Add NPC sheet
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@ -119,7 +119,6 @@ export class CrucibleActorSheet extends ActorSheet {
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let actorId = li.data("actor-id");
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this.actor.delSubActor(actorId);
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});
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html.find('.quantity-minus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), -1 );
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@ -143,10 +142,11 @@ export class CrucibleActorSheet extends ActorSheet {
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this.actor.rollAbility(abilityKey);
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});
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html.find('.roll-skill').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const li = $(event.currentTarget).parents(".item")
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const skillId = li.data("item-id")
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this.actor.rollSkill(skillId)
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});
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});
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html.find('.roll-weapon').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const skillId = li.data("item-id")
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@ -24,24 +24,37 @@ export class CrucibleNPCSheet extends ActorSheet {
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/* -------------------------------------------- */
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async getData() {
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const objectData = CrucibleUtility.data(this.object);
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this.actor.prepareTraitsAttributes();
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let actorData = duplicate(CrucibleUtility.templateData(this.object));
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const objectData = this.object.system
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let actorData = duplicate(objectData)
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let formData = {
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title: this.title,
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id: objectData.id,
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type: objectData.type,
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img: objectData.img,
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name: objectData.name,
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id: this.actor.id,
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type: this.actor.type,
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img: this.actor.img,
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name: this.actor.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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data: actorData,
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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equipments: this.actor.getEquipments(),
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weapons: this.actor.getWeapons(),
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skills: this.actor.getSkills( ),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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spells: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getLore())),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
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equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
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equippedArmor: this.actor.getEquippedArmor(),
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equippedShield: this.actor.getEquippedShield(),
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feats: duplicate(this.actor.getFeats()),
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subActors: duplicate(this.actor.getSubActors()),
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race: duplicate(this.actor.getRace()),
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moneys: duplicate(this.actor.getMoneys()),
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encCapacity: this.actor.getEncumbranceCapacity(),
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saveRolls: this.actor.getSaveRoll(),
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conditions: this.actor.getConditions(),
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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@ -49,7 +62,7 @@ export class CrucibleNPCSheet extends ActorSheet {
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}
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this.formData = formData;
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console.log("NPC : ", formData, this.object);
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console.log("PC : ", formData, this.object);
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return formData;
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}
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@ -60,43 +73,97 @@ export class CrucibleNPCSheet extends ActorSheet {
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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html.bind("keydown", function(e) { // Ignore Enter in actores sheet
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if (e.keyCode === 13) return false;
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});
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("item-id");
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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const item = this.actor.items.get( itemId );
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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FraggedKingdomUtility.confirmDelete(this, li);
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});
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const li = $(ev.currentTarget).parents(".item")
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CrucibleUtility.confirmDelete(this, li)
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})
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html.find('.item-add').click(ev => {
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let dataType = $(ev.currentTarget).data("type")
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this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
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})
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html.find('.equip-activate').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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this.actor.equipActivate( itemId)
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});
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html.find('.equip-deactivate').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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this.actor.equipDeactivate( itemId)
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});
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html.find('.trait-link').click((event) => {
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const itemId = $(event.currentTarget).data("item-id");
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const item = this.actor.getOwnedItem(itemId);
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item.sheet.render(true);
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});
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html.find('.competence-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const competenceId = li.data("item-id");
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this.actor.rollSkill(competenceId);
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html.find('.subactor-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let actorId = li.data("actor-id");
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let actor = game.actors.get( actorId );
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actor.sheet.render(true);
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});
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html.find('.weapon-label a').click((event) => {
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html.find('.subactor-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let actorId = li.data("actor-id");
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this.actor.delSubActor(actorId);
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});
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html.find('.quantity-minus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const armeId = li.data("item-id");
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const statId = li.data("stat-id");
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this.actor.rollWeapon(armeId, statId);
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this.actor.incDecQuantity( li.data("item-id"), -1 );
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} );
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html.find('.quantity-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), +1 );
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} );
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html.find('.ammo-minus').click(event => {
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const li = $(event.currentTarget).parents(".item")
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this.actor.incDecAmmo( li.data("item-id"), -1 );
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} );
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html.find('.ammo-plus').click(event => {
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const li = $(event.currentTarget).parents(".item")
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this.actor.incDecAmmo( li.data("item-id"), +1 )
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} );
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html.find('.roll-ability').click((event) => {
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const abilityKey = $(event.currentTarget).data("ability-key");
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this.actor.rollAbility(abilityKey);
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});
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html.find('.roll-skill').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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const skillId = li.data("item-id")
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this.actor.rollSkill(skillId)
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});
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html.find('.npc-fight-roll').click((event) => {
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this.actor.rollNPCFight();
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});
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html.find('.npc-skill-roll').click((event) => {
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this.actor.rollGenericSkill();
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});
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html.find('.roll-weapon').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const skillId = li.data("item-id")
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this.actor.rollWeapon(skillId)
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});
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html.find('.roll-armor-die').click((event) => {
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this.actor.rollArmorDie()
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});
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html.find('.roll-shield-die').click((event) => {
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this.actor.rollShieldDie()
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});
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html.find('.roll-save').click((event) => {
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const saveKey = $(event.currentTarget).data("save-key")
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this.actor.rollSave(saveKey)
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});
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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this.render(true);
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@ -109,9 +176,15 @@ export class CrucibleNPCSheet extends ActorSheet {
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equipItem( li.data("item-id") );
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this.render(true);
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this.render(true);
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});
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html.find('.update-field').change(ev => {
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const fieldName = $(ev.currentTarget).data("field-name");
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let value = Number(ev.currentTarget.value);
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this.actor.update( { [`${fieldName}`]: value } );
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});
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}
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/* -------------------------------------------- */
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@ -199,7 +199,7 @@
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"styles": [
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"styles/simple.css"
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],
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"version": "10.0.7",
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"version": "10.0.8",
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"compatibility": {
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"minimum": "10",
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"verified": "10.279",
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@ -207,7 +207,7 @@
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},
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"title": "Crucible RPG",
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"manifest": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/raw/master/system.json",
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"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v10.0.7.zip",
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"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v10.0.8.zip",
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"url": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg",
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"background": "images/ui/crucible_welcome_page.webp",
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"id": "fvtt-crucible-rpg"
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@ -98,7 +98,7 @@
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"templates": [ "biodata", "core" ]
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},
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"npc": {
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"templates": [ "npccore" ]
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"templates": [ "biodata", "core" ]
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}
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},
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"Item": {
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@ -1,184 +1,465 @@
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<form class="{{cssClass}}" autocomplete="off">
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{{!-- Sheet Header --}}
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<header class="sheet-header">
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<div class="header-fields">
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<div class="flexrow">
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<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
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<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
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</div>
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</div>
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</header>
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{{!-- Sheet Tab Navigation --}}
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<nav class="sheet-tabs tabs" data-group="primary">
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<a class="item" data-tab="attribute">Main</a>
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<a class="item" data-tab="defence">Defence/Weapons</a>
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<a class="item" data-tab="equipment">Equipment</a>
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<a class="item" data-tab="notes">Notes</a>
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</nav>
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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{{!-- Carac Tab --}}
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<div class="tab items" data-group="primary" data-tab="attribute">
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<span><a class="lock-unlock-sheet"><img class="small-button-container"
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src="systems/fvtt-fragged-kingdom/images/icons/{{#if editScore}}unlocked.svg{{else}}locked.svg{{/if}}" alt="Unlocked/Locked"
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>{{#if editScore}}Unlocked{{else}}Locked{{/if}}</a>
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</span>
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<div class="grid grid-2col">
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<div class="">
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<span class="generic-label"><h3>Type</h3>
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<select class="competence-base flexrow" type="text" name="data.npctype" value="{{data.npctype}}" data-dtype="String" {{#unless @root.editScore}}disabled{{/unless}}>
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{{#select data.npctype}}
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<option value="henchman">Henchman</option>
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<option value="drone">Troop</option>
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{{/select}}
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</select> </span>
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<button class="npc-skill-roll">Generic Skill roll</button>
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<div>
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<span class="generic-label"><h3>Traits List</h3></span>
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<ul>
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{{#each traits as |trait key|}}
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<li class="item flexrow list-item" data-item-id="{{trait.id}}">
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<img class="sheet-competence-img" src="{{trait.img}}"/>
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<span class="competence-label">{{trait.name}}</span>
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<span class="competence-label">{{trait.data.data.type}}</span>
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<div class="item-controls">
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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</div>
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</div>
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<div class="">
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<span class="generic-label"><h3>Stats & Numbers</h3></span>
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<ul>
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{{#each data.spec as |spec key|}}
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<li class="item flexrow list-item stack-left" data-attr-key="{{key}}">
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<span class="stat-label padd-right npc-stat-label" name="{{key}}">{{spec.label}}</span>
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<input type="text" class="input-numeric-short padd-right" name="data.spec.{{key}}.value" value="{{spec.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}/>
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</li>
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{{/each}}
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</ul>
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</div>
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</div>
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</div>
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{{!-- Defence Tab --}}
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<div class="tab defence" data-group="primary" data-tab="defence">
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{{!-- Sheet Header --}}
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<header class="sheet-header">
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<div class="header-fields">
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<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
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<div class="flexrow">
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<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
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<div class="flexcol">
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<div class="">
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{{#each data.fight as |fight key|}}
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<ul>
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<li class="item flexrow list-item stack-left">
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<span class="stat-label padd-right"><strong>{{fight.label}}</strong></span>
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<input type="text" class="input-numeric-short padd-right" name="data.fight.{{key}}.value" value="{{fight.value}}" data-dtype="Number"/>
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</li>
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{{#each fight.derivated as |derivated keydev|}}
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<li class="item flexrow list-item">
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<span class="stat-label flexrow ">{{derivated.label}}</span>
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<input type="text" class="input-numeric-short padd-right" name="data.fight.{{key}}.derivated.{{keydev}}.value" value="{{derivated.value}}" data-dtype="Number"/>
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</li>
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{{/each}}
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</ul>
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{{/each}}
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</div>
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<div class="flexrow">
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<div class="ability-item">
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<ul>
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{{#each data.abilities as |ability key|}}
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{{#if (eq ability.col 1)}}
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{{> systems/fvtt-crucible-rpg/templates/partial-actor-ability-block.html ability=ability key=key}}
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{{/if}}
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{{/each}}
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</ul>
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<li class="item flexrow list-item" data-attr-key="class">
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<span class="ability-label " name="class">
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<h4 class="ability-text-white ability-margin">Class</h4>
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</span>
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<select class="competence-base flexrow" type="text" name="system.biodata.class" value="{{data.biodata.class}}" data-dtype="String">
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{{#select data.biodata.class}}
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<option value="chaplain">Chaplain</option>
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<option value="magus">Magus</option>
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<option value="martial">Martial</option>
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<option value="skalawag">Skalawag</option>
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<option value="warden">Warden</option>
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{{/select}}
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</select>
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</li>
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</div>
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<div class="ability-item">
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<ul>
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{{#each data.abilities as |ability key|}}
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{{#if (eq ability.col 2)}}
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{{> systems/fvtt-crucible-rpg/templates/partial-actor-ability-block.html ability=ability key=key}}
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{{/if}}
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{{/each}}
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{{#if equippedArmor}}
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<li class="item flexrow list-item" data-attr-key="class">
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<img class="sheet-competence-img" src="{{equippedArmor.img}}" />
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<span class="ability-label " name="class">
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<h4 class="ability-text-white ability-margin"><a class="roll-armor-die ability-margin">{{equippedArmor.name}}</a></h4>
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</span>
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</li>
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{{/if}}
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{{#if equippedShield}}
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<li class="item flexrow list-item" data-attr-key="class">
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<img class="sheet-competence-img" src="{{equippedShield.img}}" />
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<span class="ability-label " name="equippedShield">
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<h4 class="ability-text-white ability-margin"><a class="roll-shield-die ability-margin">{{equippedShield.name}}</a></h4>
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</span>
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</li>
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{{/if}}
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</ul>
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</div>
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<div class="ability-item status-block">
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{{> systems/fvtt-crucible-rpg/templates/partial-actor-status.html}}
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</div>
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</div>
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</div>
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</div>
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</div>
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</header>
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{{!-- Sheet Tab Navigation --}}
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<nav class="sheet-tabs tabs" data-group="primary">
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<a class="item" data-tab="details">Details</a>
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<a class="item" data-tab="biodata">Biography</a>
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</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{!-- Skills Tab --}}
|
||||
<div class="tab skills" data-group="primary" data-tab="details">
|
||||
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Skills</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Ability</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Dice</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Background</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each skills as |skill key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{skill.img}}" /></a>
|
||||
<span class="item-name-label"><a class="roll-skill">{{skill.name}}</a></span>
|
||||
<span class="item-field-label-short">{{upper skill.system.ability}}</span>
|
||||
<span class="item-field-label-short">{{skill.system.skilldice}}</span>
|
||||
<span class="item-field-label-long"> - </span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">Weapons</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Ability</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Range</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each equippedWeapons as |weapon key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{weapon.img}}" /></a>
|
||||
<span class="item-name-label-long"><a class ="roll-weapon">{{weapon.name}}</a></span>
|
||||
|
||||
<span class="item-field-label-short">{{weapon.system.ability}}</span>
|
||||
|
||||
<span class="item-field-label-medium">{{perk.system.range}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">Monster Powers</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Feature Die?</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">SL?</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">SL</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each feats as |feat key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{feat._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{feat.img}}" /></a>
|
||||
<span class="item-name-label-long">{{feat.name}}</span>
|
||||
|
||||
<span class="item-field-label-medium">{{upperFirst feat.system.isfeatdie}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst feat.system.issl}}</span>
|
||||
<span class="item-field-label-medium">{{feat.system.sl}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<span class="generic-label"><h3>Weapons</h3></span>
|
||||
<ul class="stat-list alternate-list">
|
||||
{{#each weapons as |weapon key|}}
|
||||
<li class="item stat flexrow list-item" data-arme-id="{{weapon.id}}" data-item-id="{{weapon.id}}">
|
||||
<img class="sheet-competence-img" src="{{weapon.img}}"/>
|
||||
<span class="stat-label">{{weapon.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Worn">{{#if weapon.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">Conditions</label></h3>
|
||||
</span>
|
||||
</li>
|
||||
{{#each conditions as |condition key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{condition._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{condition.img}}" /></a>
|
||||
<span class="item-name-label-long">{{condition.name}}</span>
|
||||
<div class="item-filler"> </div> {{!-- Equipement Tab --}}
|
||||
<div class="tab equipment" data-group="primary" data-tab="equipment">
|
||||
|
||||
<div class="flexrow">
|
||||
<h3>Encumbrance</h3>
|
||||
<span class="small-label">Current : {{encCurrent}}</span>
|
||||
<span class="small-label">Capacity : {{encCapacity}}</span>
|
||||
</div>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Money</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Qty</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Weight</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">IDR</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="money" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each moneys as |money key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{money._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{money.img}}" /></a>
|
||||
<span class="item-name-label">{{money.name}}</span>
|
||||
|
||||
<span class="item-field-label-long"><label>
|
||||
{{money.system.quantity}}
|
||||
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
||||
</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label>{{money.system.weight}}</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
{{#if money.system.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{money.data.idrDice}}">{{money.system.idrDice}}</a>
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
|
||||
<hr>
|
||||
|
||||
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
<li class="item stat flexrow list-item stats-table" data-armure-id="{{weapon.id}}" data-item-id="{{weapon.id}}">
|
||||
{{#each weapon.data.data.weaponstats as |weaponstat statkey|}}
|
||||
<ul>
|
||||
<li class="item stat flexrow list-item" data-item-id="{{weapon.id}}" data-stat-id={{statkey}}><span class="stat-label weapon-label"><a name="{{weapon.name}}">Attack with {{weaponstat.name}}</a></span>
|
||||
</li>
|
||||
<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.data.statstotal isfinal=false header=true}}
|
||||
</li>
|
||||
</ul>
|
||||
{{/each}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Weapons</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Attack</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Damage</label>
|
||||
</span>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Traits Tab --}}
|
||||
<div class="tab traits" data-group="primary" data-tab="traits">
|
||||
|
||||
{{#each weapons as |weapon key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{weapon.img}}" /></a>
|
||||
<span class="item-name-label">{{weapon.name}}</span>
|
||||
<span class="item-field-label-short"><label>{{upper weapon.system.ability}}</label></span>
|
||||
<span class="item-field-label-short"><label>{{upper weapon.system.damage}}</label></span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Armors</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Type</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Absorption</label>
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="armor" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each armors as |armor key|}}
|
||||
<li class="item list-item flexrow list-item-shadow" data-item-id="{{armor._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{armor.img}}" /></a>
|
||||
<span class="item-name-label">{{armor.name}}</span>
|
||||
<span class="item-field-label-short">{{upper armor.system.armortype}}</span>
|
||||
<span class="item-field-label-short">{{armor.system.absorprionroll}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if armor.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Shields</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Dice</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="shield" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each shields as |shield key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{shield.img}}" /></a>
|
||||
<span class="item-name-label">{{shield.name}}</span>
|
||||
<span class="item-field-label-short">{{shield.system.levelDice}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if shield.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Equipment</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Quantity</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
{{#each containersTree as |equip key|}}
|
||||
{{> systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
|
||||
<ul class="item-list list-item-shadow2 list-item-margin1">
|
||||
{{#each equip.data.contents as |subgear key|}}
|
||||
{{> systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Features Tab --}}
|
||||
<div class="tab equipment" data-group="primary" data-tab="equipment">
|
||||
<div class="flexcol">
|
||||
|
||||
<div><h4>Equipment</h4></div>
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
||||
<div class="grid grid-2col">
|
||||
<div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item">
|
||||
<span class="equipement-label">Name</span>
|
||||
<span class="equipement-label">Type</span>
|
||||
<div class="item-controls">
|
||||
<span class="equipement-label"> </span>
|
||||
<span class="equipement-label"> </span>
|
||||
<span class="equipement-label"> </span>
|
||||
</div>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Origin</label>
|
||||
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Age</label>
|
||||
<input type="text" class="" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Height</label>
|
||||
<input type="text" class="" name="system.biodata.height" value="{{data.biodata.height}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Eyes</label>
|
||||
<input type="text" class="" name="system.biodata.eyes" value="{{data.biodata.eyes}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Hair</label>
|
||||
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div>
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Size</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.biodata.size" value="{{data.biodata.size}}" data-dtype="Number">
|
||||
{{#select data.biodata.size}}
|
||||
<option value="1">Tiny</option>
|
||||
<option value="2">Small</option>
|
||||
<option value="3">Medium</option>
|
||||
<option value="4">Large</option>
|
||||
<option value="5">Huge</option>
|
||||
<option value="6">Gargantuan</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Sex</label>
|
||||
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Preferred Hand</label>
|
||||
<input type="text" class="" name="system.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item" data-item-id="{{race._id}}">
|
||||
<label class="generic-label">Race</label>
|
||||
<a class="item-edit"><img class="stat-icon" src="{{race.img}}"></a>
|
||||
<input type="text" class="" name="system.biodata.racename" value="{{data.biodata.racename}}" data-dtype="String" />
|
||||
</li>
|
||||
{{#each equipments as |equip key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{equip.id}}">
|
||||
<img class="sheet-competence-img" src="{{equip.img}}"/>
|
||||
<span class="equipement-label">{{equip.name}}</span>
|
||||
<span class="equipement-label">{{equip.type}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Notes Tab --}}
|
||||
<div class="tab notes" data-group="primary" data-tab="notes">
|
||||
<article class="flexcol">
|
||||
<h3>Description : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
<h3>Notes : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor content=data.notes target="data.notes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
{{>"systems/fvtt-fragged-kingdom/templates/editor-notes-gm.html"}}
|
||||
</article>
|
||||
|
||||
<hr>
|
||||
<h3>Background : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor data.biodata.description target="system.biodata.description" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
<h3>Notes : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor data.biodata.notes target="system.biodata.notes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
</article>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
||||
|
||||
</section>
|
||||
</form>
|
Loading…
Reference in New Issue
Block a user