit("system.fvtt-avd12", { msg: "msg_gm_process_attack_defense", data: rollData });
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}
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}
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}
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/* -------------------------------------------- */
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static async onSocketMesssage(msg) {
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console.log("SOCKET MESSAGE", msg.name)
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if (msg.name == "msg_update_roll") {
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this.updateRollData(msg.data)
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}
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if (msg.name == "msg_gm_process_attack_defense") {
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this.processSuccessResult(msg.data)
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}
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if (msg.name == "msg_gm_item_drop" && game.user.isGM) {
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let actor = game.actors.get(msg.data.actorId)
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let item
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if (msg.data.isPack) {
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item = await fromUuid("Compendium." + msg.data.isPack + "." + msg.data.itemId)
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} else {
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item = game.items.get(msg.data.itemId)
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}
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this.addItemDropToActor(actor, item)
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}
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}
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/* -------------------------------------------- */
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static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
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let chatData = {
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user: game.user.id,
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rollMode: modeOverride || game.settings.get("core", "rollMode"),
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content: content
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};
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if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
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if (chatData.rollMode === "blindroll") chatData["blind"] = true;
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else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
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if (forceWhisper) { // Final force !
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chatData["speaker"] = ChatMessage.getSpeaker();
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chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
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}
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return chatData;
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice")?.active) {
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if (game.dice3d) {
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let whisper = null;
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let blind = false;
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rollMode = rollMode ?? game.settings.get("core", "rollMode");
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switch (rollMode) {
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case "blindroll": //GM only
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blind = true;
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case "gmroll": //GM + rolling player
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whisper = this.getUsers(user => user.isGM);
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break;
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case "roll": //everybody
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whisper = this.getUsers(user => user.active);
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break;
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case "selfroll":
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whisper = [game.user.id];
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break;
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}
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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}
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}
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}
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/* -------------------------------------------- */
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static updateSkill(skill) {
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skill.system.level = skill.system.background + skill.system.basic + skill.system.class + skill.system.explevel
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if (skill.system.level > 7) { skill.system.level = 7 }
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skill.system.skilldice = __skillLevel2Dice[skill.system.level]
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}
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/* -------------------------------------------- */
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static getDiceFromCover(cover) {
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if (cover == "cover50") return 1
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return 0
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}
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/* -------------------------------------------- */
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static getDiceFromSituational(cover) {
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if (cover == "prone") return 1
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if (cover == "dodge") return 1
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if (cover == "moving") return 1
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if (cover == "engaged") return 1
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return 0
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}
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/* -------------------------------------------- */
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static async rollAvd12(rollData) {
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let actor = game.actors.get(rollData.actorId)
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// ability/save/size => 0
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let diceFormula
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let startFormula = "0d6cs>=5"
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if (rollData.ability) {
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startFormula = String(rollData.ability.value) + "d6cs>=5"
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}
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if (rollData.save) {
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startFormula = String(rollData.save.value) + "d6cs>=5"
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}
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if (rollData.sizeDice) {
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let nb = rollData.sizeDice.nb + rollData.distanceBonusDice + this.getDiceFromCover(rollData.hasCover) + this.getDiceFromSituational(rollData.situational)
|
|
startFormula = String(nb) + String(rollData.sizeDice.dice) + "cs>=5"
|
|
}
|
|
diceFormula = startFormula
|
|
|
|
// skill => 2
|
|
// feat => 4
|
|
// bonus => 6
|
|
if (rollData.skill) {
|
|
let level = rollData.skill.system.level
|
|
if (rollData.skill.system.issl2) {
|
|
rollData.hasSLBonus = true
|
|
level += 2
|
|
if (level > 7) { level = 7 }
|
|
}
|
|
rollData.skill.system.skilldice = __skillLevel2Dice[level]
|
|
diceFormula += "+" + String(rollData.skill.system.skilldice) + "cs>=5"
|
|
|
|
if (rollData.skill.system.skilltype == "complex" && rollData.skill.system.level == 0) {
|
|
rollData.complexSkillDisadvantage = true
|
|
rollData.rollAdvantage = "roll-disadvantage"
|
|
}
|
|
|
|
if (rollData.skill.system.isfeatdie) {
|
|
rollData.hasFeatDie = true
|
|
diceFormula += "+ 1d10cs>=5"
|
|
} else {
|
|
diceFormula += `+ 0d10cs>=5`
|
|
}
|
|
if (rollData.skill.system.bonusdice != "none") {
|
|
rollData.hasBonusDice = rollData.skill.system.bonusdice
|
|
diceFormula += `+ ${rollData.hasBonusDice}cs>=5`
|
|
} else {
|
|
diceFormula += `+ 0d6cs>=5`
|
|
}
|
|
} else {
|
|
diceFormula += `+ 0d8cs=>5 + 0d10cs>=5 + 0d6cs>=5`
|
|
}
|
|
|
|
// advantage => 8
|
|
let advFormula = "+ 0d8cs>=5"
|
|
if (rollData.advantage == "advantage1" || rollData.forceAdvantage) {
|
|
advFormula = "+ 1d8cs>=5"
|
|
}
|
|
if (rollData.advantage == "advantage2") {
|
|
advFormula = "+ 2d8cs>=5"
|
|
}
|
|
diceFormula += advFormula
|
|
|
|
// disadvantage => 10
|
|
let disFormula = "- 0d8cs>=5"
|
|
if (rollData.disadvantage == "disadvantage1" || rollData.forceDisadvantage) {
|
|
disFormula = "- 1d8cs>=5"
|
|
}
|
|
if (rollData.disadvantage == "disadvantage2") {
|
|
disFormula = "- 2d8cs>=5"
|
|
}
|
|
diceFormula += disFormula
|
|
|
|
// armor => 12
|
|
let skillArmorPenalty = 0
|
|
for (let armor of rollData.armors) {
|
|
if (armor.system.equipped) {
|
|
skillArmorPenalty += armor.system.skillpenalty
|
|
}
|
|
}
|
|
if (rollData.skill && rollData.skill.system.armorpenalty && skillArmorPenalty > 0) {
|
|
rollData.skillArmorPenalty = skillArmorPenalty
|
|
diceFormula += `- ${skillArmorPenalty}d8cs>=5`
|
|
} else {
|
|
diceFormula += `- 0d8cs>=5`
|
|
}
|
|
|
|
// shield => 14
|
|
if (rollData.useshield && rollData.shield) {
|
|
diceFormula += "+ 1" + String(rollData.shield.system.shielddie) + "cs>=5"
|
|
} else {
|
|
diceFormula += " + 0d6cs>=5"
|
|
}
|
|
|
|
// Performs roll
|
|
console.log("Roll formula", diceFormula)
|
|
let myRoll = rollData.roll
|
|
if (!myRoll) { // New rolls only of no rerolls
|
|
myRoll = new Roll(diceFormula).roll({ async: false })
|
|
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
|
}
|
|
rollData.rollOrder = 0
|
|
rollData.roll = myRoll
|
|
rollData.nbSuccess = myRoll.total
|
|
|
|
if (rollData.rollAdvantage == "none" && rollData.forceRollAdvantage) {
|
|
rollData.rollAdvantage = "roll-advantage"
|
|
}
|
|
if (rollData.rollAdvantage == "none" && rollData.forceRollDisadvantage) {
|
|
rollData.rollAdvantage = "roll-disadvantage"
|
|
}
|
|
if (rollData.rollAdvantage != "none") {
|
|
|
|
rollData.rollOrder = 1
|
|
rollData.rollType = (rollData.rollAdvantage == "roll-advantage") ? "Advantage" : "Disadvantage"
|
|
this.createChatWithRollMode(rollData.alias, {
|
|
content: await renderTemplate(`systems/fvtt-avd12/templates/chat-generic-result.html`, rollData)
|
|
})
|
|
|
|
rollData.rollOrder = 2
|
|
let myRoll2 = new Roll(diceFormula).roll({ async: false })
|
|
await this.showDiceSoNice(myRoll2, game.settings.get("core", "rollMode"))
|
|
|
|
rollData.roll = myRoll2 // Tmp switch to display the proper results
|
|
rollData.nbSuccess = myRoll2.total
|
|
this.createChatWithRollMode(rollData.alias, {
|
|
content: await renderTemplate(`systems/fvtt-avd12/templates/chat-generic-result.html`, rollData)
|
|
})
|
|
rollData.roll = myRoll // Revert the tmp switch
|
|
rollData.nbSuccess = myRoll.total
|
|
|
|
if (rollData.rollAdvantage == "roll-advantage") {
|
|
if (myRoll2.total > rollData.nbSuccess) {
|
|
hasChanged = true
|
|
rollData.roll = myRoll2
|
|
rollData.nbSuccess = myRoll2.total
|
|
}
|
|
} else {
|
|
if (myRoll2.total < rollData.nbSuccess) {
|
|
rollData.roll = myRoll2
|
|
rollData.nbSuccess = myRoll2.total
|
|
}
|
|
}
|
|
rollData.rollOrder = 3
|
|
}
|
|
rollData.nbSuccess = Math.max(0, rollData.nbSuccess)
|
|
|
|
rollData.isFirstRollAdvantage = false
|
|
// Manage exp
|
|
if (rollData.skill && rollData.skill.system.level > 0) {
|
|
let nbSkillSuccess = rollData.roll.terms[2].total
|
|
if (nbSkillSuccess == 0 || nbSkillSuccess == rollData.skill.system.level) {
|
|
actor.incrementSkillExp(rollData.skill.id, 1)
|
|
}
|
|
}
|
|
|
|
this.saveRollData(rollData)
|
|
actor.lastRoll = rollData
|
|
|
|
this.createChatWithRollMode(rollData.alias, {
|
|
content: await renderTemplate(`systems/fvtt-avd12/templates/chat-generic-result.html`, rollData)
|
|
})
|
|
console.log("Rolldata result", rollData)
|
|
|
|
// Message response
|
|
this.displayDefenseMessage(rollData)
|
|
|
|
// Manage defense result
|
|
this.processAttackDefense(rollData)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static sortArrayObjectsByName(myArray) {
|
|
myArray.sort((a, b) => {
|
|
let fa = a.name.toLowerCase();
|
|
let fb = b.name.toLowerCase();
|
|
if (fa < fb) {
|
|
return -1;
|
|
}
|
|
if (fa > fb) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
})
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getUsers(filter) {
|
|
return game.users.filter(filter).map(user => user.id);
|
|
}
|
|
/* -------------------------------------------- */
|
|
static getWhisperRecipients(rollMode, name) {
|
|
switch (rollMode) {
|
|
case "blindroll": return this.getUsers(user => user.isGM);
|
|
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
|
|
case "selfroll": return [game.user.id];
|
|
}
|
|
return undefined;
|
|
}
|
|
/* -------------------------------------------- */
|
|
static getWhisperRecipientsAndGMs(name) {
|
|
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
|
|
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static blindMessageToGM(chatOptions) {
|
|
let chatGM = duplicate(chatOptions);
|
|
chatGM.whisper = this.getUsers(user => user.isGM);
|
|
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
|
console.log("blindMessageToGM", chatGM);
|
|
game.socket.emit("system.fvtt-avd12", { msg: "msg_gm_chat_message", data: chatGM });
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
static async searchItem(dataItem) {
|
|
let item
|
|
if (dataItem.pack) {
|
|
item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id)
|
|
} else {
|
|
item = game.items.get(dataItem.id)
|
|
}
|
|
return item
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static split3Columns(data) {
|
|
|
|
let array = [[], [], []];
|
|
if (data == undefined) return array;
|
|
|
|
let col = 0;
|
|
for (let key in data) {
|
|
let keyword = data[key];
|
|
keyword.key = key; // Self-reference
|
|
array[col].push(keyword);
|
|
col++;
|
|
if (col == 3) col = 0;
|
|
}
|
|
return array;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static createChatMessage(name, rollMode, chatOptions) {
|
|
switch (rollMode) {
|
|
case "blindroll": // GM only
|
|
if (!game.user.isGM) {
|
|
this.blindMessageToGM(chatOptions);
|
|
|
|
chatOptions.whisper = [game.user.id];
|
|
chatOptions.content = "Message only to the GM";
|
|
}
|
|
else {
|
|
chatOptions.whisper = this.getUsers(user => user.isGM);
|
|
}
|
|
break;
|
|
default:
|
|
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
|
|
break;
|
|
}
|
|
chatOptions.alias = chatOptions.alias || name;
|
|
ChatMessage.create(chatOptions);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getBasicRollData() {
|
|
let rollData = {
|
|
rollId: randomID(16),
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
advantage: "none"
|
|
}
|
|
Avd12Utility.updateWithTarget(rollData)
|
|
return rollData
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static updateWithTarget(rollData) {
|
|
let target = Avd12Utility.getTarget()
|
|
if (target) {
|
|
rollData.defenderTokenId = target.id
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static createChatWithRollMode(name, chatOptions) {
|
|
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async confirmDelete(actorSheet, li) {
|
|
let itemId = li.data("item-id");
|
|
let msgTxt = "<p>Are you sure to remove this Item ?";
|
|
let buttons = {
|
|
delete: {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Yes, remove it",
|
|
callback: () => {
|
|
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
|
li.slideUp(200, () => actorSheet.render(false));
|
|
}
|
|
},
|
|
cancel: {
|
|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Cancel"
|
|
}
|
|
}
|
|
msgTxt += "</p>";
|
|
let d = new Dialog({
|
|
title: "Confirm removal",
|
|
content: msgTxt,
|
|
buttons: buttons,
|
|
default: "cancel"
|
|
});
|
|
d.render(true);
|
|
}
|
|
|
|
} |