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sladecraven 2022-07-19 23:16:03 +02:00
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# fvtt-crucible-rpg # fvtt-pegasus-rpg

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[Dolphin]
Timestamp=2022,7,19,23,15,34.73
Version=4
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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<svg xmlns="http://www.w3.org/2000/svg" viewBox="40 40 100 125" width="64" height="64"><g><g transform="matrix(1.1679092,0,0,1.1679092,-274.931,-137.53749)"><path fill="#000000" d="M313.653,154.602l-26.488,55.612l24.356,15.89l26.354-15.928 L313.653,154.602z"/><path fill="#000000" d="M314.9,153.687l24.49,55.919l14.175-4.584l0.915-22.612 L314.9,153.687z"/><path fill="#000000" d="M312.359,227.393v8.568l40.76-28.762l-13.608,3.825 L312.359,227.393z"/><path fill="#000000" d="M312.359,153.927l-26.756,55.732l-13.925-5.99l-1.229-22.679 L312.359,153.927z"/><path fill="#000000" d="M310.517,227.213v8.75l-39.019-30.157l13.513,5.275 L310.517,227.213z"/></g></g></svg>

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[Dolphin]
SortRole=creationtime
Timestamp=2021,4,13,9,23,48.267
Version=4
ViewMode=1
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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{
}

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/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { CrucibleUtility } from "./crucible-utility.js";
/* -------------------------------------------- */
export class CrucibleActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["fvtt-crucible-rpg", "sheet", "actor"],
template: "systems/fvtt-crucible-rpg/templates/actor-sheet.html",
width: 960,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "combat" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: true
});
}
/* -------------------------------------------- */
async getData() {
const objectData = CrucibleUtility.data(this.object);
let actorData = duplicate(CrucibleUtility.templateData(this.object));
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: actorData,
limited: this.object.limited,
skills: this.actor.getSkills( ),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
subActors: duplicate(this.actor.getSubActors()),
race: duplicate(this.actor.getRace()),
moneys: duplicate(this.actor.getMoneys()),
encCapacity: this.actor.getEncumbranceCapacity(),
containersTree: this.actor.containersTree,
encCurrent: this.actor.encCurrent,
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
}
this.formData = formData;
console.log("PC : ", formData, this.object);
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
html.bind("keydown", function(e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false;
});
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
const item = this.actor.items.get( itemId );
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item")
CrucibleUtility.confirmDelete(this, li)
})
html.find('.item-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
})
html.find('.spec-group-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.specPowerActivate( itemId)
});
html.find('.spec-group-deactivate').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.specPowerDeactivate( itemId)
});
html.find('.equip-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.equipActivate( itemId)
});
html.find('.equip-deactivate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.equipDeactivate( itemId)
});
html.find('.effect-used').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.perkEffectUsed( itemId)
});
html.find('.perk-status').change(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.updatePerkStatus( itemId, ev.currentTarget.value)
});
html.find('.power-cost-spent').change(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.updatePowerSpentCost( itemId, ev.currentTarget.value)
});
html.find('.power-dmg-roll').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.powerDmgRoll( itemId )
})
html.find('.perk-used').change(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
let index = Number($(ev.currentTarget).data("use-index") )
this.actor.updatePerkUsed( itemId, index, ev.currentTarget.checked )
});
html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
let actor = game.actors.get( actorId );
actor.sheet.render(true);
});
html.find('.subactor-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
this.actor.delSubActor(actorId);
});
html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), -1 );
} );
html.find('.quantity-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), +1 );
} );
html.find('.ammo-minus').click(event => {
const li = $(event.currentTarget).parents(".item")
this.actor.incDecAmmo( li.data("item-id"), -1 );
} );
html.find('.ammo-plus').click(event => {
const li = $(event.currentTarget).parents(".item")
this.actor.incDecAmmo( li.data("item-id"), +1 )
} );
html.find('.stun-minus').click(event => {
this.actor.modifyStun( -1 )
} )
html.find('.stun-plus').click(event => {
this.actor.modifyStun( 1 )
} )
html.find('.momentum-minus').click(event => {
this.actor.modifyMomentum( -1 )
} )
html.find('.momentum-plus').click(event => {
this.actor.modifyMomentum( 1 )
} )
html.find('.unarmed-attack').click((event) => {
this.actor.rollUnarmedAttack();
});
html.find('.generic-pool-roll').click((event) => {
this.openGenericRoll()
} );
html.find('.attack-melee').click((event) => {
this.actor.rollPool( 'com', false, "melee-atk");
});
html.find('.attack-ranged').click((event) => {
this.actor.rollPool( 'agi', false, "ranged-atk");
});
html.find('.defense-roll').click((event) => {
this.actor.rollPool( 'def', true);
});
html.find('.damage-melee').click((event) => {
this.actor.rollPool( 'str', false, "melee-dmg");
});
html.find('.damage-ranged').click((event) => {
this.actor.rollPool( 'per', false, "ranged-dmg");
});
html.find('.damage-resistance').click((event) => {
this.actor.rollPool( 'phy', false, "dmg-res");
});
html.find('.roll-stat').click((event) => {
const statId = $(event.currentTarget).data("stat-key");
this.actor.rollStat(statId);
});
html.find('.roll-mr').click((event) => {
this.actor.rollMR();
});
html.find('.roll-idr').click((event) => {
const diceValue = $(event.currentTarget).data("dice-value")
const li = $(event.currentTarget).parents(".item")
this.rollIDR( li.data("item-id"), diceValue)
})
html.find('.roll-spec').click((event) => {
const li = $(event.currentTarget).parents(".item");
const specId = li.data("item-id");
this.actor.rollSpec(specId);
});
html.find('.power-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
const powerId = li.data("item-id");
this.actor.rollPower(powerId);
});
html.find('.weapon-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weaponId = li.data("item-id");
this.actor.rollWeapon(weaponId);
});
html.find('.armor-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
const armorId = li.data("item-id");
this.actor.rollArmor(armorId);
});
html.find('.weapon-damage-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weaponId = li.data("item-id");
this.actor.rollWeapon(weaponId, true);
});
html.find('.weapon-damage').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weapon = this.actor.getOwnedItem(li.data("item-id"));
this.actor.rollDamage(weapon, 'damage');
});
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);
});
html.find('.item-link a').click((event) => {
const itemId = $(event.currentTarget).data("item-id");
const item = this.actor.getOwnedItem(itemId);
item.sheet.render(true);
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") );
this.render(true);
});
html.find('.power-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.activatePower( li.data("item-id") );
this.render(true);
});
html.find('.vice-virtue-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
this.actor.activateViceOrVirtue( li.data("item-id") )
this.render(true);
})
html.find('.change-worstfear').change(ev => {
this.actor.manageWorstFear( ev.currentTarget.checked )
});
html.find('.change-desires').change(ev => {
this.actor.manageDesires( ev.currentTarget.checked )
});
html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value);
this.actor.update( { [`${fieldName}`]: value } );
});
html.find('.perk-active').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.activatePerk( li.data("item-id") );
this.render(true);
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
console.log(">>>>>> DROPPED!!!!")
let item = await CrucibleUtility.searchItem( dragData)
if (item == undefined) {
item = this.actor.items.get( dragData.data._id )
}
let ret = await this.actor.preprocessItem( event, item, true )
if ( ret ) {
super._onDropItem(event, dragData)
}
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}

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/* -------------------------------------------- */
import { CrucibleUtility } from "./crucible-utility.js";
import { CrucibleRollDialog } from "./crucible-roll-dialog.js";
/* -------------------------------------------- */
const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entrenchedcover": 6 };
const statThreatLevel = ["agi", "str", "phy", "com", "def", "per"]
const __subkey2title = {
"melee-dmg": "Melee Damage", "melee-atk": "Melee Attack", "ranged-atk": "Ranged Attack",
"ranged-dmg": "Ranged Damage", "dmg-res": "Damare Resistance"
}
/* -------------------------------------------- */
/* -------------------------------------------- */
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
export class CrucibleActor extends Actor {
/* -------------------------------------------- */
/**
* Override the create() function to provide additional SoS functionality.
*
* This overrided create() function adds initial items
* Namely: Basic skills, money,
*
* @param {Object} data Barebones actor data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow.
*
*/
static async create(data, options) {
// Case of compendium global import
if (data instanceof Array) {
return super.create(data, options);
}
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
if (data.items) {
let actor = super.create(data, options);
return actor;
}
if (data.type == 'character') {
const skills = await CrucibleUtility.loadCompendium("fvtt-crucible-rpg.skills");
data.items = skills.map(i => i.toObject());
}
if (data.type == 'npc') {
}
return super.create(data, options);
}
/* -------------------------------------------- */
prepareBaseData() {
}
/* -------------------------------------------- */
async prepareData() {
super.prepareData();
}
/* -------------------------------------------- */
prepareDerivedData() {
if (this.type == 'character') {
this.data.data.encCapacity = this.getEncumbranceCapacity()
this.buildContainerTree()
}
super.prepareDerivedData();
}
/* -------------------------------------------- */
_preUpdate(changed, options, user) {
super._preUpdate(changed, options, user);
}
/* -------------------------------------------- */
getEncumbranceCapacity() {
return this.data.data.statistics.str.value * 25
}
/* -------------------------------------------- */
getMoneys() {
let comp = this.data.items.filter(item => item.type == 'money');
return comp;
}
/* -------------------------------------------- */
getArmors() {
let comp = duplicate(this.data.items.filter(item => item.type == 'armor') || []);
return comp;
}
getRace() {
let race = this.data.items.filter(item => item.type == 'race')
return race[0] ?? [];
}
/* -------------------------------------------- */
checkAndPrepareEquipment(item) {
}
/* -------------------------------------------- */
checkAndPrepareEquipments(listItem) {
for (let item of listItem) {
this.checkAndPrepareEquipment(item)
}
return listItem
}
/* -------------------------------------------- */
getWeapons() {
let comp = duplicate(this.data.items.filter(item => item.type == 'weapon') || []);
return comp;
}
/* -------------------------------------------- */
getItemById(id) {
let item = this.data.items.find(item => item.id == id);
if (item) {
item = duplicate(item)
if (item.type == 'specialisation') {
item.data.dice = CrucibleUtility.getDiceFromLevel(item.data.level);
}
}
return item;
}
/* -------------------------------------------- */
getSkills() {
let comp = duplicate(this.data.items.filter(item => item.type == 'skill') || []);
for (let c of comp) {
c.data.dice = CrucibleUtility.getDiceFromLevel(c.data.level);
}
return comp;
}
/* -------------------------------------------- */
getRelevantAbility(statKey) {
let comp = duplicate(this.data.items.filter(item => item.type == 'skill' && item.data.data.ability == ability) || []);
return comp;
}
/* -------------------------------------------- */
async equipItem(itemId) {
let item = this.data.items.find(item => item.id == itemId);
if (item && item.data.data) {
let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
compareName(a, b) {
if (a.name < b.name) {
return -1;
}
if (a.name > b.name) {
return 1;
}
return 0;
}
/* ------------------------------------------- */
getEquipments() {
return this.data.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
}
/* ------------------------------------------- */
getEquipmentsOnly() {
return duplicate(this.data.items.filter(item => item.type == "equipment") || [])
}
/* ------------------------------------------- */
async buildContainerTree() {
let equipments = duplicate(this.data.items.filter(item => item.type == "equipment") || [])
for (let equip1 of equipments) {
if (equip1.data.iscontainer) {
equip1.data.contents = []
equip1.data.contentsEnc = 0
for (let equip2 of equipments) {
if (equip1._id != equip2._id && equip2.data.containerid == equip1._id) {
equip1.data.contents.push(equip2)
let q = equip2.data.quantity ?? 1
equip1.data.contentsEnc += q * equip2.data.weight
}
}
}
}
// Compute whole enc
let enc = 0
for (let item of equipments) {
item.data.idrDice = CrucibleUtility.getDiceFromLevel(Number(item.data.idr))
if (item.data.equipped) {
if (item.data.iscontainer) {
enc += item.data.contentsEnc
} else if (item.data.containerid == "") {
let q = item.data.quantity ?? 1
enc += q * item.data.weight
}
}
}
for (let item of this.data.items) { // Process items/shields/armors
if ((item.type == "weapon" || item.type == "shield" || item.type == "armor") && item.data.data.equipped) {
let q = item.data.data.quantity ?? 1
enc += q * item.data.data.weight
}
}
// Store local values
this.encCurrent = enc
this.containersTree = equipments.filter(item => item.data.containerid == "") // Returns the root of equipements without container
// Manages slow effect
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
this.encHindrance = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
//console.log("Capacity", overCapacity, this.encCurrent / this.getEncumbranceCapacity() )
let effect = this.data.items.find(item => item.type == "effect" && item.data.data.slow)
if (overCapacity >= 4) {
if (!effect) {
effect = await CrucibleUtility.getEffectFromCompendium("Slowed")
effect.data.slow = true
this.createEmbeddedDocuments('Item', [effect])
}
} else {
if (effect) {
this.deleteEmbeddedDocuments('Item', [effect.id])
}
}
}
/* -------------------------------------------- */
getAbility(abilKey) {
return this.data.data.abilities[abilKey];
}
/* -------------------------------------------- */
async addObjectToContainer(itemId, containerId) {
let container = this.data.items.find(item => item.id == containerId && item.data.data.iscontainer)
let object = this.data.items.find(item => item.id == itemId)
if (container) {
if (object.data.data.iscontainer) {
ui.notifications.warn("Only 1 level of container allowed")
return
}
let alreadyInside = this.data.items.filter(item => item.data.data.containerid && item.data.data.containerid == containerId);
if (alreadyInside.length >= container.data.data.containercapacity) {
ui.notifications.warn("Container is already full !")
return
} else {
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': containerId }])
}
} else if (object && object.data.data.containerid) { // remove from container
console.log("Removeing: ", object)
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': "" }]);
}
}
/* -------------------------------------------- */
async preprocessItem(event, item, onDrop = false) {
let dropID = $(event.target).parents(".item").attr("data-item-id") // Only relevant if container drop
let objectID = item.id || item._id
this.addObjectToContainer(objectID, dropID)
return true
}
/* -------------------------------------------- */
async equipGear(equipmentId) {
let item = this.data.items.find(item => item.id == equipmentId);
if (item && item.data.data) {
let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
getInitiativeScore(combatId, combatantId) {
if (this.type == 'character') {
this.rollMR(true, combatId, combatantId)
}
console.log("Init required !!!!")
return -1;
}
/* -------------------------------------------- */
getSubActors() {
let subActors = [];
for (let id of this.data.data.subactors) {
subActors.push(duplicate(game.actors.get(id)))
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.data.data.subactors);
subActors.push(subActorId);
await this.update({ 'data.subactors': subActors });
}
/* -------------------------------------------- */
async delSubActor(subActorId) {
let newArray = [];
for (let id of this.data.data.subactors) {
if (id != subActorId) {
newArray.push(id);
}
}
await this.update({ 'data.subactors': newArray });
}
/* -------------------------------------------- */
syncRoll(rollData) {
let linkedRollId = CrucibleUtility.getDefenseState(this.id);
if (linkedRollId) {
rollData.linkedRollId = linkedRollId;
}
this.lastRollId = rollData.rollId;
CrucibleUtility.saveRollData(rollData);
}
/* -------------------------------------------- */
getOneSkill(skillId) {
let skill = this.data.items.find(item => item.type == 'skill' && item.id == skillId)
if (skill) {
skill = duplicate(skill);
}
return skill;
}
/* -------------------------------------------- */
async deleteAllItemsByType(itemType) {
let items = this.data.items.filter(item => item.type == itemType);
await this.deleteEmbeddedDocuments('Item', items);
}
/* -------------------------------------------- */
async addItemWithoutDuplicate(newItem) {
let item = this.data.items.find(item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase())
if (!item) {
await this.createEmbeddedDocuments('Item', [newItem]);
}
}
/* -------------------------------------------- */
async incDecQuantity(objetId, incDec = 0) {
let objetQ = this.data.items.get(objetId)
if (objetQ) {
let newQ = objetQ.data.data.quantity + incDec
if (newQ >= 0) {
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]) // pdates one EmbeddedEntity
}
}
}
/* -------------------------------------------- */
async incDecAmmo(objetId, incDec = 0) {
let objetQ = this.data.items.get(objetId)
if (objetQ) {
let newQ = objetQ.data.data.ammocurrent + incDec;
if (newQ >= 0 && newQ <= objetQ.data.data.ammomax) {
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.ammocurrent': newQ }]); // pdates one EmbeddedEntity
}
}
}
/* -------------------------------------------- */
getCommonRollData(abKey = undefined) {
let rollData = CrucibleUtility.getBasicRollData()
rollData.alias = this.name
rollData.actorImg = this.img
rollData.actorId = this.id
rollData.img = this.img
if (abilKey) {
rollData.getRelevantSkill(abKey)
rollData.ability = this.getAbility(abKey)
rollData.skillList = this.getRelevantSkill(abKey)
rollData.selectedKill = "0"
rollData.img = `systems/fvtt-crucible-rpg/images/icons/${rollData.ability.abbrev}.webp`
}
console.log("ROLLDATA", rollData)
return rollData
}
/* -------------------------------------------- */
async startRoll(rollData) {
this.syncRoll(rollData);
//console.log("ROLL DATA", rollData)
let rollDialog = await CrucibleRollDialog.create(this, rollData)
console.log(rollDialog)
rollDialog.render(true);
}
}

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import { CrucibleUtility } from "./crucible-utility.js";
/* -------------------------------------------- */
export class CrucibleCombat extends Combat {
/* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
ids = typeof ids === "string" ? [ids] : ids;
for (let cId = 0; cId < ids.length; cId++) {
const c = this.combatants.get(ids[cId]);
let id = c._id || c.id;
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
}
return this;
}
/* -------------------------------------------- */
_onUpdate(changed, options, userId) {
}
/* -------------------------------------------- */
static async checkTurnPosition() {
while (game.combat.turn > 0) {
await game.combat.previousTurn()
}
}
}

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/* -------------------------------------------- */
import { CrucibleUtility } from "./crucible-utility.js";
import { CrucibleRollDialog } from "./crucible-roll-dialog.js";
/* -------------------------------------------- */
export class CrucibleCommands {
static init() {
if (!game.system.crucible.commands) {
const crucibleCommands = new CrucibleCommands();
//crucibleCommands.registerCommand({ path: ["/char"], func: (content, msg, params) => crucibleCommands.createChar(msg), descr: "Create a new character" });
//crucibleCommands.registerCommand({ path: ["/pool"], func: (content, msg, params) => crucibleCommands.poolRoll(msg), descr: "Generic Roll Window" });
game.system.crucible.commands = crucibleCommands;
}
}
constructor() {
this.commandsTable = {};
}
/* -------------------------------------------- */
registerCommand(command) {
this._addCommand(this.commandsTable, command.path, '', command);
}
/* -------------------------------------------- */
_addCommand(targetTable, path, fullPath, command) {
if (!this._validateCommand(targetTable, path, command)) {
return;
}
const term = path[0];
fullPath = fullPath + term + ' '
if (path.length == 1) {
command.descr = `<strong>${fullPath}</strong>: ${command.descr}`;
targetTable[term] = command;
}
else {
if (!targetTable[term]) {
targetTable[term] = { subTable: {} };
}
this._addCommand(targetTable[term].subTable, path.slice(1), fullPath, command)
}
}
/* -------------------------------------------- */
_validateCommand(targetTable, path, command) {
if (path.length > 0 && path[0] && command.descr && (path.length != 1 || targetTable[path[0]] == undefined)) {
return true;
}
console.warn("crucibleCommands._validateCommand failed ", targetTable, path, command);
return false;
}
/* -------------------------------------------- */
/* Manage chat commands */
processChatCommand(commandLine, content = '', msg = {}) {
// Setup new message's visibility
let rollMode = game.settings.get("core", "rollMode");
if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
if (rollMode === "blindroll") msg["blind"] = true;
msg["type"] = 0;
let command = commandLine[0].toLowerCase();
let params = commandLine.slice(1);
return this.process(command, params, content, msg);
}
/* -------------------------------------------- */
process(command, params, content, msg) {
return this._processCommand(this.commandsTable, command, params, content, msg);
}
/* -------------------------------------------- */
_processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
console.log("===> Processing command")
let command = commandsTable[name];
path = path + name + " ";
if (command && command.subTable) {
if (params[0]) {
return this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
}
else {
this.help(msg, command.subTable);
return true;
}
}
if (command && command.func) {
const result = command.func(content, msg, params);
if (result == false) {
CrucibleCommands._chatAnswer(msg, command.descr);
}
return true;
}
return false;
}
/* -------------------------------------------- */
static _chatAnswer(msg, content) {
msg.whisper = [game.user.id];
msg.content = content;
ChatMessage.create(msg);
}
/* -------------------------------------------- */
async poolRoll( msg) {
let rollData = CrucibleUtility.getBasicRollData()
rollData.alias = "Dice Pool Roll",
rollData.mode = "generic"
rollData.title = `Dice Pool Roll`;
let rollDialog = await CrucibleRollDialog.create( this, rollData);
rollDialog.render( true );
}
}

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import { CrucibleUtility } from "./crucible-utility.js";
/**
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class CrucibleItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["fvtt-crucible-rpg", "sheet", "item"],
template: "systems/fvtt-crucible-rpg/templates/item-sheet.html",
dragDrop: [{ dragSelector: null, dropSelector: null }],
width: 620,
height: 550,
tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}]
});
}
/* -------------------------------------------- */
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
// Add "Post to chat" button
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
buttons.unshift(
{
class: "post",
icon: "fas fa-comment",
onclick: ev => { }
})
return buttons
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
if (this.item.type.includes('weapon')) {
position.width = 640;
}
return position;
}
/* -------------------------------------------- */
async getData() {
const objectData = CrucibleUtility.data(this.object);
let itemData = foundry.utils.deepClone(CrucibleUtility.templateData(this.object));
let formData = {
title: this.title,
id: this.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: itemData,
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
isGM: game.user.isGM
}
this.options.editable = !(this.object.data.origin == "embeddedItem");
console.log("ITEM DATA", formData, this);
return formData;
}
/* -------------------------------------------- */
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
buttons.unshift({
class: "post",
icon: "fas fa-comment",
onclick: ev => this.postItem()
});
return buttons
}
/* -------------------------------------------- */
postItem() {
let chatData = duplicate(CrucibleUtility.data(this.item));
if (this.actor) {
chatData.actor = { id: this.actor.id };
}
// Don't post any image for the item (which would leave a large gap) if the default image is used
if (chatData.img.includes("/blank.png")) {
chatData.img = null;
}
// JSON object for easy creation
chatData.jsondata = JSON.stringify(
{
compendium: "postedItem",
payload: chatData,
});
renderTemplate('systems/fvtt-crucible-rpg/templates/post-item.html', chatData).then(html => {
let chatOptions = CrucibleUtility.chatDataSetup(html);
ChatMessage.create(chatOptions)
});
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const item = this.object.options.actor.getOwnedItem(li.data("item-id"));
item.sheet.render(true);
});
html.find('.delete-spec').click(ev => {
this.object.update({ "data.specialisation": [{ name: 'None' }] });
});
html.find('.delete-subitem').click(ev => {
this.deleteSubitem(ev);
});
html.find('.stat-choice-flag').click(ev => {
let idx = $(ev.currentTarget).data("stat-idx");
let array = duplicate(this.object.data.data.statincreasechoice);
array[Number(idx)].flag = !array[Number(idx)].flag;
this.object.update({ "data.statincreasechoice": array });
});
// Update Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
let itemType = li.data("item-type");
});
html.find('.view-subitem').click(ev => {
this.viewSubitem(ev);
});
html.find('.view-spec').click(ev => {
this.manageSpec();
});
}
/* -------------------------------------------- */
get template() {
let type = this.item.type;
return `systems/fvtt-crucible-rpg/templates/item-${type}-sheet.html`;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
return this.object.update(formData)
}
}

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import { CrucibleUtility } from "./crucible-utility.js";
export const defaultItemImg = {
skill: "systems/fvtt-crucible-rpg/images/icons/icon_skill.webp",
armor: "systems/fvtt-crucible-rpg/images/icons/icon_armour.webp",
weapon: "systems/fvtt-crucible-rpg/images/icons/icon_weapon.webp",
equipment: "systems/fvtt-crucible-rpg/images/icons/icon_equipment.webp",
race: "systems/fvtt-crucible-rpg/images/icons/icon_race.webp",
money: "systems/fvtt-crucible-rpg/images/icons/icon_money.webp",
}
/**
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class CrucibleItem extends Item {
constructor(data, context) {
if (!data.img) {
data.img = defaultItemImg[data.type];
}
super(data, context);
}
}

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/**
* Crucible system
* Author: Uberwald
* Software License: Prop
*/
/* -------------------------------------------- */
/* -------------------------------------------- */
// Import Modules
import { CrucibleActor } from "./crucible-actor.js";
import { CrucibleItemSheet } from "./crucible-item-sheet.js";
import { CrucibleActorSheet } from "./crucible-actor-sheet.js";
import { CrucibleNPCSheet } from "./crucible-npc-sheet.js";
import { CrucibleUtility } from "./crucible-utility.js";
import { CrucibleCombat } from "./crucible-combat.js";
import { CrucibleItem } from "./crucible-item.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
/************************************************************************************/
Hooks.once("init", async function () {
console.log(`Initializing Crucible RPG`);
/* -------------------------------------------- */
// preload handlebars templates
CrucibleUtility.preloadHandlebarsTemplates();
/* -------------------------------------------- */
game.settings.register("fvtt-crucible-rpg", "dice-max-level", {
name: "Maximum level value for dices lists",
hint: "Set the maximum level value for dices lists",
scope: "world",
config: true,
default: 20,
type: Number
})
/* -------------------------------------------- */
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d6",
decimals: 1
};
/* -------------------------------------------- */
game.socket.on("system.fvtt-crucible-rpg", data => {
CrucibleUtility.onSocketMesssage(data)
});
/* -------------------------------------------- */
// Define custom Entity classes
CONFIG.Combat.documentClass = CrucibleCombat
CONFIG.Actor.documentClass = CrucibleActor
CONFIG.Item.documentClass = CrucibleItem
//CONFIG.Token.objectClass = CrucibleToken
game.system.crucible = { };
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-crucible", CrucibleActorSheet, { types: ["character"], makeDefault: true });
Actors.registerSheet("fvtt-crucible", CrucibleNPCSheet, { types: ["npc"], makeDefault: false });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-crucible", CrucibleItemSheet, { makeDefault: true });
CrucibleUtility.init();
});
/* -------------------------------------------- */
function welcomeMessage() {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-crucible"><span class="rdd-roll-part">
<strong>Welcome to the Crucible RPG.</strong>
` });
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("ready", function () {
CrucibleUtility.ready();
// User warning
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Warning ! No character linked to your user !");
ChatMessage.create({
content: "<b>WARNING</b> The player " + game.user.name + " is not linked to a character !",
user: game.user._id
});
}
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
welcomeMessage();
});
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (game.system.crucible.commands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true;
});

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/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { CrucibleUtility } from "./crucible-utility.js";
/* -------------------------------------------- */
export class CrucibleNPCSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["crucible-rpg", "sheet", "actor"],
template: "systems/fvtt-crucible-rpg/templates/npc-sheet.html",
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: false
});
}
/* -------------------------------------------- */
async getData() {
const objectData = CrucibleUtility.data(this.object);
this.actor.prepareTraitsAttributes();
let actorData = duplicate(CrucibleUtility.templateData(this.object));
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: actorData,
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
equipments: this.actor.getEquipments(),
weapons: this.actor.getWeapons(),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
}
this.formData = formData;
console.log("NPC : ", formData, this.object);
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
const item = this.actor.items.get( itemId );
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
FraggedKingdomUtility.confirmDelete(this, li);
});
html.find('.trait-link').click((event) => {
const itemId = $(event.currentTarget).data("item-id");
const item = this.actor.getOwnedItem(itemId);
item.sheet.render(true);
});
html.find('.competence-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const competenceId = li.data("item-id");
this.actor.rollSkill(competenceId);
});
html.find('.weapon-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const armeId = li.data("item-id");
const statId = li.data("stat-id");
this.actor.rollWeapon(armeId, statId);
});
html.find('.npc-fight-roll').click((event) => {
this.actor.rollNPCFight();
});
html.find('.npc-skill-roll').click((event) => {
this.actor.rollGenericSkill();
});
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);
});
html.find('.item-link a').click((event) => {
const itemId = $(event.currentTarget).data("item-id");
const item = this.actor.getOwnedItem(itemId);
item.sheet.render(true);
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") );
this.render(true);
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}

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import { CrucibleUtility } from "./crucible-utility.js";
export class CrucibleRollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData) {
let options = { classes: ["CrucibleDialog"], width: 620, height: 480, 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-crucible-rpg/templates/roll-dialog-generic.html', rollData);
return new CrucibleRollDialog(actor, rollData, html, options);
}
/* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) {
let conf = {
title: (rollData.mode == "skill") ? "Skill" : "Roll",
content: html,
buttons: {
roll: {
icon: '<i class="fas fa-check"></i>',
label: "Roll !",
callback: () => { this.roll() }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel",
callback: () => { this.close() }
}
},
close: close
}
super(conf, options);
this.actor = actor;
this.rollData = rollData;
}
/* -------------------------------------------- */
roll() {
CrucibleUtility.rollCrucible(this.rollData)
}
/* -------------------------------------------- */
async refreshDialog() {
const content = await renderTemplate("systems/fvtt-crucible-rpg/templates/roll-dialog-generic.html", this.rollData)
this.data.content = content
this.render(true)
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
var dialog = this;
function onLoad() {
}
$(function () { onLoad(); });
html.find('#statDicesLevel').change((event) => {
this.rollData.statDicesLevel = Number(event.currentTarget.value)
});
html.find('#specDicesLevel').change(async (event) => {
this.rollData.specDicesLevel = Number(event.currentTarget.value)
CrucibleUtility.updateSpecDicePool(this.rollData)
this.refreshDialog()
});
html.find('.effect-clicked').change(async (event) => {
let toggled = event.currentTarget.checked
let effectIdx = $(event.currentTarget).data("effect-idx")
this.manageEffects(effectIdx, toggled)
this.refreshDialog()
});
html.find('.armor-clicked').change((event) => {
let toggled = event.currentTarget.checked
let armorIdx = $(event.currentTarget).data("armor-idx")
this.manageArmors(armorIdx, toggled)
this.refreshDialog()
});
html.find('.weapon-clicked').change((event) => {
let toggled = event.currentTarget.checked
let weaponIdx = $(event.currentTarget).data("weapon-idx")
this.manageWeapons(weaponIdx, toggled)
this.refreshDialog()
});
html.find('.equip-clicked').change((event) => {
let toggled = event.currentTarget.checked
let equipIdx = $(event.currentTarget).data("equip-idx")
this.manageEquip(equipIdx, toggled)
})
html.find('.pool-add-dice').click(async (event) => {
let diceKey = $(event.currentTarget).data("dice-key")
let diceLevel = $(event.currentTarget).data("dice-level")
CrucibleUtility.addDicePool(this.rollData, diceKey, diceLevel)
this.refreshDialog()
})
html.find('.pool-remove-dice').click(async (event) => {
let idx = $(event.currentTarget).data("dice-idx")
CrucibleUtility.removeFromDicePool(this.rollData, idx)
this.refreshDialog()
})
}
}

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import { CrucibleUtility } from "./crucible-utility.js";
/* -------------------------------------------- */
export class CrucibleToken extends Token {
}

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/* -------------------------------------------- */
import { CrucibleCombat } from "./crucible-combat.js";
import { CrucibleCommands } from "./crucible-commands.js";
/* -------------------------------------------- */
const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"];
const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
/* -------------------------------------------- */
export class CrucibleUtility {
/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => CrucibleUtility.chatListeners(html));
Hooks.on("dropCanvasData", (canvas, data) => {
CrucibleUtility.dropItemOnToken(canvas, data)
});
this.rollDataStore = {}
this.defenderStore = {}
this.diceList = [];
this.diceFoundryList = [];
this.optionsDiceList = "";
this.buildDiceLists();
CrucibleCommands.init();
Handlebars.registerHelper('count', function (list) {
return list.length;
})
Handlebars.registerHelper('includes', function (array, val) {
return array.includes(val);
})
Handlebars.registerHelper('upper', function (text) {
return text.toUpperCase();
})
Handlebars.registerHelper('lower', function (text) {
return text.toLowerCase()
})
Handlebars.registerHelper('upperFirst', function (text) {
if (typeof text !== 'string') return text
return text.charAt(0).toUpperCase() + text.slice(1)
})
Handlebars.registerHelper('notEmpty', function (list) {
return list.length > 0;
})
Handlebars.registerHelper('mul', function (a, b) {
return parseInt(a) * parseInt(b);
})
}
/*-------------------------------------------- */
static getSkills() {
return this.skills;
}
/* -------------------------------------------- */
static async ready() {
const specs = await CrucibleUtility.loadCompendium("fvtt-crucible-rpg.skills");
this.specs = specs.map(i => i.toObject());
}
/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium);
return await pack?.getDocuments() ?? [];
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await CrucibleUtility.loadCompendiumData(compendium);
return compendiumData.filter(filter);
}
/* -------------------------------------------- */
static async chatListeners(html) {
html.on("click", '.view-item-from-chat', event => {
game.system.crucible.creator.openItemView(event)
})
}
/* -------------------------------------------- */
static async preloadHandlebarsTemplates() {
const templatePaths = [
'systems/fvtt-crucible-rpg/templates/editor-notes-gm.html',
'systems/fvtt-crucible-rpg/templates/partial-roll-select-effects.html',
'systems/fvtt-crucible-rpg/templates/partial-options-statistics.html',
'systems/fvtt-crucible-rpg/templates/partial-options-level.html',
'systems/fvtt-crucible-rpg/templates/partial-options-range.html',
'systems/fvtt-crucible-rpg/templates/partial-options-equipment-types.html',
'systems/fvtt-crucible-rpg/templates/partial-equipment-effects.html',
'systems/fvtt-crucible-rpg/templates/partial-actor-stat-block.html',
'systems/fvtt-crucible-rpg/templates/partial-actor-status.html',
'systems/fvtt-crucible-rpg/templates/partial-item-nav.html',
'systems/fvtt-crucible-rpg/templates/partial-item-description.html',
'systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html'
]
return loadTemplates(templatePaths);
}
/* -------------------------------------------- */
static removeChatMessageId(messageId) {
if (messageId) {
game.messages.get(messageId)?.delete();
}
}
static findChatMessageId(current) {
return CrucibleUtility.getChatMessageId(CrucibleUtility.findChatMessage(current));
}
static getChatMessageId(node) {
return node?.attributes.getNamedItem('data-message-id')?.value;
}
static findChatMessage(current) {
return CrucibleUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
}
static findNodeMatching(current, predicate) {
if (current) {
if (predicate(current)) {
return current;
}
return CrucibleUtility.findNodeMatching(current.parentElement, predicate);
}
return undefined;
}
/* -------------------------------------------- */
static templateData(it) {
return CrucibleUtility.data(it)?.data ?? {}
}
/* -------------------------------------------- */
static data(it) {
if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
return it.data;
}
return it;
}
/* -------------------------------------------- */
static createDirectOptionList(min, max) {
let options = {};
for (let i = min; i <= max; i++) {
options[`${i}`] = `${i}`;
}
return options;
}
/* -------------------------------------------- */
static buildListOptions(min, max) {
let options = ""
for (let i = min; i <= max; i++) {
options += `<option value="${i}">${i}</option>`
}
return options;
}
/* -------------------------------------------- */
static getTarget() {
if (game.user.targets && game.user.targets.size == 1) {
for (let target of game.user.targets) {
return target;
}
}
return undefined;
}
/* -------------------------------------------- */
static updateRollData(rollData) {
let id = rollData.rollId
let oldRollData = this.rollDataStore[id] || {}
let newRollData = mergeObject(oldRollData, rollData)
this.rollDataStore[id] = newRollData
}
/* -------------------------------------------- */
static saveRollData(rollData) {
game.socket.emit("system.crucible-rpg", {
name: "msg_update_roll", data: rollData
}); // Notify all other clients of the roll
this.updateRollData(rollData)
}
/* -------------------------------------------- */
static getRollData(id) {
return this.rollDataStore[id]
}
/* -------------------------------------------- */
static async onSocketMesssage(msg) {
console.log("SOCKET MESSAGE", msg.name)
if (msg.name == "msg_update_defense_state") {
this.updateDefenseState(msg.data.defenderId, msg.data.rollId)
}
if (msg.name == "msg_update_roll") {
this.updateRollData(msg.data)
}
if (msg.name == "msg_gm_item_drop" && game.user.isGM) {
let actor = game.actors.get(msg.data.actorId)
let item
if (msg.data.isPack) {
item = await fromUuid("Compendium." + msg.data.isPack + "." + msg.data.itemId)
} else {
item = game.items.get(msg.data.itemId)
}
this.addItemDropToActor(actor, item)
}
if (msg.name == "msg_reroll_hero") {
this.rerollHeroRemaining(msg.data.userId, msg.data.rollId)
}
}
/* -------------------------------------------- */
static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
let chatData = {
user: game.user.id,
rollMode: modeOverride || game.settings.get("core", "rollMode"),
content: content
};
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
if (forceWhisper) { // Final force !
chatData["speaker"] = ChatMessage.getSpeaker();
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
}
return chatData;
}
/* -------------------------------------------- */
static async showDiceSoNice(roll, rollMode) {
if (game.modules.get("dice-so-nice")?.active) {
if (game.dice3d) {
let whisper = null;
let blind = false;
rollMode = rollMode ?? game.settings.get("core", "rollMode");
switch (rollMode) {
case "blindroll": //GM only
blind = true;
case "gmroll": //GM + rolling player
whisper = this.getUsers(user => user.isGM);
break;
case "roll": //everybody
whisper = this.getUsers(user => user.active);
break;
case "selfroll":
whisper = [game.user.id];
break;
}
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
}
}
}
/* -------------------------------------------- */
static async rollCrucible(rollData) {
let actor = game.actors.get(rollData.actorId)
let diceFormulaTab = []
for (let dice of rollData.dicePool) {
let level = dice.level
if (dice.name == "stat") {
level += rollData.statLevelBonus
}
diceFormulaTab.push(this.getFoundryDiceFromLevel(level))
}
let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh + ' + (rollData.stat?.mod || 0)
// Performs roll
let myRoll = rollData.roll
if (!myRoll || rollData.rerollHero || rollData.rerollMomentum) { // New rolls only of no rerolls
myRoll = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll
}
// Final score and keep data
rollData.finalScore = myRoll.total
if (rollData.damages) {
let dmgFormula = this.getFoundryDiceFromLevel(rollData.damages.value)
let dmgRoll = new Roll(dmgFormula).roll({ async: false })
await this.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
rollData.dmgResult = dmgRoll.total
}
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData)
});
// Init stuf
if (rollData.isInit) {
let combat = game.combats.get(rollData.combatId)
combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
}
// Stun specific -> Suffere a stun level when dmg-res
if (rollData.subKey && rollData.subKey == "dmg-res") {
actor.modifyStun(+1)
}
//this.removeUsedPerkEffects( rollData) // Unused for now
this.removeOneUseEffects(rollData) // Unused for now
// And save the roll
this.saveRollData(rollData)
actor.lastRoll = rollData
}
/* -------------------------------------------- */
static getUsers(filter) {
return game.users.filter(filter).map(user => user.data._id);
}
/* -------------------------------------------- */
static getWhisperRecipients(rollMode, name) {
switch (rollMode) {
case "blindroll": return this.getUsers(user => user.isGM);
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
case "selfroll": return [game.user.id];
}
return undefined;
}
/* -------------------------------------------- */
static getWhisperRecipientsAndGMs(name) {
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
}
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
game.socket.emit("system.fvtt-crucible-rgp", { msg: "msg_gm_chat_message", data: chatGM });
}
/* -------------------------------------------- */
static async searchItem(dataItem) {
let item
if (dataItem.pack) {
item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id)
} else {
item = game.items.get(dataItem.id)
}
return item
}
/* -------------------------------------------- */
static split3Columns(data) {
let array = [[], [], []];
if (data == undefined) return array;
let col = 0;
for (let key in data) {
let keyword = data[key];
keyword.key = key; // Self-reference
array[col].push(keyword);
col++;
if (col == 3) col = 0;
}
return array;
}
/* -------------------------------------------- */
static createChatMessage(name, rollMode, chatOptions) {
switch (rollMode) {
case "blindroll": // GM only
if (!game.user.isGM) {
this.blindMessageToGM(chatOptions);
chatOptions.whisper = [game.user.id];
chatOptions.content = "Message only to the GM";
}
else {
chatOptions.whisper = this.getUsers(user => user.isGM);
}
break;
default:
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
break;
}
chatOptions.alias = chatOptions.alias || name;
ChatMessage.create(chatOptions);
}
/* -------------------------------------------- */
static getBasicRollData() {
let rollData = {
rollId: randomID(16),
rollMode: game.settings.get("core", "rollMode"),
}
CrucibleUtility.updateWithTarget(rollData)
return rollData
}
/* -------------------------------------------- */
static updateWithTarget(rollData) {
let objectDefender
let target = CrucibleUtility.getTarget();
if (target) {
let defenderActor = game.actors.get(target.data.actorId)
objectDefender = CrucibleUtility.data(defenderActor)
objectDefender = mergeObject(objectDefender, target.data.actorData)
rollData.defender = objectDefender
rollData.attackerId = this.id
rollData.defenderId = objectDefender._id
defenderActor.addHindrancesList(rollData.effectsList)
}
}
/* -------------------------------------------- */
static createChatWithRollMode(name, chatOptions) {
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
}
/* -------------------------------------------- */
static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id");
let msgTxt = "<p>Are you sure to remove this Item ?";
let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Yes, remove it",
callback: () => {
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
li.slideUp(200, () => actorSheet.render(false));
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel"
}
}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirm removal",
content: msgTxt,
buttons: buttons,
default: "cancel"
});
d.render(true);
}
}

12
packs/armour.db Normal file
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{"_id":"CbsU3DYrXKFij6vb","name":"Powered Armour","type":"armor","img":"systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp","data":{"statistic":"phy","resistance":12,"weight":50,"cost":50000,"idr":"5","equipped":false,"locationprotected":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ESiyyuDUvnoLgOhB","name":"Leather","type":"armor","img":"systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp","data":{"statistic":"phy","resistance":2,"weight":10,"cost":100,"idr":"2","equipped":false,"locationprotected":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"HAkkAcPnuunvrQZw","name":"Scale Armour","type":"armor","img":"systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp","data":{"statistic":"phy","resistance":3,"weight":15,"cost":150,"idr":"3","equipped":false,"locationprotected":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"MalL3OG6KXAMI4MI","name":"Plate Mail","type":"armor","img":"systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp","data":{"statistic":"phy","resistance":5,"weight":30,"cost":1000,"idr":"5","equipped":false,"locationprotected":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"TfM0UQF1Q3ANG7xn","name":"Ballistic Suit","type":"armor","img":"systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp","data":{"statistic":"phy","resistance":8,"weight":6,"cost":1000,"idr":"5","equipped":false,"locationprotected":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"bAfzjUfgoxWcbVon","name":"Chain-Mail","type":"armor","img":"systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp","data":{"statistic":"phy","resistance":4,"weight":25,"cost":200,"idr":"4","equipped":false,"locationprotected":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"d92lH69S6ugOjEQy","name":"Fur","type":"armor","img":"systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp","data":{"statistic":"phy","resistance":1,"weight":2,"cost":20,"idr":"2","equipped":false,"locationprotected":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"h9swQ88G0dFG4wYu","name":"Tactical Suit","type":"armor","img":"systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp","data":{"statistic":"phy","resistance":9,"weight":15,"cost":3000,"idr":"5","equipped":false,"locationprotected":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"m8nK6govnj9WMGSs","name":"Vac Suit","type":"armor","img":"systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp","data":{"statistic":"phy","resistance":4,"weight":25,"cost":10000,"idr":"4","equipped":false,"locationprotected":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"nEu11KzIsSfxzGia","name":"Metal Body","type":"armor","img":"systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp","data":{"statistic":"phy","resistance":2,"weight":0,"cost":0,"idr":"0","equipped":false,"locationprotected":"All","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.nEu11KzIsSfxzGia"}}}
{"_id":"wrJGYuvfKlrL6fv7","name":"Bronze Armour","type":"armor","img":"systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp","data":{"statistic":"phy","resistance":4,"weight":20,"cost":1000,"idr":"5","equipped":false,"locationprotected":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"y0GPi66JRLx4qlUr","name":"Flak Vest","type":"armor","img":"systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp","data":{"statistic":"phy","resistance":4,"weight":20,"cost":500,"idr":"4","equipped":false,"locationprotected":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}

6
packs/currency.db Normal file
View File

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{"_id":"8M6RoT7gYUXDFP9L","name":"Dollars $","type":"money","img":"systems/fvtt-pegasus-rpg/images/icons/icon_money.webp","data":{"value":0,"quantity":1,"weight":0,"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.oGkVk0cSNIo2ks99"}}}
{"_id":"FUZC2gxmU8o8FdCx","name":"Pounds £","type":"money","img":"systems/fvtt-pegasus-rpg/images/icons/icon_money.webp","data":{"value":0,"quantity":1,"weight":0,"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.oGkVk0cSNIo2ks99"}}}
{"_id":"OC32xfxMIOQmnj6S","name":"Copper Pieces","type":"money","img":"systems/fvtt-pegasus-rpg/images/icons/icon_money.webp","data":{"value":0,"quantity":1,"weight":0,"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.oGkVk0cSNIo2ks99"}}}
{"_id":"ROgdUZJmgLOg3hSI","name":"Silver Pieces","type":"money","img":"systems/fvtt-pegasus-rpg/images/icons/icon_money.webp","data":{"value":0,"quantity":1,"weight":0,"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.oGkVk0cSNIo2ks99"}}}
{"_id":"oGkVk0cSNIo2ks99","name":"Gold Pieces","type":"money","img":"systems/fvtt-pegasus-rpg/images/icons/icon_money.webp","data":{"value":0,"quantity":1,"weight":0,"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.oGkVk0cSNIo2ks99"}}}
{"_id":"wXMW7B28BM00ZJrj","name":"Credits","type":"money","img":"systems/fvtt-pegasus-rpg/images/icons/icon_money.webp","data":{"value":0,"quantity":1,"weight":0,"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.oGkVk0cSNIo2ks99"}}}

75
packs/effect.db Normal file
View File

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{"_id":"1ncwbVD5I5KqsVNE","name":"Confusion","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"negative","effectlevel":0,"reducedicevalue":false,"stataffected":"special","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":true,"recoveryrollstat":"foc","recoveryrollspec":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"25nV47vTuv89WFaG","name":"Acid","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"physical","genre":"positive","effectlevel":1,"reducedicevalue":false,"stataffected":"special","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"2NLtpctx4ZVYTuqy","name":"Distraction","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"negative","effectlevel":1,"reducedicevalue":false,"stataffected":"all","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":true,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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97
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{"_id":"0MZ1TsyiVAl3k1ee","name":"Crystal Orb","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"wizard","cost":1000,"weight":0.5,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"1V89Z90Suu2racXo","name":"Camp Stove, Small","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":50,"weight":2,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"20iEz6UvQAfept9C","name":"Lockpicks","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":50,"weight":0,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"2jRPwlmpxIAGEc6Y","name":"Antitoxin Kit","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"medical","cost":25,"weight":0.5,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"3F3FqofpoCK6KoSs","name":"Quarrel (20)","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"ammo","cost":30,"weight":1,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"3IY8nxpTl8Gxp3YO","name":"Mini-Recorder","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"communication","cost":200,"weight":0.5,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"3Wmt5vOnja64wLYH","name":"Lantern","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":20,"weight":2,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"3hgwVuBl2dyFkZrU","name":"Saddle and Tack","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"equestrian","cost":150,"weight":15,"idr":"4","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"3hjeTsi2ZYZIgIrm","name":"Holster, Belt","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"weaponaccess","cost":25,"weight":0.5,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"4jWMdiMFMpLfnAGo","name":"Metal Detector Wand","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":50,"weight":1,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"5ZZxzA2WWTxeSPS6","name":"Radio, Hand,","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"communication","cost":100,"weight":1,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"5cdnAvU0KI0CpR4z","name":"Rope","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":5,"weight":5,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"6uuMJ4oggpcKvmSC","name":"Batteries","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"communication","cost":1,"weight":0,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"7KuDqaTgV8d3W0Ek","name":"Pole, 6","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":5,"weight":3,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"7eTDcFRWZ78jAqBj","name":"Disguise Kit","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":200,"weight":10,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"7jfFHIrMq8UOghzx","name":"Transistor Radio","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"communication","cost":15,"weight":0.5,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"7r0Tsa2Bth3wgeFJ","name":"Winter Outfit","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"clothing","cost":250,"weight":10,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"8PrYSmxU44oFgF6G","name":"Pole, 10","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":8,"weight":5,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"8Z2YxhcH8vU8UVJ5","name":"Grapnel","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":20,"weight":2,"idr":"5","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"A8UgBzKcz0I1flVt","name":"Arrows - Fire (20)","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"ammo","cost":100,"weight":2,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"ABYbwJn2PrHruXXJ","name":"Bullets HE (10)","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"ammo","cost":150,"weight":3,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"AT57oOuda0Iuop4H","name":"Spell Books","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"wizard","cost":100,"weight":1,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"BMSAbiUicYoTKdTE","name":"Electronic Slicer","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":1500,"weight":3,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"C2yLhvTcSpTRKh9o","name":"Survival Kit","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":200,"weight":20,"idr":"4","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"DBk4U13GA1uukBXi","name":"Cutting Torch","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"tools","cost":500,"weight":30,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"EA9pHPycYbi3J5BB","name":"Flashlight","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":20,"weight":1,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"F29KmFJvZI6Bu4jw","name":"Homing Beacon","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":40,"weight":12,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"G6TkwEyotrkpMw21","name":"Bullets AP (50)","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"ammo","cost":25,"weight":2,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"GrH7SqalnLgRmlDb","name":"Antibiotic","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"medical","cost":20,"weight":0,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"K6R5mxKTdT9g2LdV","name":"Candle","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":5,"weight":1,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"L8raESAWGjkdXuPx","name":"Spy Gear","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":200,"weight":0,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"LRnQpW6rgkU5NczM","name":"Iron Spike","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":1,"weight":0.5,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"NEArhgMy0Ej4vkdE","name":"Horseshoes","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"equestrian","cost":50,"weight":4,"idr":"4","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"NIINjy3fVooviDjq","name":"Backpack, Framed","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":100,"weight":2,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"NJfceDGC0l6TAeO2","name":"Night Vision Goggles","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":600,"weight":2,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"Nv0T2i5VMoz6UjLy","name":"Rations","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":2,"weight":0.5,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"NwW28ql42bRN8JPB","name":"Torch","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":3,"weight":1,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"OsUTT5F1IyWMTQe8","name":"Arrows (20)","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"ammo","cost":20,"weight":1,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"Pk5SM1N7Gq4YY5xs","name":"Flat Screen","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"communication","cost":100,"weight":3,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Pxf6CFaTVO5kPvPi","name":"High Quality","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"clothing","cost":300,"weight":1,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"Qf2QKCFHoTjCIFax","name":"Bit and Bridle","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"equestrian","cost":35,"weight":3,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"QkKoipW01uIHuSI0","name":"Canteen","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":10,"weight":1,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"SOUxqfaS0FKhKMJ1","name":"Wineskin","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":2,"weight":0.25,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"STNG9a6Uz3iZrZC9","name":"Spurs","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"equestrian","cost":25,"weight":0,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"SfWPmef26XMe6zuK","name":"Scroll","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"wizard","cost":100,"weight":1,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"SsSzBsRvJ1dBP6lW","name":"Bug Jammer","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":1200,"weight":2,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"UNOKEoG7uw2Dfjoo","name":"Camera","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":150,"weight":2,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"VQRXib5QnYESJ5YL","name":"Drum","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"communication","cost":40,"weight":2,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"VV0pNNnD1gCfcDdA","name":"Holster, Shoulder","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"weaponaccess","cost":50,"weight":1,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"VsfCjMAN0WDMBBGe","name":"Wand","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"wizard","cost":500,"weight":0.5,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"WD3ly2AuBb093Aum","name":"Computer, Laptop","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"communication","cost":1500,"weight":3,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"XWx2NMmoEYpPc4uA","name":"Cigarette Lighter","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":10,"weight":0,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"XnHmM4nG7Zkfb4ns","name":"Saddlebags","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"equestrian","cost":100,"weight":3,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"YTck6el8D5R8lCmS","name":"Sleeping Bag","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":25,"weight":7,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Yg44Yrrx5m3ynWUC","name":"Oil Per Litre","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":1.5,"weight":6,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ZZmHZ8GoBilRmyf2","name":"First Aid Kit","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"medical","cost":10,"weight":2,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"b387C0DT1IxZREZQ","name":"Power Stone","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"wizard","cost":200,"weight":0.5,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"bmE85A0bRsN71WVQ","name":"Super Spandex","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"clothing","cost":200,"weight":0.5,"idr":"5","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"bq7SRgHwCTAp7VOH","name":"Crowbar","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"tools","cost":20,"weight":3,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"cPl15ZpD25yVRiNg","name":"Quiver","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"weaponaccess","cost":15,"weight":1,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"cS5p399AibT1mzFG","name":"Scope","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"weaponaccess","cost":150,"weight":1.5,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"ck7luPSPkzbpoilV","name":"Suitcase Hard","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":250,"weight":8,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"coJ9sWJfo7H0mOg2","name":"Pouch","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":10,"weight":0,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"dysEIsp0AyqGIMwm","name":"Wristwatch","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":100,"weight":0,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"e0eZDgbBDkcF9a7y","name":"Bullet (50)","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"ammo","cost":15,"weight":2,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"evd4BdgmKwuH42zc","name":"Thermos Bottle","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":10,"weight":2,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"fMrGVA43SsEqZ8Qb","name":"Stirrups","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"equestrian","cost":250,"weight":35,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"fRk0RGSvyBOo3Mg1","name":"Binoculars","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":500,"weight":6,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"hKaEWpMpmpplk2W1","name":"Telescope","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":500,"weight":6,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"heYy6ubRpPDoAIAX","name":"Medium Quality","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"clothing","cost":100,"weight":1,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"ia1yC9PDLhbHy321","name":"Wax Tablet","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"communication","cost":10,"weight":2,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"iex5ICnq6WxAIG6B","name":"Cable, Steel","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":100,"weight":17,"idr":"4","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"itGt40tpfe16UJd9","name":"Tent, 20-Man","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":300,"weight":100,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"jEUZNsC0fVtgTlT1","name":"Typewriter","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"communication","cost":200,"weight":10,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"kZlx6hNlZoy4Epe4","name":"Radio, Headset","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"communication","cost":500,"weight":0.5,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"kcwpKikrIYosJWJD","name":"Radio, Backpack","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"communication","cost":6000,"weight":15,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"mhJdZMKtIHngt5j1","name":"Tent, 4-Man","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":150,"weight":30,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"mtcUyfocxymUVlqf","name":"Compass","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":50,"weight":0,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"mvl7pVprgEq1nhyF","name":"Tent, 1-Man","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":50,"weight":5,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"snsWcbvg2frEFTgB","name":"Life Jacket","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":100,"weight":6,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"svcTvEDvDyzTf1GH","name":"Low Quality/Rags","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"clothing","cost":10,"weight":1,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"t04gVIjZSACZMeYM","name":"Fishing Equipment","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":150,"weight":15,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"tLF2aO4KGeppoppJ","name":"Writing Kit","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"communication","cost":50,"weight":2,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"u90D0fQzL5R98iCd","name":"Computer, Wearable","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"communication","cost":1000,"weight":2,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"udZ369rUwsOXgKLY","name":"Pickaxe","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"tools","cost":15,"weight":8,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"vSY6F61C3ET9YLBA","name":"Lanyard","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"weaponaccess","cost":1,"weight":0,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"vqF8yH9f4rkoneZn","name":"Arrows AP (20)","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"ammo","cost":60,"weight":1,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"w3c6slyBnRVJyRDz","name":"Climbing Gear","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":50,"weight":4,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"xRXKblx7D5pU9HE4","name":"Backpack, Small","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":100,"weight":10,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"xaHOAdlKJdym7xvz","name":"Handcuffs","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":40,"weight":0.5,"idr":"4","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}

2
packs/macro-commands.db Normal file
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@ -0,0 +1,2 @@
{"name":"Character Creator","type":"chat","author":"iNL4aGohJ8v6YrUk","img":"icons/svg/dice-target.svg","scope":"global","command":"/char","folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Macro.gP0oh8bAbYMvx9hI"}},"_id":"FpBCH1fXTGocuaSC"}
{"name":"Dice Pool","type":"chat","author":"iNL4aGohJ8v6YrUk","img":"icons/svg/dice-target.svg","scope":"global","command":"/pool","folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Macro.lHt7paRKAFMrM9Z0"}},"_id":"oRQzgYLHiNaEXPMM"}

29
packs/melee-weapons.db Normal file
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@ -0,0 +1,29 @@
{"_id":"144rfjnzFYrmYic8","name":"Mace","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"3","cost":50,"weight":5,"idr":"3","range":"notapplicable","maxrange":"","ao":"","damagetype":"crushing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"2wX3rgrklWArMS51","name":"Axe","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"2","cost":50,"weight":4,"idr":"2","range":"notapplicable","maxrange":"","ao":"","damagetype":"slashing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"7oEmLpgYnkBBaE7X","name":"Short Sword","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"2","cost":400,"weight":2,"idr":"3","range":"notapplicable","maxrange":"","ao":"","damagetype":"slashing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"8QgryKTwlap3SCc3","name":"Club","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"2","cost":5,"weight":3,"idr":"1","range":"notapplicable","maxrange":"","ao":"","damagetype":"crushing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"9p4F1tDJ9IcScu3W","name":"Morning Star","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"3","cost":80,"weight":6,"idr":"3","range":"notapplicable","maxrange":"","ao":"","damagetype":"crushing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"AtuSTcpEdBG8zysz","name":"Spear","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"2","cost":40,"weight":4,"idr":"2","range":"notapplicable","maxrange":"","ao":"","damagetype":"piercing","damagetypelevel":2,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Gig1UePFdvI7lpEs","name":"Maul","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"4","cost":80,"weight":12,"idr":"2","range":"notapplicable","maxrange":"","ao":"","damagetype":"crushing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Hs0czWEnLGi0365m","name":"Baton","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"2","cost":20,"weight":1,"idr":"2","range":"notapplicable","maxrange":"","ao":"","damagetype":"crushing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"HxbLVr9GeOLbxpyp","name":"Katana","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"3","cost":650,"weight":5,"idr":"3","range":"notapplicable","maxrange":"","ao":"","damagetype":"slashing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"J43upUgAFqPW8rWK","name":"Battle-Axe","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"3","cost":60,"weight":6,"idr":"3","range":"notapplicable","maxrange":"","ao":"","damagetype":"slashing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"K1RrlMKU5ngbD1VU","name":"Sword","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"3","cost":300,"weight":3,"idr":"4","range":"notapplicable","maxrange":"","ao":"","damagetype":"slashing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"MQUhX1H4uqnDII8a","name":"Black Jack/Sap","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"2","cost":20,"weight":1,"idr":"2","range":"notapplicable","maxrange":"","ao":"","damagetype":"crushing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"QMt3xX7NnVmmccpQ","name":"Javelin","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"2","cost":30,"weight":2,"idr":"2","range":"notapplicable","maxrange":"","ao":"","damagetype":"piercing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"UrmkBY1zywg22bQo","name":"Rapier","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"2","cost":500,"weight":3,"idr":"1","range":"notapplicable","maxrange":"","ao":"","damagetype":"piercing","damagetypelevel":3,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"VROcXYSuOuSOKk5o","name":"Warhammer","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"3","cost":100,"weight":7,"idr":"3","range":"notapplicable","maxrange":"","ao":"","damagetype":"crushing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"VjZeKoAjAil3zCP1","name":"Lance","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"4","cost":75,"weight":5,"idr":"2","range":"notapplicable","maxrange":"","ao":"","damagetype":"piercing","damagetypelevel":2,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ZgaKoQwsFx9horJW","name":"Knife/Dagger","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"1","cost":35,"weight":1,"idr":"2","range":"close","maxrange":"","ao":"","damagetype":"piercing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"bCh6cquZdyqTBF48","name":"Nunchucks","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"2","cost":20,"weight":2,"idr":"2","range":"notapplicable","maxrange":"","ao":"","damagetype":"crushing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"e0fYGBlTIA61v4Ju","name":"Energy Sword","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"7","cost":8000,"weight":2,"idr":"3","range":"notapplicable","maxrange":"","ao":"","damagetype":"piercing","damagetypelevel":2,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"fdErkTBx3aNMqRK9","name":"Halberd","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"5","cost":150,"weight":12,"idr":"3","range":"notapplicable","maxrange":"","ao":"","damagetype":"slashing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"iQ0Y4Wz9VbyprlsK","name":"Bastard Sword","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp","data":{"statistic":"str","damage":"3","cost":650,"weight":5,"idr":"3","range":"notapplicable","maxrange":"","ao":"","damagetype":"slashing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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66
packs/perk.db Normal file
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85
packs/powers.db Normal file
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{"_id":"5ATyRfgVBcoXgkpu","name":"RESISTANCE","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":4,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"5lrDCH7oOygJJvCn","name":"REGENERATION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":1,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"68qqwI19qgSfE6TU","name":"PROBABILITY MANIPULATION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":10,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"8N2YVYyJBzlRScTY","name":"DOMINATE [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":8,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ANI4iKfVlSygUAtl","name":"TRANSMUTATION [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":8,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Bj6KCKmMYrsmLZbf","name":"FEAR [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":2,"costtype":null,"range":"close","action":"hard","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"CyW72FGkdFb1JeUI","name":"COPY POWER","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"D5NPvgyIDlyZ8WKV","name":"INVISIBILITY","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":6,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"DUVJmchY2LbjF4Mo","name":"X-RAY SIGHT","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":4,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Ex2fItQ3Viop4JYP","name":"EXTRA MOVEMENT RATING","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":1,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"F2tcpMLLPwQvzC87","name":"SLOW [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":2,"costtype":null,"range":"close","action":"hard","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"F5CI68yLpbD3gB6G","name":"DARK VISION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"FYmTv4kEtBEosseV","name":"EXPLODE [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":3,"costtype":null,"range":"touchself","action":"hard","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"GAP0WsZvKHQXL9Ug","name":"ILLUSION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":4,"costtype":null,"range":"medium","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"GedLJTPU1qPLVrko","name":"ENERGY/MATTER CREATION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"close","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"GkemxY4IJBF9W56l","name":"PHASING [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":8,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"GxysHtM53aGRDYEp","name":"WHIRLWIND [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":5,"costtype":null,"range":"medium","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"HVE3voGttePgPBac","name":"ABSORPTION [DMG RES]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"phy","cost":1,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"HYOhLQJHFoNIkwoE","name":"AIR POCKET","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Hi7j6RZG5IWeobEH","name":"TELEPATHY [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":4,"costtype":null,"range":"sight","action":"full","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"HnHp8e8lfn7LQ3dF","name":"WALL CRAWLING","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ILHnkGdg3CZ06UKd","name":"BODY OF 2-DIMENSIONAL FORM","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":7,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"JJWfqLG3uZI9D0Nn","name":"DECAY [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":6,"costtype":null,"range":"touch","action":"hard","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Jl6E6YDC0MjwuOZk","name":"ELASTICITY","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":5,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"KBijlPmED3iyxbEb","name":"REPLICATION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":5,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"KWcR3epwJCuGm1u6","name":"ANIMAL CONTROL [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":3,"costtype":null,"range":"close","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"L6KWL36N52H5lTcc","name":"FLIGHT","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"LcEAMlJAVzhPJ4Sm","name":"TECHNOLOGY MANIPULATION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"LiCUbyB02Y6CqdB3","name":"SWING","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Mv41xa8ZI7Gkcda2","name":"SPECIALISED","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"NXW6wB5jRzfZ6OEJ","name":"SHRINKING","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Nkcm72dabOBN3ESh","name":"ESP [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":6,"costtype":null,"range":"touchself","action":"full","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"O9O6sNwpPBzJqyIs","name":"PRECOGNITION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":12,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"OLMRw95NUWBERVC9","name":"ARMOUR","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"R5ADKF8DQZPPiH2U","name":"IMMUNITY","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":8,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Sd0sh4kiPTvxeR5m","name":"SPEED","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":5,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Thblnrdb2pjodSqL","name":"FEAR IMMUNITY","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"VcCU9FmI3lP0JCWt","name":"TRANSLATE","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"W5xdgKevWOtDT64J","name":"EXTRA LIMBS","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"WtRF8cIptXTIFFky","name":"BOOST STAT","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"XFsGYr6lJ88nY0t1","name":"BODY OF ENERGY","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ZLVIUrIKdCvFQTfp","name":"DENSITY DECREASE [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":4,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"a8RDNlRatKA2gasn","name":"BODYGUARD [DEF]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"def","cost":4,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"aDKrGxmFCZiZgLyj","name":"FORCEFIELD","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":5,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"aJVX25ydP7MfuqtD","name":"INFECTION [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":10,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"aiCPVLQs0709OQXo","name":"ASTRAL PROJECTION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":6,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"bdmVN9csVt8cdQ7s","name":"ENHANCE STATISTIC","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"close","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"cO2zvvICqRw6ALbl","name":"INFRAVISION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"cn3oiZdlP0bnS7O1","name":"SUMMON","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":5,"costtype":null,"range":"close","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"dKIHmTnit6C4eDZZ","name":"TELEKINESIS [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":4,"costtype":null,"range":"close","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"dRwI5PpVzRxZbZ8x","name":"BURROW","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":4,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"eVii99x6egRnbTGP","name":"ENTANGLE [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":3,"costtype":null,"range":"close","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"eZ2owOnHPRw2xYXx","name":"STUN [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":1,"costtype":null,"range":"close","action":"hard","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"eo5bqihXiADpjOQM","name":"CONFUSE [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":4,"costtype":null,"range":"medium","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"fw06zRGQV9quyPiN","name":"DENSITY INCREASE [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":6,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"g2r1EMoax2ldxXxd","name":"COMBAT SENSE","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":4,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"giWXO4qxOgeTZ03j","name":"GROWTH","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"gyZ1JImX3OO5V9Re","name":"POISON [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":3,"costtype":null,"range":"touch","action":"hard","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"iCZG7elJEqmcoiqp","name":"TOUGH SKIN","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"kO5TcHeMfFMEZqoL","name":"SHAPE CHANGE","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":4,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"kOIxkbQIrB5JyjUr","name":"ENVIRONMENT PROTECTION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":6,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"kZIRVLVbzZbymou9","name":"MALFUNCTION [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":2,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"lavQUhcyYnbsOGfb","name":"TELEMPATHY [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":4,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"lfYSexoJ7QDzgBjW","name":"DANGER SENSE","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":5,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"oK8LsMGNy0RybFP2","name":"TECHNOLOGY CONTROL","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":4,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ozoOot6TZO6gVbyy","name":"ANIMAL COMMUNICATION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":1,"costtype":null,"range":"medium","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"p9mAEq8CZvuOsR9L","name":"RICOCHET ATTACK","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"touchself","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"qwWRvjDrWmfz4NXI","name":"REFLECTION [DEF] (Reactive)","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"def","cost":4,"costtype":null,"range":"touchself","action":"reactive","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"sSuRqOdeDj7WFOf5","name":"BONUS ACTION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"soft","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"slWxsyR7lutYBcbN","name":"DRAIN STATISTIC [MND]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"mnd","cost":4,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"tIZ5cztvMDmoNyzH","name":"PARALYSE [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":5,"costtype":null,"range":"close","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"wL41syLzK0lIPB2v","name":"TELEPORT [FOC]","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":true,"statistic":"foc","cost":5,"costtype":null,"range":"sight","action":"soft","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"wMEnYM0GJIJPK7Lj","name":"DARKNESS","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":6,"costtype":null,"range":"medium","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"x3DmHM4OAVsIuI7c","name":"ANIMATE","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touch","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"xRHaheOCAuqpxwCO","name":"ENERGY/MATTER MANIPULATION","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"sight","action":"soft","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ygEJmHQilTDGqrcH","name":"DAMAGING AURA","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":5,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"z2Iy4XIJ91962c2N","name":"CHAMELEON","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":5,"costtype":null,"range":"touchself","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"zBLc5fEI6FDDYb4W","name":"LEAPING","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":3,"costtype":null,"range":"touchself","action":"soft","type":"instant","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"zZ9BBjXBEnaXHBzb","name":"WEATHER CONTROL","type":"power","img":"systems/fvtt-pegasus-rpg/images/icons/icon_power.webp","data":{"rollneeded":false,"statistic":"","cost":2,"costtype":null,"range":"sight","action":"hard","type":"active","powersource":"","effects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","purchasedeffects":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}

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{"_id":"0DEuUiseNrqMtkpH","name":"Cybernetic Senses","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"per","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"0bW374Onk2LEUKNO","name":"Metal Body","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":2,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[],"armorgained":[{"_id":"y3aravy7qqveefeg","name":"Metal Body","type":"armor","img":"systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp","data":{"statistic":"phy","resistance":2,"weight":0,"cost":0,"idr":"0","equipped":false,"locationprotected":"All","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.nEu11KzIsSfxzGia"}}}],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"1y6qo5dvemTXe6JF","name":"Perception [PER] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"per","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"2XbpJr3oIIdXBQDX","name":"Red Eyes","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"3cq8bAvKZVewpPi0","name":"Strength [STR] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"str","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"5KpsiDpZU9iIhoJn","name":"Combat [COM] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"com","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"6e8TE1ofdYi6O9R1","name":"Agility [AGI] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"agi","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"9pAPPSEEQTaKGIGn","name":"Bite & Tail Combo","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"CCQqre28bBEcxbvT","name":"Artificial","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"soc","statmodifier":-2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>See Pegasus Engine CORE RPG</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.racial-abilities.HJoEmBzCz8vJhMnO"}}}
{"_id":"Eme4Yf7vZjRBiXsK","name":"Tough Skin","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"IM1vzlBizepTjvYS","name":"Tail","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ITQR244uUDd0oYSu","name":"Social [SOC] -1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"soc","statmodifier":-1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"KOuUDW0BXlVaHo4W","name":"Night Vision","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"L0jGHI3Yx8Gp00G8","name":"Horns or Spikes","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"LxSNaTYCxAmqYrUh","name":"Cybernetic Legs","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mr","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"M7bQBret2fhsndTy","name":"Mind [MND] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mnd","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"MkzLF58m1BK245XX","name":"Defence [DEF] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"def","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Nb6QQVzrIBNB1hS8","name":"Focus [FOC] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"foc","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"O0ygTfkjdjWylVnx","name":"Agility [AGI] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"agi","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"PE4SHrg7x0vKnR7y","name":"Strength [STR] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"str","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Pn3KDs17brH2JLun","name":"Metal Carapace","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":3,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"SxnZHJddjsPfVa7c","name":"Dark Vision","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.vZlHA2YhsYm1tPTB"}}}
{"_id":"TYhCzvymJ3W1B0FC","name":"Wings","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"TYkM7q3FtJbDRvlg","name":"Combat [COM] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"com","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"name":"Small","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3,"hmgQYmqJMH3vUOoa":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.racial-abilities.yahCc1WvFBPZ30QL"}},"_id":"UzUDFwHehTGAMws5"}
{"_id":"V9VZTm0jztOQxZS1","name":"Social [SOC] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"soc","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"X66FYt2SVavGHcUP","name":"Dexterity Gyro","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"agi","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"X85EYqbOGOyOyk4a","name":"Perception [PER] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"per","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"XMXv4DoIJ4EeUEQJ","name":"Stealth [STL] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"stl","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"aTXjv00HKrZ0kOz9","name":"Extra Arms","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"name":"Concealment","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3,"hmgQYmqJMH3vUOoa":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.racial-abilities.k07z4J0VzWJVyW5E"}},"_id":"aUbYKh7giBxXOWrZ"}
{"_id":"agIfRmAFZeZgnqQ8","name":"Flight","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"auvwjtiN9r9jlS43","name":"Defence [DEF] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"def","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"bwHIv94lHISxxU5B","name":"Social [SOC] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"soc","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"cp6l865666pWJZ1Q","name":"Perception [PER] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"per","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"dMtozTo29eCZSLvN","name":"Physique [PHY] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"phy","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"dieKfSLXvGjBz8Qk","name":"Radioactive Spit","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"e4U1spBkNg6bHxMy","name":"Master","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"eMsrvbhEqLyWo4l5","name":"Focus [FOC] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"foc","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"f90XWV1Jt1Kx0ELd","name":"Reduced Move","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"fDuToFiiLNr5CLMf","name":"Mind [MND] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mnd","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"fffy2tzOU9B0eB56","name":"Strength [STR] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"str","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"gKvTfvDjrJs8UOx7","name":"Bite","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"h5zbFgislyu171s4","name":"Focus [FOC] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"foc","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"hprgdfSobvzQhWp9","name":"Cybernetic Arm","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"str","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":2,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"hvhH88QJsfwEOWky","name":"Does Not Breathe","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"i8Se94jUfLCgbyYN","name":"Move Rate (Initiative) [MR] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mr","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.racial-abilities.xfW887EGz940gkqm"}}}
{"_id":"lMYftTO5BNDnsvFN","name":"Physique [PHY] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"phy","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"nMRz1YLmjFed97rA","name":"Brain CPU","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mnd","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"nVLbaMi41ArLbp3k","name":"Agility [AGI] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"agi","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"neoDM1fyRWDFkS30","name":"Social [SOC] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"soc","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"oES8AIR6MKXPRCR7","name":"Mechanical","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"pNDVA9jsSI3wdVHj","name":"Physique [PHY] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"phy","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"qLHrMCnPyi7KLz6q","name":"Social [SOC] -2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"soc","statmodifier":-2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"qs7k8YK9XcmpKDUK","name":"Reactive Nerve Wiring","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mr","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"rOMhQYdYLH4I2ga8","name":"Combat [COM] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"com","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"rQsToDamxy670mmN","name":"Thermal Ocular Enhancer","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"sOkzSAGdJTGjpWtd","name":"Fearsome Howl/Growl","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[{"_id":"wqzbo05wuiqmb1dc","name":"Intimidate [PHY]","type":"specialisation","img":"systems/fvtt-pegasus-rpg/images/icons/icon_spec.webp","data":{"statistic":"phy","level":1,"ispowergroup":false,"powersource":"","powers":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"t80esMj8pfXDPZAt","name":"Claws","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"uX9B2hwNrFoBbSGJ","name":"Cybernetic Eye","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"per","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"wEBaInNs74V7nab7","name":"Mind [MND] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mnd","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"wsKUMcPNKNfRSYXI","name":"Defence [DEF] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"def","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ycMW7FZelfHvCquA","name":"Stealth [STL] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"stl","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"yhi3UPzYd0OZcCkD","name":"Stealth [STL] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"stl","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"yjB1JKOKHK4uEnfZ","name":"Skin of Scales","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":2,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}

29
packs/ranged-weapons.db Normal file
View File

@ -0,0 +1,29 @@
{"_id":"23YChChFyKcUTN7I","name":"Grenade: Chemical","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_rangedweapon.webp","data":{"statistic":"str","damage":"0","cost":10,"weight":1,"idr":"2","range":"close","maxrange":"","ao":"","damagetype":"none","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"tz"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.eqj6eLzxsNp7oALr"}}}
{"_id":"GKoe4dx911VAhtEd","name":"Grenade: Fragmentation","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_rangedweapon.webp","data":{"statistic":"str","damage":"7","cost":10,"weight":2,"idr":"2","range":"close","maxrange":"","ao":"","damagetype":"piercing","damagetypelevel":2,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"tz"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.eqj6eLzxsNp7oALr"}}}
{"_id":"K1pzyDSgqZUd4YB0","name":"SMG","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_rangedweapon.webp","data":{"statistic":"per","damage":"5","cost":700,"weight":10,"idr":"3","range":"medium","maxrange":"","ao":"","damagetype":"piercing","damagetypelevel":2,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Y6J9PZAXBeK0jmMr"}}}
{"_id":"MO3C2ToQ51IMMTuQ","name":"Grenade: Stun","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_rangedweapon.webp","data":{"statistic":"str","damage":"5","cost":40,"weight":1,"idr":"2","range":"close","maxrange":"","ao":"","damagetype":"none","damagetypelevel":0,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"tz"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.eqj6eLzxsNp7oALr"}}}
{"_id":"N5blkgkfgYxkwvrN","name":"Bow","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_rangedweapon.webp","data":{"statistic":"per","damage":"4","cost":150,"weight":3,"idr":"1","range":"medium","maxrange":"","ao":"","damagetype":"piercing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"OxmFSVbCJjhhqiCK","name":"Net","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_rangedweapon.webp","data":{"statistic":"per","damage":"0","cost":20,"weight":1,"idr":"2","range":"close","maxrange":"","ao":"","damagetype":"none","damagetypelevel":0,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Y6J9PZAXBeK0jmMr"}}}
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{"_id":"nsw3OZdrlZREsYuR","name":"Flintlock Pistol","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_rangedweapon.webp","data":{"statistic":"per","damage":"5","cost":200,"weight":3,"idr":"2","range":"tz_close","maxrange":"","ao":"","damagetype":"piercing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Y6J9PZAXBeK0jmMr"}}}
{"_id":"pgnfDdxEZu7ZN3Zc","name":"Bolas","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_rangedweapon.webp","data":{"statistic":"str","damage":"1","cost":20,"weight":2,"idr":"1","range":"close","maxrange":"","ao":"","damagetype":"crushing","damagetypelevel":1,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"phHZwi5Ylum6IZPY","name":"Sniper Rifle","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_rangedweapon.webp","data":{"statistic":"per","damage":"15","cost":5000,"weight":20,"idr":"3","range":"long_extreme","maxrange":"","ao":"","damagetype":"piercing","damagetypelevel":4,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"none"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Y6J9PZAXBeK0jmMr"}}}
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{"_id":"wzNSvlwTncsXniKI","name":"Molotov Cocktail","type":"weapon","img":"systems/fvtt-pegasus-rpg/images/icons/icon_rangedweapon.webp","data":{"statistic":"str","damage":"7","cost":2,"weight":1,"idr":"1","range":"close","maxrange":"","ao":"","damagetype":"none","damagetypelevel":0,"vehicledamagetype":"none","vehicledamagetypelevel":0,"ammocurrent":0,"ammomax":0,"equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","aoe":"tz"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.eqj6eLzxsNp7oALr"}}}
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{"_id":"KRUWe94iDFzfizDi","name":"Large Shield","type":"shield","img":"systems/fvtt-pegasus-rpg/images/icons/icon_shield.webp","data":{"deftype":"block","level":4,"weight":25,"cost":100,"idr":"4","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"giU2bLInRDjvUX79","name":"Small Shield","type":"shield","img":"systems/fvtt-pegasus-rpg/images/icons/icon_shield.webp","data":{"deftype":"block","level":2,"weight":8,"cost":50,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"i501vj1y7uK6OGiD","name":"Medium Shield","type":"shield","img":"systems/fvtt-pegasus-rpg/images/icons/icon_shield.webp","data":{"deftype":"block","level":3,"weight":15,"cost":75,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"s4p4M3sHYIZX62Ua","name":"Energy Shield","type":"shield","img":"systems/fvtt-pegasus-rpg/images/icons/icon_shield.webp","data":{"deftype":"block","level":4,"weight":1,"cost":1500,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"vQ6To69YiWDv549p","name":"Improvised Shield","type":"shield","img":"systems/fvtt-pegasus-rpg/images/icons/icon_shield.webp","data":{"deftype":"block","level":2,"weight":15,"cost":0,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}

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{"_id":"6Lvr4XqhOIS1hthG","name":"Enhancer","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","value":0},"range":{"label":"Range","flag":true,"type":"range","value":"close"},"nbtargets":{"label":"# Targets","flag":false,"type":"string","value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":true,"type":"string","value":"1"},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":false,"type":"string","value":""},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":false,"type":"string","value":""},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"roundcount":0,"nbuse":null,"description":"<p><em><strong>ENHANCERs Only</strong></em></p>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Mq4lBZe5TQZb0zgp","name":"Ranged","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","value":0},"range":{"label":"Range","flag":false,"type":"range","value":""},"nbtargets":{"label":"# Targets","flag":false,"type":"string","value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":true,"type":"string","value":"1"},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":false,"type":"string","value":""},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":true,"type":"string","value":"DMG"},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"roundcount":0,"nbuse":null,"description":"<p><em><strong>RANGED Only</strong></em></p>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"QolTRDAfkYsW7sxX","name":"Scrapper","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","value":0},"range":{"label":"Range","flag":false,"type":"range","value":""},"nbtargets":{"label":"# Targets","flag":false,"type":"string","value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":true,"type":"string","value":"1"},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":false,"type":"string","value":""},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":true,"type":"string","value":"COM"},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"roundcount":0,"nbuse":null,"description":"<p><em><strong>SCRAPPERs Only</strong></em></p>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"cBfUICRmmVO3A9u8","name":"Defender","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","value":0},"range":{"label":"Range","flag":false,"type":"range","value":""},"nbtargets":{"label":"# Targets","flag":false,"type":"string","value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":true,"type":"string","value":"1"},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":false,"type":"string","value":""},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":true,"type":"string","value":"DMG RES"},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"roundcount":0,"nbuse":null,"description":"<p><em><strong>DEFENDERs Only</strong></em></p>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"qu6OLI7QVwKYVZzK","name":"Agitator","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","value":0},"range":{"label":"Range","flag":true,"type":"range","value":"close"},"nbtargets":{"label":"# Targets","flag":false,"type":"string","value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":false,"type":"string","value":""},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":true,"type":"string","value":"1"},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":false,"type":"string","value":""},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"roundcount":0,"nbuse":null,"description":"<p><em><strong><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">AGITATORs ONLY</span></strong></em></p>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"vF3QPBaGHGq4VJYT","name":"Tactician","type":"perk","img":"systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp","data":{"level":1,"active":false,"duration":"","features":{"nrgcost":{"label":"NRG cost to use","flag":false,"type":"number","value":0},"range":{"label":"Range","flag":false,"type":"range","value":"notapplicable"},"nbtargets":{"label":"# Targets","flag":false,"type":"string","value":""},"gainstatdice":{"label":"Gain Stat Dice Level to Pool","flag":false,"type":"string","value":""},"gainspecdice":{"label":"Gain Specialisation Dice Level","flag":false,"type":"dropspec","value":""},"gainbonusdice":{"label":"Gain Bonus Dice Level to Pool","flag":true,"type":"string","value":"1"},"gainotherdice":{"label":"Gain Other Dice Level","flag":false,"type":"string","value":""},"targethindrance":{"label":"Apply Hindrance Level to Target","flag":false,"type":"string","value":""},"sufferindrance":{"label":"Perk User suffers Hindrance","flag":false,"type":"string","value":""},"affectedstat":{"label":"Affected Stat","flag":true,"type":"string","value":"MR"},"affectedspec":{"label":"Affected Specialisation","flag":false,"type":"dropspec","value":""},"affectspecial":{"label":"Affects Special","flag":false,"type":"string","value":""},"bonushealth":{"label":"Bonus to Health","flag":false,"type":"string","value":""},"bonusnrg":{"label":"Bonus to NRG","flag":false,"type":"string","value":""},"bonusdelirium":{"label":"Bonus to Delirium","flag":false,"type":"string","value":""},"gainmomentum":{"label":"Gain Momentum","flag":false,"type":"string","value":""},"applyeffect":{"label":"Apply Effect","flag":false,"type":"string","value":""},"removeeffect":{"label":"Remove Effect","flag":false,"type":"string","value":""},"specialrule":{"label":"Special Rule","flag":false,"type":"text","value":""},"upgrade1":{"label":"Upgrade 1","flag":false,"type":"string","value":""},"upgrade2":{"label":"Upgrade 2","flag":false,"type":"string","value":""}},"roundcount":0,"nbuse":null,"description":"<p><em><strong>TACTICIANs Only</strong></em></p>\n<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify; font-family: var(--font-primary);\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}

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{{!-- Carac Tab --}}
<div class="tab items" data-group="primary" data-tab="statistics">
<div class="grid grid-2col">
<div class="">
<div class="flexrow">
<span class="generic-label packed-left"><a class="generic-pool-roll"><button class="chat-card-button">Dice Pool</button></a></span>
</div>
</div>
<div class="">
<ul>
<li class="item flexrow list-item" data-key="momentum">
<span class="stat-label flexrow" name="momentum"> <h4>{{data.momentum.label}}</h4> </span>
<input type="text" class="padd-right" name="data.momentum.value" value="{{data.momentum.value}}" data-dtype="Number"/>
<input type="text" class="padd-right" name="data.momentum.max" value="{{data.momentum.max}}" data-dtype="Number"/>
</li>
</ul>
</div>
</div>
</div>
<ul>
<li class="item flexrow list-item" data-key="mr">
<span class="stat-label flexrow" name="mr">
<a class="roll-mr" data-stat-key="{{mr}}"><h4>{{data.mr.label}}</h4></a>
</span>
<select class="carac-base flexrow" type="text" name="data.mr.value" value="{{data.mr.value}}"
data-dtype="Number" >
{{#select data.mr.value}}
{{{@root.optionsDiceList}}}
{{/select}}
</select>
<input type="text" class="padd-right input-numeric-short" name="data.mr.mod" value="{{data.mr.mod}}" data-dtype="Number"/>
</li>
</ul>
<li class="item flexrow list-item" data-attr-key="{{key}}">
{{#each data.secondary as |stat2 key|}}
{{#if stat2.iscombat}}
<span class="stat-label" name="{{key}}">
<h4>{{stat2.label}} : </h4>
</span>
<span class="small-label padd-right packed-left">Cur</span><input type="text" class="padd-right update-field input-numeric-short" data-field-name="data.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number"/>
<span class="small-label padd-right packed-left">&nbsp;Max</span><input type="text" class="padd-right update-field input-numeric-short" data-field-name="data.secondary.{{key}}.max" value="{{stat2.max}}" data-dtype="Number"/>
{{/if}}
{{/each}}
</li>
<li class="item flexrow list-item" data-key="momentum">
<span class="stat-label flexrow" name="momentum"><h4>{{data.momentum.label}}:</h4></span>
<span class="small-label padd-right packed-left">Cur</span><input type="text" class="padd-right update-field input-numeric-short" data-field-name="data.momentum.value" value="{{data.momentum.value}}" data-dtype="Number"/>
<span class="small-label padd-right packed-left">&nbsp;Max</span><input type="text" class="padd-right update-field input-numeric-short" data-field-name="data.momentum.max" value="{{data.momentum.max}}" data-dtype="Number"/>
</li>

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system.json Normal file
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{
"author": "Uberwald",
"compatibleCoreVersion": "9",
"description": "Crucible RPG system for FoundryVTT",
"download": "https://www.uberwald.me/data/files/fvtt-crucible-rpg/fvtt-crucible-rpg.zip",
"esmodules": [
"modules/crucible-main.js"
],
"gridDistance": 5,
"gridUnits": "m",
"languages": [
{
"lang": "en",
"name": "English",
"path": "lang/en.json"
}
],
"library": false,
"license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/data/files/fvtt-crucible-rpg/system.json",
"manifestPlusVersion": "1.0.0",
"media": [],
"minimumCoreVersion": "0.8.0",
"name": "fvtt-crucible-rpg",
"packs": [
{
"entity": "Item",
"label": "Armour",
"name": "armour",
"path": "./packs/armour.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"armour"
]
},
{
"entity": "Item",
"label": "Equipment",
"name": "equipment",
"path": "./packs/equipment.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"equipment"
]
},
{
"entity": "Item",
"label": "Shields",
"name": "shields",
"path": "./packs/shields.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"shield"
]
},
{
"entity": "Item",
"label": "Melee Weapons",
"name": "melee-weapons",
"path": "./packs/melee-weapons.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"weapon", "melee"
]
},
{
"entity": "Item",
"label": "Ranged Weapons",
"name": "ranged-weapons",
"path": "./packs/ranged-weapons.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"weapon", "ranged"
]
},
{
"entity": "Item",
"label": "Currency",
"name": "currency",
"path": "./packs/currency.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"currency", "money"
]
}
],
"primaryTokenAttribute": "secondary.health",
"secondaryTokenAttribute": "secondary.delirium",
"socket": true,
"styles": [
"styles/simple.css"
],
"templateVersion": 1,
"title": "Crucible RPG",
"url": "https://www.uberwald.me/data/files/fvtt-crucible-rpg",
"version": "0.1.0",
"background" : "./images/ui/crucible_welcome_page.webp"
}

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{
"Actor": {
"types": ["character", "npc"],
"templates": {
"biodata": {
"biodata": {
"age": 0,
"size": "",
"weight": "",
"hair": "",
"sex": "",
"eyes": "",
"background": "",
"description": "",
"notes": "",
"gmnotes": ""
}
},
"core": {
"subactors": [],
"abilities": {
"str":{
"label": "Strength",
"abbrev": "str",
"value": 1
},
"agi":{
"label": "Agility",
"abbrev": "agi",
"value": 1
},
"dex":{
"label": "Dexterity",
"abbrev": "dex",
"value": 1
},
"con":{
"label": "Constitution",
"abbrev": "con",
"value": 1
},
"int":{
"label": "Intelligence",
"abbrev": "int",
"value": 1
},
"wit":{
"label": "Wits",
"abbrev": "wit",
"value": 1
},
"cha":{
"label": "Charisma",
"abbrev": "cha",
"value": 1
}
},
"secondary": {
"hp": {
"label": "Hitpoint",
"abbrev": "hb",
"value": 0,
"max": 0
},
"effort": {
"label": "Effort",
"abbrev": "eff",
"value": 0,
"max": 0
}
}
},
"npccore": {
"npctype": "",
"description": ""
}
},
"character": {
"templates": [ "biodata", "core" ]
},
"npc": {
"templates": [ "npccore" ]
}
},
"Item": {
"types": [ "race", "skill", "armor", "shield", "equipment", "weapon", "money" ],
"race": {
"description": ""
},
"skill": {
"ability": "",
"level": 0,
"background": 0,
"basic": 0,
"class": 0,
"exp": 0,
"armor": "",
"description": ""
},
"armor": {
"type": "",
"absorprionroll": "",
"minstr": 0,
"skillpenalty": 0,
"equipped": false,
"cost": 0,
"description":""
},
"equipment": {
"type": "",
"cost": 0,
"weight": 0,
"quantity": 0,
"equipped": false,
"iscontainer": false,
"containercapacity": 0,
"containerid": "",
"threatlevel": 0
},
"money" : {
"value": 0,
"quantity": 0,
"weight": 0,
"description": ""
},
"weapon": {
"ability": "",
"qualities": [],
"flaws": [],
"damage": "",
"cost": 0,
"weight": 0,
"range": "",
"maxrange": "",
"equipped": false,
"description": ""
}
}
}

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<div class="chat-message-header">
<img class="actor-icon" src="{{img}}" alt="{{alias}}" />
<h4 class=chat-actor-name>{{name}}</h4>
</div>
<hr>
<div class="flexcol">
{{#if (eq step "select-race")}}
<div>Select a race from the list below</div>
<table class="table-create-actor">
{{#each races as |race index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{race._id}}">{{race.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{race._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-race-optionnal")}}
<div>The selected Race has some optionnal abilities. Select one ability by clicking the relevant button below<br>
Remaining abilities to select : {{nboptionnal}}
</div>
<table class="table-create-actor">
{{#each optionnalabilities as |ability index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{ability._id}}">{{ability.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{ability._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-race-stats")}}
<div>Select Stats to gain +1 modifier : <br>
Remaining stats to select : {{numberstats}}
</div>
<table class="table-create-actor">
{{#each stats as |stat key|}}
{{#if @root.statsonlyonce}}
{{#if stat.used}}
{{else}}
<tr>
<td>{{stat.label}} ({{stat.abbrev}})</td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-stat-key="{{key}}" >Select it !</a></td>
</tr>
{{/if}}
{{else}}
<tr>
<td>{{stat.label}} ({{stat.abbrev}})</td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-stat-key="{{key}}" >Select it !</a></td>
</tr>
{{/if}}
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-race-perks")}}
<div>Now select {{nbraceperks}} Perk(s) for your character
</div>
<table class="table-create-actor">
{{#each raceperks as |perk index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{perk._id}}">{{perk.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{perk._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-role")}}
<div>Now select a Role for your character.
</div>
<table class="table-create-actor">
{{#each roles as |role index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{role._id}}">{{role.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{role._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-role-start-spec")}}
<div>Choose 1 Specialisation at +1DT :
</div>
<table class="table-create-actor">
{{#each rolestartspec as |spec index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{spec._id}}">{{spec.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{spec._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-role-stat")}}
<div>Choose 1 Stat at +1DT :
</div>
<table class="table-create-actor">
{{#each rolestats as |rolestat key|}}
<tr>
<td>{{rolestat.label}}</td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-stat-key="{{rolestat.abbrev}}">Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-role-spec")}}
<div>Now select a specialisation at +{{dt}}DT.
</div>
<table class="table-create-actor">
{{#each rolespec as |spec index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{spec._id}}">{{spec.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{spec._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-role-perk")}}
<div>Now select a Perk.
</div>
<table class="table-create-actor">
{{#each roleperks as |perk index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{perk._id}}">{{perk.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{perk._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "character-end")}}
<div>Follow the next steps from the rulebook page 50 !. You can now spend 150 CDPs to customise your character.
</div>
{{/if}}
</div>

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@ -0,0 +1,7 @@
<div class="post-item" data-transfer="{{transfer}}">
<h3><b>{{name}}</b></h3>
{{#if img}}
<img class="chat-img" src="{{img}}" title="{{name}}" />
{{/if}}
<div>Effect {{name}} has ben used and removed from the available effects.</div>
</div>

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@ -0,0 +1,56 @@
<div class="chat-message-header">
{{#if actorImg}}
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
{{/if}}
<h4 class=chat-actor-name>{{alias}}</h4>
</div>
<hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol">
</div>
<div>
<ul>
{{#if power}}
<li>Power : {{power.name}}</li>
{{/if}}
{{#if isDamage}}
<li>Weapon Damage Dice : {{weaponDamageDice}}</li>
{{/if}}
{{#if isResistance}}
<li>Armor Resistance Dice : {{armor.data.resistanceDice}}</li>
{{/if}}
{{#if stat}}
<li>Statistic : {{stat.label}}</li>
{{/if}}
{{#if spec}}
<li>Specialisation : {{spec.name}}</li>
{{/if}}
{{#if weaponName}}
<li>Weapon : {{weaponName}}</li>
{{/if}}
{{#if isResistance}}
<li><strong>Defense Result : {{finalScore}}</strong>
{{else}}
{{#if isDamage}}
<li><strong>Damages : {{finalScore}}</strong>
{{else}}
<li><strong>Final Result : {{finalScore}}</strong>
{{/if}}
{{/if}}
<button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button>
</ul>
</div>
</div>

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@ -0,0 +1,15 @@
<div class="chat-message-header">
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
<h4 class=chat-actor-name>{{defenderName}}</h4>
</div>
<hr>
<div>
<ul>
<li>{{defenderName}} suffer damages from {{attackerName}} !</li>
<li>Damages (inc. armor+weapon) : {{finalDamage}}</li>
<li><button class="chat-card-button reduce-damage-chi" data-actor-id="{{actorId}}" data-roll-id="{{rollId}}" >Oppose damage roll with Chi</button></li>
<li><button class="chat-card-button apply-damage" data-actor-id="{{actorId}}" data-roll-id="{{rollId}}" >Apply damage</button></li>
</ul>
</div>

View File

@ -0,0 +1,11 @@
<div class="chat-message-header">
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
<h4 class=chat-actor-name>{{defenderName}}</h4>
</div>
<hr>
<div >
{{defenderName}} wins the opposition against {{attackerName}} !
</div>
</div>

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@ -0,0 +1,7 @@
<div class="post-item" data-transfer="{{transfer}}">
<h3><b>{{name}}</b></h3>
{{#if img}}
<img class="chat-img" src="{{img}}" title="{{name}}" />
{{/if}}
<div>{{name}} has Just Deactivated the Perk: {{perk.name}}, make sure to manually delete all Effects provided by this Perk from Targets.</div>
</div>

24
templates/deleted.html Normal file
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{{#if (eq traumaState "none")}}
<div class="flexrow">
<span class="roll-dialog-label" >Bonus Dice : </span>
<select class="roll-dialog-label" id="bonusDicesLevel" type="text" name="bonusDicesLevel" value="{{bonusDicesLevel}}" data-dtype="Number">
{{#select bonusDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
{{#if isInit}}
{{else}}
<div class="flexrow">
<span class="roll-dialog-label" >Hindrance Dice :</span>
<select class="roll-dialog-label" id="hindranceDicesLevel" type="text" name="hindranceDicesLevel" value="{{hindranceDicesLevel}}" data-dtype="Number">
{{#select hindranceDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}

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@ -0,0 +1,6 @@
{{#if data.isGM}}
<h3>GM Notes : </h3>
<div class="form-group editor">
{{editor content=data.gmnotes target="data.gmnotes" button=true owner=owner editable=editable}}
</div>
{{/if}}

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@ -0,0 +1,133 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Affected stat</label>
<select class="competence-base flexrow" type="text" name="data.affectedstat" value="{{data.affectedstat}}" data-dtype="String">
{{#select data.affectedstat}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=false}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Stat modifier</label>
<input type="text" class="padd-right" name="data.statmodifier" value="{{data.statmodifier}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Affected status</label>
<select class="competence-base flexrow" type="text" name="data.statusaffected" value="{{data.statusaffected}}" data-dtype="String">
{{#select data.statusaffected}}
{{{optionsStatusList}}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Status modifier</label>
<input type="text" class="padd-right" name="data.statusmodifier" value="{{data.statusmodifier}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Effects Gained</label>
</li>
<li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-ability-effect"><label>Drop Effects here !</label></div>
</li>
{{#each data.effectsgained as |effect idx|}}
<li class="flexrow">
<label name="data.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="effectsgained" data-index="{{idx}}" title="Delete Effect"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
<li class="flexrow"><label class="generic-label">Power Gained</label>
</li>
<li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-ability-power"><label>Drop Powers here !</label></div>
</li>
{{#each data.powersgained as |power idx|}}
<li class="flexrow">
<label name="data.powersgained[{{idx}}].name"><a class="view-subitem" data-type="powersgained" data-index="{{idx}}">{{power.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="powersgained" data-index="{{idx}}" title="Delete Power"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
<li class="flexrow"><label class="generic-label">Specialisation Gained</label>
<li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-ability-spec"><label>Drop Specialisations here !</label></div>
</li>
{{#each data.specialisations as |spec idx|}}
<li class="flexrow">
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="specialisations" data-index="{{idx}}">{{spec.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specialisations" data-index="{{idx}}" title="Delete Specialisation"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
</li>
<li class="flexrow"><label class="generic-label">Threat Level Value</label>
<input type="text" class="input-numeric-short padd-right" name="data.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Attacks Gained</label>
<li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-ability-weapon"><label>Drop Weapons here !</label></div>
</li>
{{#each data.attackgained as |weapon idx|}}
<li class="flexrow">
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="attackgained" data-index="{{idx}}">{{weapon.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="attackgained" data-index="{{idx}}" title="Delete Weapon"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
</li>
<li class="flexrow"><label class="generic-label">Armors Gained</label>
<li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-ability-armor"><label>Drop Armors here !</label></div>
</li>
{{#each data.armorgained as |armor idx|}}
<li class="flexrow">
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="armorgained" data-index="{{idx}}">{{armor.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="armorgained" data-index="{{idx}}" title="Delete Armor"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
</li>
</ul>
</div>
</section>
</form>

View File

@ -0,0 +1,63 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<div class="tab" data-group="primary">
<ul>
<li class="flexrow"><label class="generic-label">Related Statistic</label>
<select class="competence-base flexrow" type="text" name="data.statistic" value="{{data.statistic}}" data-dtype="String">
{{#select data.statistic}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">DMG RES Dice</label>
<select class="competence-base flexrow" type="text" name="data.resistance" value="{{data.resistance}}" data-dtype="Number">
{{#select data.resistance}}
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Location Protected</label>
<input type="text" class="" name="data.locationprotected" value="{{data.locationprotected}}" data-dtype="String"/>
</li>
{{> systems/fvtt-pegasus-rpg/templates/partial-equipment-effects.html}}
<li class="flexrow"><label class="generic-label">Equipped ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.equipped" {{checked data.equipped}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Weight</label>
<input type="text" class="input-numeric-short padd-right" name="data.weight" value="{{data.weight}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Cost</label>
<input type="text" class="input-numeric-short padd-right" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">IDR</label>
<select class="competence-base flexrow" type="text" name="data.idr" value="{{data.idr}}" data-dtype="String">
{{#select data.idr}}
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
</ul>
</div>
</div>
</section>
</form>

View File

@ -0,0 +1,153 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname">
<input name="name" type="text" value="{{name}}" placeholder="Name"/>
</h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Type</label>
<select class="competence-base flexrow" type="text" name="data.type" value="{{data.type}}" data-dtype="String">
{{#select data.type}}
<option value="mental">Mental</option>
<option value="physical">Physical</option>
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Positive/Negative</label>
<select class="competence-base flexrow" type="text" name="data.genre" value="{{data.genre}}" data-dtype="String">
{{#select data.genre}}
<option value="positive">Positive</option>
<option value="negative">Negative</option>
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">One use?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.oneuse" {{checked data.oneuse}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Effect Level is a Stat?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.effectstatlevel" {{checked data.effectstatlevel}}/></label>
</li>
{{#if data.effectstatlevel}}
<li class="flexrow"><label class="generic-label">Stat to use for Effect Level</label>
<select class="competence-base flexrow" type="text" name="data.effectstat" value="{{data.effectstat}}" data-dtype="String">
{{#select data.effectstat}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=true all=false}}
{{/select}}
</select>
</li>
{{else}}
<li class="flexrow"><label class="generic-label">Effect Level</label>
<input type="text" class="input-numeric-short padd-right" name="data.effectlevel" value="{{data.effectlevel}}" data-dtype="Number"/>
</li>
{{/if}}
<li class="flexrow"> <label class="generic-label">Affected Specialisations </label></li>
<li class="flexrow">
<ul class="ul-level1">
<li class="flexrow"><div class="drop-effect-specaffected"><label>Drop Specialisations here !</label></div>
</li>
{{#each data.specaffected as |spec idx|}}
<li class="flexrow">
<label name="data.specaffected[{{idx}}].name"><a class="view-subitem" data-type="specaffected" data-index="{{idx}}">{{spec.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specaffected" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
<li class="flexrow"><label class="generic-label">Affected Stat</label>
<select class="competence-base flexrow" type="text" name="data.stataffected" value="{{data.stataffected}}" data-dtype="String">
{{#select data.stataffected}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=true all=true combat=true}}
{{/select}}
</select>
</li>
{{#if (eq data.genre "positive")}}
<li class="flexrow"><label class="generic-label">Choose one :</label></li>
<li class="flexrow"><label class="generic-label">Stat Dice ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.statdice" {{checked data.statdice}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Bonus Dice ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.bonusdice" {{checked data.bonusdice}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Weapon Damage ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.otherdice" {{checked data.otherdice}}/></label>
</li>
{{else}}
<li class="flexrow"><label class="generic-label">Reduce Dice Value ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.reducedicevalue" {{checked data.reducedicevalue}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Hindrance ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.hindrance" {{checked data.hindrance}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Resisted By</label>
<select class="competence-base flexrow" type="text" name="data.resistedby" value="{{data.resistedby}}" data-dtype="String">
{{#select data.resistedby}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=false all=false}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Recovery Roll ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.recoveryroll" {{checked data.recoveryroll}}/></label>
</li>
{{#if data.recoveryroll}}
<li class="flexrow"><label class="generic-label">Recovery Stat</label>
<select class="competence-base flexrow" type="text" name="data.recoveryrollstat" value="{{data.recoveryrollstat}}" data-dtype="String">
{{#select data.recoveryrollstat}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=false all=false}}
{{/select}}
</select>
</li>
<li class="flexrow">
<ul class="ul-level1">
<li class="flexrow">
<label class="generic-label">Recovery Specialisations </label>
</li>
<li class="flexrow"><div class="drop-effect-spec"><label>Drop Specialisations here !</label></div>
</li>
{{#each data.recoveryrollspec as |spec idx|}}
<li class="flexrow">
<label name="data.recoveryrollspec[{{idx}}].name"><a class="view-subitem" data-type="recoveryrollspec" data-index="{{idx}}">{{spec.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="recoveryrollspec" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
{{/if}}
{{/if}}
</ul>
</div>
</section>
</form>

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@ -0,0 +1,86 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Type</label>
<select class="competence-base flexrow" type="text" name="data.type" value="{{data.type}}" data-dtype="String">
{{#select data.type}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-equipment-types.html}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Related Statistic</label>
<select class="competence-base flexrow" type="text" name="data.stataffected" value="{{data.stataffected}}" data-dtype="String">
{{#select data.stataffected}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=true}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Level</label>
<input type="text" class="input-numeric-short padd-right" name="data.level" value="{{data.level}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Stat Dice ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.statdice" {{checked data.statdice}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Bonus Dice ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.bonusdice" {{checked data.bonusdice}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Other Dice ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.otherdice" {{checked data.otherdice}}/></label>
</li>
{{> systems/fvtt-pegasus-rpg/templates/partial-equipment-effects.html}}
<li class="flexrow"><label class="generic-label">Equipped ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.equipped" {{checked data.equipped}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Quantity</label>
<input type="text" class="input-numeric-short padd-right" name="data.quantity" value="{{data.quantity}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Weight</label>
<input type="text" class="input-numeric-short padd-right" name="data.weight" value="{{data.weight}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Is a container ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.iscontainer" {{checked data.iscontainer}}/></label>
</li>
{{#if data.iscontainer}}
<li class="flexrow"><label class="generic-label">Container capacity</label>
<input type="text" class="input-numeric-short padd-right" name="data.containercapacity" value="{{data.containercapacity}}" data-dtype="Number"/>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Threat Level Value</label>
<input type="text" class="input-numeric-short padd-right" name="data.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Cost</label>
<input type="text" class="input-numeric-short padd-right" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">IDR</label>
<select class="competence-base flexrow" type="text" name="data.idr" value="{{data.idr}}" data-dtype="String">
{{#select data.idr}}
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
</ul>
</div>
</section>
</form>

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<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Quantity</label>
<input type="text" class="input-numeric-short padd-right" name="data.quantity" value="{{data.quantity}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Weight</label>
<input type="text" class="input-numeric-short padd-right" name="data.weight" value="{{data.weight}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">IDR</label>
<select class="competence-base flexrow" type="text" name="data.idr" value="{{data.idr}}" data-dtype="String">
{{#select data.idr}}
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
</ul>
</div>
</section>
</form>

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<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Level</label>
<input type="text" class="input-numeric-short padd-right" name="data.level" value="{{data.level}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Perk category</label>
<select class="competence-base flexrow" type="text" name="data.category" value="{{data.category}}" data-dtype="String">
{{#select data.category}}
<option value="general">General</option>
<option value="agitator">Agitator</option>,
<option value="defender">Defender</option>,
<option value="enhancer">Enhancer</option>,
<option value="scrapper">Scrapper</option>,
<option value="ranged">Ranged</option>,
<option value="tactician">Tactician</option>,
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Perk Status</label>
<select class="competence-base flexrow" type="text" name="data.status" value="{{data.status}}" data-dtype="String">
{{#select data.status}}
<option value="ready">Ready</option>
<option value="activated">Activated</option>
<option value="round2">2 Rounds left</option>
<option value="round1">1 Round left</option>
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Number of use during activation</label>
<select class="competence-base flexrow" type="text" name="data.nbuse" value="{{data.nbuse}}" data-dtype="String">
{{#select data.nbuse}}
<option value="perkduration">For Duration of Perk</option>
<option value="next1action">Next 1 Stated Action</option>
<option value="next2action">Next 2 Stated Action</option>
<option value="next3action">Next 3 Stated Action</option>
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Upgradable?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.upgradable" {{checked data.upgradable}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Is Weaver Perk?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.isweaver" {{checked data.isweaver}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Effects Gained</label>
</li>
<li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-perk-effect"><label>Drop Effects here !</label></div>
</li>
{{#each data.effectsgained as |effect idx|}}
<li class="flexrow">
<label name="data.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="effectsgained" data-index="{{idx}}" title="Delete Effect"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
{{#each data.features as |feature key|}}
{{#if feature.isvalid}}
<li class="flexrow">
<label class="generic-label">{{feature.label}} ? </label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.features.{{key}}.flag" {{checked feature.flag}}/></label>
</li>
{{#if feature.flag}}
<ul class="ul-level1">
<li class="flexrow"><label class="generic-label">{{feature.label}}</label>
{{#if (eq feature.type "statdice")}}
<select class="competence-base flexrow" type="text" name="data.features.{{key}}.value" value="{{feature.value}}" data-dtype="String">
{{#select feature.value}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true}}
{{/select}}
</select>
{{/if}}
{{#if (eq feature.type "range")}}
<select class="competence-base flexrow" type="text" name="data.features.{{key}}.value" value="{{feature.value}}" data-dtype="String">
{{#select feature.value}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-range.html notapplicable=true}}
{{/select}}
</select>
{{/if}}
{{#if (eq feature.type "number")}}
<input type="text" class="padd-right" name="data.features.{{key}}.value" value="{{feature.value}}" data-dtype="Number"/>
{{/if}}
{{#if (eq feature.type "string")}}
<input type="text" class="padd-right" name="data.features.{{key}}.value" value="{{feature.value}}" data-dtype="String"/>
{{/if}}
{{#if (eq feature.type "dropspec")}}
<ul class="ul-level1">
<li class="flexrow"><div class="drop-spec-perk" data-key={{key}}><label>Drop Specialisation here !</label></div>
</li>
<input type="text" class="padd-right" name="data.features.{{key}}.value" value="{{feature.value}}" data-dtype="String"/>
</ul>
{{/if}}
{{#if (eq feature.type "text")}}
<div class="small-editor item-text-long-line">
{{editor content=features.value target="data.features.{{key}}.value" button=true owner=owner editable=editable}}
</div>
{{/if}}
</li>
</ul>
{{/if}}
{{/if}}
{{/each}}
</ul>
</div>
</section>
</form>

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<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="tab description" data-group="primary" data-tab="description">
<div class="medium-editor item-text-long-line">
<label class="generic-label">Description</label>
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
<div class="medium-editor item-text-long-line">
<label class="generic-label">Available Effects</label>
{{editor content=data.effects target="data.effects" button=true owner=owner editable=editable}}
</div>
<div class="medium-editor item-text-long-line">
<label class="generic-label">Purchased Effects</label>
{{editor content=data.purchasedeffects target="data.purchasedeffects" button=true owner=owner
editable=editable}}
</div>
</div>
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Roll Needed ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.rollneeded" {{checked
data.rollneeded}} /></label>
</li>
{{#if data.rollneeded}}
<li class="flexrow"><label class="generic-label">Related Statistic (only if roll is needed)</label>
<select class="competence-base flexrow" type="text" name="data.statistic" value="{{data.statistic}}"
data-dtype="String">
{{#select data.statistic}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html}}
{{/select}}
</select>
</li>
{{/if}}
<li class="flexrow">
<label class="generic-label">Activated ? </label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.activated" {{checked
data.activated}} /></label>
</li>
<li class="flexrow"><label class="generic-label">NRG Cost</label>
<input type="text" class="input-numeric-short padd-right" name="data.cost" value="{{data.cost}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="generic-label">NRG Spent</label>
<input type="text" class="input-numeric-short padd-right" name="data.costspent" value="{{data.costspent}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="generic-label">Range</label>
<select class="competence-base flexrow" type="text" name="data.range" value="{{data.range}}"
data-dtype="String">
{{#select data.range}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-range.html notapplicable=true}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Action</label>
<select class="competence-base flexrow" type="text" name="data.action" value="{{data.action}}"
data-dtype="String">
{{#select data.action}}
<option value="soft">Soft</option>
<option value="hard">Hard</option>
<option value="full">Full</option>
<option value="reactive">Reactive</option>
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Type</label>
<select class="competence-base flexrow" type="text" name="data.type" value="{{data.type}}"
data-dtype="String">
{{#select data.type}}
<option value="instant">Instant</option>
<option value="active">Active</option>
<option value="permanent">Permanent</option>
<option value="reactive">Reactive</option>
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Power Source</label>
<input type="text" class="padd-right" name="data.powersource" value="{{data.powersource}}"
data-dtype="String" />
</li>
<li class="flexrow">
<label class="generic-label">DMG Roll Needed ? </label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.dmgroll" {{checked
data.dmgroll}} /></label>
</li>
{{#if data.dmgroll}}
<li class="flexrow"><label class="generic-label">Related DMG Statistic </label>
<select class="competence-base flexrow" type="text" name="data.dmgstatistic" value="{{data.dmgstatistic}}"
data-dtype="String">
{{#select data.dmgstatistic}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html}}
{{/select}}
</select>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Effects Gained</label>
</li>
<li>
<ul class="ul-level1">
<li class="flexrow">
<div class="drop-power-effect"><label>Drop Effects here !</label></div>
</li>
{{#each data.effectsgained as |effect idx|}}
<li class="flexrow">
<label name="data.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained"
data-index="{{idx}}">{{effect.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="effectsgained" data-index="{{idx}}"
title="Delete Effect"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
</ul>
</div>
</section>
</form>

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<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="tab details" data-group="primary" data-tab="description">
<label class="generic-label">Description</label>
<div class="medium-editor item-text-long-line">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
<label class="generic-label">Environment</label>
<div class="medium-editor item-text-long-line">
{{editor content=data.environment target="data.environment" button=true owner=owner editable=editable}}
</div>
<label class="generic-label">Society/Culture</label>
<div class="medium-editor item-text-long-line">
{{editor content=data.society_culture target="data.society_culture" button=true owner=owner editable=editable}}
</div>
<label class="generic-label">Outlook</label>
<div class="medium-editor item-text-long-line">
{{editor content=data.outlook target="data.outlook" button=true owner=owner editable=editable}}
</div>
</div>
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Abilities</label>
</li>
<ul class="ul-level1">
<li class="flexrow">
<div class="drop-abilities"><label>Drop Abilities here !</label></div>
</li>
{{#each data.abilities as |ability idx|}}
<li class="flexrow">
<label name="data.abilities[{{idx}}].name"><a class="view-subitem" data-type="abilities"
data-index="{{idx}}">{{ability.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="abilities" data-index="{{idx}}"
title="Delete Ability"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</ul>
<ul>
<li class="flexrow"><label class="generic-label">Selectable Stats ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.selectablestats" {{checked
data.selectablestats}} /></label>
</li>
{{#if data.selectablestats}}
<li class="flexrow"><label class="generic-label">Select 1 stat only once?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.statsonlyonce" {{checked
data.statsonlyonce}} /></label>
</li>
<li class="flexrow"><label class="generic-label">Number of selectable stats</label>
<input type="text" class="input-numeric-short padd-right" name="data.numberstats" value="{{data.numberstats}}"
data-dtype="Number" />
</li>
{{/if}}
</ul>
<ul>
<li class="flexrow"><label class="generic-label">Number of Optionnal Abilities</label>
<input type="text" class="input-numeric-short padd-right" name="data.nboptionnal" value="{{data.nboptionnal}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="generic-label">Optionnal Abilities</label>
</li>
<ul class="ul-level1">
<li class="flexrow">
<div class="drop-optionnal-abilities"><label>Drop Abilities here !</label></div>
</li>
{{#each data.optionnalabilities as |ability idx|}}
<li class="flexrow">
<label name="data.optionnalabilities[{{idx}}].name"><a class="view-subitem" data-type="optionnalabilities"
data-index="{{idx}}">{{ability.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="optionnalabilities" data-index="{{idx}}"
title="Delete Ability"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</ul>
<ul>
<li class="flexrow"><label class="generic-label">Perks Gained ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.perksgained" {{checked
data.perksgained}} /></label>
</li>
{{#if data.perksgained}}
<li class="flexrow"><label class="generic-label">Choose in all available perks?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.perksall" {{checked
data.perksall}} /></label>
</li>
<li class="flexrow"><label class="generic-label">Number of perks to gain</label>
<input type="text" class="input-numeric-short padd-right" name="data.perksnumber" value="{{data.perksnumber}}"
data-dtype="Number" />
</li>
{{#if data.perksall}}
{{else}}
<ul class="ul-level1">
<li class="flexrow">
<div class="drop-race-perk"><label>Drop Perks here !</label></div>
</li>
{{#each data.perks as |perk idx|}}
<li class="flexrow">
<label name="data.perks[{{idx}}].name"><a class="view-subitem" data-type="perks"
data-index="{{idx}}">{{perk.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="perks" data-index="{{idx}}"
title="Delete Perk"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
{{/if}}
</ul>
</div>
</section>
</form>

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<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname">
<input name="name" type="text" value="{{name}}" placeholder="Name"/>
</h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Stat increase 1</label>
<select class="competence-base flexrow" type="text" name="data.statincrease1" value="{{data.statincrease1}}" data-dtype="String">
{{#select data.statincrease1}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Stat increase 2</label>
<select class="competence-base flexrow" type="text" name="data.statincrease2" value="{{data.statincrease2}}" data-dtype="String">
{{#select data.statincrease2}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
{{/select}}
</select>
</li>
<li class="flexrow">
<label class="generic-label">Starting Specialisation at +1 DT (Two to be selected)</label>
</li>
<ul class="ul-level1">
<li class="flexrow">
<label class="generic-label">Starting Specialisations : </label>
</li>
<li class="flexrow">
<input type="text" class="padd-right" name="data.messagespecplus1" value="{{data.messagespecplus1}}" data-dtype="String"/>
</li>
<li class="flexrow"><div class="drop-spec1"><label>Drop Specialisations here !</label></div>
</li>
{{#each data.specialisationsplus1 as |spec idx|}}
<li class="flexrow">
<label name="data.specialisationsplus1[{{idx}}].name"><a class="view-subitem" data-type="specialisationsplus1" data-index="{{idx}}">{{spec.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specialisationsplus1" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<li class="flexrow">
<label class="generic-label">Role Ability</label>
</li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-specialability"><label>Drop Abilities here !</label></div>
</li>
{{#each data.specialability as |ability idx|}}
<li class="flexrow">
<label name="data.specialability[{{idx}}].name"><a class="view-subitem" data-type="specialability" data-index="{{idx}}">{{ability.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specialability" data-index="{{idx}}" title="Delete Ability"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
<li class="flexrow"><label class="generic-label">Statistic increase (Choose 2 at +1 DT)</label>
</li>
<ul class="ul-level1">
<li class="flexrow">
{{#each data.statincreasechoice as |stat idx|}}
<label name="statchoice{{idx}}">{{stat.name}}</label>
<label class="attribute-value checkbox"><input type="checkbox" class="stat-choice-flag" data-stat-idx="{{idx}}" {{checked stat.flag}}/></label>
{{/each}}
</li>
</ul>
<li class="flexrow"><label class="generic-label">Available specialisations (Choose 1 at +2 DT, Choose 2 at +1 DT)</label>
</li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-spec2"><label>Drop Specialisations here !</label></div>
</li>
{{#each data.specincrease as |spec idx|}}
<li class="flexrow">
<label name="data.specincrease[{{idx}}].name"><a class="view-subitem" data-type="specincrease" data-index="{{idx}}">{{spec.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specincrease" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
<li class="flexrow"><label class="generic-label">Available perks (Choose 2)</label>
</li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-perk2"><label>Drop Perks here !</label></div>
</li>
{{#each data.perks as |perk idx|}}
<li class="flexrow">
<label name="data.perk[{{idx}}].name"><a class="view-subitem" data-type="perks" data-index="{{idx}}">{{perk.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="perks" data-index="{{idx}}" title="Delete Perk"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
</ul>
</div>
</section>
</form>

View File

@ -0,0 +1,55 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Defense Type</label>
<select class="competence-base flexrow" type="text" name="data.deftype" value="{{data.deftype}}" data-dtype="String">
{{#select data.deftype}}
<option value="dodge">Dodge</option>
<option value="block">Block</option>
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Bonus Dice</label>
<select class="competence-base flexrow" type="text" name="data.level" value="{{data.level}}" data-dtype="Number">
{{#select data.level}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-level.html}}
{{/select}}
</select>
</li>
{{> systems/fvtt-pegasus-rpg/templates/partial-equipment-effects.html}}
<li class="flexrow"><label class="generic-label">Equipped ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.equipped" {{checked data.equipped}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Weight</label>
<input type="text" class="input-numeric-short padd-right" name="data.weight" value="{{data.weight}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Cost</label>
<input type="text" class="input-numeric-short padd-right" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">IDR</label>
<select class="competence-base flexrow" type="text" name="data.idr" value="{{data.idr}}" data-dtype="String">
{{#select data.idr}}
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
</ul>
</div>
</section>
</form>

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<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Related Statistic</label>
<select class="competence-base flexrow" type="text" name="data.statistic" value="{{data.statistic}}" data-dtype="String">
{{#select data.statistic}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Level</label>
<select class="competence-base flexrow" type="text" name="data.level" value="{{data.level}}" data-dtype="Number">
{{#select data.level}}
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Is Power Group ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.ispowergroup" {{checked data.ispowergroup}}/></label>
</li>
{{#if data.ispowergroup}}
<li class="flexrow"><label class="generic-label">Available Power sources</label>
<input type="text" class="" name="data.powersource" value="{{data.powersource}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="generic-label">Available Powers</label>
</li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-spec-power"><label>Drop Powers here !</label></div>
</li>
{{#each data.powers as |power idx|}}
<li class="flexrow">
<label name="data.powers[{{idx}}].name"><a class="view-subitem" data-type="powers" data-index="{{idx}}">{{power.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="powers" data-index="{{idx}}" title="Delete Power"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Use for Threat Level ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.isthreatlevel" {{checked data.isthreatlevel}}/></label>
</li>
</ul>
</div>
</section>
</form>

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<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<li class="flexrow"><label class="generic-label">Unavailable Virtue</label>
</li>
<li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-vice-virtue"><label>Drop Virtue here !</label></div>
</li>
{{#each data.unavailablevirtue as |vice idx|}}
<li class="flexrow">
<label name="data.unavailablevirtue[{{idx}}].name"><a class="view-subitem" data-type="unavailablevirtue" data-index="{{idx}}">{{vice.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="unavailablevirtue" data-index="{{idx}}" title="Delete Virtue"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
<li class="flexrow">
<label class="generic-label">Activated ? </label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.activated" {{checked
data.activated}} /></label>
</li>
<li class="flexrow"><label class="generic-label">Effects Gained</label>
</li>
<li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-virtue-vice-effect"><label>Drop Effects here !</label></div>
</li>
{{#each data.effectsgained as |effect idx|}}
<li class="flexrow">
<label name="data.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="effectsgained" data-index="{{idx}}" title="Delete Effect"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
<li class="flexrow"><label class="generic-label">Threat Level Value</label>
<input type="text" class="input-numeric-short padd-right" name="data.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
</li>
</ul>
</div>
</section>
</form>

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<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<li class="flexrow"><label class="generic-label">Unavailable Vice</label>
</li>
<li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-virtue-vice"><label>Drop Vice here !</label></div>
</li>
{{#each data.unavailablevice as |vice idx|}}
<li class="flexrow">
<label name="data.unavailablevice[{{idx}}].name"><a class="view-subitem" data-type="unavailablevice" data-index="{{idx}}">{{vice.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="unavailablevice" data-index="{{idx}}" title="Delete Vice"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
<li class="flexrow">
<label class="generic-label">Activated ? </label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.activated" {{checked
data.activated}} /></label>
</li>
<li class="flexrow"><label class="generic-label">Effects Gained</label>
</li>
<li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-virtue-vice-effect"><label>Drop Effects here !</label></div>
</li>
{{#each data.effectsgained as |effect idx|}}
<li class="flexrow">
<label name="data.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="effectsgained" data-index="{{idx}}" title="Delete Effect"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>
<li class="flexrow"><label class="generic-label">Threat Level Value</label>
<input type="text" class="input-numeric-short padd-right" name="data.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
</li>
</ul>
</div>
</section>
</form>

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<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Related Attack Statistic</label>
<select class="competence-base flexrow" type="text" name="data.statistic" value="{{data.statistic}}" data-dtype="String">
{{#select data.statistic}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false special=true}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Related DMG Statistic</label>
<select class="competence-base flexrow" type="text" name="data.damagestatistic" value="{{data.damagestatistic}}" data-dtype="String">
{{#select data.damagestatistic}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false special=true}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Damage Dice</label>
<select class="competence-base flexrow" type="text" name="data.damage" value="{{data.damage}}" data-dtype="String">
{{#select data.damage}}
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Optimal Range</label>
<select class="competence-base flexrow" type="text" name="data.range" value="{{data.range}}" data-dtype="String">
{{#select data.range}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-range.html notapplicable=true}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Max Range</label>
<input type="text" class="" name="data.maxrange" value="{{data.maxrange}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="generic-label">AoE</label>
<select class="competence-base flexrow" type="text" name="data.aoe" value="{{data.aoe}}" data-dtype="String">
{{#select data.aoe}}
<option value="none">None</option>
<option value="tz">TZ</option>
<option value="close">Close</option>
<option value="medium">Medium</option>
<option value="long">Long</option>
<option value="extreme">Extreme</option>
<option value="special">Special</option>
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Damage Type</label>
<select class="competence-base flexrow" type="text" name="data.damagetype" value="{{data.damagetype}}" data-dtype="String">
{{#select data.damagetype}}
<option value="none">None</option>
<option value="slashing">Slashing</option>
<option value="crushing">Crushing</option>
<option value="piercing">Piercing</option>
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Damage Type Level</label>
<input type="text" class="input-numeric-short padd-right" name="data.damagetypelevel" value="{{data.damagetypelevel}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Vehicle Damage Type</label>
<select class="competence-base flexrow" type="text" name="data.vehicledamagetype" value="{{data.vehicledamagetype}}" data-dtype="String">
{{#select data.vehicledamagetype}}
<option value="none">None</option>
<option value="emp">EMP</option>
<option value="thermal">Thermal</option>
<option value="kinetic">Kinetic</option>
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
{{> systems/fvtt-pegasus-rpg/templates/partial-equipment-effects.html}}
<li class="flexrow"><label class="generic-label">Vehicle Damage Type Level</label>
<input type="text" class="input-numeric-short padd-right" name="data.vehicledamagetypelevel" value="{{data.vehicledamagetypelevel}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Ammo - Current</label>
<input type="text" class="input-numeric-short padd-right" name="data.ammocurrent" value="{{data.ammocurrent}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Ammo - Max</label>
<input type="text" class="input-numeric-short padd-right" name="data.ammomax" value="{{data.ammomax}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Equipped ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.equipped" {{checked data.equipped}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Enhanced ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.enhanced" {{checked data.enhanced}}/></label>
</li>
{{#if data.enhanced}}
<li class="flexrow"><label class="generic-label">Enhanced Attack Statistic</label>
<select class="competence-base flexrow" type="text" name="data.enhancedstat" value="{{data.enhancedstat}}" data-dtype="String">
{{#select data.enhancedstat}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false special=false}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Enhance Level</label>
<input type="text" class="input-numeric-short padd-right" name="data.enhancedlevel" value="{{data.enhancedlevel}}" data-dtype="Number"/>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Weight</label>
<input type="text" class="input-numeric-short padd-right" name="data.weight" value="{{data.weight}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Cost</label>
<input type="text" class="input-numeric-short padd-right" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">IDR</label>
<select class="competence-base flexrow" type="text" name="data.idr" value="{{data.idr}}" data-dtype="String">
{{#select data.idr}}
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
</ul>
</div>
</section>
</form>

184
templates/npc-sheet.html Normal file
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<form class="{{cssClass}}" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<div class="header-fields">
<div class="flexrow">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="attribute">Main</a>
<a class="item" data-tab="defence">Defence/Weapons</a>
<a class="item" data-tab="equipment">Equipment</a>
<a class="item" data-tab="notes">Notes</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Carac Tab --}}
<div class="tab items" data-group="primary" data-tab="attribute">
<span><a class="lock-unlock-sheet"><img class="small-button-container"
src="systems/fvtt-fragged-kingdom/images/icons/{{#if editScore}}unlocked.svg{{else}}locked.svg{{/if}}" alt="Unlocked/Locked"
>{{#if editScore}}Unlocked{{else}}Locked{{/if}}</a>
</span>
<div class="grid grid-2col">
<div class="">
<span class="generic-label"><h3>Type</h3>
<select class="competence-base flexrow" type="text" name="data.npctype" value="{{data.npctype}}" data-dtype="String" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select data.npctype}}
<option value="henchman">Henchman</option>
<option value="drone">Troop</option>
{{/select}}
</select> </span>
<button class="npc-skill-roll">Generic Skill roll</button>
<div>
<span class="generic-label"><h3>Traits List</h3></span>
<ul>
{{#each traits as |trait key|}}
<li class="item flexrow list-item" data-item-id="{{trait.id}}">
<img class="sheet-competence-img" src="{{trait.img}}"/>
<span class="competence-label">{{trait.name}}</span>
<span class="competence-label">{{trait.data.data.type}}</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
<div class="">
<span class="generic-label"><h3>Stats & Numbers</h3></span>
<ul>
{{#each data.spec as |spec key|}}
<li class="item flexrow list-item stack-left" data-attr-key="{{key}}">
<span class="stat-label padd-right npc-stat-label" name="{{key}}">{{spec.label}}</span>
<input type="text" class="input-numeric-short padd-right" name="data.spec.{{key}}.value" value="{{spec.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}/>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Defence Tab --}}
<div class="tab defence" data-group="primary" data-tab="defence">
<div class="flexcol">
<div class="">
{{#each data.fight as |fight key|}}
<ul>
<li class="item flexrow list-item stack-left">
<span class="stat-label padd-right"><strong>{{fight.label}}</strong></span>
<input type="text" class="input-numeric-short padd-right" name="data.fight.{{key}}.value" value="{{fight.value}}" data-dtype="Number"/>
</li>
{{#each fight.derivated as |derivated keydev|}}
<li class="item flexrow list-item">
<span class="stat-label flexrow ">{{derivated.label}}</span>
<input type="text" class="input-numeric-short padd-right" name="data.fight.{{key}}.derivated.{{keydev}}.value" value="{{derivated.value}}" data-dtype="Number"/>
</li>
{{/each}}
</ul>
{{/each}}
</div>
<span class="generic-label"><h3>Weapons</h3></span>
<ul class="stat-list alternate-list">
{{#each weapons as |weapon key|}}
<li class="item stat flexrow list-item" data-arme-id="{{weapon.id}}" data-item-id="{{weapon.id}}">
<img class="sheet-competence-img" src="{{weapon.img}}"/>
<span class="stat-label">{{weapon.name}}</span>
<div class="item-controls">
<a class="item-control item-equip" title="Worn">{{#if weapon.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
<li class="item stat flexrow list-item stats-table" data-armure-id="{{weapon.id}}" data-item-id="{{weapon.id}}">
{{#each weapon.data.data.weaponstats as |weaponstat statkey|}}
<ul>
<li class="item stat flexrow list-item" data-item-id="{{weapon.id}}" data-stat-id={{statkey}}><span class="stat-label weapon-label"><a name="{{weapon.name}}">Attack with {{weaponstat.name}}</a></span>
</li>
<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.data.statstotal isfinal=false header=true}}
</li>
</ul>
{{/each}}
</li>
{{/each}}
</ul>
</div>
</div>
{{!-- Traits Tab --}}
<div class="tab traits" data-group="primary" data-tab="traits">
</div>
{{!-- Features Tab --}}
<div class="tab equipment" data-group="primary" data-tab="equipment">
<div class="flexcol">
<div><h4>Equipment</h4></div>
<ul class="item-list alternate-list">
<li class="item flexrow list-item">
<span class="equipement-label">Name</span>
<span class="equipement-label">Type</span>
<div class="item-controls">
<span class="equipement-label">&nbsp;</span>
<span class="equipement-label">&nbsp;</span>
<span class="equipement-label">&nbsp;</span>
</div>
</li>
{{#each equipments as |equip key|}}
<li class="item flexrow list-item" data-item-id="{{equip.id}}">
<img class="sheet-competence-img" src="{{equip.img}}"/>
<span class="equipement-label">{{equip.name}}</span>
<span class="equipement-label">{{equip.type}}</span>
<div class="item-controls">
<a class="item-control item-equip" title="Worn">{{#if equip.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
{{!-- Notes Tab --}}
<div class="tab notes" data-group="primary" data-tab="notes">
<article class="flexcol">
<h3>Description : </h3>
<div class="form-group editor">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
<hr>
<h3>Notes : </h3>
<div class="form-group editor">
{{editor content=data.notes target="data.notes" button=true owner=owner editable=editable}}
</div>
<hr>
{{>"systems/fvtt-fragged-kingdom/templates/editor-notes-gm.html"}}
</article>
</div>
</section>
</form>

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<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
{{#if (eq level 1)}}
<span class="item-name-label">{{equip.name}}</span>
{{else}}
<span class="item-name-label-level2">{{equip.name}}</span>
{{/if}}
<span class="item-field-label-long"><label>
{{equip.data.quantity}}
(<a class="quantity-minus plus-minus-button">&nbsp;-</a>/<a class="quantity-plus plus-minus-button">+</a>)
</label>
</span>
<span class="item-field-label-medium">
{{#if (count equip.data.effects)}}
{{#if equip.data.activated}}
<a class="equip-deactivate">Deactivate</a>
{{else}}
<a class="equip-activate">Activate</a>
{{/if}}
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<span class="item-field-label-short">
{{#if equip.data.iscontainer}}
{{equip.data.contentsEnc}}
{{else}}
{{mul equip.data.weight equip.data.quantity}}
{{/if}}
</span>
<span class="item-field-label-medium">
{{#if equip.data.idrDice}}
<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.data.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
{{#if (eq level 1)}}
<a class="item-control item-equip" title="Worn">{{#if equip.data.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
{{/if}}
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>

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<li class="item flexrow list-item color-class-{{lower stat.abbrev}} item-stat-roll" data-attr-key="{{key}}">
<span class="stat-icon">
<img class="stat-icon" src="systems/fvtt-pegasus-rpg/images/icons/{{stat.abbrev}}.webp">
</span>
<span class="stat-label stat-margin" name="{{key}}">
<h4 class="stat-text-white stat-margin"><a class="roll-stat stat-margin" data-stat-key="{{key}}">{{stat.abbrev}}</a></h4>
</span>
<select class="status-small-label color-class-common" type="text" name="data.statistics.{{key}}.value" value="{{stat.value}}"
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.value}}
{{{@root.optionsDiceList}}}
{{/select}}
</select>
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common" name="data.statistics.{{key}}.mod" value="{{stat.mod}}"
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} />
</li>

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<ul class="status-block">
<li class="item flexrow">
<span class="stat-label status-small-label status-col-name"><label class="status-small-label"><strong>Status</strong></label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Cur</label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Mod</label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Max</label></span>
</li>
{{#each data.secondary as |stat2 key|}}
<li class="item flexrow " data-attr-key="{{key}}">
<span class="stat-label flexrow status-col-name" name="{{key}}">
<label class="status-small-label"><strong>{{stat2.label}}</strong><br>
{{#if (eq key "health")}}
(KOV -{{stat2.max}})
{{/if}}
{{#if (eq key "delirium")}}
(MV -{{stat2.max}})
{{/if}}
</label>
</span>
<input type="text" class="padd-right status-small-label no-grow" name="data.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="data.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="data.secondary.{{key}}.max" value="{{stat2.max}}" data-dtype="Number"/>
</li>
{{/each}}
<li class="item flexrow " data-key="nrg">
<span class="stat-label flexrow status-col-name" name="nrg">
<label class="status-small-label"><strong>{{data.nrg.label}}</strong></label>
</span>
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.value" value="{{data.nrg.value}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.max" value="{{data.nrg.max}}" data-dtype="Number"/>
<span class="small-label status-small-label">&nbsp;/ {{data.nrg.absolutemax}}</span>
</li>
<li class="item flexrow " data-key="nrg">
<span class="stat-label flexrow status-col-name" name="activated-nrg">
<label class="status-small-label"><strong>Activated NRG</strong><br>
</span>
<span class="stat-label flexrow status-col-name" name="activated-nrg">
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
</span>
<!--<span class="stat-label flexrow status-col-name" name="momentum">
<label class="status-small-label flexrow"><strong>
<a class="stat-icon lock-unlock-sheet">{{#if editScore}}Lock{{else}}Unlock{{/if}}</a>
</strong></label>-->
</span>
</li>
<li class="item flexrow " data-key="momentum">
<span class="stat-label flexrow status-col-name" name="momentum">
<label class="status-small-label"><strong>Momentum</strong></label>
</span>
<input type="text" class="padd-right status-small-label no-grow" name="data.momentum.value" value="{{data.momentum.value}}" data-dtype="Number"/>
<span class="padd-right status-small-label no-grow">
<a class="momentum-plus plus-minus-button">+</a>
<a class="momentum-minus plus-minus-button">&nbsp;-</a>
</span>
<input type="text" class="padd-right status-small-label no-grow" name="data.momentum.max" value="{{data.momentum.max}}" data-dtype="Number"/>
<span class="small-label status-small-label">&nbsp;</span>
</li>
<!--<li class="item flexrow list-item" data-key="lock-unlock">
<span class="stat-label flexrow status-col-name" name="momentum">
<a class="stat-icon lock-unlock-sheet"><img class="small-button-container"
src="systems/fvtt-pegasus-rpg/images/icons/{{#if editStatSkill}}unlocked.svg{{else}}locked.svg{{/if}}" alt="lock/unlock"
></a>
</span>-->
</li>
</ul>
<!-- <span class="small-label padd-right packed-left">Act</span>
<input type="text" class="padd-right" name="data.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
-->

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<li class="flexrow"><label class="generic-label">Effects</label>
</li>
<li>
<ul class="ul-level1">
<li class="flexrow"><div class="drop-equipment-effect"><label>Drop Effects here !</label></div>
</li>
{{#each data.effects as |effect idx|}}
<li class="flexrow">
<label name="data.effects[{{idx}}].name"><a class="view-subitem" data-type="effects" data-index="{{idx}}">{{effect.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="effects" data-index="{{idx}}" title="Delete Effect"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</li>

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<div class="tab description" data-group="primary" data-tab="description">
<div>
<label class="generic-label">Description</label>
<div class="medium-editor item-text-long-line">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
</div>
</div>

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{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="description">Description</a>
<a class="item" data-tab="details">Details</a>
</nav>

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<option value="camping">Camping & Survival</option>
<option value="communication">Communication & Information</option>
<option value="equestrian">Equestrian</option>
<option value="spy">Law/Security/Spy/Thief</option>
<option value="medical">Medical</option>
<option value="tools">Tools</option>
<option value="weaponaccess">Weapons accessories</option>
<option value="wizard">Wizards materials</option>
<option value="mount">Mounts</option>
<option value="vehicle">Vehicles</option>
<option value="clothing">Clothing</option>
<option value="ammo">Ammo</option>
<option value="misc">Misc</option>

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{{#if notapplicable}}
<option value="notapplicable">Not applicable</option>
{{/if}}
<option value="0">0</option>
<option value="1">d4</option>
<option value="2">d6</option>
<option value="3">d8</option>
<option value="4">d10</option>
<option value="5">d12</option>
<option value="6">d12 d4</option>
<option value="7">d12 d6</option>
<option value="8">d12 d8</option>
<option value="9">d12 d10</option>
<option value="10">d12 d12</option>

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{{#if notapplicable}}
<option value="notapplicable">Not applicable</option>
{{/if}}
<option value="touch">Self Only</option>
<option value="touchself">Touch/Self</option>
<option value="tz">Threat Zone</option>
<option value="close">Close</option>
<option value="medium">Medium</option>
<option value="long">Long</option>
<option value="extreme">Extreme</option>
<option value="sight">Line of Sight</option>
<option value="tz_close">TZ/Close</option>
<option value="close_medium">Close/Medium</option>
<option value="medium_long">Medium/Long</option>
<option value="long_extreme">Long/Extreme</option>

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{{#if notapplicable}}
<option value="notapplicable">Not applicable</option>
{{/if}}
{{#if all}}
<option value="all">All</option>
{{/if}}
{{#if all}}
<option value="special">Special</option>
{{/if}}
<option value="agi">AGI</option>
<option value="mnd">MND</option>
<option value="soc">SOC</option>
<option value="str">STR</option>
<option value="phy">PHY</option>
<option value="com">COM</option>
<option value="def">DEF</option>
<option value="stl">STL</option>
<option value="per">PER</option>
<option value="foc">FOC</option>
{{#if mr}}
<option value="mr">MR</option>
{{/if}}
{{#if combat}}
<option value="melee-atk">Melee ATK</option>
<option value="ranged-atk">Ranged ATK</option>
<option value="melee-dmg">Melee DMG</option>
<option value="ranged-dmg">Ranged DMG</option>
<option value="dmg-res">DMG RES</option>
{{/if}}

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{{#if (notEmpty effectsList)}}
<label>Effects&Hindrances</label>
<ul>
{{#each effectsList as |effect idx|}}
{{#if effect.effect.data.hindrance}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
<label class="generic-label">Target Hindrance : {{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
</li>
{{else}}
{{#if (eq type "hindrance")}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
<label class="generic-label">Target Hindrance : {{effect.label}} ({{effect.value}})</label>
</li>
{{else}}
{{#if (count effect.effect.data.specaffected)}}
{{#each effect.effect.data.specaffected as |spec idx2|}}
{{#if (eq @root.specName spec.name)}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
{{#if effect.effect}}
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
{{else}}
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
{{/if}}
</li>
{{/if}}
{{/each}}
{{else}}
{{#if (eq @root.statKey effect.effect.data.stataffected)}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
{{#if effect.effect}}
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
{{else}}
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
{{/if}}
</li>
{{else}}
{{#if (eq @root.subKey effect.effect.data.stataffected)}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
{{#if effect.effect}}
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
{{else}}
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
{{/if}}
</li>
{{else}}
{{#if (eq effect.effect.data.stataffected "all")}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
{{#if effect.effect}}
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
{{else}}
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
{{/if}}
</li>
{{/if}}
{{/if}}
{{/if}}
{{/if}}
{{/if}}
{{/if}}
{{/each}}
</ul>
{{/if}}
{{#if (notEmpty armorsList)}}
<label>Armors&Shields</label>
<ul>
{{#each armorsList as |armor idx|}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="armor-clicked" id="armor-{{idx}}" data-armor-idx="{{idx}}" {{checked armor.applied}}/></label>
<label class="generic-label padd-right">{{armor.label}} ({{armor.value}})</label>
</li>
{{/each}}
</ul>
{{/if}}
{{#if (notEmpty weaponsList)}}
<label>Weapons</label>
<ul>
{{#each weaponsList as |weapon idx|}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="weapon-clicked" id="weapon-{{idx}}" data-weapon-idx="{{idx}}" {{checked weapon.applied}}/></label>
<label class="generic-label padd-right">{{weapon.label}} ({{weapon.damageDice}})</label>
</li>
{{/each}}
</ul>
{{/if}}
{{#if (notEmpty equipmentsList)}}
<label>Items</label>
<ul>
{{#each equipmentsList as |equip idx|}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="equip-clicked" id="equip-{{idx}}" data-equip-idx="{{idx}}" {{checked equip.applied}}/></label>
<label class="generic-label padd-right">{{equip.label}} ({{equip.value}})</label>
</li>
{{/each}}
</ul>
{{/if}}

8
templates/post-item.html Normal file
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<div class="post-item" data-transfer="{{transfer}}">
<h3><b>{{name}}</b></h3>
{{#if img}}
<img class="chat-img" src="{{img}}" title="{{name}}" />
{{/if}}
<h4><b>Description : </b></h4>
<p class="card-content">{{{data.description}}}</p>
</div>

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<form class="skill-roll-dialog">
<header class="roll-dialog-header">
{{#if img}}
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
{{/if}}
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
</header>
<div class="grid grid-2col">
<div class="flexcol">
{{#if isGeneric}}
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">Stat Dice : </span>
<select class="roll-dialog-label" id="statDicesLevel" type="text" name="statDicesLevel"
value="{{statDicesLevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}>
{{#select statDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;+&nbsp;{{statMod}}</span>
</div>
{{#if specList}}
<div class="flexrow">
<span class="roll-dialog-label">Spec : </span>
<select class="roll-dialog-label" id="specList" type="text" name="selectedSpec" value="{{selectedSpec}}"
data-dtype="String">
{{#select selectedSpec}}
<option value="0">None</option>
{{#each specList as |spec idx|}}
<option value="{{spec._id}}">{{spec.name}}</option>
{{/each}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Spec Dice : </span>
<select class="roll-dialog-label" id="specDicesLevel" type="text" name="specDicesLevel"
value="{{specDicesLevel}}" data-dtype="Number" {{#if specList}}disabled{{/if}}>
{{#select specDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
<!--
{{#if isDamage}}
<div class="flexrow">
<span class="roll-dialog-label">Weapon Damage :</span>
<select class="roll-dialog-label" id="damageDiceLevel" type="text" name="damageDiceLevel"
value="{{damageDiceLevel}}" data-dtype="Number">
{{#select damageDiceLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
-->
<div class="dice-pool-div">
<span>
<h3 class="dice-pool-label">Current pool</h3>
</span>
<div class="flexrow dice-pool-stack">
{{#each dicePool as |dice idx|}}
<span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}" data-dice-key="{{dice.key}}"><img class="dice-pool-image"
src="{{dice.img}}"></a></span>
{{/each}}
</div>
</div>
<div class="flexrow">
{{#each diceList as |dice idx|}}
<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img class="dice-pool-image"
src="{{dice.img}}"></a></span>
{{/each}}
</div>
</div>
<div>
{{> systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html}}
</div>
</div>
</form>