fvtt-crucible-rpg/modules/crucible-roll-dialog.js

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import { CrucibleUtility } from "./crucible-utility.js";
export class CrucibleRollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData) {
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let options = { classes: ["CrucibleDialog"], width: 540, height: 340, 'z-index': 99999 };
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let html = await renderTemplate('systems/fvtt-crucible-rpg/templates/roll-dialog-generic.html', rollData);
return new CrucibleRollDialog(actor, rollData, html, options);
}
/* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) {
let conf = {
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title: (rollData.mode == "skill") ? "Skill" : "Attribute",
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content: html,
buttons: {
roll: {
icon: '<i class="fas fa-check"></i>',
label: "Roll !",
callback: () => { this.roll() }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel",
callback: () => { this.close() }
}
},
close: close
}
super(conf, options);
this.actor = actor;
this.rollData = rollData;
}
/* -------------------------------------------- */
roll() {
CrucibleUtility.rollCrucible(this.rollData)
}
/* -------------------------------------------- */
async refreshDialog() {
const content = await renderTemplate("systems/fvtt-crucible-rpg/templates/roll-dialog-generic.html", this.rollData)
this.data.content = content
this.render(true)
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
var dialog = this;
function onLoad() {
}
$(function () { onLoad(); });
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html.find('#advantage').change((event) => {
this.rollData.advantage = event.currentTarget.value
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})
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html.find('#disadvantage').change((event) => {
this.rollData.disadvantage = event.currentTarget.value
})
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html.find('#rollAdvantage').change((event) => {
this.rollData.rollAdvantage = event.currentTarget.value
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})
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html.find('#useshield').change((event) => {
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this.rollData.useshield = event.currentTarget.checked
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})
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html.find('#hasCover').change((event) => {
this.rollData.hasCover = event.currentTarget.value
})
html.find('#situational').change((event) => {
this.rollData.situational = event.currentTarget.value
})
html.find('#distanceBonusDice').change((event) => {
this.rollData.distanceBonusDice = Number(event.currentTarget.value)
})
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}
}