Manage conditions
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@ -499,8 +499,43 @@ export class CrucibleActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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isForcedAdvantage() {
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return this.items.find(cond => cond.type =="condition" && cond.system.advantage)
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}
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isForcedDisadvantage() {
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return this.items.find(cond => cond.type =="condition" && cond.system.disadvantage)
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}
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isForcedRollAdvantage() {
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return this.items.find(cond => cond.type =="condition" && cond.system.rolladvantage)
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}
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isForcedRollDisadvantage() {
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return this.items.find(cond => cond.type =="condition" && cond.system.rolldisadvantage)
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}
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isNoAdvantage() {
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return this.items.find(cond => cond.type =="condition" && cond.system.noadvantage)
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}
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isNoAction() {
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return this.items.find(cond => cond.type =="condition" && cond.system.noaction)
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}
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isAttackDisadvantage() {
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return this.items.find(cond => cond.type =="condition" && cond.system.attackdisadvantage)
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}
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isDefenseDisadvantage() {
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return this.items.find(cond => cond.type =="condition" && cond.system.defensedisadvantage)
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}
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isAttackerAdvantage() {
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return this.items.find(cond => cond.type =="condition" && cond.system.targetadvantage)
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}
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/* -------------------------------------------- */
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getCommonRollData(abilityKey = undefined) {
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let noAction = this.isNoAction()
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if ( noAction) {
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ui.notifications.warn("You can't do any actions du to the condition : " + noAction.name )
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return
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}
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let rollData = CrucibleUtility.getBasicRollData()
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rollData.alias = this.name
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rollData.actorImg = this.img
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@ -509,15 +544,27 @@ export class CrucibleActor extends Actor {
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rollData.featsDie = this.getFeatsWithDie()
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rollData.featsSL = this.getFeatsWithSL()
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rollData.armors = this.getArmors()
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rollData.conditions = this.getConditions()
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rollData.featDieName = "none"
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rollData.featSLName = "none"
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rollData.rollAdvantage = "none"
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rollData.advantage = "none"
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rollData.disadvantage = "none"
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rollData.forceAdvantage = this.isForcedAdvantage()
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rollData.forceDisadvantage = this.isForcedDisadvantage()
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rollData.forceRollAdvantage = this.isForcedRollAdvantage()
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rollData.forceRollDisadvantage = this.isForcedRollDisadvantage()
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rollData.noAdvantage = this.isNoAdvantage()
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if ( rollData.defenderTokenId) {
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let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
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if (defender ) {
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rollData.forceAdvantage = defender.isAttackerAdvantage()
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rollData.advantageFromTarget = true
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}
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}
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if (abilityKey) {
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rollData.ability = this.getAbility(abilityKey)
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//rollData.skillList = this.getRelevantSkill(abilityKey)
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rollData.selectedKill = undefined
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}
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@ -575,7 +622,9 @@ export class CrucibleActor extends Actor {
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rollData.skill = skill
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rollData.weapon = weapon
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rollData.img = weapon.img
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if ( !rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
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rollData.forceDisadvantage = this.isAttackDisadvantage()
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}
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this.startRoll(rollData)
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} else {
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ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name)
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@ -601,6 +650,9 @@ export class CrucibleActor extends Actor {
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rollData.skill = skill
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rollData.weapon = weapon
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rollData.img = weapon.img
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if ( !rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
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rollData.forceDisadvantage = this.isDefenseDisadvantage()
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}
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this.startRoll(rollData)
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} else {
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@ -532,7 +532,7 @@ export class CrucibleUtility {
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// advantage => 8
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let advFormula = "+ 0d8cs>=5"
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if (rollData.advantage == "advantage1") {
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if (rollData.advantage == "advantage1" || rollData.forceAdvantage) {
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advFormula = "+ 1d8cs>=5"
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}
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if (rollData.advantage == "advantage2") {
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@ -542,7 +542,7 @@ export class CrucibleUtility {
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// disadvantage => 10
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let disFormula = "- 0d8cs>=5"
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if (rollData.disadvantage == "disadvantage1") {
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if (rollData.disadvantage == "disadvantage1" || rollData.forceDisadvantage) {
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disFormula = "- 1d8cs>=5"
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}
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if (rollData.disadvantage == "disadvantage2") {
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@ -581,7 +581,14 @@ export class CrucibleUtility {
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rollData.rollOrder = 0
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rollData.roll = myRoll
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rollData.nbSuccess = myRoll.total
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if (rollData.rollAdvantage != "none") {
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if ( rollData.rollAdvantage == "none" && rollData.forceRollAdvantage) {
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rollData.rollAdvantage = "roll-advantage"
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}
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if ( rollData.rollAdvantage == "none" && rollData.forceRollDisadvantage) {
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rollData.rollAdvantage = "roll-disadvantage"
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}
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if (rollData.rollAdvantage != "none" ) {
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rollData.rollOrder = 1
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rollData.rollType = (rollData.rollAdvantage == "roll-advantage") ? "Advantage": "Disadvantage"
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152
system.json
152
system.json
@ -1,6 +1,9 @@
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{
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"authors": [
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{"name": "Uberwald"}
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{
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"name": "Uberwald",
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"flags": {}
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}
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],
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"description": "Crucible RPG system for FoundryVTT",
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"esmodules": [
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@ -12,203 +15,182 @@
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{
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"lang": "en",
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"name": "English",
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"path": "lang/en.json"
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"path": "lang/en.json",
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"flags": {}
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}
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],
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"library": false,
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"license": "LICENSE.txt",
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"media": [],
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"name": "fvtt-crucible-rpg",
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"packs": [
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{
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"type": "Item",
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"label": "Armors",
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"name": "armor",
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"path": "./packs/armor.db",
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"path": "packs/armor.db",
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"system": "fvtt-crucible-rpg",
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"tags": [
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"armour"
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]
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"private": false,
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"flags": {}
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},
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{
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"type": "Item",
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"label": "Equipments",
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"name": "equipment",
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"path": "./packs/equipment.db",
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"path": "packs/equipment.db",
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"system": "fvtt-crucible-rpg",
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"tags": [
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"equipment"
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]
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"private": false,
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"flags": {}
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},
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{
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"type": "Item",
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"label": "Shields",
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"name": "shields",
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"path": "./packs/shields.db",
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"path": "packs/shields.db",
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"system": "fvtt-crucible-rpg",
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"tags": [
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"shield"
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]
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"private": false,
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"flags": {}
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},
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{
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"type": "Item",
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"label": "Weapons",
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"name": "weapons",
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"path": "./packs/weapons.db",
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"path": "packs/weapons.db",
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"system": "fvtt-crucible-rpg",
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"tags": [
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"weapon", "melee", "ranged"
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]
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"private": false,
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"flags": {}
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},
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{
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"type": "Item",
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"label": "Conditions",
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"name": "conditions",
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"path": "./packs/conditions.db",
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"path": "packs/conditions.db",
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"system": "fvtt-crucible-rpg",
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"tags": [
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"condition"
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]
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"private": false,
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"flags": {}
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},
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{
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"type": "Item",
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"label": "Currency",
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"name": "currency",
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"path": "./packs/currency.db",
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"path": "packs/currency.db",
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"system": "fvtt-crucible-rpg",
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"tags": [
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"currency", "money"
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]
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"private": false,
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"flags": {}
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},
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{
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"type": "Item",
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"label": "Lore - Air",
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"name": "lore-air",
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"path": "./packs/lore-air.db",
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"path": "packs/lore-air.db",
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"system": "fvtt-crucible-rpg",
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"tags": [
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"lore", "air"
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]
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"private": false,
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"flags": {}
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},
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{
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"type": "Item",
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"label": "Lore - Earth",
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"name": "lore-earth",
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"path": "./packs/lore-earth.db",
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"path": "packs/lore-earth.db",
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"system": "fvtt-crucible-rpg",
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"tags": [
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"lore", "earth"
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]
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"private": false,
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"flags": {}
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},
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{
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"type": "Item",
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"label": "Lore - Fire",
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"name": "lore-fire",
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"path": "./packs/lore-fire.db",
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"path": "packs/lore-fire.db",
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"system": "fvtt-crucible-rpg",
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"tags": [
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"lore", "fire"
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]
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"private": false,
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"flags": {}
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},
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{
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"type": "Item",
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"label": "Lore - Water",
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"name": "lore-water",
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"path": "./packs/lore-water.db",
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"path": "packs/lore-water.db",
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"system": "fvtt-crucible-rpg",
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"tags": [
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"lore", "water"
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]
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"private": false,
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"flags": {}
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},
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{
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"type": "Item",
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"label": "Lore - Shadow",
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"name": "lore-shadow",
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"path": "./packs/lore-shadow.db",
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"path": "packs/lore-shadow.db",
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"system": "fvtt-crucible-rpg",
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"tags": [
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"lore", "shadow"
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]
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"private": false,
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"flags": {}
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},
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{
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"type": "Item",
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"label": "Skills",
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"name": "skills",
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"path": "./packs/skills.db",
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"path": "packs/skills.db",
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"system": "fvtt-crucible-rpg",
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"tags": [
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"skill"
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]
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"private": false,
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"flags": {}
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},
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{
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"type": "Item",
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"label": "Feats",
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"name": "feats",
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"path": "./packs/feats.db",
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"path": "packs/feats.db",
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"system": "fvtt-crucible-rpg",
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"tags": [
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"feat"
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]
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"private": false,
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"flags": {}
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},
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{
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"type": "Item",
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"label": "Poisons",
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"name": "poisons",
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"path": "./packs/poisons.db",
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"path": "packs/poisons.db",
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"system": "fvtt-crucible-rpg",
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"tags": [
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"poison"
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]
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"private": false,
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"flags": {}
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},
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{
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"type": "Item",
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"label": "Powers - Class",
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"name": "classpowers",
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"path": "./packs/classpowers.db",
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"path": "packs/classpowers.db",
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"system": "fvtt-crucible-rpg",
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"tags": [
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"powers"
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]
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"private": false,
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"flags": {}
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},
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{
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"type": "Item",
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"label": "Tricks & Traps",
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"name": "trickstraps",
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"path": "./packs/trickstraps.db",
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"path": "packs/trickstraps.db",
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"system": "fvtt-crucible-rpg",
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"tags": [
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"tricks", "traps"
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]
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"private": false,
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"flags": {}
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},
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{
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"type": "Item",
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"label": "Action Tokens",
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"name": "action-tokens",
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"path": "./packs/action-tokens.db",
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"path": "packs/action-tokens.db",
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"system": "fvtt-crucible-rpg",
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"tags": [
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"action"
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]
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"private": false,
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"flags": {}
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},
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{
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"type": "Item",
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"label": "Powers - Monsters",
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"name": "monster-powers",
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"path": "./packs/monster-powers.db",
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"path": "packs/monster-powers.db",
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"system": "fvtt-crucible-rpg",
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"tags": [
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"power"
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]
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"private": false,
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"flags": {}
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},
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{
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"type": "RollTable",
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"label": "Rolltables",
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"name": "rolltables",
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"path": "./packs/rolltables.db",
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"path": "packs/rolltables.db",
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"system": "fvtt-crucible-rpg",
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"tags": [
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"rolltable"
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]
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"private": false,
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"flags": {}
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}
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],
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"primaryTokenAttribute": "secondary.hp",
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@ -217,16 +199,16 @@
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"styles": [
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"styles/simple.css"
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],
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"version": "10.0.2",
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"version": "10.0.3",
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"compatibility": {
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"minimum": "10",
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"verified": "10.276",
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"verified": "10.278",
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"maximum": "10"
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},
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"templateVersion": 20,
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"title": "Crucible RPG",
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"manifest": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/raw/master/system.json",
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"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v10.0.2.zip",
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"url": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg",
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"background" : "./images/ui/crucible_welcome_page.webp"
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"background": "images/ui/crucible_welcome_page.webp",
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"id": "fvtt-crucible-rpg"
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}
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@ -25,7 +25,7 @@
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<li><strong>Roll with {{rollType}} - Roll 2</strong></li>
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{{/if}}
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{{#if (eq rollOrder 3)}}
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<li><strong>Roll with advantage - Final result !</strong></li>
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<li><strong>Roll with {{rollType}} - Final result !</strong></li>
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{{/if}}
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{{#if save}}
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@ -55,21 +55,26 @@
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</li>
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{{/if}}
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{{#if (eq advantage "advantage1")}}
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{{#if noAdvantage}}
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<li>No advantage due to condition : {{noAdvantage.name}}</li>
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{{else}}
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{{#if (or (eq advantage "advantage1") forceAdvantage)}}
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<li>1 Advantage Die !
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({{#each roll.terms.8.results as |die idx|}}
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{{die.result}}
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{{/each}})
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</li>
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{{/if}}
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{{#if (eq advantage "advantage2")}}
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{{#if (eq advantage "advantage2") }}
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<li>2 Advantage Dice !
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({{#each roll.terms.8.results as |die idx|}}
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{{die.result}}
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{{/each}})
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</li>
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{{/if}}
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{{#if (eq disadvantage "disadvantage1")}}
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{{/if}}
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{{#if (or (eq disadvantage "disadvantage1") forceDisadvantage)}}
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<li>1 Disadvantage Die !
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({{#each roll.terms.10.results as |die idx|}}
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{{die.result}}
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@ -51,6 +51,11 @@
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</div>
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{{/if}}
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{{#if noAdvantage}}
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<div>
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<span class="roll-dialog-label">No advantage due to condition : {{noAdvantage.name}}</span>
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</div>
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{{else}}
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<div class="flexrow">
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<span class="roll-dialog-label">Advantage : </span>
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<select class="status-small-label color-class-common" type="text" id="advantage" value="{{advantage}}" data-dtype="String" >
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@ -61,6 +66,7 @@
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{{/select}}
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</select>
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</div>
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{{/if}}
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<div class="flexrow">
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<span class="roll-dialog-label">Disadvantage : </span>
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@ -84,6 +90,30 @@
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||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if forceAdvantage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">1 Advantage from condition : {{forceAdvantage.name}}
|
||||
{{#if advantageFromTarget}} (Provided by targetted actor) {{/if}}
|
||||
</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if forceDisadvantage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">1 Disadvantage from condition : {{forceDisadvantage.name}} </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if forceRollAdvantage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Roll Advantage from condition : {{forceRollAdvantage.name}} </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if forceRollDisadvantage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Roll Disadvantage from condition : {{forceRollDisadvantage.name}} </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</form>
|
Loading…
Reference in New Issue
Block a user