Data model change
This commit is contained in:
parent
1de5086efa
commit
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@ -16,7 +16,7 @@ export class CrucibleActorSheet extends ActorSheet {
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template: "systems/fvtt-crucible-rpg/templates/actor-sheet.html",
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template: "systems/fvtt-crucible-rpg/templates/actor-sheet.html",
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width: 960,
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width: 960,
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height: 720,
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height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "combat" }],
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: true
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editScore: true
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});
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});
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@ -213,28 +213,14 @@ export class CrucibleActorSheet extends ActorSheet {
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this.actor.rollPool( 'phy', false, "dmg-res");
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this.actor.rollPool( 'phy', false, "dmg-res");
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});
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});
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html.find('.roll-stat').click((event) => {
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html.find('.roll-ability').click((event) => {
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const statId = $(event.currentTarget).data("stat-key");
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const abilityKey = $(event.currentTarget).data("ability-key");
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this.actor.rollStat(statId);
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this.actor.rollAbility(abilityKey);
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});
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});
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html.find('.roll-mr').click((event) => {
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html.find('.roll-skill').click((event) => {
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this.actor.rollMR();
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});
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html.find('.roll-idr').click((event) => {
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const diceValue = $(event.currentTarget).data("dice-value")
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const li = $(event.currentTarget).parents(".item")
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this.rollIDR( li.data("item-id"), diceValue)
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})
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html.find('.roll-spec').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const li = $(event.currentTarget).parents(".item");
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const specId = li.data("item-id");
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const skillId = li.data("item-id")
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this.actor.rollSpec(specId);
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this.actor.rollSkill(skillId)
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});
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html.find('.power-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const powerId = li.data("item-id");
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this.actor.rollPower(powerId);
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});
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});
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html.find('.weapon-roll').click((event) => {
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html.find('.weapon-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const li = $(event.currentTarget).parents(".item");
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@ -361,19 +361,17 @@ export class CrucibleActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getCommonRollData(abKey = undefined) {
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getCommonRollData(abilityKey = undefined) {
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let rollData = CrucibleUtility.getBasicRollData()
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let rollData = CrucibleUtility.getBasicRollData()
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rollData.alias = this.name
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rollData.alias = this.name
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rollData.actorImg = this.img
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rollData.actorImg = this.img
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rollData.actorId = this.id
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rollData.actorId = this.id
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rollData.img = this.img
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rollData.img = this.img
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if (abilKey) {
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if (abilityKey) {
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rollData.getRelevantSkill(abKey)
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rollData.ability = this.getAbility(abilityKey)
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rollData.ability = this.getAbility(abKey)
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//rollData.skillList = this.getRelevantSkill(abilityKey)
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rollData.skillList = this.getRelevantSkill(abKey)
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rollData.selectedKill = undefined
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rollData.selectedKill = "0"
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rollData.img = `systems/fvtt-crucible-rpg/images/icons/${rollData.ability.abbrev}.webp`
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}
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}
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console.log("ROLLDATA", rollData)
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console.log("ROLLDATA", rollData)
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@ -381,6 +379,25 @@ export class CrucibleActor extends Actor {
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return rollData
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return rollData
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}
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}
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/* -------------------------------------------- */
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rollAbility(abilityKey) {
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let rollData = this.getCommonRollData(abilityKey)
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rollData.mode = "ability"
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CrucibleUtility.rollCrucible(rollData)
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}
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/* -------------------------------------------- */
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rollSkill(skillId) {
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let skill = this.data.items.get(skillId)
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if (skill) {
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skill = duplicate(skill)
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let abilityKey = skill.data.ability
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let rollData = this.getCommonRollData(abilityKey)
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rollData.mode = "skill"
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rollData.skill = skill
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CrucibleUtility.rollCrucible(rollData)
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async startRoll(rollData) {
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async startRoll(rollData) {
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@ -262,50 +262,24 @@ export class CrucibleUtility {
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let actor = game.actors.get(rollData.actorId)
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let actor = game.actors.get(rollData.actorId)
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let diceFormulaTab = []
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let diceFormula = String(rollData.ability.value) + "d6cs>=5"
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for (let dice of rollData.dicePool) {
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if (rollData.skill) {
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let level = dice.level
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diceFormula += "+" + String(rollData.skill.data.level) + "d8cs>=5"
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if (dice.name == "stat") {
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level += rollData.statLevelBonus
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}
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}
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diceFormulaTab.push(this.getFoundryDiceFromLevel(level))
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}
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let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh + ' + (rollData.stat?.mod || 0)
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// Performs roll
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// Performs roll
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let myRoll = rollData.roll
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let myRoll = rollData.roll
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if (!myRoll || rollData.rerollHero || rollData.rerollMomentum) { // New rolls only of no rerolls
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if (!myRoll) { // New rolls only of no rerolls
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myRoll = new Roll(diceFormula).roll({ async: false })
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myRoll = new Roll(diceFormula).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = myRoll
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rollData.roll = myRoll
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}
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}
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// Final score and keep data
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rollData.nbSuccess = myRoll.total
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rollData.finalScore = myRoll.total
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if (rollData.damages) {
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let dmgFormula = this.getFoundryDiceFromLevel(rollData.damages.value)
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let dmgRoll = new Roll(dmgFormula).roll({ async: false })
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await this.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
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rollData.dmgResult = dmgRoll.total
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}
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this.createChatWithRollMode(rollData.alias, {
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData)
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content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData)
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});
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})
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console.log("Rolldata result", rollData)
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// Init stuf
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if (rollData.isInit) {
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let combat = game.combats.get(rollData.combatId)
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combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
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}
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// Stun specific -> Suffere a stun level when dmg-res
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if (rollData.subKey && rollData.subKey == "dmg-res") {
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actor.modifyStun(+1)
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}
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//this.removeUsedPerkEffects( rollData) // Unused for now
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this.removeOneUseEffects(rollData) // Unused for now
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// And save the roll
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// And save the roll
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this.saveRollData(rollData)
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this.saveRollData(rollData)
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@ -605,7 +605,7 @@ ul, li {
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.devotion-label,
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.devotion-label,
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.sort-label,
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.sort-label,
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.technique-label,
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.technique-label,
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.stat-label,
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.ability-label,
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.arme-label,
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.arme-label,
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.armure-label,
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.armure-label,
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.equipement-label,
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.equipement-label,
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@ -720,7 +720,7 @@ ul, li {
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flex-shrink: 1;
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flex-shrink: 1;
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flex-grow: 0;
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flex-grow: 0;
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}
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}
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.npc-stat-label {
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.npc-ability-label {
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flex-grow: 2;
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flex-grow: 2;
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}
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}
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@ -739,7 +739,7 @@ ul, li {
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margin-left: 0.25rem;
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margin-left: 0.25rem;
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}
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}
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.stats-table {
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.abilities-table {
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align-content: flex-start;
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align-content: flex-start;
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}
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}
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@ -926,7 +926,7 @@ ul, li {
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height: 64px;
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height: 64px;
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}
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}
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.stat-icon {
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.ability-icon {
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border: 0;
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border: 0;
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padding: 2px 2px 2px 2px;
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padding: 2px 2px 2px 2px;
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max-width:32px;
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max-width:32px;
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@ -934,7 +934,7 @@ ul, li {
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width: auto;
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width: auto;
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height: auto;
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height: auto;
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}
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}
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.small-stat-icon {
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.small-ability-icon {
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border: 0;
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border: 0;
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padding: 2px 2px 2px 2px;
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padding: 2px 2px 2px 2px;
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max-width:16px;
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max-width:16px;
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@ -1348,15 +1348,15 @@ Focus FOC: #ff0084
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max-width: 128px;
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max-width: 128px;
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justify-content: flex-start;
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justify-content: flex-start;
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}
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}
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.stat-item {
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.ability-item {
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flex-grow: 1;
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flex-grow: 1;
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justify-content: flex-start;
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justify-content: flex-start;
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margin: 2px;
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margin: 2px;
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}
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}
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.stat-block {
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.ability-block {
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min-width: 160px;
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min-width: 160px;
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}
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}
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.stat-margin {
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.ability-margin {
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margin-left: 4px;
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margin-left: 4px;
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margin-top: 5px;
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margin-top: 5px;
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}
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}
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@ -1364,14 +1364,11 @@ Focus FOC: #ff0084
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margin-left: 4px;
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margin-left: 4px;
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margin-top: 3px;
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margin-top: 3px;
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}
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}
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.stat-text-white {
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.item-ability-roll {
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color: white;
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}
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.item-stat-roll {
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max-height: 42px;
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max-height: 42px;
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min-height: 36px;
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min-height: 36px;
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}
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}
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.item-stat-roll select, .item-stat-roll input {
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.item-ability-roll select, .item-ability-roll input {
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margin-top: 4px;
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margin-top: 4px;
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margin-right: 2px;
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margin-right: 2px;
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}
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}
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@ -9,7 +9,7 @@
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<div class="flexcol">
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<div class="flexcol">
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<div class="flexrow">
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<div class="flexrow">
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<div class="stat-item">
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<div class="ability-item">
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<ul>
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<ul>
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{{#each data.abilities as |ability key|}}
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{{#each data.abilities as |ability key|}}
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{{#if (eq ability.col 1)}}
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{{#if (eq ability.col 1)}}
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@ -19,7 +19,7 @@
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</ul>
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</ul>
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</div>
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</div>
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<div class="stat-item">
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<div class="ability-item">
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<ul>
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<ul>
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{{#each data.abilities as |ability key|}}
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{{#each data.abilities as |ability key|}}
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{{#if (eq ability.col 2)}}
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{{#if (eq ability.col 2)}}
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@ -29,7 +29,7 @@
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</ul>
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</ul>
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</div>
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</div>
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<div class="stat-item status-block">
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<div class="ability-item status-block">
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{{> systems/fvtt-crucible-rpg/templates/partial-actor-status.html}}
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{{> systems/fvtt-crucible-rpg/templates/partial-actor-status.html}}
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</div>
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</div>
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@ -52,7 +52,7 @@
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<section class="sheet-body">
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<section class="sheet-body">
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{{!-- Skills Tab --}}
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{{!-- Skills Tab --}}
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<div class="tab items" data-group="primary" data-tab="skills">
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<div class="tab skills" data-group="primary" data-tab="skills">
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<ul class="stat-list alternate-list">
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<li class="item flexrow list-item items-title-bg">
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@ -73,9 +73,9 @@
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<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
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<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{skill.img}}" /></a>
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src="{{skill.img}}" /></a>
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<span class="item-name-label"><a class="roll-spec">{{skill.name}}</a></span>
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<span class="item-name-label"><a class="roll-skill">{{skill.name}}</a></span>
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<span class="item-field-label-short">{{upper skill.data.ability}}</span>
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<span class="item-field-label-short">{{upper skill.data.ability}}</span>
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<span class="item-field-label-short">{{skill.data.dice}}</span>
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<span class="item-field-label-short">{{skill.data.level}}d8</span>
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<span class="item-field-label-long"> - </span>
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<span class="item-field-label-long"> - </span>
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<div class="item-filler"> </div>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<div class="item-controls item-controls-fixed">
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@ -87,90 +87,9 @@
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</div>
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</div>
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{{!-- Combat Tab --}}
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{{!-- Combat Tab --}}
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<div class="tab fight" data-group="primary" data-tab="combat">
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<div class="tab combat" data-group="primary" data-tab="combat">
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<div class="flexcol">
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<div class="flexcol">
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<div class="flexrow">
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<div class="stat-item">
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item color-class-melee"><a class="combat-button attack-melee flexrow">
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<span class="combat-icon flexrow">
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<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/COM.webp">
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</span>
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<span class="generic-label combat-margin stat-text-white">Melee Attack</span>
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</a>
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</li>
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<li class="item flexrow list-item color-class-meleedmg"><a class="combat-button damage-melee flexrow">
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<span class="combat-icon flexrow">
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<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/STR.webp">
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</span>
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<span class="generic-label combat-margin stat-text-white">Melee/Thrown Damage</span>
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</a>
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</li>
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</ul>
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</div>
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<div class="stat-item">
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item color-class-ranged"><a class="combat-button attack-ranged flexrow">
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<span class="combat-icon flexrow">
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<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/PER.webp">
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</span>
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<span class="generic-label combat-margin stat-text-white">Ranged Attack</span>
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</a>
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</li>
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<li class="item flexrow list-item color-class-range"><a class="combat-button damage-ranged flexrow">
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<span class="combat-icon flexrow">
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<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/AGI.webp">
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</span>
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<span class="generic-label combat-margin stat-text-white">Ranged Damage</span>
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</a>
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</li>
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</ul>
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</div>
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<div class="stat-item">
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item color-class-defence"><a class="combat-button defense-roll flexrow">
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<span class="combat-icon flexrow">
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|
||||||
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/DEF.webp">
|
|
||||||
</span>
|
|
||||||
<span class="generic-label combat-margin stat-text-white">Defence</span>
|
|
||||||
</a>
|
|
||||||
</li>
|
|
||||||
<li class="item flexrow list-item color-class-dmgres"><a class="combat-button damage-resistance flexrow">
|
|
||||||
<span class="combat-icon flexrow">
|
|
||||||
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/PHY.webp">
|
|
||||||
</span>
|
|
||||||
<span class="generic-label combat-margin stat-text-white">Damage Resistance</span>
|
|
||||||
</a>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
|
|
||||||
<div class="stat-item">
|
|
||||||
<span class="flexrow">
|
|
||||||
<h3>Stun</h3>
|
|
||||||
<span class="status-small-label no-grow">
|
|
||||||
<a class="stun-plus plus-minus-button">+</a>
|
|
||||||
<a class="stun-minus plus-minus-button"> -</a>
|
|
||||||
</span>
|
|
||||||
</span>
|
|
||||||
<ul class="stat-list alternate-list">
|
|
||||||
<li class="item stat flexrow list-item">
|
|
||||||
<span class="generic-label small-label">Current</span>
|
|
||||||
<input type="text" class="" name="data.combat.stunlevel" value="{{data.combat.stunlevel}}"
|
|
||||||
data-dtype="Number" />
|
|
||||||
<span class="generic-label small-label">Threshold</span>
|
|
||||||
<input type="text" class="" name="data.combat.stunthreshold" value="{{data.combat.stunthreshold}}"
|
|
||||||
data-dtype="Number" />
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div>
|
<div>
|
||||||
<ul class="stat-list alternate-list">
|
<ul class="stat-list alternate-list">
|
||||||
<li class="item flexrow list-item items-title-bg">
|
<li class="item flexrow list-item items-title-bg">
|
||||||
@ -282,93 +201,24 @@
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<ul class="stat-list alternate-list">
|
<ul class="stat-list alternate-list">
|
||||||
<li class="item flexrow list-item items-title-bg">
|
|
||||||
<span class="item-name-label-header-long2">
|
|
||||||
<h3><label class="items-title-text">Effects</label></h3>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">Level</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">Type</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">P/N</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-long">
|
|
||||||
<label class="short-label">Stat</label>
|
|
||||||
</span>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
{{#each effects as |effect key|}}
|
|
||||||
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{effect.id}}"
|
|
||||||
data-item-id="{{effect._id}}">
|
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
||||||
src="{{effect.img}}" /></a>
|
|
||||||
<span class="item-name-label-long2">{{effect.name}}</span>
|
|
||||||
<span class="item-field-label-short">{{effect.data.effectlevel}}</span>
|
|
||||||
<span class="item-field-label-short">{{upperFirst effect.data.type}}</span>
|
|
||||||
<span class="item-field-label-short">{{upperFirst effect.data.genre}}</span>
|
|
||||||
<span class="item-field-label-short">{{upper effect.data.stataffected}}</span>
|
|
||||||
<div class="item-filler"> </div>
|
|
||||||
<div class="item-controls item-controls-fixed">
|
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
{{!-- Powers Tab --}}
|
{{!-- Lore Tab --}}
|
||||||
<div class="tab fight" data-group="primary" data-tab="lore">
|
<div class="tab lore" data-group="primary" data-tab="lore">
|
||||||
|
|
||||||
<div class="flexcol">
|
<div class="flexcol">
|
||||||
|
|
||||||
<ul>
|
|
||||||
<li class="item flexrow list-item" data-key="nrg">
|
|
||||||
<span class="stat-label flexrow" name="nrg">
|
|
||||||
<h4>{{data.nrg.label}}</h4>
|
|
||||||
</span>
|
|
||||||
<span class="small-label padd-right packed-left">Activated</span><input type="text"
|
|
||||||
class="padd-right update-field" data-field-name="data.nrg.activated" value="{{data.nrg.activated}}"
|
|
||||||
data-dtype="Number" />
|
|
||||||
<span class="small-label padd-right packed-left"> Current</span><input type="text"
|
|
||||||
class="padd-right update-field" data-field-name="data.nrg.value" value="{{data.nrg.value}}"
|
|
||||||
data-dtype="Number" />
|
|
||||||
<span class="small-label padd-right packed-left"> Mod</span><input type="text"
|
|
||||||
class="padd-right update-field" data-field-name="data.nrg.mod" value="{{data.nrg.mod}}"
|
|
||||||
data-dtype="Number" />
|
|
||||||
<span class="small-label padd-right packed-left"> Max</span><input type="text"
|
|
||||||
class="padd-right update-field" data-field-name="data.nrg.max" value="{{data.nrg.max}}"
|
|
||||||
data-dtype="Number" />
|
|
||||||
<span class="small-label padd-right packed-left"> / {{data.nrg.absolutemax}}</span>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
<ul class="stat-list alternate-list">
|
<ul class="stat-list alternate-list">
|
||||||
<li class="item flexrow list-item items-title-bg">
|
<li class="item flexrow list-item items-title-bg">
|
||||||
<span class="item-name-label-header">
|
<span class="item-name-label-header">
|
||||||
<h3><label class="items-title-text">Powers</label></h3>
|
<h3><label class="items-title-text">Lore</label></h3>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-medium">
|
<span class="item-field-label-medium">
|
||||||
<label class="short-label">Type</label>
|
<label class="short-label">Lore</label>
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">Status</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">Action</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">DMG Roll</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">NRG Cost</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">NRG Spent</label>
|
|
||||||
</span>
|
</span>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
@ -383,78 +233,10 @@
|
|||||||
{{power.name}}
|
{{power.name}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-medium">{{upperFirst power.data.type}}</span>
|
<span class="item-field-label-medium">{{upperFirst power.data.lore}}</span>
|
||||||
|
|
||||||
<span class="item-field-label-short"><label class="short-label">
|
|
||||||
{{#if power.data.activated}}
|
|
||||||
Activated
|
|
||||||
{{else}}
|
|
||||||
-
|
|
||||||
{{/if}}
|
|
||||||
</label>
|
|
||||||
</span>
|
|
||||||
|
|
||||||
<span class="item-field-label-medium">{{upperFirst power.data.action}}</span>
|
|
||||||
|
|
||||||
<span class="item-field-label-medium"><a class="power-dmg-roll">
|
|
||||||
{{#if power.data.dmgroll}}
|
|
||||||
{{upper power.data.dmgstatistic}}
|
|
||||||
{{else}}
|
|
||||||
-
|
|
||||||
{{/if}}
|
|
||||||
</a></span>
|
|
||||||
|
|
||||||
<span class="item-field-label-medium">{{power.data.cost}}</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<input type="text" class="padd-right input-numeric-short power-cost-spent"
|
|
||||||
value="{{power.data.costspent}}" data-dtype="Number" />
|
|
||||||
</span>
|
|
||||||
|
|
||||||
<div class="item-filler"> </div>
|
|
||||||
<div class="item-controls item-controls-fixed">
|
|
||||||
<a class="item-control power-activate" title="Activated">{{#if power.data.activated}}<i
|
|
||||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ul>
|
|
||||||
|
|
||||||
<ul class="stat-list alternate-list">
|
|
||||||
<li class="item flexrow list-item items-title-bg">
|
|
||||||
<span class="item-name-label-header">
|
|
||||||
<h3><label class="items-title-text">Abilities</label></h3>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-long">
|
|
||||||
<label class="short-label">Stat</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">Stat Modifier</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">Affected status</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">Status Modifier</label>
|
|
||||||
</span>
|
|
||||||
</li>
|
|
||||||
{{#each abilities as |ability key|}}
|
|
||||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{ability._id}}">
|
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
|
||||||
src="{{ability.img}}" /></a>
|
|
||||||
<span class="item-name-label">{{ability.name}}</span>
|
|
||||||
|
|
||||||
<span class="item-field-label-long">{{upper ability.data.affectedstat}}</span>
|
|
||||||
<span class="item-field-label-medium">{{ability.data.statmodifier}}</span>
|
|
||||||
<span class="item-field-label-medium">{{upperFirst ability.data.statusaffected}}</span>
|
|
||||||
<span class="item-field-label-medium">{{ability.data.statusmodifier}}</span>
|
|
||||||
|
|
||||||
<div class="item-filler"> </div>
|
|
||||||
<div class="item-controls item-controls-fixed">
|
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -467,7 +249,6 @@
|
|||||||
<h3>Encumbrance</h3>
|
<h3>Encumbrance</h3>
|
||||||
<span class="small-label">Current : {{encCurrent}}</span>
|
<span class="small-label">Current : {{encCurrent}}</span>
|
||||||
<span class="small-label">Capacity : {{encCapacity}}</span>
|
<span class="small-label">Capacity : {{encCapacity}}</span>
|
||||||
<span class="small-label">Hindrance : {{encHindrance}}</span>
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<ul class="item-list alternate-list">
|
<ul class="item-list alternate-list">
|
||||||
@ -530,27 +311,6 @@
|
|||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">Damage</label>
|
<label class="short-label">Damage</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">DMG</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">DMGT</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">DMGTLVL</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-long">
|
|
||||||
<label class="short-label">Ammo</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">Act/Deact</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">Weight</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">IDR</label>
|
|
||||||
</span>
|
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
|
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||||
</div>
|
</div>
|
||||||
@ -560,41 +320,8 @@
|
|||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
src="{{weapon.img}}" /></a>
|
src="{{weapon.img}}" /></a>
|
||||||
<span class="item-name-label">{{weapon.name}}</span>
|
<span class="item-name-label">{{weapon.name}}</span>
|
||||||
<span class="item-field-label-short"><label>{{upper weapon.data.statistic}}</label></span>
|
<span class="item-field-label-short"><label>{{upper weapon.data.ability}}</label></span>
|
||||||
<span class="item-field-label-short"><label>{{upper weapon.data.damagestatistic}}</label></span>
|
<span class="item-field-label-short"><label>{{upper weapon.data.damage}}</label></span>
|
||||||
<span class="item-field-label-short"><label>{{weapon.data.damageDice}}</label></span>
|
|
||||||
<span class="item-field-label-short"><label>{{weapon.data.damagetype}}</label></span>
|
|
||||||
<span class="item-field-label-short"><label>{{weapon.data.damagetypelevel}}</label></span>
|
|
||||||
|
|
||||||
{{#if (gt weapon.data.ammomax 0)}}
|
|
||||||
<span class="item-field-label-long"><label>{{weapon.data.ammocurrent}}/{{weapon.data.ammomax}}
|
|
||||||
(<a class="ammo-minus plus-minus-button"> -</a>/<a class="ammo-plus plus-minus-button">+</a>)
|
|
||||||
</label></span>
|
|
||||||
{{else}}
|
|
||||||
<span class="item-field-label-long"><label>-</label>
|
|
||||||
</span>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
{{#if (count weapon.data.effects)}}
|
|
||||||
{{#if weapon.data.activated}}
|
|
||||||
<a class="equip-deactivate">Deactivate</a>
|
|
||||||
{{else}}
|
|
||||||
<a class="equip-activate">Activate</a>
|
|
||||||
{{/if}}
|
|
||||||
{{else}}
|
|
||||||
-
|
|
||||||
{{/if}}
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short"><label>{{weapon.data.weight}}</label></span>
|
|
||||||
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
{{#if weapon.data.idrDice}}
|
|
||||||
<a class="roll-idr" data-dice-value="{{weapon.data.idrDice}}">{{weapon.data.idrDice}}</a>
|
|
||||||
{{else}}
|
|
||||||
-
|
|
||||||
{{/if}}
|
|
||||||
</span>
|
|
||||||
|
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
<a class="item-control item-equip" title="Worn">{{#if weapon.data.equipped}}<i
|
<a class="item-control item-equip" title="Worn">{{#if weapon.data.equipped}}<i
|
||||||
@ -611,22 +338,10 @@
|
|||||||
<h3><label class="items-title-text">Armors</label></h3>
|
<h3><label class="items-title-text">Armors</label></h3>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">Stat</label>
|
<label class="short-label">Type</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">DMG RES</label>
|
<label class="short-label">Absorption</label>
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">Loc</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">Act/Deact</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">Weight</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">IDR</label>
|
|
||||||
</span>
|
</span>
|
||||||
|
|
||||||
<div class="item-filler"> </div>
|
<div class="item-filler"> </div>
|
||||||
@ -639,30 +354,8 @@
|
|||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
src="{{armor.img}}" /></a>
|
src="{{armor.img}}" /></a>
|
||||||
<span class="item-name-label">{{armor.name}}</span>
|
<span class="item-name-label">{{armor.name}}</span>
|
||||||
<span class="item-field-label-short">{{upper armor.data.statistic}}</span>
|
<span class="item-field-label-short">{{upper armor.data.armortype}}</span>
|
||||||
<span class="item-field-label-short">{{armor.data.resistanceDice}}</span>
|
<span class="item-field-label-short">{{armor.data.absorprionroll}}</span>
|
||||||
<span class="item-field-label-medium">{{armor.data.locationprotected}}</span>
|
|
||||||
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
{{#if (count armor.data.effects)}}
|
|
||||||
{{#if armor.data.activated}}
|
|
||||||
<a class="equip-deactivate">Deactivate</a>
|
|
||||||
{{else}}
|
|
||||||
<a class="equip-activate">Activate</a>
|
|
||||||
{{/if}}
|
|
||||||
{{else}}
|
|
||||||
-
|
|
||||||
{{/if}}
|
|
||||||
</span>
|
|
||||||
|
|
||||||
<span class="item-field-label-short">{{armor.data.weight}}</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
{{#if armor.data.idrDice}}
|
|
||||||
<a class="roll-idr" data-dice-value="{{armor.data.idrDice}}">{{armor.data.idrDice}}</a>
|
|
||||||
{{else}}
|
|
||||||
-
|
|
||||||
{{/if}}
|
|
||||||
</span>
|
|
||||||
|
|
||||||
<div class="item-filler"> </div>
|
<div class="item-filler"> </div>
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
@ -682,15 +375,6 @@
|
|||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">Dice</label>
|
<label class="short-label">Dice</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">Act/Deact</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">Weight</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">IDR</label>
|
|
||||||
</span>
|
|
||||||
<div class="item-filler"> </div>
|
<div class="item-filler"> </div>
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
<a class="item-control item-add" data-type="shield" title="Create Item"><i class="fas fa-plus"></i></a>
|
<a class="item-control item-add" data-type="shield" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||||
@ -703,26 +387,6 @@
|
|||||||
<span class="item-name-label">{{shield.name}}</span>
|
<span class="item-name-label">{{shield.name}}</span>
|
||||||
<span class="item-field-label-short">{{shield.data.levelDice}}</span>
|
<span class="item-field-label-short">{{shield.data.levelDice}}</span>
|
||||||
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
{{#if (count shield.data.effects)}}
|
|
||||||
{{#if shield.data.activated}}
|
|
||||||
<a class="equip-deactivate">Deactivate</a>
|
|
||||||
{{else}}
|
|
||||||
<a class="equip-activate">Activate</a>
|
|
||||||
{{/if}}
|
|
||||||
{{else}}
|
|
||||||
-
|
|
||||||
{{/if}}
|
|
||||||
</span>
|
|
||||||
|
|
||||||
<span class="item-field-label-short">{{shield.data.weight}}</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
{{#if shield.data.idrDice}}
|
|
||||||
<a class="roll-idr" data-dice-value="{{shield.data.idrDice}}">{{shield.data.idrDice}}</a>
|
|
||||||
{{else}}
|
|
||||||
-
|
|
||||||
{{/if}}
|
|
||||||
</span>
|
|
||||||
<div class="item-filler"> </div>
|
<div class="item-filler"> </div>
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
<a class="item-control item-equip" title="Worn">{{#if shield.data.equipped}}<i
|
<a class="item-control item-equip" title="Worn">{{#if shield.data.equipped}}<i
|
||||||
@ -741,15 +405,6 @@
|
|||||||
<span class="item-field-label-long">
|
<span class="item-field-label-long">
|
||||||
<label class="short-label">Quantity</label>
|
<label class="short-label">Quantity</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">Act/Deact</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">Weight</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-medium">
|
|
||||||
<label class="short-label">IDR</label>
|
|
||||||
</span>
|
|
||||||
<div class="item-filler"> </div>
|
<div class="item-filler"> </div>
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
|
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||||
|
@ -18,37 +18,15 @@
|
|||||||
|
|
||||||
<div>
|
<div>
|
||||||
<ul>
|
<ul>
|
||||||
{{#if power}}
|
{{#if ability}}
|
||||||
<li>Power : {{power.name}}</li>
|
<li>Ability : {{ability.label}} - {{ability.value}}d6</li>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if isDamage}}
|
{{#if skill}}
|
||||||
<li>Weapon Damage Dice : {{weaponDamageDice}}</li>
|
<li>Skill : {{skill.name}} - {{skill.data.level}}d8</li>
|
||||||
{{/if}}
|
|
||||||
{{#if isResistance}}
|
|
||||||
<li>Armor Resistance Dice : {{armor.data.resistanceDice}}</li>
|
|
||||||
{{/if}}
|
|
||||||
{{#if stat}}
|
|
||||||
<li>Statistic : {{stat.label}}</li>
|
|
||||||
{{/if}}
|
|
||||||
{{#if spec}}
|
|
||||||
<li>Specialisation : {{spec.name}}</li>
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
<li><strong>Number of successes</strong> {{nbSuccess}} </li>
|
||||||
|
|
||||||
{{#if weaponName}}
|
<!-- <button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button> -->
|
||||||
<li>Weapon : {{weaponName}}</li>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if isResistance}}
|
|
||||||
<li><strong>Defense Result : {{finalScore}}</strong>
|
|
||||||
{{else}}
|
|
||||||
{{#if isDamage}}
|
|
||||||
<li><strong>Damages : {{finalScore}}</strong>
|
|
||||||
{{else}}
|
|
||||||
<li><strong>Final Result : {{finalScore}}</strong>
|
|
||||||
{{/if}}
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
<button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button>
|
|
||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
@ -1,71 +1,4 @@
|
|||||||
<ul class="status-block">
|
<ul class="status-block">
|
||||||
<li class="item flexrow">
|
|
||||||
<span class="stat-label status-small-label status-col-name"><label class="status-small-label"><strong>Status</strong></label></span>
|
|
||||||
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Cur</label></span>
|
|
||||||
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Mod</label></span>
|
|
||||||
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Max</label></span>
|
|
||||||
</li>
|
|
||||||
{{#each data.secondary as |stat2 key|}}
|
|
||||||
<li class="item flexrow " data-attr-key="{{key}}">
|
|
||||||
<span class="stat-label flexrow status-col-name" name="{{key}}">
|
|
||||||
<label class="status-small-label"><strong>{{stat2.label}}</strong><br>
|
|
||||||
{{#if (eq key "health")}}
|
|
||||||
(KOV -{{stat2.max}})
|
|
||||||
{{/if}}
|
|
||||||
{{#if (eq key "delirium")}}
|
|
||||||
(MV -{{stat2.max}})
|
|
||||||
{{/if}}
|
|
||||||
</label>
|
|
||||||
</span>
|
|
||||||
<input type="text" class="padd-right status-small-label no-grow" name="data.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number"/>
|
|
||||||
<input type="text" class="padd-right status-small-label no-grow" name="data.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number"/>
|
|
||||||
<input type="text" class="padd-right status-small-label no-grow" name="data.secondary.{{key}}.max" value="{{stat2.max}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
<li class="item flexrow " data-key="nrg">
|
|
||||||
<span class="stat-label flexrow status-col-name" name="nrg">
|
|
||||||
<label class="status-small-label"><strong>{{data.nrg.label}}</strong></label>
|
|
||||||
</span>
|
|
||||||
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.value" value="{{data.nrg.value}}" data-dtype="Number"/>
|
|
||||||
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number"/>
|
|
||||||
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.max" value="{{data.nrg.max}}" data-dtype="Number"/>
|
|
||||||
<span class="small-label status-small-label"> / {{data.nrg.absolutemax}}</span>
|
|
||||||
</li>
|
|
||||||
<li class="item flexrow " data-key="nrg">
|
|
||||||
<span class="stat-label flexrow status-col-name" name="activated-nrg">
|
|
||||||
<label class="status-small-label"><strong>Activated NRG</strong><br>
|
|
||||||
</span>
|
|
||||||
<span class="stat-label flexrow status-col-name" name="activated-nrg">
|
|
||||||
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
|
|
||||||
</span>
|
|
||||||
<!--<span class="stat-label flexrow status-col-name" name="momentum">
|
|
||||||
<label class="status-small-label flexrow"><strong>
|
|
||||||
<a class="stat-icon lock-unlock-sheet">{{#if editScore}}Lock{{else}}Unlock{{/if}}</a>
|
|
||||||
</strong></label>-->
|
|
||||||
</span>
|
|
||||||
</li>
|
|
||||||
<li class="item flexrow " data-key="momentum">
|
|
||||||
<span class="stat-label flexrow status-col-name" name="momentum">
|
|
||||||
<label class="status-small-label"><strong>Momentum</strong></label>
|
|
||||||
</span>
|
|
||||||
<input type="text" class="padd-right status-small-label no-grow" name="data.momentum.value" value="{{data.momentum.value}}" data-dtype="Number"/>
|
|
||||||
<span class="padd-right status-small-label no-grow">
|
|
||||||
<a class="momentum-plus plus-minus-button">+</a>
|
|
||||||
<a class="momentum-minus plus-minus-button"> -</a>
|
|
||||||
</span>
|
|
||||||
<input type="text" class="padd-right status-small-label no-grow" name="data.momentum.max" value="{{data.momentum.max}}" data-dtype="Number"/>
|
|
||||||
<span class="small-label status-small-label"> </span>
|
|
||||||
</li>
|
|
||||||
<!--<li class="item flexrow list-item" data-key="lock-unlock">
|
|
||||||
<span class="stat-label flexrow status-col-name" name="momentum">
|
|
||||||
<a class="stat-icon lock-unlock-sheet"><img class="small-button-container"
|
|
||||||
src="systems/fvtt-pegasus-rpg/images/icons/{{#if editStatSkill}}unlocked.svg{{else}}locked.svg{{/if}}" alt="lock/unlock"
|
|
||||||
></a>
|
|
||||||
</span>-->
|
|
||||||
</li>
|
|
||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
<!-- <span class="small-label padd-right packed-left">Act</span>
|
|
||||||
<input type="text" class="padd-right" name="data.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
|
|
||||||
-->
|
|
Loading…
Reference in New Issue
Block a user