fvtt-crucible-rpg/modules/crucible-main.js

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/**
* Crucible system
* Author: Uberwald
* Software License: Prop
*/
/* -------------------------------------------- */
/* -------------------------------------------- */
// Import Modules
import { CrucibleActor } from "./crucible-actor.js";
import { CrucibleItemSheet } from "./crucible-item-sheet.js";
import { CrucibleActorSheet } from "./crucible-actor-sheet.js";
import { CrucibleNPCSheet } from "./crucible-npc-sheet.js";
import { CrucibleUtility } from "./crucible-utility.js";
import { CrucibleCombat } from "./crucible-combat.js";
import { CrucibleItem } from "./crucible-item.js";
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import { CrucibleHotbar } from "./crucible-hotbar.js"
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/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
/************************************************************************************/
Hooks.once("init", async function () {
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console.log(`Initializing Crucible RPG`);
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game.system.cruciblerpg = {
CrucibleHotbar
}
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/* -------------------------------------------- */
// preload handlebars templates
CrucibleUtility.preloadHandlebarsTemplates();
/* -------------------------------------------- */
game.settings.register("fvtt-crucible-rpg", "dice-max-level", {
name: "Maximum level value for dices lists",
hint: "Set the maximum level value for dices lists",
scope: "world",
config: true,
default: 20,
type: Number
})
/* -------------------------------------------- */
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d6",
decimals: 1
};
/* -------------------------------------------- */
game.socket.on("system.fvtt-crucible-rpg", data => {
CrucibleUtility.onSocketMesssage(data)
});
/* -------------------------------------------- */
// Define custom Entity classes
CONFIG.Combat.documentClass = CrucibleCombat
CONFIG.Actor.documentClass = CrucibleActor
CONFIG.Item.documentClass = CrucibleItem
//CONFIG.Token.objectClass = CrucibleToken
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-crucible", CrucibleActorSheet, { types: ["character"], makeDefault: true });
Actors.registerSheet("fvtt-crucible", CrucibleNPCSheet, { types: ["npc"], makeDefault: false });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-crucible", CrucibleItemSheet, { makeDefault: true });
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CrucibleUtility.init()
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});
/* -------------------------------------------- */
function welcomeMessage() {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-crucible"><span class="rdd-roll-part">
<strong>Welcome to the Crucible RPG.</strong>
` });
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("ready", function () {
// User warning
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Warning ! No character linked to your user !");
ChatMessage.create({
content: "<b>WARNING</b> The player " + game.user.name + " is not linked to a character !",
user: game.user._id
});
}
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
welcomeMessage();
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CrucibleUtility.ready()
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CrucibleHotbar.init()
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})
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/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (game.system.crucible.commands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true;
});