Minor fixes
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f57b57e57f
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@ -157,7 +157,10 @@ export class CrucibleNPCSheet extends ActorSheet {
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html.find('.roll-shield-die').click((event) => {
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this.actor.rollShieldDie()
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});
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html.find('.roll-target-die').click((event) => {
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this.actor.rollDefenseRanged()
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});
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html.find('.roll-save').click((event) => {
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const saveKey = $(event.currentTarget).data("save-key")
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this.actor.rollSave(saveKey)
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@ -199,7 +199,7 @@
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"styles": [
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"styles/simple.css"
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],
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"version": "10.0.11",
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"version": "10.0.12",
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"compatibility": {
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"minimum": "10",
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"verified": "10.285",
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@ -207,7 +207,7 @@
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},
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"title": "Crucible RPG",
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"manifest": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/raw/master/system.json",
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"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v10.0.11.zip",
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"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v10.0.12.zip",
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"url": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg",
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"background": "images/ui/crucible_welcome_page.webp",
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"id": "fvtt-crucible-rpg"
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@ -60,6 +60,12 @@
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</span>
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</li>
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{{/if}}
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<li class="item flexrow list-item" data-attr-key="class">
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<img class="sheet-competence-img" src="systems/fvtt-crucible-rpg/images/icons/feats/Marksman (Ballistic).webp" />
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<span class="ability-label " name="rollTarget">
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<h4 class="ability-text-white ability-margin"><a class="roll-target-die ability-margin">Target Roll</a></h4>
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</span>
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</li>
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</ul>
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</div>
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@ -3,15 +3,25 @@
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<span class="ability-label " name="hp">
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<h4 class="ability-text-white ability-margin">HP</h4>
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</span>
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<span class="ability-label ability-margin"><input class="input-numeric-short" name="system.secondary.hp.value" value="{{data.secondary.hp.value}}"></span>
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<span class="ability-label ability-margin"> / {{data.secondary.hp.max}}</span>
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<span class="ability-label ability-margin">
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<input class="input-numeric-short" name="system.secondary.hp.value" value="{{data.secondary.hp.value}}"></span>
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{{#if (eq type "character")}}
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<span class="ability-label ability-margin"> / {{data.secondary.hp.max}}</span>
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{{else}}
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<span class="ability-label ability-margin">/<input class="input-numeric-short" name="system.secondary.hp.max" value="{{data.secondary.hp.max}}"></span>
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{{/if}}
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</li>
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<li class="item flexrow list-item" data-attr-key="hp">
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<span class="ability-label " name="hp">
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<h4 class="ability-text-white ability-margin">Effort</h4>
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</span>
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<span class="ability-label ability-margin"><input class="input-numeric-short" name="system.secondary.effort.value" value="{{data.secondary.effort.value}}"></span>
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<span class="ability-label ability-margin">
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<input class="input-numeric-short" name="system.secondary.effort.value" value="{{data.secondary.effort.value}}"></span>
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{{#if (eq type "character")}}
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<span class="ability-label ability-margin"> / {{data.secondary.effort.max}}</span>
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{{else}}
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<span class="ability-label ability-margin">/<input class="input-numeric-short" name="system.secondary.effort.max" value="{{data.secondary.effort.max}}"></span>
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{{/if}}
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</li>
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<li> </li>
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