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a/images/icons/weapons/Staff.webp b/images/icons/weapons/Staff.webp old mode 100644 new mode 100755 diff --git a/images/icons/weapons/Sting.webp b/images/icons/weapons/Sting.webp old mode 100644 new mode 100755 index 35f5e5b..5f5292d Binary files a/images/icons/weapons/Sting.webp and b/images/icons/weapons/Sting.webp differ diff --git a/images/icons/weapons/Sword.webp b/images/icons/weapons/Sword.webp old mode 100644 new mode 100755 diff --git a/images/icons/weapons/Unarmed.webp b/images/icons/weapons/Unarmed.webp old mode 100644 new mode 100755 diff --git a/images/ui/crucible_game_logo.png b/images/ui/crucible_game_logo.png new file mode 100755 index 0000000..ebd6509 Binary files /dev/null and b/images/ui/crucible_game_logo.png differ diff --git a/modules/crucible-item-sheet.js b/modules/crucible-item-sheet.js index 7cc65cf..32dda87 100644 --- a/modules/crucible-item-sheet.js +++ b/modules/crucible-item-sheet.js @@ -59,6 +59,7 @@ export class CrucibleItemSheet extends ItemSheet { name: objectData.name, editable: this.isEditable, cssClass: this.isEditable ? "editable" : "locked", + weaponSkills: CrucibleUtility.getWeaponSkills(), data: itemData, limited: this.object.limited, options: this.options, diff --git a/modules/crucible-utility.js b/modules/crucible-utility.js index 1c49192..6f86c24 100644 --- a/modules/crucible-utility.js +++ b/modules/crucible-utility.js @@ -17,11 +17,10 @@ export class CrucibleUtility { CrucibleUtility.dropItemOnToken(canvas, data) }); - this.rollDataStore = {} - this.defenderStore = {} - this.diceList = []; - this.diceFoundryList = []; - this.optionsDiceList = ""; + this.rollDataStore = {} + this.skills = await CrucibleUtility.loadCompendium("fvtt-crucible-rpg.skills"); + this.weaponSkills = this.skills.filter( item => item.data.data.isweaponskill) + CrucibleCommands.init(); Handlebars.registerHelper('count', function (list) { @@ -51,7 +50,11 @@ export class CrucibleUtility { /*-------------------------------------------- */ static getSkills() { - return this.skills; + return duplicate(this.skills) + } + /*-------------------------------------------- */ + static getWeaponSkills() { + return duplicate(this.weaponSkills) } /* -------------------------------------------- */ diff --git a/packs/action-tokens.db b/packs/action-tokens.db new file mode 100755 index 0000000..6769046 --- /dev/null +++ b/packs/action-tokens.db @@ -0,0 +1,16 @@ +{"_id":"0YtjGOZp4uiBcOnu","name":"Duel Weild","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/actions/DUEL%20WIELD%20ATTACK.webp","data":{"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"27Pc4IcF2EOEUAj4","name":"Melee Attack (Close)","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/actions/MELEE%20ATTACK%20-%20CLOSE%20WEAPON.webp","data":{"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"9C6MYQYx2NP9Edbw","name":"Ready an Action","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/actions/READY%20AN%20ACTION.webp","data":{"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"9j7J6qricQ826wq3","name":"Parry / Dodge","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/actions/PARRY%20DODGE.webp","data":{"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"CA7NhtZ4tiHutEyi","name":"Bull Rush!","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/actions/COMBINATION%20MOVE%20ACTION.webp","data":{"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"LOGBzuldbbFlgOKc","name":"Charge!","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/actions/COMBINATION%20MOVE%20ACTION.webp","data":{"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"Mn6TkpUu1ORX35Jg","name":"Cast Spell","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/actions/CAST%20SPELL.webp","data":{"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"S4qESOoJ3PWkjQwm","name":"Melee Attack","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/actions/MELEE%20ATTACK.webp","data":{"description":"

Standard Melee Attack

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"SRXqnNZZVwJDZRHg","name":"Disengage Move","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/actions/DISENGAGE%20MOVE%20ACTION.webp","data":{"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"TpaGKy6y9ay4n3bt","name":"Move","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/actions/MOVE%20ACTION.webp","data":{"description":"

Standard Move Acton

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"VS1RYHSNXBX7FolU","name":"Ranged Attack (Ballistic)","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/actions/BALLISTIC%20WEAPON%20ATTACK.webp","data":{"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"fjLI4RjJSIfE96Lc","name":"Other Action","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/actions/OTHER.webp","data":{"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"iUqmRDll0BE1iEjW","name":"Stealth Move","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/actions/STEALTH%20MOVE%20ACTION.webp","data":{"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"oQLOCfh1WjrxzXQb","name":"Move & Shoot","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/actions/COMBINATION%20MOVE%20ACTION.webp","data":{"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"tqc9dhGbpX7lRxKE","name":"Ranged Attack (Thrown)","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/actions/THROWN%20WEAPON%20ATTCACK.webp","data":{"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"x7RsQJGIrh7qkabd","name":"Melee Attack (Reach)","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/actions/MELEE%20ATTACK%20-%20REACH%20WEAPON.webp","data":{"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} diff --git a/packs/armor.db b/packs/armor.db old mode 100644 new mode 100755 diff --git a/packs/classpowers.db b/packs/classpowers.db old mode 100644 new mode 100755 index 57b8b29..753c97e --- a/packs/classpowers.db +++ b/packs/classpowers.db @@ -15,5 +15,5 @@ {"_id":"qB5t9e6hc5baDCCb","name":"Vital Strike","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Vital%20Strike.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Skalawag Class Power

\n

 

\n

When attacking with situational Advantage such as with Suprise or when flanking an opponent (not with an AD bought with Effort), you may spend 3 Effort to add 1d8 damage to any successful attack.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"sIy9SWufUlUnrA3w","name":"Disguise","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Disguise.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Skalawag Class Power

\n

 

\n

Dress up as and pretend to be someone else such as a visiting noble, a guard, a beggar, etc.

\n

 

\n

You may not impersonate a specific local person as you are not a doppleganger.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"tVGh2z2m0VJ22Faa","name":"Cleave","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Cleave.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Martial Class Power

\n

 

\n

If you drop a melee opponent you may spend 3 Effort to make an immediate extra attack against another adjacent opponent, if one exists.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"trBm9Rfi26g45OKz","name":"Tricks & Traps","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Tricks%20%26%20Traps.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Skalawag Class Power

\n

 

\n

At Character creation, choose two Tricks & Traps that you want to have in your arsenal.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"trBm9Rfi26g45OKz","name":"Tricks & Traps","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Tricks%20%26%20Traps.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Skalawag Class Power

\n

 

\n

At Character creation, choose two Tricks & Traps that you want to have in your arsenal then randomly select a third.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"weOJMgryX4OGFdnx","name":"Wilderness Master","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Wilderness%20Master.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Warden Class Power

\n

 

\n

You get Advantage on all Surivial Rolls such as camoflague, tracking, foraging, fishing, and hunting along with on Movement Rolls and Stealth Rolls in all outdoor rural or wilderness environments.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} diff --git a/packs/conditions.db b/packs/conditions.db old mode 100644 new mode 100755 index 3f525b9..20bba4f --- a/packs/conditions.db +++ b/packs/conditions.db @@ -4,18 +4,24 @@ {"_id":"3O4iHNnbi3vqVn4M","name":"Confused","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Confused.webp","data":{"description":"

You just can't decide what to do...

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"6gqso22fam06A6tf","name":"Bleed 2","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLEED%202.webp","data":{"description":"

You will lose 2 hit points each Action Round until First Aid Check [2] or Healed.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"6vmPDpS0bWNKT0NQ","name":"Slow","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/SLOW.webp","data":{"description":"

Add +1 required Success to all Movement Actions.

\n

 

\n

Recieving a second Slowed Condition will impose the Immobilized Condition.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"E5ufZpqiZ9jmkbf3","name":"Invisible","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Invisible.webp","data":{"description":"

You are invisible but not silenced or scentless......

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"name":"Surprised","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Surprised.webp","data":{"description":"

You are Surprised and will take no Action during the Surprise Round.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.jZQcR817ClNapdsJ"}},"_id":"8RLFbC4gNk76xs8k"} {"_id":"HcdvCx4MN8JuE9Jg","name":"Staggered","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/STAGGERED.webp","data":{"description":"

Staggered combatants act last each round.

\n

 

\n

You may not gain Advantage nor Ready an Action.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"IyVJpGD52l75lqjx","name":"Frightened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Frightened.webp","data":{"description":"

Your eyes are as big as saucers.

\n

 

\n

Spend all Actions to flee from the source of your fear until out of sight and then cower in place until you pass a Will [X] Check.  X is dependant on the source of fear and will be assigned by the GM.

\n

 

\n

You may not attack but may defend normally.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"name":"Invisible","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Invisible.webp","data":{"description":"

You are invisible but not silenced or scentless......

\n

 

\n

+2 Successes to Stealth Checks.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.E5ufZpqiZ9jmkbf3"}},"_id":"JOgHtIBhQpRRW13F"} {"_id":"JRRxP9t2MxLJaoAc","name":"Charmed","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Charmed.webp","data":{"description":"

Who's your new best friend?

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"LP1ZFGCRKUZ6LOHw","name":"Poisoned","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Poisoned.webp","data":{"description":"

See Poison Type for specific effects

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"Px67J2Vj59X11HW5","name":"Blinded","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLINDED.webp","data":{"description":"

Disadvantage to all actions for d6 Actions OR until GM removes this Condition.

\n

 

\n

Add 2 Successes to all Move Actions.

\n

 

\n

May not gain Advantage.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"name":"Disadvantage DIe","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Disadvantage%20Die.webp","data":{"description":"

Add a Disdvantage Die (d8) to your Dice Pool.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.RmEdbgDIhA6MrEnP"}},"_id":"R2heBzkHodkhiHLO"} {"_id":"WpYWLQoOGnItC6We","name":"Incapacitated","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Incapacitated.webp","data":{"description":"

You lose consciousness.

\n

You may not take any Actions, not even defend.

\n

All attacks against you are made with Advantage.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"Wyi7tytkPG6vP6oY","name":"Entangled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Immobilized.webp","data":{"description":"

No Movement.  Attack and Defend at Disadvantage.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"hQcRjgsagfwHTUBT","name":"Immobilized","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Immobilized.webp","data":{"description":"

No Movement.  Attack and Defend at Disadvantage.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"name":"Roll with Disadvantage","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Roll%20with%20Disadvantage.webp","data":{"description":"

Roll the entire Dice Pool twice and take the worst roll.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.aOjxzeNf0ZrPv8VM"}},"_id":"lemANOHMtBZIVISV"} {"_id":"nusz5OpyDDq3KkcK","name":"Sickened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Sickened.webp","data":{"description":"

You are Slowed and Staggered while you have the Sickened Conditon.

\n

 

\n

Usually the result of being Poisoned.

\n

 

\n

GM will assign the duration and Skill Check [X] to remove the Sickened Condition.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"qn1Pn6DIBfVw7l6U","name":"Impaled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Impaled.webp","data":{"description":"

You are Slowed and all Actions are at Disadvantage until an Action is taken by you or an ally to remove the impaling weapon for an additional 1d3 damage.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"rKFpOFHoL6Foh7nW","name":"Deafened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Deafened.webp","data":{"description":"

You can't hear a thing.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"rXlpsE3T6srIIawV","name":"On Fire","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/On%20Fire.webp","data":{"description":"

You or an ally must spend 1 Action to douse the flames else roll d10 when you take your Action each round.

\n
\n

d10 Roll            Effect

\n

1-2                      No additional damage; flames die on thier own

\n

3-5                      1d6 damage; flames die

\n

6-8                      2d6 damage; flames die

\n

9-10                   2d6 damage; remain on fire - roll again next round

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"ubONqFGa9lnslnee","name":"Prone","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/PRONE.webp","data":{"description":"

1 Action to stand.

\n

1 AD to Target Roll.

\n

 

\n

Melee attacks against you are made with Advantage.

\n

 

\n

You make take an Action to voluntarily go Prone.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"name":"Roll with Advantage","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Roll%20with%20Advantage.webp","data":{"description":"

Roll the entire Dice Pool twice and take the best roll.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.ULQT0l8kANCb0JLc"}},"_id":"vOwfS9wOkw67QDlr"} +{"name":"Advantage Die","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Advantage%20Die.webp","data":{"description":"

Add an Advantage Die (d8) to your Dice Pool.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.Mi2gRswry1OIMVKB"}},"_id":"vjBwwXTRPofOOTRu"} {"_id":"yoZHhZSCXvnUznD4","name":"Stunned","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/STUNNED.webp","data":{"description":"

You may not take any Actions, not even defend.

\n

All attacks against you are made with Advantage.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"name":"Diseased","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Diseased.webp","data":{"description":"

You have contracted a nasty Disease.

\n

 

\n

GM will provide the details...

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.f74u7Z5XqRINjsjT"}},"_id":"ytPS0bkGhCon6njB"} diff --git a/packs/equipment.db b/packs/equipment.db old mode 100644 new mode 100755 diff --git a/packs/feats.db b/packs/feats.db old mode 100644 new mode 100755 diff --git a/packs/lore-air.db b/packs/lore-air.db old mode 100644 new mode 100755 diff --git a/packs/lore-earth.db b/packs/lore-earth.db old mode 100644 new mode 100755 diff --git a/packs/lore-fire.db b/packs/lore-fire.db old mode 100644 new mode 100755 diff --git a/packs/lore-shadow.db b/packs/lore-shadow.db old mode 100644 new mode 100755 diff --git a/packs/lore-water.db b/packs/lore-water.db old mode 100644 new mode 100755 diff --git a/packs/lore.db b/packs/lore.db deleted file mode 100644 index e69de29..0000000 diff --git a/packs/monster-powers.db b/packs/monster-powers.db new file mode 100755 index 0000000..0e85899 --- /dev/null +++ b/packs/monster-powers.db @@ -0,0 +1,34 @@ +{"_id":"0rcBzGTDFweKwZOF","name":"Regenerate","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Regenerate.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

This  creature regenerates 3 Hit Points at the end of each of its Actions

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"0ylRCGyRJnWLFNGu","name":"Poison, Strong","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/poisons/STRONG%20POISON.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Taking damage from this creature will also apply the Strong Poison Condition.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"2DgW3HFmAppTZFhV","name":"Tracker","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Tracker.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to all Survival (Tracking) Checks.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"7PsbUL0E2UrHWDHi","name":"Poison, Moderate","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/poisons/MODERATE%20POISON.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Taking damage from this creature will also apply the Moderate Poison Condition.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"8cjQOE4ntf3h6aEo","name":"Mobile","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Mobile.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

+1 Success to all Move Action Checks.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"Agcly8490xTKH0I2","name":"Climber","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Climber.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Autmatically pass all Climb Checks - even for walls and ceilings.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"DfFcH1mmksYnHF2W","name":"Leap","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Leap.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

May Leap into combat from Same Zone range and attack or grapple as a Combined Action.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"Ey0SoUkM16x8W3V8","name":"Quick","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Quick.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to Reflex Saves.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"F4xziKsnhpe7qBVn","name":"Cause Fear","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Frightened.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

The mere sight of this creature causes all who see it to pass Will Check [1] else the Frightened Condition will be applied.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"I1YHYJw5hRvmTmyn","name":"Poison, Mild","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/poisons/MILD%20POISON.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Taking damage from this creature will also apply the Mild Poison Condition.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"IlLFmtLEhGx0N3py","name":"Camouflaged","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Camouflaged.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to Stealth Checks.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"KJ3Xq08SDoMcurnX","name":"Disease Carrier","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Disease%20Carrier.webp","data":{"description":"

Taking damage form this creature will require passing a Fortitiude Save [X] else the Diseased Condtion will be applied.

\n

 

\n

GM will determine the value of X but will typiclly be from 1 to 3.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"Kf8XqpZ9Cp7NrM6D","name":"Resistance (Piercing Damage)","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Piercing%20Resistance.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

The creasture take half damage (rounded up) from Piercing Weapons.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"MqasVt1yL4OP4j4B","name":"3 Attacks","type":"money","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/3%20Attacks.webp","data":{"value":0,"quantity":0,"description":"

3 Attacks per Action Round.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"NuKBqiwW9oH5IMTC","name":"Cause Terror","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Cause%20Terror.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

The mere sight of this monstrosity causes all who see it to pass a Will Check [2] else the Frightened Condition will be applied.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"OU2NdFu4w0jrD2XQ","name":"Accurate","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Marksman%20(Ballistic).webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to any ranged attack.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"SCLQASdIYM02Huyr","name":"4 Attacks","type":"money","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/4%20Attacks.webp","data":{"value":0,"quantity":0,"description":"

4 Attacks per Action Round.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"W0La5lZbzjhPkPzw","name":"Spirit Sight","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Spirit%20Sight.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

The creature can see in total darkness.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"cNEhDkKrrLUizNY4","name":"2 Attacks","type":"money","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/2%20Attacks.webp","data":{"value":0,"quantity":0,"description":"

2 Attacks per Action Round.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"csZg1z2LngGPzVOR","name":"Frenzy","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Frenzy.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

If Creature takes an Action to Frenzy and passes a Morale Check [2] then it will get 1 AD to all all attacks for the remainder of the encounter.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"dviOgyGwX027Emox","name":"Amphibious","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Amphibioius.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Can breathe both air and water.

\n

 

\n

Can move normally in aquatic environments.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"efxFoxF7hZpa3jF6","name":"Fly","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Fly.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Creature can fly as described in its Bestiary entry.

\n

 

\n

Flying Monkeys are the worst!

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"jQRnU0m5houBxwe2","name":"Vulnerable (Bludgeoning)","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Vulnerable%20to%20Fire.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

The creature takes double damage from bludgeoning.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"lFWwopJX4GVeeulL","name":"Poison, Weak","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/poisons/WEAK%20POISON.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Taking damage from this creature will also apply the Weak Poison Condition.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"mpcyiaDwSRjvyHwi","name":"Low Light Vision","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Low%20Light%20Vision.webp","data":{"description":"

This creature recieves no penalties from Low Light condions.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"rZxObS70Y06ZuK8d","name":"Strong Willed","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Strong%20Willed.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to Will Saves.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"sqt0kMHbrhVDJCVM","name":"Vicious","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Vicious%20Attack.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Add 1d6 to all damage rolls.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"tIhnrBGQemi6slGg","name":"Weakened","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Weakened%20Attack.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

The creature rolls a d6 and subtracts it from any damage it does from a successful Attack.

\n

 

\n

The damage dealt may not be reduced below 1 point by this roll.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"tolVk6LvJWLCy6nu","name":"Incorporeal","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Incorporeal.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

This creature can pass through solid matter (walls, floors, etc.) and is immune to physical damage.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"wHZCMJlGBYuvBRPi","name":"Immune (Fire Damage)","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Immune%20to%20Fire.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

This creature cannot be damaged by fire.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"yAAF1EGcfbjTv26l","name":"Tough","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Tough.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to Fortitude Saves.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"yTNu4jri4Iq9d11g","name":"Invisible","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Invisible.webp","data":{"description":"

This creature can turn invisible at will but is not silenced or scentless......

\n

 

\n

+2 Successes to Stealth Checks when Invisible.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"zjMxnnmvxDocaujw","name":"Howl","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/monster_powers/Howl.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

All opponents that hear this blood curdling howl must pass a Will Check [2] or become Staggered

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"zmKxBHzgSWVwfKG6","name":"Poison, Deadly","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/poisons/DEADLY%20POISON.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Taking damage from this creature will also apply the Deadly Poison Condition.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} diff --git a/packs/poisons.db b/packs/poisons.db old mode 100644 new mode 100755 diff --git a/packs/shields.db b/packs/shields.db old mode 100644 new mode 100755 diff --git a/packs/skills.db b/packs/skills.db old mode 100644 new mode 100755 diff --git a/packs/trickstraps.db b/packs/trickstraps.db old mode 100644 new mode 100755 index 2a18490..97da50b --- a/packs/trickstraps.db +++ b/packs/trickstraps.db @@ -1,9 +1,9 @@ -{"_id":"4KAVPZKeN521SbSK","name":"Flash Bang","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Flash%20Bang.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range:  Melee

\n

 

\n

Use an Action to set off a Flash Bang Pellet at face level.

\n

 

\n

Target must make a Reflex Sv [2] else Staggered for its next Action.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"N9qkqj6Fhab9f6VY","name":"Sneezing Powder","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Sneezing%20Powder.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range:  Melee

\n

 

\n

Use an Action to fill and adjacent target space with Sneezing Powder lasting 1 Action Round.

\n

 

\n

Any creature in or entering the space must make a Fort Sv [2] or begin sneezing uncontrollably and its next 2 Actions are at Disadvantage.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"OqUXNqrDe7TiivMe","name":"Fire Flask","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Fire%20Flask.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range:  1 Zone

\n

 

\n

Use an Action to throw the Fire Flask at the target space and set a 5' square area on fire.

\n

 

\n

Improvised (Thrown) minus Static Target Number [1]

\n

If you miss it will be by one space - roll a d6: (1-2 short  3 left  4 right  5-6 long)

\n

 

\n

Apply the On Fire Condition to any creature in the space or to any creature that moves through the space.

\n

 

\n

The fire in the affected space will last for 5 Action Rounds or until 2 Actions are taken to smother it.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"R60vRmxh0lchdle0","name":"Breathe Fire","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Breathe%20Fire.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range: Melee

\n

 

\n

Use an Action to spew fire into an adjacent opponent's face.

\n

 

\n

Target must make a Reflex Sv [2] else takes 1 hit point of damage and is Blinded for its next Action.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"4KAVPZKeN521SbSK","name":"Flash Bang","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Flash%20Bang.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range:  Melee

\n

 

\n

Use an Action to set off a Flash Bang Pellet at face level.

\n

 

\n

Target must make a Reflex Sv [3] else Staggered for its next Action.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"N9qkqj6Fhab9f6VY","name":"Sneezing Powder","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Sneezing%20Powder.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range:  Melee

\n

 

\n

Use an Action to fill and adjacent target space with Sneezing Powder lasting 1 Action Round.

\n

 

\n

Any creature in or entering the space must make a Fort Sv [3] or begin sneezing uncontrollably and its next 2 Actions are at Disadvantage.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"OqUXNqrDe7TiivMe","name":"Fire Flask","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Fire%20Flask.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range:  1 Zone

\n

 

\n

Use an Action to throw the Fire Flask at the target space and set a 5' square area on fire.

\n

 

\n

Improvised (Thrown) minus Static Target Number [1]

\n

If you miss it will be by one space - roll a d6: (1-2 short  3 left  4 right  5-6 long)

\n

 

\n

Apply the 1d6 damage and the On Fire Condition to any creature in the space or to any creature that moves through the space.

\n

 

\n

The fire in the affected space will last for 5 Action Rounds or until 2 Actions are taken to smother it.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"R60vRmxh0lchdle0","name":"Breathe Fire","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Breathe%20Fire.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range: Melee

\n

 

\n

Use an Action to spew fire into an adjacent opponent's face.

\n

 

\n

Target must make a Reflex Sv [3] else takes 1 hit point of damage and is Blinded for its next Action.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"b66t8oq9oJWq270i","name":"Smoke Screen","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Smoke%20Screen.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range 1 Zone

\n

 

\n

Use an Action to fill a Zone with thick smoke; apply the Smoke weather effect to the affected Zone.

\n

 

\n

The smoke will last for 1d3+1 Action Rounds then dissipate.

\n

 

\n

Strong wind will dissipate the smoke after a single round.

\n

 

\n

 

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"cDXYSLi8WQWtlJrb","name":"Grease","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Grease.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range: 1 Zone

\n

 

\n

Use an Action to fill 10 square feet with slippery Grease.

\n

 

\n

Treat the area as an Obstacle requiring an Athletics Check [3] Move Action to move into, within, through, or out of.

\n

 

\n

Failing the Athletics Check will result in the application of the Prone Condition. 

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"fRfG0zolCcqa0bFJ","name":"Web Snare","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Web%20Snare.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range:  Same Zone

\n

 

\n

Use an Action to fill 10 square feet with sticky, entangling artificial webs.

\n

 

\n

Improvised (Thrown) minus Static Target Number [1]

\n

If you miss it will be by one space - roll a d6: (1-2 short  3 left  4 right  5-6 long)

\n

 

\n

Any creature in the space any creature that moves through the space must make a Brawn Check [3] or they will have the Immobilized Condition applied until they either pass this Check or they or an ally takes an Action to cut them loose.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"nFgaX5YY84wkgeaD","name":"Shimmer Dust","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Shimmer%20Dust.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range: Same Zone

\n

 

\n

Use an Action to fill 10 square feet with a glowing powder that clings to any creature within the affected area.

\n

 

\n

For the next 2 Action Rounds all attacks against affected creatures are made with 1 AD.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"osbzs3tctUQVX32k","name":"Caltrops","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Caltrops.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range: Same Zone

\n

 

\n

Use an Action to fill 10 square feet with Caltrops.

\n

 

\n

Treat the area as an Obstacle requiring an Athletics Check [2] Move Action to move into, within, through, or out of.

\n

 

\n

Failing this Athletics Check will result in taking 1d3 damage and application of the Persistent Slow Condition until an Action is taken to remove the Caltrops.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"osbzs3tctUQVX32k","name":"Caltrops","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Caltrops.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range: Same Zone

\n

 

\n

Use an Action to fill 10 square feet with Caltrops.

\n

 

\n

Treat the area as an Obstacle requiring an Athletics Check [3] Move Action to move into, within, through, or out of.

\n

 

\n

Failing this Athletics Check will result in taking 1d3 damage and application of the Persistent Slow Condition until an Action is taken to remove the Caltrops.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} diff --git a/packs/weapons.db b/packs/weapons.db old mode 100644 new mode 100755 index 9212c2e..ab7adea --- a/packs/weapons.db +++ b/packs/weapons.db @@ -28,5 +28,6 @@ {"_id":"oSBtSHos9aQvbhfm","name":"Improvised (Thrown)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Improvised-_Thrown_.webp","data":{"ability":"dex","isproficient":false,"qualities":"","flaws":"Light","damage":"Bludgeoning","range":"Same Zone","maxrange":"1 Zone","minstr":0,"cost":0,"equipped":false,"description":"

An Improvised ranged weapon such as a bottle or a rock.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"qz2f2DO4HOZFrv2k","name":"Spear (2-H)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Spear.webp","data":{"ability":"agi","isproficient":false,"qualities":"Heavy,Reach,Penetrating","flaws":"","damage":"Piercing","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"

Spear, used with both hands.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"u4vvzNFSNluNdyn0","name":"Bow","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Bow.webp","data":{"ability":"dex","isproficient":false,"qualities":"Penetrating","flaws":"","damage":"Piercing","range":"4 Zones","maxrange":"6 Zones","minstr":0,"cost":0,"equipped":false,"description":"

Bow with arrows

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"name":"Gore","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Gore.webp","data":{"ability":"agi","isproficient":false,"qualities":"Heavy","flaws":"","damage":"Piercing","range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"

Horns

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.h3ezFIKi5PR1POfT"}},"_id":"uCxCoRfH7KwVRt8d"} {"_id":"uJs7IdVvomKVXlV9","name":"Improvised (Melee)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Improvised.webp","data":{"ability":"agi","isproficient":false,"qualities":"","flaws":"Light","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"

An Improvised melee weapon such as a broken bottle, a chair leg, or a stick.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"x6wkZiE2G2QP41S2","name":"Sword","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Sword.webp","data":{"ability":"agi","isproficient":false,"qualities":"Deadly","flaws":"","damage":"Slashing","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"

Sword

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} diff --git a/system.json b/system.json index b67a2d2..a5726c4 100644 --- a/system.json +++ b/system.json @@ -163,7 +163,7 @@ }, { "entity": "Item", - "label": "Class Powers", + "label": "Powers - Class", "name": "classpowers", "path": "./packs/classpowers.db", "system": "fvtt-crucible-rpg", @@ -180,6 +180,26 @@ "tags": [ "tricks", "traps" ] + }, + { + "entity": "Item", + "label": "Action Tokens", + "name": "action-tokens", + "path": "./packs/action-tokens.db", + "system": "fvtt-crucible-rpg", + "tags": [ + "action" + ] + }, + { + "entity": "Item", + "label": "Powers - Monsters", + "name": "monster-powers", + "path": "./packs/monster-powers.db", + "system": "fvtt-crucible-rpg", + "tags": [ + "power" + ] } ], "primaryTokenAttribute": "secondary.health", @@ -188,11 +208,11 @@ "styles": [ "styles/simple.css" ], - "templateVersion": 8, + "templateVersion": 9, "title": "Crucible RPG", "manifest": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/raw/master/system.json", - "download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v0.1.14.zip", + "download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v0.1.15.zip", "url": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg", - "version": "0.1.14", + "version": "0.1.15", "background" : "./images/ui/crucible_welcome_page.webp" } diff --git a/template.json b/template.json index 8bd1eac..cdb4bf1 100644 --- a/template.json +++ b/template.json @@ -120,6 +120,8 @@ "ability": "", "armorpenalty": false, "isproficient": false, + "isweaponskill": false, + "isinnate": false, "bonusdice": "", "level": 0, "background": 0, @@ -161,9 +163,8 @@ "description": "" }, "weapon": { - "ability": "", "isproficient": false, - "level": 0, + "skill": "", "qualities": "", "flaws": "", "damage": "", diff --git a/templates/item-skill-sheet.html b/templates/item-skill-sheet.html index 3bc52df..2667f49 100644 --- a/templates/item-skill-sheet.html +++ b/templates/item-skill-sheet.html @@ -47,6 +47,14 @@ +
  • + +
  • + +
  • + +
  • +
  • -
  • - + {{#select data.skill}} + {{#each weaponSkills as |skill idx|}} + + {{/each}} {{/select}}