diff --git a/images/icons/armors/Shield 0.webp b/images/icons/armors/Shield 0.webp index 309b482..6c02a6f 100644 Binary files a/images/icons/armors/Shield 0.webp and b/images/icons/armors/Shield 0.webp differ diff --git a/images/icons/armors/Shield 1.webp b/images/icons/armors/Shield 1.webp index a4a0d5d..4fadd7e 100644 Binary files a/images/icons/armors/Shield 1.webp and b/images/icons/armors/Shield 1.webp differ diff --git a/images/icons/armors/Shield 2.webp b/images/icons/armors/Shield 2.webp index 2b00830..bfa8f3e 100644 Binary files a/images/icons/armors/Shield 2.webp and b/images/icons/armors/Shield 2.webp differ diff --git a/images/icons/feats/Elemental Specialist (Air).webp b/images/icons/feats/Elemental Specialist (Air).webp index 30d2957..3e7010b 100644 Binary files a/images/icons/feats/Elemental Specialist (Air).webp and b/images/icons/feats/Elemental Specialist (Air).webp differ diff --git a/images/icons/feats/Elemental Specialist (Earth).webp b/images/icons/feats/Elemental Specialist (Earth).webp index 8e1c621..72b5f3d 100644 Binary files a/images/icons/feats/Elemental Specialist (Earth).webp and b/images/icons/feats/Elemental Specialist (Earth).webp differ diff --git a/images/icons/feats/Elemental Specialist (Fire).webp b/images/icons/feats/Elemental Specialist (Fire).webp index 0a3ae31..6110279 100644 Binary files a/images/icons/feats/Elemental Specialist (Fire).webp and b/images/icons/feats/Elemental Specialist (Fire).webp differ diff --git a/images/icons/feats/Elemental Specialist (Water).webp b/images/icons/feats/Elemental Specialist (Water).webp index 7df9ce4..a9bc5e6 100644 Binary files a/images/icons/feats/Elemental Specialist (Water).webp and b/images/icons/feats/Elemental Specialist (Water).webp differ diff --git a/modules/crucible-actor-sheet.js b/modules/crucible-actor-sheet.js index 4cd8c5c..2c086f0 100644 --- a/modules/crucible-actor-sheet.js +++ b/modules/crucible-actor-sheet.js @@ -41,7 +41,11 @@ export class CrucibleActorSheet extends ActorSheet { skills: this.actor.getSkills( ), weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ), armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())), + shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())), + spells: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getLore())), equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ), + equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ), + feats: duplicate(this.actor.getFeats()), subActors: duplicate(this.actor.getSubActors()), race: duplicate(this.actor.getRace()), moneys: duplicate(this.actor.getMoneys()), diff --git a/modules/crucible-actor.js b/modules/crucible-actor.js index 6fc853e..1b4e405 100644 --- a/modules/crucible-actor.js +++ b/modules/crucible-actor.js @@ -89,10 +89,38 @@ export class CrucibleActor extends Actor { return comp; } /* -------------------------------------------- */ + getFeats() { + let comp = duplicate(this.data.items.filter(item => item.type == 'feat') || []); + return comp; + } + /* -------------------------------------------- */ + getFeatsWithDie() { + let comp = duplicate(this.data.items.filter(item => item.type == 'feat' && item.data.data.isfeatdie) || []); + return comp; + } + getFeatsWithSL() { + let comp = duplicate(this.data.items.filter(item => item.type == 'feat' && item.data.data.issl) || []); + return comp; + } + /* -------------------------------------------- */ + getLore() { + let comp = duplicate(this.data.items.filter(item => item.type == 'spell') || []); + return comp; + } + getEquippedWeapons() { + let comp = duplicate(this.data.items.filter(item => item.type == 'weapon' && item.data.data.equipped) || []); + return comp; + } + /* -------------------------------------------- */ getArmors() { let comp = duplicate(this.data.items.filter(item => item.type == 'armor') || []); return comp; } + /* -------------------------------------------- */ + getShields() { + let comp = duplicate(this.data.items.filter(item => item.type == 'shield') || []); + return comp; + } getRace() { let race = this.data.items.filter(item => item.type == 'race') return race[0] ?? []; @@ -169,7 +197,7 @@ export class CrucibleActor extends Actor { } /* ------------------------------------------- */ - getSaveRoll(){ + getSaveRoll() { return { reflex: { "label": "Reflex", @@ -183,7 +211,7 @@ export class CrucibleActor extends Actor { "label": "Willpower", "value": this.data.data.abilities.int.value + this.data.data.abilities.cha.value } - } + } } /* ------------------------------------------- */ @@ -380,7 +408,11 @@ export class CrucibleActor extends Actor { rollData.actorImg = this.img rollData.actorId = this.id rollData.img = this.img - + rollData.featsDie = this.getFeatsWithDie() + rollData.featsSL = this.getFeatsWithSL() + rollData.featDieName = "none" + rollData.featSLName = "none" + if (abilityKey) { rollData.ability = this.getAbility(abilityKey) //rollData.skillList = this.getRelevantSkill(abilityKey) diff --git a/modules/crucible-roll-dialog.js b/modules/crucible-roll-dialog.js index 3decec0..35af3fc 100644 --- a/modules/crucible-roll-dialog.js +++ b/modules/crucible-roll-dialog.js @@ -70,5 +70,12 @@ export class CrucibleRollDialog extends Dialog { this.rollData.advantage = "disadvantage" this.refreshDialog() }) + html.find('#featDieName').change((event) => { + this.rollData.featDieName = event.currentTarget.value + }) + html.find('#featDieSL').change((event) => { + this.rollData.featDieSL = event.currentTarget.value + }) + } } \ No newline at end of file diff --git a/modules/crucible-utility.js b/modules/crucible-utility.js index efff04c..39ad458 100644 --- a/modules/crucible-utility.js +++ b/modules/crucible-utility.js @@ -265,7 +265,13 @@ export class CrucibleUtility { let diceFormula = String(rollData.ability.value) + "d6cs>=5" if (rollData.skill) { - diceFormula += "+" + String(rollData.skill.data.level) + "d8cs>=5" + let level = rollData.skill.data.level + if (rollData.featSLName != "none") { + let feat = rollData.featsSL.find(item => item.name == rollData.featSLName ) + level += feat.data.sl + rollData.featSL = feat.data.sl + } + diceFormula += "+" + String(level) + "d8cs>=5" } if(rollData.advantage == "advantage") { diceFormula += "+ 1d10cs>=5" @@ -273,6 +279,9 @@ export class CrucibleUtility { if(rollData.advantage == "disadvantage") { diceFormula += "- 1d10cs>=5" } + if (rollData.featDieName != "none") { + diceFormula += "+ 1d10cs>=5" + } // Performs roll let myRoll = rollData.roll if (!myRoll) { // New rolls only of no rerolls diff --git a/packs/armor.db b/packs/armor.db index f5a54a9..1a152dd 100644 --- a/packs/armor.db +++ b/packs/armor.db @@ -1,8 +1,9 @@ -{"_id":"05TQy6UZnndCTon7","name":"Studded Leather","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Studded%20Leather.webp","data":{"armortype":"leathermedium","absorprionroll":"blue","damagedroll":"green","isproficient":false,"minstr":0,"skillpenalty":1,"equipped":false,"cost":0,"description":"
Studded Leather armor
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"name":"Clothes","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/clothes.webp","data":{"armortype":"clothes","absorprionroll":"none","damagedroll":"none","isproficient":false,"minstr":0,"skillpenalty":0,"equipped":false,"cost":0,"description":"Clothes - not armor
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.HSE20fSJjeFfQjCm"}},"_id":"B7fFmhPnkotdQOMF"} -{"_id":"LeO2jJRkOnSyDMp3","name":"Scalemail","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Scale.webp","data":{"armortype":"scale","absorprionroll":"red","damagedroll":"purple","isproficient":false,"minstr":2,"skillpenalty":2,"equipped":false,"cost":0,"description":"Scalemail armor
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"O4DUjrkPYuziaPDE","name":"Chainmail","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Chainmail.webp","data":{"armortype":"chain","absorprionroll":"purple","damagedroll":"blue","isproficient":false,"minstr":0,"skillpenalty":2,"equipped":false,"cost":0,"description":"Chainmail armor
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"RBUJoPo5gdIOIjzu","name":"Leather","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Leather.webp","data":{"armortype":"leatherlight","absorprionroll":"green","damagedroll":"white","isproficient":false,"minstr":0,"skillpenalty":0,"equipped":false,"cost":0,"description":"Leather Armor
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"gNVYf8YjwC3rHcl5","name":"Padded Armor","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Padded.webp","data":{"armortype":"paddedlight","absorprionroll":"white","damagedroll":"none","isproficient":false,"minstr":0,"skillpenalty":0,"equipped":false,"cost":0,"description":"Padded Cloth armor
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"tVVGSdJxLqkhlGTj","name":"Full Plate","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Full%20Plate.webp","data":{"armortype":"platefull","absorprionroll":"blackgreen","damagedroll":"black","isproficient":false,"minstr":3,"skillpenalty":3,"equipped":false,"cost":0,"description":"Full Plate armor
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"y2hQX1gIMlVdWEj7","name":"Platemail","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Plate%20Mail.webp","data":{"armortype":"platemail","absorprionroll":"black","damagedroll":"red","isproficient":false,"minstr":2,"skillpenalty":3,"equipped":false,"cost":0,"description":"Platemail armor
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"05TQy6UZnndCTon7","name":"Studded Leather","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Studded%20Leather.webp","data":{"armortype":"leathermedium","absorprionroll":"blue","damagedroll":"green","isproficient":false,"minstr":0,"skillpenalty":1,"equipped":false,"cost":0,"description":"Studded Leather armor
\nRoll a Blue Armor Die.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"B7fFmhPnkotdQOMF","name":"Clothes","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/clothes.webp","data":{"armortype":"clothes","absorprionroll":"none","damagedroll":"none","isproficient":false,"minstr":0,"skillpenalty":0,"equipped":false,"cost":0,"description":"Clothes - not armor
\nYou don't get a Armor Die fool!
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"LeO2jJRkOnSyDMp3","name":"Scalemail","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Scale.webp","data":{"armortype":"scale","absorprionroll":"red","damagedroll":"purple","isproficient":false,"minstr":2,"skillpenalty":2,"equipped":false,"cost":0,"description":"Scalemail armor
\nRoll a Red Armor Die
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"O4DUjrkPYuziaPDE","name":"Chainmail","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Chainmail.webp","data":{"armortype":"chain","absorprionroll":"purple","damagedroll":"blue","isproficient":false,"minstr":0,"skillpenalty":2,"equipped":false,"cost":0,"description":"Chainmail armor
\nRoll a Purple Armor Die
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"RBUJoPo5gdIOIjzu","name":"Leather","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Leather.webp","data":{"armortype":"leatherlight","absorprionroll":"green","damagedroll":"white","isproficient":false,"minstr":0,"skillpenalty":0,"equipped":false,"cost":0,"description":"Leather Armor
\nRoll a Green Armor Die
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"gNVYf8YjwC3rHcl5","name":"Padded Armor","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Padded.webp","data":{"armortype":"paddedlight","absorprionroll":"white","damagedroll":"none","isproficient":false,"minstr":0,"skillpenalty":0,"equipped":false,"cost":0,"description":"Padded Cloth armor
\nRoll a White Armor Die
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"konG3xoMjzBVZbjX","name":"Hide","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Hide.webp","data":{"armortype":"leatherlight","absorprionroll":"green","damagedroll":"white","isproficient":false,"minstr":0,"skillpenalty":0,"equipped":false,"cost":0,"description":"Hide armor
\nRoll a Green Armor Die
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"tVVGSdJxLqkhlGTj","name":"Full Plate","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Full%20Plate.webp","data":{"armortype":"platefull","absorprionroll":"blackgreen","damagedroll":"black","isproficient":false,"minstr":3,"skillpenalty":3,"equipped":false,"cost":0,"description":"Full Plate armor
\nRoll a Black and a Green Armor Die.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"y2hQX1gIMlVdWEj7","name":"Platemail","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Plate%20Mail.webp","data":{"armortype":"platemail","absorprionroll":"black","damagedroll":"red","isproficient":false,"minstr":2,"skillpenalty":3,"equipped":false,"cost":0,"description":"Platemail armor
\nRoll a Black Armor Die
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} diff --git a/packs/classpowers.db b/packs/classpowers.db index f0d59a6..57b8b29 100644 --- a/packs/classpowers.db +++ b/packs/classpowers.db @@ -5,7 +5,7 @@ {"_id":"IRntLdFXbKRD25Ft","name":"Volley","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Volley.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Warden Class Power
\n\n
Spend 5 Effort to loose a 2nd arrow at the same Target with any Bow attack.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"NusHfkMfyBXYs02p","name":"Spirit Wolf","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Spirit%20%20Animal%20Wolf.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Warden Class Power
\n\n
Spend 5 Effort and take an Action to summon a Spirit Wolf to aid you.
\n\n
The Spirit Wolf will appear and then merge into the Warden adding a d6 damage die to the Warden's next successful attack roll.
\n\n
This effect will be available for 5 Actions and then will fade and be wasted if not used and may only be used once during the duration.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"Q42dkA98p8A0j0M4","name":"Extra Damage","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Extra%20Damage.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Martial Class Power
\n\n
Character may spend 3 Effort to add 1d6 damage to a succesful attack.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"RfKaxSEYwnyi9SNU","name":"Social Authority","type":"feat","img":"icons/svg/item-bag.svg","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Chaplain Class Power
\n\n
In any civilized human settlement or setting, roll all Charm, Haggle, Intimidate, and Persuade Checks with Advantage.
\nSermons are given as either Charm or Persuade Checks – depending on the subject and purpose. Sermons are used to convince lost souls to join the Temple of the Martyr and dedicate themselves to ‘the Cause’ including reasonably assisting and aiding the Chaplain with minor tasks, providing food & shelter, and perhaps donating a handful of coin…….
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"RfKaxSEYwnyi9SNU","name":"Social Authority","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Social%20Authority.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Chaplain Class Power
\n\n
In any civilized human settlement or setting, roll all Charm, Haggle, Intimidate, and Persuade Checks with Advantage.
\nSermons are given as either Charm or Persuade Checks – depending on the subject and purpose. Sermons are used to convince lost souls to join the Temple of the Martyr and dedicate themselves to ‘the Cause’ including reasonably assisting and aiding the Chaplain with minor tasks, providing food & shelter, and perhaps donating a handful of coin…….
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"h2Z8nK2nUMDbwrfT","name":"Additional Attack","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Additional%20Attack.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Martial Class Power
\n\n
Character may spend 5 Effort to make one additional attack during the Action Round.
\nIf Duel Weilding the additonal attack will be a Main Hand attack.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"kAWqIJAHeyt3oEeL","name":"Minor Blessing","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Minor%20Blessing.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Chaplin Class Power
\n\n
The Chaplain may spend 3 Effort to say a quick (1 action) prayer and if successful on a Lore (Blessings) Check [2+] grant an Advantage Die to himself or an ally located in the same Zone to be used on the next Skill Check or Save Roll made.
\nThe Chaplain must describe the nature of the Blessing for it to be effective. Each Success greater than [2] will allow the Chaplain to grant an Advantage Die to an additional ally.
\nThe Minor Blessing will fade and be wasted if not used within 5 Actions Rounds.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"lJHSgAhJsiQFpois","name":"Major Blessing","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Major%20Blessing.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Chaplain Class Power
\n\n
The Chaplain may spend 3 Effort to say a (2 action) prayer and if successful on a Lore (Blessings) Check [2+] remove the effects of the STAGGERED Condition from and [3+] restore a small amount of health (d6+1) to himself or an ally located in the same Zone and [4+] heal an additional ally.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} @@ -15,5 +15,5 @@ {"_id":"qB5t9e6hc5baDCCb","name":"Vital Strike","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Vital%20Strike.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Skalawag Class Power
\n\n
When attacking with situational Advantage such as with Suprise or when flanking an opponent (not with an AD bought with Effort), you may spend 3 Effort to add 1d8 damage to any successful attack.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"sIy9SWufUlUnrA3w","name":"Disguise","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Disguise.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Skalawag Class Power
\n\n
Dress up as and pretend to be someone else such as a visiting noble, a guard, a beggar, etc.
\n\n
You may not impersonate a specific local person as you are not a doppleganger.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"tVGh2z2m0VJ22Faa","name":"Cleave","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Cleave.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Martial Class Power
\n\n
If you drop a melee opponent you may spend 3 Effort to make an immediate extra attack against another adjacent opponent, if one exists.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"trBm9Rfi26g45OKz","name":"Tricks & Traps","type":"feat","img":"icons/svg/item-bag.svg","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Skalawag Class Power
\n\n
At Character creation, choose two Tricks & Traps that you want to have in your arsenal.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"trBm9Rfi26g45OKz","name":"Tricks & Traps","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Tricks%20%26%20Traps.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Skalawag Class Power
\n\n
At Character creation, choose two Tricks & Traps that you want to have in your arsenal.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"weOJMgryX4OGFdnx","name":"Wilderness Master","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Wilderness%20Master.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Warden Class Power
\n\n
You get Advantage on all Surivial Rolls such as camoflague, tracking, foraging, fishing, and hunting along with on Movement Rolls and Stealth Rolls in all outdoor rural or wilderness environments.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} diff --git a/packs/conditions.db b/packs/conditions.db index e69de29..3f525b9 100644 --- a/packs/conditions.db +++ b/packs/conditions.db @@ -0,0 +1,21 @@ +{"_id":"0AHv6Z0khWiLFdUl","name":"Grappled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Grappled.webp","data":{"description":"While Grappled you are considered Immobilized and may not Move.
\n\n
May only use Unarmed, Close, and Natural weapons to attack and defend.
\n\n
To enter a Grapple you must make an Unarmed attack with a Result >= +1 (max 1d6 damage).
\n\n
To break out of the Grapple you must win an opposed Brawn Check.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"1TY72kY9xGSUNQwP","name":"Bleed 1","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLEED%201.webp","data":{"description":"You will lose 1 hit point each Action Round until First Aid Check [1] or Healed.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"1kBjvUrFoUcq8yM3","name":"Mind Controlled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Mind-Controlled.webp","data":{"description":"It's as if your mind has a mind of its own.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"3O4iHNnbi3vqVn4M","name":"Confused","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Confused.webp","data":{"description":"You just can't decide what to do...
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"6gqso22fam06A6tf","name":"Bleed 2","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLEED%202.webp","data":{"description":"You will lose 2 hit points each Action Round until First Aid Check [2] or Healed.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"6vmPDpS0bWNKT0NQ","name":"Slow","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/SLOW.webp","data":{"description":"Add +1 required Success to all Movement Actions.
\n\n
Recieving a second Slowed Condition will impose the Immobilized Condition.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"E5ufZpqiZ9jmkbf3","name":"Invisible","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Invisible.webp","data":{"description":"You are invisible but not silenced or scentless......
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"HcdvCx4MN8JuE9Jg","name":"Staggered","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/STAGGERED.webp","data":{"description":"Staggered combatants act last each round.
\n\n
You may not gain Advantage nor Ready an Action.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"IyVJpGD52l75lqjx","name":"Frightened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Frightened.webp","data":{"description":"Your eyes are as big as saucers.
\n\n
Spend all Actions to flee from the source of your fear until out of sight and then cower in place until you pass a Will [X] Check. X is dependant on the source of fear and will be assigned by the GM.
\n\n
You may not attack but may defend normally.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"JRRxP9t2MxLJaoAc","name":"Charmed","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Charmed.webp","data":{"description":"Who's your new best friend?
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"LP1ZFGCRKUZ6LOHw","name":"Poisoned","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Poisoned.webp","data":{"description":"See Poison Type for specific effects
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"Px67J2Vj59X11HW5","name":"Blinded","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLINDED.webp","data":{"description":"Disadvantage to all actions for d6 Actions OR until GM removes this Condition.
\n\n
Add 2 Successes to all Move Actions.
\n\n
May not gain Advantage.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"WpYWLQoOGnItC6We","name":"Incapacitated","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Incapacitated.webp","data":{"description":"You lose consciousness.
\nYou may not take any Actions, not even defend.
\nAll attacks against you are made with Advantage.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"Wyi7tytkPG6vP6oY","name":"Entangled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Immobilized.webp","data":{"description":"No Movement. Attack and Defend at Disadvantage.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"hQcRjgsagfwHTUBT","name":"Immobilized","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Immobilized.webp","data":{"description":"No Movement. Attack and Defend at Disadvantage.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"nusz5OpyDDq3KkcK","name":"Sickened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Sickened.webp","data":{"description":"You are Slowed and Staggered while you have the Sickened Conditon.
\n\n
Usually the result of being Poisoned.
\n\n
GM will assign the duration and Skill Check [X] to remove the Sickened Condition.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"qn1Pn6DIBfVw7l6U","name":"Impaled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Impaled.webp","data":{"description":"You are Slowed and all Actions are at Disadvantage until an Action is taken by you or an ally to remove the impaling weapon for an additional 1d3 damage.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"rKFpOFHoL6Foh7nW","name":"Deafened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Deafened.webp","data":{"description":"You can't hear a thing.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"rXlpsE3T6srIIawV","name":"On Fire","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/On%20Fire.webp","data":{"description":"You or an ally must spend 1 Action to douse the flames else roll d10 when you take your Action each round.
\nd10 Roll Effect
\n1-2 No additional damage; flames die on thier own
\n3-5 1d6 damage; flames die
\n6-8 2d6 damage; flames die
\n9-10 2d6 damage; remain on fire - roll again next round
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"ubONqFGa9lnslnee","name":"Prone","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/PRONE.webp","data":{"description":"1 Action to stand.
\n1 AD to Target Roll.
\n\n
Melee attacks against you are made with Advantage.
\n\n
You make take an Action to voluntarily go Prone.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"yoZHhZSCXvnUznD4","name":"Stunned","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/STUNNED.webp","data":{"description":"You may not take any Actions, not even defend.
\nAll attacks against you are made with Advantage.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} diff --git a/packs/equipment.db b/packs/equipment.db index e69de29..6593ff0 100644 --- a/packs/equipment.db +++ b/packs/equipment.db @@ -0,0 +1,18 @@ +{"_id":"2M32PcfNpYIr8tV5","name":"Antitoxin","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Anittoxin.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"Cleanses various types of poisons.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"9pkmXx6LmBw9UjwA","name":"Flask","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Flask.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"MRzed5OQMLqJMF89","name":"Map Case","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Map-Case.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"MyrI6W30M1I7rstv","name":"Candle","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Candle.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"NKOhX5Wtg2YKPFRY","name":"Torch","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Torch.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"Torches are made of a short wooden stave or green branch with one end wrapped in a cloth that has been covered with tree pitch or resin, or soaked in a fluid of sulfur and lime.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"NuFWiQ1ELKh7pf8l","name":"Backpack","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Backpack.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"OLhKwjXnrrwfNwgb","name":"Belt Pouch","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Beltpouch.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"QavqE0SM1Yts1zEa","name":"Blanket","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Blanket.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"ZyIArs3pwtmp1u0u","name":"Rope","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Rope.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"bwWNAgz0FD6xD4Sa","name":"Bedroll","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Bedroll.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"dPYtpGvywh0gUA8Y","name":"Lantern","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Lantern.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"jekbjCen321flf25","name":"Lock, key","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Lock.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"jemGbrB1rxCHiuPl","name":"Holy Water","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Holy%20Water.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"kGhRbhPZ2r82qLPV","name":"Healer's Kit","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Healer%27s%20Kit.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"lfiiRAypzbWE6oZm","name":"Grappling Hook","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Grappling%20Hook.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"mluV2YI0c0P4SPEt","name":"Oil, flask","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Flask%20of%20Oil.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"nDFbujszmlohSPAU","name":"Sack","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Sack.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"qzCxzDTVhKWsbMLh","name":"Waterskin","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/equipment/Waterskin.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} diff --git a/packs/feats.db b/packs/feats.db index e69de29..daf2063 100644 --- a/packs/feats.db +++ b/packs/feats.db @@ -0,0 +1,37 @@ +{"_id":"1yTLmtXy2auKRngA","name":"Robust","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Robust.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"Add a Feat Die (d10) to the Fortitude Save Dice Pool.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"2c8JUsLjyl74doPW","name":"Stealthy","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Stealthy.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"Add a Feat Die (d10) to the Stealth Dice Pool.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"3qavz7AxQJ7XpuDO","name":"Mobile","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Mobile.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Add +1 Success to all Movement Checks.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"4VUSk9GMtsnsdPSP","name":"Lightning Reflexes","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Lightning%20Reflexes.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"Add a Feat Die (d10) to the Reflex Save Dice Pool.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"4wDIJpzi9rVJimJP","name":"Climber","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Climber.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"Add a Feat Die (d10) to the Athletics Skill Check Dice Pool when attempting to Climb wall, cliffs, etc.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"5lOTlP9ua866RgHR","name":"Persuasive","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Persuasive.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"Add a Feat Die (d10) to the Persuade Dice Pool.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"9hevQnmQQyMiKDQP","name":"Accurate","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Accurate%20(Thrown).webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"Add a Feat Die (d10) to the Skill Check Dice Pool of a single type of Thrown Weapon that you are proficient with.
\n\n
Dagger (Thrown), Hammer (Thrown), Hand Axe (Thrown), Improvised (Thrown), Javelin, or Spear (Thrown)
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"B514p93CnjcSfy2q","name":"Shield Master","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Shield%20Master.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"You may use your Shield twice per Action Round.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"BObAzdsXf4zMgdki","name":"Improved Extra Damage","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Improved%20Extra%20Damage.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Martial Class Only
\n\n
The Class Power Extra Damage Die is increased to d8.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"BW1BK8jmnpoaa1ia","name":"Nimble Fingered","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Nimble%20Fingered.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"If you have the Locks & Pockets Skill then this Feat will add a Feat Die (d10) to the Skill Check Dice Pool.
\n\n
If you do not have the Locks & Pockets Skill then this Feat will give you proficiency at Skill Level 2.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"I5RczVhpjpxQmepw","name":"Swimmer","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Swimmer.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"If you have the Swim Skill then this Feat will add a Feat Die (d10) to the Skill Check Dice Pool.
\n\n
If you do not have the Swim Skill then this Feat will give you proficiency at Skill Level 2.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"K5JBoUJJJgXPyTgP","name":"Librarian","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Librarian.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"If you have the Research Skill then this Feat will add a Feat Die (d10) to the Skill Check Dice Pool.
\n\n
If you do not have the Research Skill then this Feat will give you proficiency at Skill Level 2.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"LQsJZRVw9XOL4dE4","name":"Performer","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Performer.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"You can act, sing, and play basic musical instruments well enough to make a coin or two (maybe) at inns, taverns, and on street corners - or you might just get rotten vegetables thrown at you...
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"LmFuHuI3dLi4F4qF","name":"Intuitive","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Intuitive.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"Add a Feat Die (d10) to the Intuition Dice Pool.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"PdwPztSVTTs3sdlK","name":"Weapon Master","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Weapon%20Master.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"Add a Feat Die (d10) to the Skill Check Dice Pool of a single type of Melee Weapon that you are already proficent with.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"QHgGwSXpKf4lYOS4","name":"Charming","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Charming.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"Add a Feat Die (d10) to the Charm Dice Pool.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"UejWIyRV9eE6hOpM","name":"Survivalist","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Survivalist.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"If you have the Survival Skill then this Feat will add a Feat Die (d10) to the Skill Check Dice Pool.
\n\n
If you do not have the Survival Skill then this Feat will give you proficiency at Skill Level 2.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"UlBdCpvGCE9Kf8HG","name":"Marksman","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Marksman%20(Ballistic).webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Add a Feat Die (d10) to the Skill Check Dice Pool of a single type of Ballistic Weapon that you are proficient with.
\n\n
Bow, Crossbow, or Sling
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"X9cdIF3TswltHCjc","name":"Ambidextrous","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Amibidextrous.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"You can use either hand equally well.
\n\n
Improve (move down) one row on the Duel Weidling Chart.
\n\n
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"YK92wDjWdOtYhjyw","name":"Linguistics","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Linguistics.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"
Learn to read and write a new language.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"YUJMT5RgOeQuSWFn","name":"Spell Shape","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Spell%20Shape.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Magus Class Only.
\n\n
Area of Effect spells may be shaped / warped to protect allies who would otherwise be caught within the affected area. Of course, you don't have to.......
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"bvqYfM9sK28b8Fur","name":"Inspiring","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Inspiring.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Encourage an ally (once per ally per day) and give them Advantage on a non-combat Skill Check.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"cJq8iJm3u8A93Ufo","name":"Elemental Specialist (Earth)","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Elemental%20Specialist%20(Earth).webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"Magus Class Only
\n\n
Add a Feat Die (d10) to the Earth Lore Dice Pool.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"cnFS3cc1rpT7D13E","name":"Moving Fire!","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Moving%20Fire.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Ranged Attack rolls while moving are made with 1DD instead of with Disadvantage.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"dqeKl8JDUGhj33Sy","name":"Perceptive","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Perceptive.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"Add a Feat Die (d10) to the Perception Dice Pool.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"gVhmipf3EKzD3kck","name":"Elemental Specialist (Water)","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Elemental%20Specialist%20(Water).webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"Magus Class Only
\n\n
Add a Feat Die (d10) to the Water Lore Dice Pool.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"nbNfYarS3NycaySz","name":"Welcome Spirit","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Welcome%20Spirit.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Warden Class Only.
\n\n
Spirit Animal effects will be available for 10 rounds instead of 5 rounds before fading.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"p9FSJsNnre1sAJNn","name":"Improved Vital Strike","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Improved%20Vital%20Strike.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Skalawag Class Only.
\n\n
Increase the Vital Strike extra damage die to 2d6.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"pHdZkGPsmX62gsD6","name":"Haggler","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Haggler.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"Add a Feat Die (d10) to the Haggle Dice Pool.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"rG8b6etfLPEnBO0p","name":"Acrobatic","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Acrobatic.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"If you have the Acrobat Skill then this Feat will add a Feat Die (d10) to the Skill Check Dice Pool.
\n\n
If you do not have the Acrobat Skill then this Feat will give you proficiency at Skill Level 2.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"sXQFQEygoGrSOz4t","name":"Tricks & Traps","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Tricks%20%26%20Traps.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Randomly select the selection of Tricks & Traps that you do not already know.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"tEWrHA8Lu6K21CLQ","name":"Healer","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Healer.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"If you have the First Aid Skill then this Feat will add a Feat Die (d10) to the Skill Check Dice Pool.
\n\n
If you do not have the First Aid Skill then this Feat will give you proficiency at Skill Level 2.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"tQaBLEHEr9znfsH4","name":"Elemental Specialist (Air)","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Elemental%20Specialist%20(Air).webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"Magus Class Only
\n\n
Add a Feat Die (d10) to the Air Lore Dice Pool.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"te61n5QzyxTxb8sj","name":"Elemental Specialist (Fire)","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Elemental%20Specialist%20(Fire).webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"Magus Class Only
\n\n
Add a Feat Die (d10) to the Fire Lore Dice Pool.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"uBuRP9GuBPl3Ce5w","name":"Intimidating","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Intimidating.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"Add a Feat Die (d10) to the Intimidate Dice Pool.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"uo4fqxtCBhplcS0n","name":"Strong Will","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Strong%20Willed.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"Add a Feat Die (d10) to the Will Save Dice Pool.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"yK0gVgKJz9dJBkpu","name":"Blessed Healer","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Blessed%20Healer.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"Chaplin Class Only
\n\n
Increase Major Blessing healing die to d10.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} diff --git a/packs/skills.db b/packs/skills.db index 6055411..ec1c869 100644 --- a/packs/skills.db +++ b/packs/skills.db @@ -1,22 +1,24 @@ {"_id":"0EsFFhDpU4U1qfbr","name":"First Aid","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/First%20Aid.webp","data":{"ability":"int","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"Stop the bleeding; save a life.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"4UYwQiRMi6b9Voif","name":"Ride Mount","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Ride%20Mount.webp","data":{"ability":"str","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"Help me back up. I know I can tame him.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"4UYwQiRMi6b9Voif","name":"Ride Mount","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Ride%20Mount.png","data":{"ability":"str","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"Help me back up. I know I can tame him.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"6C4CHsYkDBY05f4W","name":"Stealth","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Stealth.webp","data":{"ability":"agi","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"Stay on your toes and don't breath so loud.....
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"6b9cpqdptAKFwy16","name":"Locks & Pockets","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Locks%20and%20Pockets.webp","data":{"ability":"dex","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"...and every lock that ain't locked when no one's around.....
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"6jzbwKOKvNUbXYxN","name":"Perception","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Perception.webp","data":{"ability":"wit","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"I think I heard a noise. Would you go check?
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"8o812uFRJbtKrbvc","name":"Blessings Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Blessing%20Lore.png","data":{"ability":"cha","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"Chaplain Class Only
\n\n
You can use the Chaplain Blessings Class Power
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"BKRHCd3kMfmQ7tcI","name":"Water Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Water%20Lore.webp","data":{"ability":"int","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"You can cast Water Lore spells.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"KR9JDNO8QkeNPa8W","name":"Haggle","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Haggle.webp","data":{"ability":"wit","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"I'll give you half of your asking price and make you like it.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"SyaqDmAk6PEG2wZI","name":"Air Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Air%20Lore.webp","data":{"ability":"int","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"You can cast Air Lore Spells.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"KR9JDNO8QkeNPa8W","name":"Haggle","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Haggle.png","data":{"ability":"wit","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"I'll give you half of your asking price and make you like it.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"SyaqDmAk6PEG2wZI","name":"Air Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Air%20Lore.webp","data":{"ability":"int","armorpenalty":true,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"You can cast Air Lore Spells.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"T4YzMBGXyDrzEaBA","name":"Earth Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Earth%20Lore.webp","data":{"ability":"int","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"You can cast Earth Lore spells.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"XenGlvxetLv0A92F","name":"Acrobatics","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Acrobatics.webp","data":{"ability":"agi","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"Handy for swinging from Chandaliers, sliding down stair rails, rolling between the legs of a Giant, and other feats of astonishing balance and agility.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"XurQCYDVwEA0yxcv","name":"Fire Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Fire%20Lore.webp","data":{"ability":"int","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"You can cast Fire Lore spells.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"Y4o571K5DQseDaGT","name":"Swim","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Swim.webp","data":{"ability":"str","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"Kick you feet and don't forget to breathe!
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"ZfIwXZwaBKaVoYbG","name":"Athletics","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Athletics.webp","data":{"ability":"agi","armorpenalty":true,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"Your ability to run, jump, and climb; a measure of your physical coordination.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"cc74gHSQK4hRR8Vj","name":"Brawn","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Brawn.webp","data":{"ability":"str","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"A combination of your Size and Strength.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"ZfIwXZwaBKaVoYbG","name":"Athletics","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Athletics.png","data":{"ability":"agi","armorpenalty":true,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"Your ability to run, jump, and climb; a measure of your physical coordination.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"cc74gHSQK4hRR8Vj","name":"Brawn","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Brawn.png","data":{"ability":"str","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"A combination of your Size and Strength.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"fegRI4Vsyr0Us1Ga","name":"Research","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Research.webp","data":{"ability":"int","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"Give me a moment to look that up....
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"i8eeE2I9vv2kHwdJ","name":"Shadow Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Shadow%20Lore.webp","data":{"ability":"int","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"You can cast Shadow Lore spells.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"lfB80K2lFSzQH442","name":"Intuition","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Intuition.webp","data":{"ability":"wit","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"I see what you did there. I think you're up to something....
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"lfB80K2lFSzQH442","name":"Intuition","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Intuition.png","data":{"ability":"wit","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"I see what you did there. I think you're up to something....
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"mVIFRdqNRfAItR8f","name":"Persuade","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Persuade.webp","data":{"ability":"int","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"I'm sure you'll see it my way....
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"obASqfQt8xUsbTmB","name":"Intimidate","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Intimidate.webp","data":{"ability":"cha","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"Because I said so; that's why!
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"s2AAQviLttcHul3X","name":"Charm","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Charm.webp","data":{"ability":"cha","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"Getting someone to do what you want because they want to do it.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"obASqfQt8xUsbTmB","name":"Intimidate","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Intimidate.webp","data":{"ability":"cha","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"Because I said so; that's why!
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"qoAzYlPOHVKBd77S","name":"Miracles Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Miracle%20Lore.png","data":{"ability":"cha","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"Chaplain Class Only
\n\n
You can use the Chaplain Miracles Class Power.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"s2AAQviLttcHul3X","name":"Charm","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Charm.png","data":{"ability":"cha","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"Getting someone to do what you want because they want to do it.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"xlYUHAUSfQrsjQoi","name":"Survival","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Survival.webp","data":{"ability":"wit","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"Help me set this snare and we'll eat like kings in the morning.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"yAhtkgqf7pKyjJTA","name":"Poison Use","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Poison%20Use.webp","data":{"ability":"dex","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"Let me apply this to my blade.
"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} diff --git a/packs/weapons.db b/packs/weapons.db index c96c136..9212c2e 100644 --- a/packs/weapons.db +++ b/packs/weapons.db @@ -6,27 +6,27 @@ {"_id":"GrjekQXKaFnFODXK","name":"Unarmed","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Unarmed.webp","data":{"ability":"agi","isproficient":false,"qualities":"","flaws":"Undamaging","damage":"Bludgeoning","range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"Unarmed
\n\n
As an UNDAMAGING attack the maximum Result is +2.
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"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"LATr6R7cNOtYJgaO","name":"Hammer (Melee)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Hammer.webp","data":{"ability":"str","isproficient":false,"qualities":"","flaws":"","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"Hammer
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