diff --git a/images/icons/feats/Accurate (Thrown).webp b/images/icons/feats/Accurate (Thrown).webp new file mode 100644 index 0000000..47fb54e Binary files /dev/null and b/images/icons/feats/Accurate (Thrown).webp differ diff --git a/images/icons/feats/Acrobatic.webp b/images/icons/feats/Acrobatic.webp new file mode 100644 index 0000000..d4f63dd Binary files /dev/null and b/images/icons/feats/Acrobatic.webp differ diff --git a/images/icons/feats/Amibidextrous.webp b/images/icons/feats/Amibidextrous.webp new file mode 100644 index 0000000..411ed06 Binary files /dev/null and b/images/icons/feats/Amibidextrous.webp differ diff --git a/images/icons/feats/Blessed Healer.webp b/images/icons/feats/Blessed Healer.webp new file mode 100644 index 0000000..dc4b8e8 Binary files /dev/null and b/images/icons/feats/Blessed Healer.webp differ diff --git a/images/icons/feats/Charming.webp b/images/icons/feats/Charming.webp new file mode 100644 index 0000000..de22202 Binary files /dev/null and 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a/images/icons/feats/Swimmer.webp b/images/icons/feats/Swimmer.webp new file mode 100644 index 0000000..18ffa06 Binary files /dev/null and b/images/icons/feats/Swimmer.webp differ diff --git a/images/icons/feats/Tricks & Traps.webp b/images/icons/feats/Tricks & Traps.webp new file mode 100644 index 0000000..23b593c Binary files /dev/null and b/images/icons/feats/Tricks & Traps.webp differ diff --git a/images/icons/feats/Weapon Master.webp b/images/icons/feats/Weapon Master.webp new file mode 100644 index 0000000..0a00d72 Binary files /dev/null and b/images/icons/feats/Weapon Master.webp differ diff --git a/images/icons/feats/Welcome Spirit.webp b/images/icons/feats/Welcome Spirit.webp new file mode 100644 index 0000000..5d138cc Binary files /dev/null and b/images/icons/feats/Welcome Spirit.webp differ diff --git a/packs/armor.db b/packs/armor.db index 5f4a373..f5a54a9 100644 --- a/packs/armor.db +++ b/packs/armor.db @@ -1,5 +1,5 @@ {"_id":"05TQy6UZnndCTon7","name":"Studded Leather","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Studded%20Leather.webp","data":{"armortype":"leathermedium","absorprionroll":"blue","damagedroll":"green","isproficient":false,"minstr":0,"skillpenalty":1,"equipped":false,"cost":0,"description":"

Studded Leather armor

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} -{"_id":"HSE20fSJjeFfQjCm","name":"Clothes","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/icon_armour.webp","data":{"armortype":"clothes","absorprionroll":"none","damagedroll":"none","isproficient":false,"minstr":0,"skillpenalty":0,"equipped":false,"cost":0,"description":"

Clothes - not armor

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"name":"Clothes","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/clothes.webp","data":{"armortype":"clothes","absorprionroll":"none","damagedroll":"none","isproficient":false,"minstr":0,"skillpenalty":0,"equipped":false,"cost":0,"description":"

Clothes - not armor

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.HSE20fSJjeFfQjCm"}},"_id":"B7fFmhPnkotdQOMF"} {"_id":"LeO2jJRkOnSyDMp3","name":"Scalemail","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Scale.webp","data":{"armortype":"scale","absorprionroll":"red","damagedroll":"purple","isproficient":false,"minstr":2,"skillpenalty":2,"equipped":false,"cost":0,"description":"

Scalemail armor

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"O4DUjrkPYuziaPDE","name":"Chainmail","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Chainmail.webp","data":{"armortype":"chain","absorprionroll":"purple","damagedroll":"blue","isproficient":false,"minstr":0,"skillpenalty":2,"equipped":false,"cost":0,"description":"

Chainmail armor

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"RBUJoPo5gdIOIjzu","name":"Leather","type":"armor","img":"systems/fvtt-crucible-rpg/images/icons/armors/Leather.webp","data":{"armortype":"leatherlight","absorprionroll":"green","damagedroll":"white","isproficient":false,"minstr":0,"skillpenalty":0,"equipped":false,"cost":0,"description":"

Leather Armor

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} diff --git a/packs/classpowers.db b/packs/classpowers.db new file mode 100644 index 0000000..f0d59a6 --- /dev/null +++ b/packs/classpowers.db @@ -0,0 +1,19 @@ +{"_id":"6gW2PfbXbSqEggap","name":"Spirit Bear","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Spitit%20Animal%20Bear.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Warden Class Power

\n

 

\n

Spend 5 Effort and take an Action to summon a Spirit Bear to aid you.

\n

 

\n

The Spirit Bear will appear and then merge into the Warden granting an extra Blue Armor Die that the Warden may use on a Defense Roll after seeing the final Result.

\n

 

\n

This effect will be available for 5 Actions and then will fade and be wasted if not used and may only be used once during the duration.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"8ThrD0gQAaa3natO","name":"Sanctuary","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Sanctuary.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Chaplain Class Power

\n

 

\n

The Chaplain may spend 3 Effort and make a Lore (Blessings) Check [1] to create a 15’ diameter Sanctuary Zone centered on himself that may keep Hell Spawn and Undead creatures temporarily at bay.

\n

The higher the number of Successes the more powerful the Sanctuary.  The Sanctuary will last for 3 Actions + 1 Action for each Success over [1] and Hell Spawn and Undead creatures must make a Will Save greater than the number of Successes the Chaplain rolled to enter the Sanctuary Zone.  (Weaker Hell Spawn or Undead creatures may even be incinerated while trying to enter the Sanctuary Zone.)

\n

The Chaplain may Slow Move but may not take other Actions while focused on maintaining the Sanctuary Zone.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"BzanimQjhIvahwYn","name":"First Strike","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/First%20Strike.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Skalawag Class Power

\n

 

\n

Spend 5 Effort to choose exactly when to take you Action this round.

\n

 

\n

You can go first or watch the round unfold and announce when you want to act.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"FgMnMhZfF5xk89FM","name":"Spirit Stag","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Spirit%20Animal%20Stag.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Warden Class Power

\n

 

\n

Spend 5 Effort and take an Action to summon a Spirit Stag to aid you.

\n

 

\n

The Spirit Stag will appear and then merge into the Warden granting +3 Successes to all Movement Checks.

\n

 

\n

This effect will be active for 5 Actions and then will fade and be wasted if not used.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"IRntLdFXbKRD25Ft","name":"Volley","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Volley.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Warden Class Power

\n

 

\n

Spend 5 Effort to loose a 2nd arrow at the same Target with any Bow attack.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"NusHfkMfyBXYs02p","name":"Spirit Wolf","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Spirit%20%20Animal%20Wolf.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Warden Class Power

\n

 

\n

Spend 5 Effort and take an Action to summon a Spirit Wolf to aid you.

\n

 

\n

The Spirit Wolf will appear and then merge into the Warden adding a d6 damage die to the Warden's next successful attack roll.

\n

 

\n

This effect will be available for 5 Actions and then will fade and be wasted if not used and may only be used once during the duration.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"Q42dkA98p8A0j0M4","name":"Extra Damage","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Extra%20Damage.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Martial Class Power

\n

 

\n

Character may spend 3 Effort to add 1d6 damage to a succesful attack.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"RfKaxSEYwnyi9SNU","name":"Social Authority","type":"feat","img":"icons/svg/item-bag.svg","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Chaplain Class Power

\n

 

\n

In any civilized human settlement or setting, roll all Charm, Haggle, Intimidate, and Persuade Checks with Advantage.

\n

Sermons are given as either Charm or Persuade Checks – depending on the subject and purpose.   Sermons are used to convince lost souls to join the Temple of the Martyr and dedicate themselves to ‘the Cause’ including reasonably assisting and aiding the Chaplain with minor tasks, providing food & shelter, and perhaps donating a handful of coin…….

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"h2Z8nK2nUMDbwrfT","name":"Additional Attack","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Additional%20Attack.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Martial Class Power

\n

 

\n

Character  may spend 5 Effort to make one additional attack during the Action Round.

\n

If Duel Weilding the additonal attack will be a Main Hand attack.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"kAWqIJAHeyt3oEeL","name":"Minor Blessing","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Minor%20Blessing.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Chaplin Class Power

\n

 

\n

The Chaplain may spend 3 Effort to say a quick (1 action) prayer and if successful on a Lore (Blessings) Check [2+] grant an Advantage Die to himself or an ally located in the same Zone to be used on the next Skill Check or Save Roll made.

\n

The Chaplain must describe the nature of the Blessing for it to be effective. Each Success greater than [2] will allow the Chaplain to grant an Advantage Die to an additional ally.

\n

The Minor Blessing will fade and be wasted if not used within 5 Actions Rounds.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"lJHSgAhJsiQFpois","name":"Major Blessing","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Major%20Blessing.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Chaplain Class Power

\n

 

\n

The Chaplain may spend 3 Effort to say a (2 action) prayer and if successful on a Lore (Blessings) Check [2+] remove the effects of the STAGGERED Condition from and [3+] restore a small amount of health (d6+1) to himself or an ally located in the same Zone and [4+] heal an additional ally.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"lbFlLG7Avw9YmuC4","name":"Spirit Dove","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Spirit%20Animal%20Dove.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Warden Class Power

\n

 

\n

Spend 5 Effort and take an Action to summon a Spirit Dove to aid you.

\n

 

\n

The Spirit Dove will appear, merge into the Warden and immediately heal the Warden for 1d8 hit points.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"naRNt5hUcbiJGhXs","name":"Miracle","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Miracle.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Chaplain Class Power

\n

 

\n

The Chaplain may spend 5 Effort and sacrifice 3 Hit Points to beseech the Aid of the Martyr by ritually bleeding and fervently chanting for 3 actions

\n

If successful on a Lore (Miracles) [2+] Check remove STAGGERED & STUNNED conditions from himself or an ally, and [3+] restore health (2d8) to himself or an ally located in the same Zone, and [4+] 1 additional ally located in the same Zone, and [5+] 2 additional allies in the same Zone.

\n

Additionally, (a) Poisons may be cleansed and Diseases cured if the Miracle Check equals or exceeds the Difficulty Class [Static Target Number] of the Poison or Disease; (b) Critical (Crit) Injuries such as broken and fractured bones, severe lacerations, and internal injuries may be healed and the associated Condition(s) removed on a Miracle Check [4+] Result as the ONLY benefit of the Miracle.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"ovejwVhtTELyW3dA","name":"Spirit Hawk","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Spirit%20Animal%20Hawk.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Warden Class Power

\n

 

\n

Spend 5 Effort and take an Action to summon a Spirit Hawk to aid you.

\n

 

\n

The Spirit Hawk will appear and then merge into the Warden granting an AD to the Warden's next attack roll.

\n

 

\n

This effect will be available for 5 Actions and then will fade and be wasted if not used and may only be used once during the duration.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"qB5t9e6hc5baDCCb","name":"Vital Strike","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Vital%20Strike.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Skalawag Class Power

\n

 

\n

When attacking with situational Advantage such as with Suprise or when flanking an opponent (not with an AD bought with Effort), you may spend 3 Effort to add 1d8 damage to any successful attack.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"sIy9SWufUlUnrA3w","name":"Disguise","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Disguise.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Skalawag Class Power

\n

 

\n

Dress up as and pretend to be someone else such as a visiting noble, a guard, a beggar, etc.

\n

 

\n

You may not impersonate a specific local person as you are not a doppleganger.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"tVGh2z2m0VJ22Faa","name":"Cleave","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Cleave.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Martial Class Power

\n

 

\n

If you drop a melee opponent you may spend 3 Effort to make an immediate extra attack against another adjacent opponent, if one exists.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"trBm9Rfi26g45OKz","name":"Tricks & Traps","type":"feat","img":"icons/svg/item-bag.svg","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Skalawag Class Power

\n

 

\n

At Character creation, choose two Tricks & Traps that you want to have in your arsenal.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"weOJMgryX4OGFdnx","name":"Wilderness Master","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Wilderness%20Master.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Warden Class Power

\n

 

\n

You get Advantage on all Surivial Rolls such as camoflague, tracking, foraging, fishing, and hunting along with on Movement Rolls and Stealth Rolls in all outdoor rural or wilderness environments.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} diff --git a/packs/poisons.db b/packs/poisons.db index e69de29..d15e7ab 100644 --- a/packs/poisons.db +++ b/packs/poisons.db @@ -0,0 +1,5 @@ +{"_id":"6bVupGZB5kEIPqlk","name":"Mild Poison","type":"poison","img":"systems/fvtt-crucible-rpg/images/icons/poisons/MILD%20POISON.webp","data":{"description":"

Pass  Fort Sv [2] else:

\n\n

 

\n

Cleansing requires two consecutive First Aid Checks [2] or one Lore (Miracle) Check [2].

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"AaUiFmotgZSuFh7p","name":"Strong Poison","type":"poison","img":"systems/fvtt-crucible-rpg/images/icons/poisons/STRONG%20POISON.webp","data":{"description":"

Apply Sicken for 1 day or until Cleansed and Sap 1d8 Effort and 1d8 Hit Points then;

\n

 

\n

Pass  Fort Sv [2] else:

\n\n

 

\n

If Effort or Hit Points reach 0 then Character is Incapacitated and must pass a Fort Sv [1] every two hours or Die until Cleansed.

\n

 

\n

Cleansing requires two consecutive First Aid Checks [4] or one Lore (Miracle) Check [4].

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"Db6fHR3N3tyjVZEh","name":"Weak Poison","type":"poison","img":"systems/fvtt-crucible-rpg/images/icons/poisons/WEAK%20POISON.webp","data":{"description":"

Pass  Fort Sv [1] else:

\n\n

 

\n

Cleansing requires two consecutive First Aid Checks [1] or one Lore (Miracle) Check [1].

\n

 

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"aMeKlALnTAMYKvoz","name":"Deadly Poison","type":"poison","img":"systems/fvtt-crucible-rpg/images/icons/poisons/DEADLY%20POISON.webp","data":{"description":"

Apply Sicken for 3 days or until Cleansed and Sap 2d6 Effort and 2d6 Hit Points then;

\n

 

\n

Pass  Fort Sv [2] else:

\n\n

 

\n

If Effort or Hit Points reach 0 then Character is Incapacitated and must pass a Fort Sv [1] every hour or Die until Cleansed.

\n

 

\n

Cleansing requires two consecutive First Aid Checks [5] or one Lore (Miracle) Check [5].

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"dVgyxWXp9s0V5XGh","name":"Moderate Poison","type":"poison","img":"systems/fvtt-crucible-rpg/images/icons/poisons/MODERATE%20POISON.webp","data":{"description":"

Sap 1d6 Effort and 1d6 Hit Points then;

\n

 

\n

Pass  Fort Sv [2] else:

\n\n

If Effort reaches 0 then Character is Incapacitated until Cleansed.

\n

 

\n

Cleansing requires two consecutive First Aid Checks [3] or one Lore (Miracle) Check [3].

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} diff --git a/packs/shields.db b/packs/shields.db index e69de29..b765ba2 100644 --- a/packs/shields.db +++ b/packs/shields.db @@ -0,0 +1,3 @@ +{"_id":"5PsVeLb1GGwQKoeW","name":"Shield 1","type":"shield","img":"systems/fvtt-crucible-rpg/images/icons/armors/Shield%201.webp","data":{"shielddie":"d8","equipped":false,"cost":0,"description":"

Shield Skill Level 1 : d8 Shield Die

\n

 

\n

You may use your Shield  once per Action Round to add a d8 to a single Defense Roll (melee defense) or Target Roll (ranged defense).

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"FHnHgwJxWD60i6Jp","name":"Shield 0","type":"shield","img":"systems/fvtt-crucible-rpg/images/icons/armors/Shield%200.webp","data":{"shielddie":"d6","equipped":false,"cost":0,"description":"

Shield Skill Level 0 : d6 Shield Die

\n

 

\n

You may use your Shield  once per Action Round to add a d6 to a single Defense Roll (melee defense) or Target Roll (ranged defense).

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"jyOPd1XJGOck5DpR","name":"Shield 2","type":"shield","img":"systems/fvtt-crucible-rpg/images/icons/armors/Shield%202.webp","data":{"shielddie":"d8","equipped":false,"cost":0,"description":"

Shield Skill Level 2 : d10 Shield Die

\n

 

\n

You may use your Shield  once per Action Round to add a d10 to a single Defense Roll (melee defense) or Target Roll (ranged defense).

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} diff --git a/packs/trickstraps.db b/packs/trickstraps.db new file mode 100644 index 0000000..2a18490 --- /dev/null +++ b/packs/trickstraps.db @@ -0,0 +1,9 @@ +{"_id":"4KAVPZKeN521SbSK","name":"Flash Bang","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Flash%20Bang.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range:  Melee

\n

 

\n

Use an Action to set off a Flash Bang Pellet at face level.

\n

 

\n

Target must make a Reflex Sv [2] else Staggered for its next Action.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"N9qkqj6Fhab9f6VY","name":"Sneezing Powder","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Sneezing%20Powder.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range:  Melee

\n

 

\n

Use an Action to fill and adjacent target space with Sneezing Powder lasting 1 Action Round.

\n

 

\n

Any creature in or entering the space must make a Fort Sv [2] or begin sneezing uncontrollably and its next 2 Actions are at Disadvantage.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"OqUXNqrDe7TiivMe","name":"Fire Flask","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Fire%20Flask.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range:  1 Zone

\n

 

\n

Use an Action to throw the Fire Flask at the target space and set a 5' square area on fire.

\n

 

\n

Improvised (Thrown) minus Static Target Number [1]

\n

If you miss it will be by one space - roll a d6: (1-2 short  3 left  4 right  5-6 long)

\n

 

\n

Apply the On Fire Condition to any creature in the space or to any creature that moves through the space.

\n

 

\n

The fire in the affected space will last for 5 Action Rounds or until 2 Actions are taken to smother it.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"R60vRmxh0lchdle0","name":"Breathe Fire","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Breathe%20Fire.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range: Melee

\n

 

\n

Use an Action to spew fire into an adjacent opponent's face.

\n

 

\n

Target must make a Reflex Sv [2] else takes 1 hit point of damage and is Blinded for its next Action.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"b66t8oq9oJWq270i","name":"Smoke Screen","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Smoke%20Screen.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range 1 Zone

\n

 

\n

Use an Action to fill a Zone with thick smoke; apply the Smoke weather effect to the affected Zone.

\n

 

\n

The smoke will last for 1d3+1 Action Rounds then dissipate.

\n

 

\n

Strong wind will dissipate the smoke after a single round.

\n

 

\n

 

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"cDXYSLi8WQWtlJrb","name":"Grease","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Grease.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range: 1 Zone

\n

 

\n

Use an Action to fill 10 square feet with slippery Grease.

\n

 

\n

Treat the area as an Obstacle requiring an Athletics Check [3] Move Action to move into, within, through, or out of.

\n

 

\n

Failing the Athletics Check will result in the application of the Prone Condition. 

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"fRfG0zolCcqa0bFJ","name":"Web Snare","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Web%20Snare.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range:  Same Zone

\n

 

\n

Use an Action to fill 10 square feet with sticky, entangling artificial webs.

\n

 

\n

Improvised (Thrown) minus Static Target Number [1]

\n

If you miss it will be by one space - roll a d6: (1-2 short  3 left  4 right  5-6 long)

\n

 

\n

Any creature in the space any creature that moves through the space must make a Brawn Check [3] or they will have the Immobilized Condition applied until they either pass this Check or they or an ally takes an Action to cut them loose.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"nFgaX5YY84wkgeaD","name":"Shimmer Dust","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Shimmer%20Dust.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range: Same Zone

\n

 

\n

Use an Action to fill 10 square feet with a glowing powder that clings to any creature within the affected area.

\n

 

\n

For the next 2 Action Rounds all attacks against affected creatures are made with 1 AD.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} +{"_id":"osbzs3tctUQVX32k","name":"Caltrops","type":"equipment","img":"systems/fvtt-crucible-rpg/images/icons/tricks_traps/Caltrops.webp","data":{"equiptype":"","cost":0,"quantity":0,"equipped":false,"iscontainer":false,"containercapacity":0,"containerid":"","description":"

Range: Same Zone

\n

 

\n

Use an Action to fill 10 square feet with Caltrops.

\n

 

\n

Treat the area as an Obstacle requiring an Athletics Check [2] Move Action to move into, within, through, or out of.

\n

 

\n

Failing this Athletics Check will result in taking 1d3 damage and application of the Persistent Slow Condition until an Action is taken to remove the Caltrops.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} diff --git a/system.json b/system.json index 6b1c858..23eeb7b 100644 --- a/system.json +++ b/system.json @@ -160,6 +160,26 @@ "tags": [ "poison" ] + }, + { + "entity": "Item", + "label": "Class Powers", + "name": "classpowers", + "path": "./packs/classpowers.db", + "system": "fvtt-crucible-rpg", + "tags": [ + "powers" + ] + }, + { + "entity": "Item", + "label": "Tricks & Traps", + "name": "trickstraps", + "path": "./packs/trickstraps.db", + "system": "fvtt-crucible-rpg", + "tags": [ + "tricks", "traps" + ] } ], "primaryTokenAttribute": "secondary.health", @@ -171,8 +191,8 @@ "templateVersion": 8, "title": "Crucible RPG", "manifest": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/raw/master/system.json", - "download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v0.1.11.zip", + "download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v0.1.12.zip", "url": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg", - "version": "0.1.11", + "version": "0.1.12", "background" : "./images/ui/crucible_welcome_page.webp" }