Modify Skills again
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@ -86,39 +86,47 @@ export class CrucibleActor extends Actor {
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/* -------------------------------------------- */
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getMoneys() {
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let comp = this.data.items.filter(item => item.type == 'money');
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getFeats() {
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let comp = duplicate(this.data.items.filter(item => item.type == 'feat') || []);
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getFeatsWithDie() {
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let comp = duplicate(this.data.items.filter(item => item.type == 'feat' && item.data.data.isfeatdie) || []);
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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getFeatsWithSL() {
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let comp = duplicate(this.data.items.filter(item => item.type == 'feat' && item.data.data.issl) || []);
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getLore() {
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let comp = duplicate(this.data.items.filter(item => item.type == 'spell') || []);
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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getEquippedWeapons() {
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let comp = duplicate(this.data.items.filter(item => item.type == 'weapon' && item.data.data.equipped) || []);
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getArmors() {
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let comp = duplicate(this.data.items.filter(item => item.type == 'armor') || []);
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getShields() {
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let comp = duplicate(this.data.items.filter(item => item.type == 'shield') || []);
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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getRace() {
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@ -140,6 +148,7 @@ export class CrucibleActor extends Actor {
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/* -------------------------------------------- */
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getWeapons() {
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let comp = duplicate(this.data.items.filter(item => item.type == 'weapon') || []);
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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@ -156,8 +165,9 @@ export class CrucibleActor extends Actor {
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/* -------------------------------------------- */
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getSkills() {
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let comp = duplicate(this.data.items.filter(item => item.type == 'skill') || []);
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return comp;
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let comp = duplicate(this.data.items.filter(item => item.type == 'skill') || [])
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp
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}
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/* -------------------------------------------- */
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@ -389,7 +399,7 @@ export class CrucibleActor extends Actor {
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
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content: `<div>${this.name} has gained 1 exp in the skill ${skill.name} (exp = ${skill.data.data.exp}}</div`
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content: `<div>${this.name} has gained 1 exp in the skill ${skill.name} (exp = ${skill.data.data.exp})</div`
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}
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ChatMessage.create(chatData)
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if (skill.data.data.exp >= 25) {
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@ -437,7 +447,8 @@ export class CrucibleActor extends Actor {
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rollData.featsSL = this.getFeatsWithSL()
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rollData.featDieName = "none"
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rollData.featSLName = "none"
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rollData.rollAdvantage = false
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rollData.rollAdvantage = "none"
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rollData.advantage = "none"
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if (abilityKey) {
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rollData.ability = this.getAbility(abilityKey)
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@ -466,6 +477,7 @@ export class CrucibleActor extends Actor {
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let rollData = this.getCommonRollData(abilityKey)
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rollData.mode = "skill"
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rollData.skill = skill
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rollData.img = skill.img
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this.startRoll(rollData)
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}
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@ -5,7 +5,7 @@ export class CrucibleRollDialog extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData) {
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let options = { classes: ["CrucibleDialog"], width: 420, height: 280, 'z-index': 99999 };
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let options = { classes: ["CrucibleDialog"], width: 540, height: 340, 'z-index': 99999 };
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let html = await renderTemplate('systems/fvtt-crucible-rpg/templates/roll-dialog-generic.html', rollData);
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return new CrucibleRollDialog(actor, rollData, html, options);
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@ -58,21 +58,11 @@ export class CrucibleRollDialog extends Dialog {
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}
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$(function () { onLoad(); });
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html.find('#none-clicked').change((event) => {
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this.rollData.advantage = "none"
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this.refreshDialog()
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html.find('#advantage').change((event) => {
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this.rollData.advantage = event.currentTarget.value
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})
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html.find('#advantage-clicked').change((event) => {
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this.rollData.advantage = "advantage"
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this.refreshDialog()
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})
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html.find('#disadvantage-clicked').change((event) => {
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this.rollData.advantage = "disadvantage"
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this.refreshDialog()
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})
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html.find('#roll-with-advantage-clicked').change((event) => {
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this.rollData.rollAdvantage = !this.rollData.rollAdvantage
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this.refreshDialog()
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html.find('#rollAdvantage').change((event) => {
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this.rollData.rollAdvantage = event.currentTarget.value
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})
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html.find('#featDieName').change((event) => {
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this.rollData.featDieName = event.currentTarget.value
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@ -274,12 +274,18 @@ export class CrucibleUtility {
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}
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diceFormula += "+" + String(level) + "d8cs>=5"
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}
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if(rollData.advantage == "advantage") {
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if(rollData.advantage == "advantage1") {
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diceFormula += "+ 1d10cs>=5"
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}
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if(rollData.advantage == "disadvantage") {
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if(rollData.advantage == "advantage2") {
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diceFormula += "+ 2d10cs>=5"
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}
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if(rollData.advantage == "disadvantage1") {
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diceFormula += "- 1d10cs>=5"
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}
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if(rollData.advantage == "disadvantage2") {
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diceFormula += "- 2d10cs>=5"
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}
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if (rollData.featDieName != "none") {
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diceFormula += "+ 1d10cs>=5"
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}
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@ -291,13 +297,20 @@ export class CrucibleUtility {
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}
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rollData.roll = myRoll
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rollData.nbSuccess = myRoll.total
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if (rollData.rollAdvantage) {
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if (rollData.rollAdvantage != "none") {
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let myRoll2 = new Roll(diceFormula).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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if (rollData.rollAdvantage == "roll-advantage") {
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if ( myRoll2.total > rollData.nbSuccess) {
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rollData.roll = myRoll2
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rollData.nbSuccess = myRoll2.total
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}
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} else {
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if ( myRoll2.total < rollData.nbSuccess) {
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rollData.roll = myRoll2
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rollData.nbSuccess = myRoll2.total
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}
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}
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}
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// Manage exp
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if (rollData.skill) {
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@ -317,6 +330,21 @@ export class CrucibleUtility {
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actor.lastRoll = rollData
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}
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/* -------------------------------------------- */
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static sortArrayObjectsByName( myArray) {
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myArray.sort((a, b) => {
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let fa = a.name.toLowerCase();
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let fb = b.name.toLowerCase();
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if (fa < fb) {
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return -1;
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}
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if (fa > fb) {
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return 1;
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}
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return 0;
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})
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}
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/* -------------------------------------------- */
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static getUsers(filter) {
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return game.users.filter(filter).map(user => user.data._id);
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@ -208,11 +208,11 @@
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"styles": [
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"styles/simple.css"
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],
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"templateVersion": 9,
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"templateVersion": 10,
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"title": "Crucible RPG",
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"manifest": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/raw/master/system.json",
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"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v0.1.15.zip",
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"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v0.1.16.zip",
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"url": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg",
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"version": "0.1.15",
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"version": "0.1.16",
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"background" : "./images/ui/crucible_welcome_page.webp"
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}
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@ -121,6 +121,8 @@
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"armorpenalty": false,
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"isproficient": false,
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"isweaponskill": false,
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"islore": false,
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"skilltype": "",
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"isinnate": false,
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"bonusdice": "",
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"level": 0,
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@ -28,12 +28,26 @@
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{{/if}}
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</li>
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{{/if}}
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{{#if (eq advantage "advantage")}}
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<li>Advantage !</li>
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{{#if (eq advantage "advantage1")}}
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<li>1 Advantage Die !</li>
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{{/if}}
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{{#if (eq advantage "disadvantage")}}
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<li>Disdvantage !</li>
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{{#if (eq advantage "advantage2")}}
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<li>2 Advantage Dice !</li>
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{{/if}}
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{{#if (eq advantage "disadvantage1")}}
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<li>1 Disadvantage Die !</li>
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{{/if}}
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{{#if (eq advantage "disadvantage2")}}
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<li>2 Disadvantage Dice !</li>
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{{/if}}
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{{#if (eq rollAdvantage "roll-advantage")}}
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<li>Roll with Advantage !</li>
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{{/if}}
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{{#if (eq rollAdvantage "roll-disadvantage")}}
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<li>Roll with Disadvantage !</li>
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{{/if}}
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{{#if (ne featDieName "none")}}
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<li>Feature Die : d10 ({{featDieName}})</li>
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{{/if}}
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@ -31,6 +31,15 @@
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<label class="attribute-value checkbox"><input type="checkbox" name="data.isproficient" {{checked data.isproficient}}/></label>
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</li>
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<li class="flexrow"><label class="generic-label">Skill Type</label>
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<select class="competence-base flexrow" type="text" name="data.skilltype" value="{{data.skilltype}}" data-dtype="string">
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{{#select data.skilltype}}
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<option value="simple">Simple</option>
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<option value="complex">Complex</option>
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{{/select}}
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</select>
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</li>
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<li class="flexrow"><label class="generic-label">Skill Dice</label>
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<select class="competence-base flexrow" type="text" name="data.level" value="{{data.level}}" data-dtype="Number">
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{{#select data.level}}
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@ -51,6 +60,10 @@
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<label class="attribute-value checkbox"><input type="checkbox" name="data.isinnate" {{checked data.isinnate}}/></label>
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</li>
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<li class="flexrow"><label class="generic-label">Is Lore ?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="data.islore" {{checked data.islore}}/></label>
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</li>
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<li class="flexrow"><label class="generic-label">Is Weapon Skill ?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="data.isweaponskill" {{checked data.isweaponskill}}/></label>
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</li>
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@ -1,24 +1,4 @@
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<ul>
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<li class="flex-group-left">
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<label class="ability-value checkbox">
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<input type="checkbox" id="none-clicked" class="none-clicked" {{#if (eq advantage "none")}} checked {{/if}} /></label>
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<label class="generic-label">None</label>
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</li>
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<li class="flex-group-left">
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<label class="ability-value checkbox">
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<input type="checkbox" id="advantage-clicked" class="advantage-clicked" {{#if (eq advantage "advantage")}} checked {{/if}} /></label>
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<label class="generic-label">Advantage ?</label>
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</li>
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<li class="flex-group-left">
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<label class="ability-value checkbox">
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<input type="checkbox" id="disadvantage-clicked" class="disadvantage-clicked" {{#if (eq advantage "disadvantage")}} checked {{/if}} /></label>
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<label class="generic-label">Disadvantage ?</label>
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</li>
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<li class="flex-group-left">
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<label class="ability-value checkbox">
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<input type="checkbox" id="roll-with-advantage-clicked" class="roll-with-advantage-clicked" {{#if rollAdvantage}} checked {{/if}} /></label>
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<label class="generic-label">Roll With Advantage ?</label>
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</li>
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</ul>
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@ -6,8 +6,6 @@
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<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
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</header>
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<div class="grid grid-2col">
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<div class="flexcol">
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<div class="flexrow">
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@ -18,10 +16,34 @@
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{{#if skill}}
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<div class="flexrow">
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<span class="roll-dialog-label">Skill : </span>
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<span class="roll-dialog-label">{{skill.name}} - {{skill.data.value}}d8</span>
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<span class="roll-dialog-label">{{skill.name}} - {{skill.data.level}}d8</span>
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</div>
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{{/if}}
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<div class="flexrow">
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<span class="roll-dialog-label">Advantage/Disadvantage : </span>
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<select class="status-small-label color-class-common" type="text" id="advantage" value="{{advantage}}" data-dtype="String" >
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{{#select advantage}}
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<option value="none">None</option>
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<option value="advantage1">1 Advantage</option>
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<option value="advantage2">2 Advantages</option>
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<option value="disadvantage1">1 Disadvantage</option>
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<option value="disadvantage2">2 Disadvantages</option>
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{{/select}}
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</select>
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</div>
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<div class="flexrow">
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<span class="roll-dialog-label">Roll with Advantage/Disadvantage : </span>
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<select class="status-small-label color-class-common" type="text" id="rollAdvantage" value="{{rollAdvantage}}" data-dtype="String" >
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{{#select rollAdvantage}}
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<option value="none">None</option>
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<option value="roll-advantage">Roll with Advantage</option>
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<option value="roll-disadvantage">Roll with Disadvantage</option>
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{{/select}}
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</select>
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</div>
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<div class="flexrow">
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<span class="roll-dialog-label">Feature Die : </span>
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<select class="status-small-label color-class-common" type="text" id="featDieName" value="{{featDieName}}" data-dtype="String" >
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@ -48,10 +70,4 @@
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</div>
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<div>
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{{> systems/fvtt-crucible-rpg/templates/partial-roll-select.html}}
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</div>
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</div>
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</form>
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