fvtt-crucible-rpg/packs/rolltables.db

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2022-08-05 10:04:42 +02:00
{"_id":"1YN6eBoYgTm03bCc","name":"Black Armor Die","img":"systems/fvtt-crucible-rpg/images/icons/armor_dice/Black%20Armor%20Die.webp","description":"Black Armor Die","results":[{"_id":"HNGr9ZKbAfFdMOtU","type":0,"text":"No change to the Result","weight":2,"range":[1,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":2},{"_id":"LyRxGrQFvbzYKYmp","type":0,"text":"-1 to the Result due to Armor Absorption","weight":1,"range":[3,3],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":3},{"_id":"vYm8bIfL3AXl75G0","type":0,"text":"-2 to the Result due to Armor Absorption","weight":2,"range":[4,5],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":4,"rangeH":5},{"_id":"uQuzZKkVjfI74N3u","type":0,"text":"-3 to the Result due to Armor Absorption","weight":1,"range":[6,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":6,"rangeH":6}],"formula":"1d6","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"4vlOcHEQFn2EPv4K","name":"Blue Armor Die","img":"systems/fvtt-crucible-rpg/images/icons/armor_dice/Blue%20Armor%20Die.webp","description":"Blue Armor Die","results":[{"_id":"HNGr9ZKbAfFdMOtU","type":0,"text":"No change to the Result","weight":3,"range":[1,3],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":3},{"_id":"LyRxGrQFvbzYKYmp","type":0,"text":"-1 to the Result due to Armor Absorption","weight":2,"range":[4,5],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":4,"rangeH":5},{"_id":"vYm8bIfL3AXl75G0","type":0,"text":"-2 to the Result due to Armor Absorption","weight":1,"range":[6,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":6,"rangeH":6}],"formula":"1d6","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"5sBSrHJjmK7bAZzZ","name":"Crit II (Slashing)","img":"systems/fvtt-crucible-rpg/images/icons/crit/Crit%20II.webp","description":"Crit II table (Slashing)","results":[{"_id":"pAe3KMQukSeJ2EXF","type":0,"text":"Low Sweeping Blow knocks opponent off their feet. Foe is Prone and Staggered for their next Action.","weight":1,"range":[1,1],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":1},{"_id":"YDYfJ2jALueoFj0o","type":0,"text":"Savage Attack: Inflict an additional 1d10 damage.","weight":1,"range":[2,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":2,"rangeH":2},{"_id":"cAWgAiywUGf5Ojs0","type":0,"text":"Surgically Precise Strike: Inflict and additional 1d12 damage.","weight":1,"range":[3,3],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":3},{"_id":"gkEdWCAwENviXdlp","type":0,"text":"Precision Strike to the eye (1-3 left, 4-6 right): Foe's eye is slashed and ruined, foe permanently blind in the affected eye. Apply the Prone, Persistent Disadvantage and Persistent Stagger conditions. Foe must make a Fort Save [3] else Incapacitated.","weight":1,"range":[4,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":4,"rangeH":4},{"_id":"Y9cItQ9rrHYjNPjd","type":0,"text":"Nose destroyed: Foe's nose is severed. Apply the Bleed 2 and Persistent Stagger conditions. Foe must make a Fort Save [3] or Incapacitated.","weight":1,"range":[5,5],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":5},{"_id":"n1OJXDvDrT0g1v3R","type":0,"text":"Precision Strike to mouth: Foe's face is sliced open and foe cannot speak or cast spells. Apply the Bleed 2 and Persistent Silence conditions and foe is Staggered for their next Action. Foe must make a Fort save [3] or Incapacitated.","weight":1,"range":[6,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":6,"rangeH":6},{"_id":"bM1TdOb7sSXw7Aiw","type":0,"text":"Precision Strike to hand (1-3 left, 4-6 right): 1d4 fingers are severed from the affected hand. Apply the Bleed 2 condition. Foe is Disarmed and drops item held in struck hand which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":2,"range":[7,8],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":8},{"_id":"Wra98k2JRvLkr3aO","type":0,"text":"Wicked Blow to forearm (1-3 left, 4-6 right): Forearm tendons are sliced and arm is unusable until healed. Apply the Bleed 2 and Persistent Stagger conditions. Foe is Disarmed and drops item held in struck arm which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[9,9],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":9,"rangeH":9},{"_id":"djVo5K7qRUlur3O7","type":0,"text":"Devastating Strike to shoulder (1-3 left, 4-6 right): Foe's shoulder is laid open and the arm is unusable until healed. Apply the Bleed 2 and Persistent Stagger conditions. Foe is Disarmed; drops item held on struck side which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[10,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":10,"rangeH":10},{"_id":"we2Dw3dERN0GsL9M","type":0,"text":"Devastating Strike to elbow (1-3 left, 4-6 right): Foe's arm is severed at the elbow. Apply the Bleed 2 and Persistent Stagger conditions. Foe is Disarmed and drops item held in struck arm which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[11,11],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":11},{"_id":"O6fCEnMRZgHTEdRC","type":0,"text":"Powerful Strike hammers foe to his knees: Make another attack with Advantage.","weight":1,"range":[12,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":12,"rangeH":12},{"_id":"aTuz7Vl1paVot9W7","type":0,"text":"Brutal Strike to torso: Foe's chest or back is lacerated. Apply the Bleed 2, Persistent Disadvantage and Persistent Stagger conditions.","weight":2,"range":[13,14],"drawn":fals
{"_id":"AK0YjZHWf9wDiVd6","name":"Crit I (Slashing)","img":"systems/fvtt-crucible-rpg/images/icons/crit/Crit%20I.webp","description":"Critical Hit I Table (Slashing)","results":[{"_id":"eH9hlVNpPryxBaH2","type":0,"text":"You Trip your opponent who falls Prone at your feet.","weight":1,"range":[1,1],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":1},{"_id":"uAMkXpnhOEyFcJj4","type":0,"text":"Your blow causes your foe to lurch out of position, Immediately make another attack identical to the one you just completed.","weight":1,"range":[2,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":2,"rangeH":2},{"_id":"RudExEqB2I0KpzBY","type":0,"text":"Opportunistic Strike: Inflict an additional 1d6 damage","weight":1,"range":[3,3],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":3},{"_id":"NOdugTgxB3BKKET8","type":0,"text":"Precision Strike: Inflict an additional 1d8 damage","weight":1,"range":[4,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":4,"rangeH":4},{"_id":"go5DrtQFEJMug0RH","type":0,"text":"Slashing blow to the head results in a bloody scalp wound. Apply the Persistent Stagger condition.","weight":1,"range":[5,5],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":5},{"_id":"9ZxhXSLHkS14FgHm","type":0,"text":"Nose cut off leaving a bloody mess. Apply the Persistent Stagger condition.","weight":1,"range":[6,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":6,"rangeH":6},{"_id":"pGIHXeygg6JeHtDK","type":0,"text":"Nasty but non-fatal strike to the throat leave foe unable to speak. Apply Persistent Silence condition.","weight":1,"range":[7,7],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":7},{"_id":"4fdV6H2mKAVH9BPI","type":0,"text":"Hard strike to the hand / forearm (1-3 left, 4-6 right). Foe Disarmed and drops item held in struck hand which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":3,"range":[8,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":8,"rangeH":10},{"_id":"cLnx0ZCIgn7h00km","type":0,"text":"Hard slashing strike to shoulder (1-3 left, 4-6 right). Apply the Bleed 1 condition and foe is Staggered their next Action.","weight":1,"range":[11,11],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":11},{"_id":"zdMBxuqwEnhpojck","type":0,"text":"Hard strike to elbow (1-3 left, 4-6 right). Foe Disarmed and drops item held in struck arm which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[12,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":12,"rangeH":12},{"_id":"RogA4whrFHYjlWdi","type":0,"text":"Deep cut to the back or chest. Apply the Bleed 1 condition and foe is Staggered their next Action.","weight":2,"range":[13,14],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":13,"rangeH":14},{"_id":"Oec8evJIQeIr47Oz","type":0,"text":"Deep abdominal gash - Apply the Bleed 1 condition and foe is Staggered their next Action.","weight":1,"range":[15,15],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":15,"rangeH":15},{"_id":"65MAg63JUJUBW5Xl","type":0,"text":"Hit in the groin. Apply the Persistent Stagger condition and foe must make a Fort [2] Save or double up in pain and fall Prone.","weight":1,"range":[16,16],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":16,"rangeH":16},{"_id":"tECEpz4Kv6Hnv2Fu","type":0,"text":"Slashed across the knee (1-3 left, 4-6 right). Apply the Bleed 1 and Persistent Slow conditions and foe is Staggered their next Action.","weight":1,"range":[17,17],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":17,"rangeH":17},{"_id":"loWbNnDpYAT1mK8H","type":0,"text":"Slashing wound to the leg (1-3 left, 4-6 right). Apply the Bleed 1 and Slow conditions.","weight":1,"range":[18,18],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":18,"rangeH":18},{"_id":"cOQIU6nrBTY5mVqN","type":0,"text":"Slashing wound to
{"_id":"E8fQjKvEV9au4rdr","name":"Crit I (Piercing)","img":"systems/fvtt-crucible-rpg/images/icons/crit/Crit%20I.webp","description":"Critical Hit I Table (Piercing)","results":[{"_id":"eH9hlVNpPryxBaH2","type":0,"text":"You Trip your opponent who falls Prone at your feet.","weight":1,"range":[1,1],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":1},{"_id":"uAMkXpnhOEyFcJj4","type":0,"text":"Your blow causes your foe to lurch out of position, Immediately make another attack identical to the one you just completed.","weight":1,"range":[2,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":2,"rangeH":2},{"_id":"RudExEqB2I0KpzBY","type":0,"text":"Opportunistic Strike: Inflict an additional 1d6 damage","weight":1,"range":[3,3],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":3},{"_id":"NOdugTgxB3BKKET8","type":0,"text":"Precision Strike: Inflict an additional 1d8 damage","weight":1,"range":[4,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":4,"rangeH":4},{"_id":"go5DrtQFEJMug0RH","type":0,"text":"Stunning blow to the head: Jab to the face leaves a small bleeding wound. Apply the Persistent Stagger condition.","weight":1,"range":[5,5],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":5},{"_id":"9ZxhXSLHkS14FgHm","type":0,"text":"Nose sliced open. Apply Persistent Stagger condition.","weight":1,"range":[6,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":6,"rangeH":6},{"_id":"pGIHXeygg6JeHtDK","type":0,"text":"Nasty but non-fatal strike to the throat leave foe unable to speak. Apply Persistent Silence condition.","weight":1,"range":[7,7],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":7},{"_id":"4fdV6H2mKAVH9BPI","type":0,"text":"Hard strike to the hand / forearm (1-3 left, 4-6 right). Foe Disarmed and drops item held in struck hand which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":3,"range":[8,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":8,"rangeH":10},{"_id":"cLnx0ZCIgn7h00km","type":0,"text":"Hard strike to shoulder - nasty puncture wound (1-3 left, 4-6 right). Apply the Bleed 1 condition and foe is Staggered their next Action.","weight":1,"range":[11,11],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":11},{"_id":"zdMBxuqwEnhpojck","type":0,"text":"Hard strike to elbow (1-3 left, 4-6 right). Foe Disarmed and drops item held in struck arm which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[12,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":12,"rangeH":12},{"_id":"RogA4whrFHYjlWdi","type":0,"text":"Solid blow to Torso - stabbed in the back or chest. Apply the Bleed 1 condition and foe is Staggered their next Action.","weight":2,"range":[13,14],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":13,"rangeH":14},{"_id":"Oec8evJIQeIr47Oz","type":0,"text":"Stabbed in the gut - Apply the Bleed 1 condition and foe is Staggered their next Action.","weight":1,"range":[15,15],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":15,"rangeH":15},{"_id":"65MAg63JUJUBW5Xl","type":0,"text":"Hit in the groin. Apply the Persistent Stagger condition and foe must make a Fort [2] Save or double up in pain and fall Prone.","weight":1,"range":[16,16],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":16,"rangeH":16},{"_id":"tECEpz4Kv6Hnv2Fu","type":0,"text":"Stabbed in the knee (1-3 left, 4-6 right). Apply the Bleed 1 and Persistent Slow conditions and foe is Staggered their next Action.","weight":1,"range":[17,17],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":17,"rangeH":17},{"_id":"loWbNnDpYAT1mK8H","type":0,"text":"Puncture wound to the leg (1-3 left, 4-6 right). Apply the Bleed 1 and Slow conditions.","weight":1,"range":[18,18],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":18,"rangeH":18},{"_id":"cOQIU6nrBTY5mVqN","type":0,"t
{"_id":"IkTxPc3gkgEvcuGt","name":"Fumble! (ranged)","img":"systems/fvtt-crucible-rpg/images/icons/fumble/Fumble!.webp","description":"Fumble Table (Ranged)","results":[{"_id":"PS4BB1fz2mPZqqwo","type":0,"text":"Ranged Fumble: You miss wildly. If shooting into a melee randomize everyone in your front arc and randomly hit one; otherwise you are Staggered for your next Action.","weight":2,"range":[1,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":2},{"_id":"Lao6LxnvzCS4xM3Y","type":0,"text":"Ranged Fumble: You miss wildly. If shooting into a melee randomize everyone in your front arc and randomly hit one; otherwise you are Staggered for your next Action","weight":2,"range":[3,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":4},{"_id":"cCFqFpxvERwrPAWL","type":0,"text":"Ranged Fumble: Your weapon is damaged. It can be repaired with 10 minutes work but it is useless for now.","weight":2,"range":[5,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":6},{"_id":"uaWHX2HEaFQ51Ifz","type":0,"text":"Ranged Fumble: You become entangled with a friend / foe / furniture / brush and lose your next Action.","weight":2,"range":[7,8],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":8},{"_id":"VXYs6zLMFPAXqL4k","type":0,"text":"Ranged Fumble: You drop your weapon and it bounced into an adjacent space (1- left, 2-3 behind, 4-5 in front, 60 - right)","weight":2,"range":[9,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":9,"rangeH":10},{"_id":"hCZFoL9jr4892TOX","type":0,"text":"Ranged Fumble: You stumble and open yourself up to an immediate attack from one adjacent foe; if none you lose your next Action.","weight":2,"range":[11,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":12},{"_id":"MAUfMJLIwsk0gXJy","type":0,"text":"Ranged Fumble: You miss wildly. If shooting into a melee randomize everyone in your front arc and randomly hit one; otherwise you are Staggered for your next Action","weight":2,"range":[13,14],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":13,"rangeH":14},{"_id":"XiXSlBDskCkw1pgn","type":0,"text":"Ranged Fumble: You somehow hit yourself for 1d6 damage.","weight":2,"range":[15,16],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":15,"rangeH":16},{"_id":"qUGV14H9WP4fL8zE","type":0,"text":"Ranged Fumble: You accidentally smash your weapon into a solid, unyielding object or surface and ruin it (1 in 6): else expert repair is required at 33% of replacement cost before it can be used again.","weight":1,"range":[17,17],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":17,"rangeH":17},{"_id":"ru6BNvA3FK2HUFRS","type":0,"text":"Ranged Fumble: Faulty footwork. The next attack against you this or next Action Round is made with Advantage.","weight":1,"range":[18,18],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":18,"rangeH":18},{"_id":"UCilTc3G0Zhi0i9x","type":0,"text":"Ranged Fumble: Trip and Fall. You trip and fall Prone. If you are adjacent to any allies, pick one and take them down with you. Klutz.","weight":1,"range":[19,19],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":19,"rangeH":19},{"_id":"sc93LS7dCrKy7vIn","type":0,"text":"Ranged Fumble: Self rack. You manage to strike yourself in the groin. Bend over in pain - Staggered, Disadvantage on your next Action","weight":1,"range":[20,20],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":20,"rangeH":20}],"formula":"1d20","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"MAsxtlKAwDXZY4mY","name":"Purple Armor Die","img":"systems/fvtt-crucible-rpg/images/icons/armor_dice/Purple%20Armor%20Die.webp","description":"Purple Armor Die","results":[{"_id":"HNGr9ZKbAfFdMOtU","type":0,"text":"No change to the Result","weight":2,"range":[1,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":2},{"_id":"LyRxGrQFvbzYKYmp","type":0,"text":"-1 to the Result due to Armor Absorption","weight":3,"range":[3,5],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":5},{"_id":"vYm8bIfL3AXl75G0","type":0,"text":"-2 to the Result due to Armor Absorption","weight":1,"range":[6,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":6,"rangeH":6}],"formula":"1d6","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"O755mzf2ik2PYHIy","name":"Red Armor Die","img":"systems/fvtt-crucible-rpg/images/icons/armor_dice/Red%20Armor%20Die.webp","description":"Red Armor Die","results":[{"_id":"HNGr9ZKbAfFdMOtU","type":0,"text":"No change to the Result","weight":2,"range":[1,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":2},{"_id":"LyRxGrQFvbzYKYmp","type":0,"text":"-1 to the Result due to Armor Absorption","weight":2,"range":[3,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":4},{"_id":"vYm8bIfL3AXl75G0","type":0,"text":"-2 to the Result due to Armor Absorption","weight":2,"range":[5,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":6}],"formula":"1d6","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"TgcJamwIp6bhhSfQ","name":"Crit II (Bludgeoning)","img":"systems/fvtt-crucible-rpg/images/icons/crit/Crit%20II.webp","description":"Crit II table (Bludgeoning)","results":[{"_id":"pAe3KMQukSeJ2EXF","type":0,"text":"Low Sweeping Blow knocks opponent off their feet. Foe is Prone and Staggered for their next Action.","weight":1,"range":[1,1],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":1},{"_id":"YDYfJ2jALueoFj0o","type":0,"text":"Savage Attack: Inflict an additional 1d10 damage.","weight":1,"range":[2,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":2,"rangeH":2},{"_id":"cAWgAiywUGf5Ojs0","type":0,"text":"Surgically Precise Strike: Inflict and additional 1d12 damage.","weight":1,"range":[3,3],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":3},{"_id":"gkEdWCAwENviXdlp","type":0,"text":"Precision Strike to the eye (1-3 left, 4-6 right): Eye socket crushed and permanently blinded in the affected eye. Apply the Prone, Persistent Disadvantage and Persistent Stagger conditions. Foe must make a Fort Save [3] else Incapacitated.","weight":1,"range":[4,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":4,"rangeH":4},{"_id":"Y9cItQ9rrHYjNPjd","type":0,"text":"Nose destroyed: Center of face partially caved in. Apply the Prone and Persistent Stagger conditions. Foe must make a Fort Save [3] or Incapacitated.","weight":1,"range":[5,5],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":5},{"_id":"n1OJXDvDrT0g1v3R","type":0,"text":"Precision Strike to mouth: Broken Jaw, Foe cannot speak or cast spells. Apply the Prone and Persistent Silence conditions and foe is Staggered for their next Action. Foe must make a Fort save [3] or Incapacitated.","weight":1,"range":[6,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":6,"rangeH":6},{"_id":"bM1TdOb7sSXw7Aiw","type":0,"text":"Precision Strike to hand (1-3 left, 4-6 right): Hand crushed and unusable until healed. Foe Disarmed and drops item held in struck hand which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":2,"range":[7,8],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":8},{"_id":"Wra98k2JRvLkr3aO","type":0,"text":"Wicked Blow to forearm (1-3 left, 4-6 right): Fractured bone, arm unusable until healed. Apply the Persistent Stagger condition and Foe Disarmed and drops item held in struck arm which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[9,9],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":9,"rangeH":9},{"_id":"djVo5K7qRUlur3O7","type":0,"text":"Devastating Strike to shoulder (1-3 left, 4-6 right): Fractured bone, arm unusable until healed. Apply the Persistent Stagger condition and Foe Knocked sideways and Disarmed; drops item held on struck side which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[10,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":10,"rangeH":10},{"_id":"we2Dw3dERN0GsL9M","type":0,"text":"Devastating Strike to elbow (1-3 left, 4-6 right): Arm broken and unusable until healed. Apply the Persistent Stagger condition and Foe Disarmed and drops item held in struck arm which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[11,11],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":11},{"_id":"O6fCEnMRZgHTEdRC","type":0,"text":"Powerful Strike hammers foe to his knees: Make another attack with Advantage.","weight":1,"range":[12,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":12,"rangeH":12},{"_id":"aTuz7Vl1paVot9W7","type":0,"text":"Brutal Strike to torso: Foe's ribs are cracked and broken. Foe is Knocked back and apply the Bleed 1, Persistent Disadvantage and Persistent Stagger conditions.","weight":2,"range":[13,14],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":13,"rangeH":14},{"_id":"dDe6OwtU6vADBT
{"_id":"Ud9FchQpZxnFv9ac","name":"Fumble! (melee)","img":"systems/fvtt-crucible-rpg/images/icons/fumble/Fumble!.webp","description":"Fumble Table (Melee)","results":[{"_id":"PS4BB1fz2mPZqqwo","type":0,"text":"Melee Fumble: You miss wildly and end up Prone at your opponent's feet","weight":2,"range":[1,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":2},{"_id":"Lao6LxnvzCS4xM3Y","type":0,"text":"Melee Fumble: Your incompetent blow rebounds and you hit yourself for 1d6 hit points.","weight":2,"range":[3,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":4},{"_id":"cCFqFpxvERwrPAWL","type":0,"text":"Melee Fumble: Your main hand weapon is damaged. It can be repaired with 10 minutes work but it is useless for now.","weight":2,"range":[5,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":6},{"_id":"uaWHX2HEaFQ51Ifz","type":0,"text":"Melee Fumble: You become entangled with a friend / foe / furniture / brush and lose your next Action.","weight":2,"range":[7,8],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":8},{"_id":"VXYs6zLMFPAXqL4k","type":0,"text":"Melee Fumble: You drop your weapon and it bounced into an adjacent space (1- left, 2-3 behind, 4-5 in front, 60 - right)","weight":2,"range":[9,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":9,"rangeH":10},{"_id":"hCZFoL9jr4892TOX","type":0,"text":"Melee Fumble: You stumble and open yourself up to an immediate attack from one adjacent foe; if none the Staggered next Action.","weight":2,"range":[11,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":12},{"_id":"MAUfMJLIwsk0gXJy","type":0,"text":"Melee Fumble: You inadvertently swing at a random adjacent ally; if none then fall Prone at your opponent's feet.","weight":2,"range":[13,14],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":13,"rangeH":14},{"_id":"XiXSlBDskCkw1pgn","type":0,"text":"Melee Fumble: You somehow hit yourself for 1d6 damage.","weight":2,"range":[15,16],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":15,"rangeH":16},{"_id":"qUGV14H9WP4fL8zE","type":0,"text":"Melee Fumble: You accidentally smash your weapon into a solid, unyielding object or surface and ruin it (1 in 6): else expert repair is required at 33% of replacement cost before it can be used again.","weight":1,"range":[17,17],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":17,"rangeH":17},{"_id":"ru6BNvA3FK2HUFRS","type":0,"text":"Melee Fumble: Faulty footwork. The next attack against you this or next Action Round is made with Advantage.","weight":1,"range":[18,18],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":18,"rangeH":18},{"_id":"UCilTc3G0Zhi0i9x","type":0,"text":"Melee Fumble: Trip and Fall. You trip and fall Prone. If you are adjacent to any allies, pick one and take them down with you. Klutz.","weight":1,"range":[19,19],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":19,"rangeH":19},{"_id":"sc93LS7dCrKy7vIn","type":0,"text":"Melee Fumble: Self rack. You manage to strike yourself in the groin. Bend over in pain - Staggered, Disadvantage on your next Action","weight":1,"range":[20,20],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":20,"rangeH":20}],"formula":"1d20","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"WGp6vZ9d45uSaGZP","name":"Fumble! (spell misfire)","img":"systems/fvtt-crucible-rpg/images/icons/fumble/Fumble!.webp","description":"Fumble Table (Spell Misfire)","results":[{"_id":"PS4BB1fz2mPZqqwo","type":0,"text":"Spell Misfire: Your spell implodes. You and anyone adjacent to you take 1d6 damage.","weight":2,"range":[1,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":2},{"_id":"Lao6LxnvzCS4xM3Y","type":0,"text":"Spell Misfire: Your spell implodes and you take 1d6 damage","weight":2,"range":[3,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":4},{"_id":"cCFqFpxvERwrPAWL","type":0,"text":"Spell Misfire: You lose your place in the casing sequence. Spell fizzles and Effort is wasted.","weight":2,"range":[5,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":6},{"_id":"uaWHX2HEaFQ51Ifz","type":0,"text":"Spell Misfire: You become entangled with a friend / foe / furniture / brush and lose your next Action.","weight":2,"range":[7,8],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":8},{"_id":"VXYs6zLMFPAXqL4k","type":0,"text":"Spell Misfire: You fumble and drop your casting focus and bounces into an adjacent space. (1 left, 2-3 behind, 4-5 in front, 6 right)","weight":2,"range":[9,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":9,"rangeH":10},{"_id":"hCZFoL9jr4892TOX","type":0,"text":"Spell Misfire: You stumble and your spell wildly misfires affecting a random ally instead of the intended target.","weight":2,"range":[11,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":12},{"_id":"MAUfMJLIwsk0gXJy","type":0,"text":"Spell Misfire: You miss wildly. If casting into a melee randomize everyone in your front arc and hit one randomly; else you miss and are Staggered for your next Action.","weight":2,"range":[13,14],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":13,"rangeH":14},{"_id":"XiXSlBDskCkw1pgn","type":0,"text":"Spell Misfire: You lose you balance and you spell affects you instead of the target.","weight":2,"range":[15,16],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":15,"rangeH":16},{"_id":"qUGV14H9WP4fL8zE","type":0,"text":"Spell Misfire: You accidentally smash your hand into a solid, unyielding object or surface and break it. Take 1d6 damage and Disadvantage with any Skill using your hand until healed.","weight":1,"range":[17,17],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":17,"rangeH":17},{"_id":"ru6BNvA3FK2HUFRS","type":0,"text":"Spell Misfire: Faulty footwork. The next attack against you this or next Action Round is made with Advantage.","weight":1,"range":[18,18],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":18,"rangeH":18},{"_id":"UCilTc3G0Zhi0i9x","type":0,"text":"Spell Misfire: Trip and Fall. You trip and fall Prone. If you are adjacent to any allies, pick one and take them down with you. Klutz.","weight":1,"range":[19,19],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":19,"rangeH":19},{"_id":"sc93LS7dCrKy7vIn","type":0,"text":"Spell Misfire: Self rack. You manage to strike yourself in the groin. Bend over in pain - Staggered, Disadvantage on your next Action","weight":1,"range":[20,20],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":20,"rangeH":20}],"formula":"1d20","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"YI3IENwzFXzyLapn","name":"Black & Green Armor Dice","img":"systems/fvtt-crucible-rpg/images/icons/armor_dice/Black%20%26%20Green%20Armor%20Dice.webp","description":"Black & Green Armor Dice","results":[{"_id":"HNGr9ZKbAfFdMOtU","type":0,"text":"No change to the Result","weight":6,"range":[1,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":6},{"_id":"LyRxGrQFvbzYKYmp","type":0,"text":"-1 to the Result due to Armor Absorption","weight":9,"range":[7,15],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":15},{"_id":"vYm8bIfL3AXl75G0","type":0,"text":"-2 to the Result due to Armor Absorption","weight":9,"range":[16,24],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":16,"rangeH":24},{"_id":"uQuzZKkVjfI74N3u","type":0,"text":"-3 to the Result due to Armor Absorption","weight":9,"range":[25,33],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":25,"rangeH":33},{"_id":"CLgl3BjsDVJqj7cy","type":0,"text":"-4 to the Result due to Armor Absorption","weight":3,"range":[34,36],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":34,"rangeH":36}],"formula":"1d36","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"name":"TRICKS & TRAPS","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Tricks%20%26%20Traps.webp","description":"A random table created from the contents of the TRICKS & TRAPS Folder.","results":[{"text":"Breathe Fire","type":1,"collection":"Item","resultId":"R60vRmxh0lchdle0","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Breathe%20Fire.webp","weight":1,"range":[1,1],"drawn":false,"_id":"78hrdunu4kok4u6p","flags":{},"rangeL":1,"rangeH":1},{"text":"Caltrops","type":1,"collection":"Item","resultId":"osbzs3tctUQVX32k","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Caltrops.webp","weight":1,"range":[2,2],"drawn":false,"_id":"twvcz3p426gcr1je","flags":{},"rangeL":2,"rangeH":2},{"text":"Fire Flask","type":1,"collection":"Item","resultId":"OqUXNqrDe7TiivMe","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Fire%20Flask.webp","weight":1,"range":[3,3],"drawn":false,"_id":"ujwqfq7xeerm0p6q","flags":{},"rangeL":3,"rangeH":3},{"text":"Flash Bang","type":1,"collection":"Item","resultId":"4KAVPZKeN521SbSK","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Flash%20Bang.webp","weight":1,"range":[4,4],"drawn":false,"_id":"27tv5al0vsywnqj3","flags":{},"rangeL":4,"rangeH":4},{"text":"Grease","type":1,"collection":"Item","resultId":"cDXYSLi8WQWtlJrb","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Grease.webp","weight":1,"range":[5,5],"drawn":false,"_id":"uls1y875osmzd46i","flags":{},"rangeL":5,"rangeH":5},{"text":"Shimmer Dust","type":1,"collection":"Item","resultId":"nFgaX5YY84wkgeaD","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Shimmer%20Dust.webp","weight":1,"range":[6,6],"drawn":false,"_id":"wwvjxa5kcljytalc","flags":{},"rangeL":6,"rangeH":6},{"text":"Smoke Screen","type":1,"collection":"Item","resultId":"b66t8oq9oJWq270i","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Smoke%20Screen.webp","weight":1,"range":[7,7],"drawn":false,"_id":"uuh4rp7k7yklrzxj","flags":{},"rangeL":7,"rangeH":7},{"text":"Sneezing Powder","type":1,"collection":"Item","resultId":"N9qkqj6Fhab9f6VY","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Sneezing%20Powder.webp","weight":1,"range":[8,8],"drawn":false,"_id":"t7i34e52lheobt2l","flags":{},"rangeL":8,"rangeH":8},{"text":"Web Snare","type":1,"collection":"Item","resultId":"fRfG0zolCcqa0bFJ","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Web%20Snare.webp","weight":1,"range":[9,9],"drawn":false,"_id":"2dxz47endjeyjrkp","flags":{},"rangeL":9,"rangeH":9}],"formula":"1d9","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"RollTable.h9clsNOyuVdI52C5"}},"_id":"bb1TAlLgmEDEt8Uo"}
{"_id":"hAcN4IFq9blHyH0L","name":"White Armor Die","img":"systems/fvtt-crucible-rpg/images/icons/armor_dice/White%20Armor%20Die.webp","description":"White Armor Die","results":[{"_id":"kHx7jePCbUDFgSzp","type":0,"text":"No change to the Result","weight":4,"range":[1,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":4},{"_id":"dvOLzCuJ1EfcLQf4","type":0,"text":"-1 to the Result","weight":2,"range":[5,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":6}],"formula":"1d6","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"kzct0BfEQulczo3l","name":"Green Armor Die","img":"systems/fvtt-crucible-rpg/images/icons/armor_dice/Green%20Armor%20Die.webp","description":"Green Armor Die","results":[{"_id":"HNGr9ZKbAfFdMOtU","type":0,"text":"No change to the Result","weight":3,"range":[1,3],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":3},{"_id":"LyRxGrQFvbzYKYmp","type":0,"text":"-1 to the Result","weight":3,"range":[4,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":4,"rangeH":6}],"formula":"1d6","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"qmSawd6kyUeVcnnc","name":"Fumble! (melee - natural weapons)","img":"systems/fvtt-crucible-rpg/images/icons/fumble/Fumble!.webp","description":"Fumble Table (Melee - Natural Weapons)","results":[{"_id":"PS4BB1fz2mPZqqwo","type":0,"text":"Natural Weapon Fumble: You miss wildly and end up Prone at your opponent's feet","weight":2,"range":[1,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":2},{"_id":"Lao6LxnvzCS4xM3Y","type":0,"text":"Natural Weapon Fumble: You hit yourself for 1d6 hit points.","weight":2,"range":[3,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":4},{"_id":"cCFqFpxvERwrPAWL","type":0,"text":"Natural Weapon Fumble: Your claw or beak becomes stuck or entangled for this Round and the next Round before you can free yourself. Apply Entangled condition.","weight":2,"range":[5,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":6},{"_id":"uaWHX2HEaFQ51Ifz","type":0,"text":"Natural Weapon Fumble: You become entangled with a friend / foe / furniture / brush and lose your next Action.","weight":2,"range":[7,8],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":8},{"_id":"VXYs6zLMFPAXqL4k","type":0,"text":"Natural Weapon Fumble: You become entangled with a friend / foe / furniture / brush and lose your next Action","weight":2,"range":[9,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":9,"rangeH":10},{"_id":"hCZFoL9jr4892TOX","type":0,"text":"Natural Weapon Fumble: You stumble and open yourself up to an immediate attack from one adjacent foe; if none the Staggered next Action.","weight":2,"range":[11,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":12},{"_id":"MAUfMJLIwsk0gXJy","type":0,"text":"Natural Weapon Fumble: You inadvertently swing at a random adjacent ally; if none then fall Prone at your opponent's feet.","weight":2,"range":[13,14],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":13,"rangeH":14},{"_id":"XiXSlBDskCkw1pgn","type":0,"text":"Natural Weapon Fumble: You somehow hit yourself for 1d6 damage.","weight":2,"range":[15,16],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":15,"rangeH":16},{"_id":"qUGV14H9WP4fL8zE","type":0,"text":"Natural Weapon Fumble: You accidentally smash your claw or beak into a solid, unyielding object or surface. Take 1d6 damage and Disadvantage with it until healed.","weight":1,"range":[17,17],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":17,"rangeH":17},{"_id":"ru6BNvA3FK2HUFRS","type":0,"text":"Natural Weapon Fumble: Faulty footwork. The next attack against you this or next Action Round is made with Advantage.","weight":1,"range":[18,18],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":18,"rangeH":18},{"_id":"UCilTc3G0Zhi0i9x","type":0,"text":"Natural Weapon Fumble: Trip and Fall. You trip and fall Prone. If you are adjacent to any allies, pick one and take them down with you. Klutz.","weight":1,"range":[19,19],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":19,"rangeH":19},{"_id":"sc93LS7dCrKy7vIn","type":0,"text":"Natural Weapon Fumble: Self rack. You manage to strike yourself in the groin. Bend over in pain - Staggered, Disadvantage on your next Action","weight":1,"range":[20,20],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":20,"rangeH":20}],"formula":"1d20","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"sXH0HOY3CIDLjmRg","name":"Crit I (Blugeoning)","img":"systems/fvtt-crucible-rpg/images/icons/crit/Crit%20I.webp","description":"Critical Hit I Table (Bludgeoning)","results":[{"_id":"eH9hlVNpPryxBaH2","type":0,"text":"You Trip your opponent who falls Prone at your feet.","weight":1,"range":[1,1],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":1},{"_id":"uAMkXpnhOEyFcJj4","type":0,"text":"Your blow causes your foe to lurch out of position, Immediately make another attack identical to the one you just completed.","weight":1,"range":[2,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":2,"rangeH":2},{"_id":"RudExEqB2I0KpzBY","type":0,"text":"Opportunistic Strike: Inflict an additional 1d6 damage","weight":1,"range":[3,3],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":3},{"_id":"NOdugTgxB3BKKET8","type":0,"text":"Precision Strike: Inflict an additional 1d8 damage","weight":1,"range":[4,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":4,"rangeH":4},{"_id":"go5DrtQFEJMug0RH","type":0,"text":"Stunning blow to the head: Deep, painful bruise to eye or jaw. Apply the Persistent Stagger condition.","weight":1,"range":[5,5],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":5},{"_id":"9ZxhXSLHkS14FgHm","type":0,"text":"Broken nose. Apply Persistent Stagger condition.","weight":1,"range":[6,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":6,"rangeH":6},{"_id":"pGIHXeygg6JeHtDK","type":0,"text":"Nasty but non-fatal strike to the throat leave foe unable to speak. Apply Persistent Silence condition.","weight":1,"range":[7,7],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":7},{"_id":"4fdV6H2mKAVH9BPI","type":0,"text":"Hard strike to the hand / forearm (1-3 left, 4-6 right). Foe Disarmed and drops item held in struck hand which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":3,"range":[8,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":8,"rangeH":10},{"_id":"cLnx0ZCIgn7h00km","type":0,"text":"Hard strike to shoulder - deep bruise (1-3 left, 4-6 right). Foe Knocked sideways and Staggered their next Action.","weight":1,"range":[11,11],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":11},{"_id":"zdMBxuqwEnhpojck","type":0,"text":"Hard strike to elbow (1-3 left, 4-6 right). Foe Disarmed and drops item held in struck arm which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[12,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":12,"rangeH":12},{"_id":"RogA4whrFHYjlWdi","type":0,"text":"Solid blow to Torso - deep bruise to back or chest. Foe Knocked back one space and Staggered their next Action.","weight":2,"range":[13,14],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":13,"rangeH":14},{"_id":"Oec8evJIQeIr47Oz","type":0,"text":"Shot to the gut - deep bruise to abdomen. Foe empties bowels, is Knocked back one space and is Staggered their next Action.","weight":1,"range":[15,15],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":15,"rangeH":15},{"_id":"65MAg63JUJUBW5Xl","type":0,"text":"Hit in the groin. Apply the Persistent Stagger condition and foe must make a Fort [2] Save or double up in pain and fall Prone.","weight":1,"range":[16,16],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":16,"rangeH":16},{"_id":"tECEpz4Kv6Hnv2Fu","type":0,"text":"Kneecapped - deeply bruised (1-3 left, 4-6 right). Foe falls Prone, apply the Persistent Slow condition and they are Staggered their next Action.","weight":1,"range":[17,17],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":17,"rangeH":17},{"_id":"loWbNnDpYAT1mK8H","type":0,"text":"Hard strike to leg - deeply bruised (1-3 left, 4-6 right). Foe falls Prone and apply the Slow condition.","weight":1,"range":[18,18],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":18,"rangeH":18},{"_id":"cOQI
{"_id":"vEk68fA0Bzorb3zn","name":"Crit II (Piercing)","img":"systems/fvtt-crucible-rpg/images/icons/crit/Crit%20II.webp","description":"Crit II table (Piercing)","results":[{"_id":"pAe3KMQukSeJ2EXF","type":0,"text":"Low Sweeping Blow knocks opponent off their feet. Foe is Prone and Staggered for their next Action.","weight":1,"range":[1,1],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":1,"rangeH":1},{"_id":"YDYfJ2jALueoFj0o","type":0,"text":"Savage Attack: Inflict an additional 1d10 damage.","weight":1,"range":[2,2],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":2,"rangeH":2},{"_id":"cAWgAiywUGf5Ojs0","type":0,"text":"Surgically Precise Strike: Inflict and additional 1d12 damage.","weight":1,"range":[3,3],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":3,"rangeH":3},{"_id":"gkEdWCAwENviXdlp","type":0,"text":"Precision Strike to the eye (1-3 left, 4-6 right): Eye is impaled and ruined, foe permanently blind in the affected eye. Apply the Prone, Persistent Disadvantage and Persistent Stagger conditions. Foe must make a Fort Save [3] else Incapacitated.","weight":1,"range":[4,4],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":4,"rangeH":4},{"_id":"Y9cItQ9rrHYjNPjd","type":0,"text":"Nose destroyed: Foe's nose is torn off. Apply the Bleed 2 and Persistent Stagger conditions. Foe must make a Fort Save [3] or Incapacitated.","weight":1,"range":[5,5],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":5,"rangeH":5},{"_id":"n1OJXDvDrT0g1v3R","type":0,"text":"Precision Strike to mouth: Both cheeks pierced and torn open, foe cannot speak or cast spells. Apply the Bleed 2 and Persistent Silence conditions and foe is Staggered for their next Action. Foe must make a Fort save [3] or Incapacitated.","weight":1,"range":[6,6],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":6,"rangeH":6},{"_id":"bM1TdOb7sSXw7Aiw","type":0,"text":"Precision Strike to hand (1-3 left, 4-6 right): Hand is impaled, torn, and unusable until healed. Apply the Bleed 2 condition. Foe is Disarmed and drops item held in struck hand which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":2,"range":[7,8],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":7,"rangeH":8},{"_id":"Wra98k2JRvLkr3aO","type":0,"text":"Wicked Blow to forearm (1-3 left, 4-6 right): Forearm is punctured and torn, arm unusable until healed. Apply the Bleed 2 and Persistent Stagger conditions. Foe is Disarmed and drops item held in struck arm which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[9,9],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":9,"rangeH":9},{"_id":"djVo5K7qRUlur3O7","type":0,"text":"Devastating Strike to shoulder (1-3 left, 4-6 right): Joint is punctured and arm unusable until healed. Apply the Bleed 2 and Persistent Stagger conditions. Foe is Disarmed; drops item held on struck side which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[10,10],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":10,"rangeH":10},{"_id":"we2Dw3dERN0GsL9M","type":0,"text":"Devastating Strike to elbow (1-3 left, 4-6 right): Joint is punctured and arm is unusable until healed. Apply the Bleed 2 and Persistent Stagger conditions. Foe is Disarmed and drops item held in struck arm which bounces away into the adjacent space (1-2 left, 3-4 behind, 5-6 right).","weight":1,"range":[11,11],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":11,"rangeH":11},{"_id":"O6fCEnMRZgHTEdRC","type":0,"text":"Powerful Strike hammers foe to his knees: Make another attack with Advantage.","weight":1,"range":[12,12],"drawn":false,"flags":{},"img":"icons/svg/d20-black.svg","rangeL":12,"rangeH":12},{"_id":"aTuz7Vl1paVot9W7","type":0,"text":"Brutal Strike to torso: Foe's chest or back is punctured. Apply the Bleed 2, Persistent Disadvantage and Persistent Stagger conditions.","weight":2,"range":[13,14],"drawn":fal