107 lines
3.4 KiB
JavaScript
107 lines
3.4 KiB
JavaScript
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import { CrucibleUtility } from "./crucible-utility.js";
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export class CrucibleRollDialog extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData) {
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let options = { classes: ["CrucibleDialog"], width: 620, height: 480, 'z-index': 99999 };
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let html = await renderTemplate('systems/fvtt-crucible-rpg/templates/roll-dialog-generic.html', rollData);
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return new CrucibleRollDialog(actor, rollData, html, options);
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}
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/* -------------------------------------------- */
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constructor(actor, rollData, html, options, close = undefined) {
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let conf = {
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title: (rollData.mode == "skill") ? "Skill" : "Roll",
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content: html,
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buttons: {
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roll: {
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icon: '<i class="fas fa-check"></i>',
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label: "Roll !",
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callback: () => { this.roll() }
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: "Cancel",
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callback: () => { this.close() }
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}
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},
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close: close
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}
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super(conf, options);
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this.actor = actor;
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this.rollData = rollData;
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}
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/* -------------------------------------------- */
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roll() {
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CrucibleUtility.rollCrucible(this.rollData)
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}
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/* -------------------------------------------- */
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async refreshDialog() {
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const content = await renderTemplate("systems/fvtt-crucible-rpg/templates/roll-dialog-generic.html", this.rollData)
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this.data.content = content
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this.render(true)
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html);
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var dialog = this;
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function onLoad() {
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}
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$(function () { onLoad(); });
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html.find('#statDicesLevel').change((event) => {
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this.rollData.statDicesLevel = Number(event.currentTarget.value)
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});
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html.find('#specDicesLevel').change(async (event) => {
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this.rollData.specDicesLevel = Number(event.currentTarget.value)
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CrucibleUtility.updateSpecDicePool(this.rollData)
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this.refreshDialog()
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});
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html.find('.effect-clicked').change(async (event) => {
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let toggled = event.currentTarget.checked
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let effectIdx = $(event.currentTarget).data("effect-idx")
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this.manageEffects(effectIdx, toggled)
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this.refreshDialog()
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});
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html.find('.armor-clicked').change((event) => {
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let toggled = event.currentTarget.checked
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let armorIdx = $(event.currentTarget).data("armor-idx")
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this.manageArmors(armorIdx, toggled)
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this.refreshDialog()
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});
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html.find('.weapon-clicked').change((event) => {
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let toggled = event.currentTarget.checked
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let weaponIdx = $(event.currentTarget).data("weapon-idx")
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this.manageWeapons(weaponIdx, toggled)
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this.refreshDialog()
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});
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html.find('.equip-clicked').change((event) => {
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let toggled = event.currentTarget.checked
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let equipIdx = $(event.currentTarget).data("equip-idx")
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this.manageEquip(equipIdx, toggled)
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})
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html.find('.pool-add-dice').click(async (event) => {
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let diceKey = $(event.currentTarget).data("dice-key")
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let diceLevel = $(event.currentTarget).data("dice-level")
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CrucibleUtility.addDicePool(this.rollData, diceKey, diceLevel)
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this.refreshDialog()
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})
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html.find('.pool-remove-dice').click(async (event) => {
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let idx = $(event.currentTarget).data("dice-idx")
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CrucibleUtility.removeFromDicePool(this.rollData, idx)
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this.refreshDialog()
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})
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}
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}
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