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No commits in common. "master" and "fvtt-crucible-rpg-v0.1.24" have entirely different histories.
master
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fvtt-cruci
@ -1,4 +0,0 @@
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[Dolphin]
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Timestamp=2022,9,12,23,3,3.4699999999999998
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Version=4
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VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails
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@ -1,5 +1,6 @@
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[Dolphin]
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SortOrder=1
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Timestamp=2022,9,12,23,4,32.409
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Timestamp=2022,7,27,18,56,49.607
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Version=4
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ViewMode=1
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VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails
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@ -24,15 +24,16 @@ export class CrucibleActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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async getData() {
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const objectData = this.object.system
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let actorData = duplicate(objectData)
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const objectData = CrucibleUtility.data(this.object);
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let actorData = duplicate(CrucibleUtility.templateData(this.object));
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let formData = {
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title: this.title,
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id: this.actor.id,
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type: this.actor.type,
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img: this.actor.img,
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name: this.actor.name,
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id: objectData.id,
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type: objectData.type,
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img: objectData.img,
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name: objectData.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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data: actorData,
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@ -52,7 +53,6 @@ export class CrucibleActorSheet extends ActorSheet {
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moneys: duplicate(this.actor.getMoneys()),
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encCapacity: this.actor.getEncumbranceCapacity(),
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saveRolls: this.actor.getSaveRoll(),
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conditions: this.actor.getConditions(),
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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options: this.options,
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@ -119,6 +119,7 @@ export class CrucibleActorSheet extends ActorSheet {
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let actorId = li.data("actor-id");
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this.actor.delSubActor(actorId);
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});
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html.find('.quantity-minus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), -1 );
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@ -142,11 +143,10 @@ export class CrucibleActorSheet extends ActorSheet {
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this.actor.rollAbility(abilityKey);
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});
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html.find('.roll-skill').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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const li = $(event.currentTarget).parents(".item");
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const skillId = li.data("item-id")
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this.actor.rollSkill(skillId)
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});
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html.find('.roll-weapon').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const skillId = li.data("item-id")
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@ -158,9 +158,6 @@ export class CrucibleActorSheet extends ActorSheet {
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html.find('.roll-shield-die').click((event) => {
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this.actor.rollShieldDie()
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});
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html.find('.roll-target-die').click((event) => {
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this.actor.rollDefenseRanged()
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});
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html.find('.roll-save').click((event) => {
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const saveKey = $(event.currentTarget).data("save-key")
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@ -203,9 +200,9 @@ export class CrucibleActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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async _onDropItem(event, dragData) {
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console.log(">>>>>> DROPPED!!!!")
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const item = fromUuidSync(dragData.uuid)
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let item = await CrucibleUtility.searchItem( dragData)
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if (item == undefined) {
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item = this.actor.items.get( item.id )
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item = this.actor.items.get( dragData.data._id )
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}
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let ret = await this.actor.preprocessItem( event, item, true )
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if ( ret ) {
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@ -63,26 +63,22 @@ export class CrucibleActor extends Actor {
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/* -------------------------------------------- */
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computeHitPoints() {
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if (this.type == "character") {
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let hp = duplicate(this.system.secondary.hp)
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let max = (this.system.abilities.str.value + this.system.abilities.con.value) * 6
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let hp = duplicate(this.data.data.secondary.hp)
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let max = (this.data.data.abilities.str.value + this.data.data.abilities.con.value) * 6
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if (max != hp.max || hp.value > max) {
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hp.max = max
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hp.value = max // Init case
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this.update({ 'system.secondary.hp': hp })
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}
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this.update({ 'data.secondary.hp': hp })
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}
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}
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/* -------------------------------------------- */
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computeEffortPoints() {
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if (this.type == "character") {
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let effort = duplicate(this.system.secondary.effort)
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let max = (this.system.abilities.con.value + this.system.abilities.int.value) * 6
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let effort = duplicate(this.data.data.secondary.effort)
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let max = (this.data.data.abilities.con.value + this.data.data.abilities.int.value) * 6
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if (max != effort.max || effort.value > max) {
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effort.max = max
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effort.value = max // Init case
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this.update({ 'system.secondary.effort': effort })
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}
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this.update({ 'data.secondary.effort': effort })
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}
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}
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@ -90,7 +86,7 @@ export class CrucibleActor extends Actor {
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prepareDerivedData() {
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if (this.type == 'character' || game.user.isGM) {
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this.system.encCapacity = this.getEncumbranceCapacity()
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this.data.data.encCapacity = this.getEncumbranceCapacity()
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this.buildContainerTree()
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this.computeHitPoints()
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this.computeEffortPoints()
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@ -112,46 +108,46 @@ export class CrucibleActor extends Actor {
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/* -------------------------------------------- */
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getMoneys() {
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let comp = this.items.filter(item => item.type == 'money');
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let comp = this.data.items.filter(item => item.type == 'money');
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getFeats() {
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let comp = duplicate(this.items.filter(item => item.type == 'feat') || []);
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let comp = duplicate(this.data.items.filter(item => item.type == 'feat') || []);
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getFeatsWithDie() {
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let comp = duplicate(this.items.filter(item => item.type == 'feat' && item.system.isfeatdie) || []);
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let comp = duplicate(this.data.items.filter(item => item.type == 'feat' && item.data.data.isfeatdie) || []);
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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getFeatsWithSL() {
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let comp = duplicate(this.items.filter(item => item.type == 'feat' && item.system.issl) || []);
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let comp = duplicate(this.data.items.filter(item => item.type == 'feat' && item.data.data.issl) || []);
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getLore() {
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let comp = duplicate(this.items.filter(item => item.type == 'spell') || []);
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let comp = duplicate(this.data.items.filter(item => item.type == 'spell') || []);
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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getEquippedWeapons() {
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let comp = duplicate(this.items.filter(item => item.type == 'weapon' && item.system.equipped) || []);
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let comp = duplicate(this.data.items.filter(item => item.type == 'weapon' && item.data.data.equipped) || []);
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getArmors() {
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let comp = duplicate(this.items.filter(item => item.type == 'armor') || []);
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let comp = duplicate(this.data.items.filter(item => item.type == 'armor') || []);
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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getEquippedArmor() {
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let comp = this.items.find(item => item.type == 'armor' && item.system.equipped)
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let comp = this.data.items.find(item => item.type == 'armor' && item.data.data.equipped)
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if (comp) {
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return duplicate(comp)
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}
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@ -159,12 +155,12 @@ export class CrucibleActor extends Actor {
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}
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/* -------------------------------------------- */
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getShields() {
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let comp = duplicate(this.items.filter(item => item.type == 'shield') || []);
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let comp = duplicate(this.data.items.filter(item => item.type == 'shield') || []);
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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getEquippedShield() {
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let comp = this.items.find(item => item.type == 'shield' && item.system.equipped)
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let comp = this.data.items.find(item => item.type == 'shield' && item.data.data.equipped)
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if (comp) {
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return duplicate(comp)
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}
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@ -172,7 +168,7 @@ export class CrucibleActor extends Actor {
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}
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/* -------------------------------------------- */
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getRace() {
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let race = this.items.filter(item => item.type == 'race')
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let race = this.data.items.filter(item => item.type == 'race')
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return race[0] ?? [];
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}
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/* -------------------------------------------- */
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@ -187,30 +183,27 @@ export class CrucibleActor extends Actor {
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return listItem
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}
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/* -------------------------------------------- */
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getConditions() {
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let comp = duplicate(this.items.filter(item => item.type == 'condition') || []);
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getWeapons() {
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let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []);
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let comp = duplicate(this.data.items.filter(item => item.type == 'weapon') || []);
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CrucibleUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getItemById(id) {
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let item = this.items.find(item => item.id == id);
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let item = this.data.items.find(item => item.id == id);
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if (item) {
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item = duplicate(item)
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if (item.type == 'specialisation') {
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item.data.dice = CrucibleUtility.getDiceFromLevel(item.data.level);
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}
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}
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return item;
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}
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/* -------------------------------------------- */
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getSkills() {
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let comp = duplicate(this.items.filter(item => item.type == 'skill') || [])
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let comp = duplicate(this.data.items.filter(item => item.type == 'skill') || [])
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for (let skill of comp) {
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CrucibleUtility.updateSkill(skill)
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}
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@ -220,30 +213,30 @@ export class CrucibleActor extends Actor {
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/* -------------------------------------------- */
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getRelevantAbility(statKey) {
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let comp = duplicate(this.items.filter(item => item.type == 'skill' && item.system.ability == ability) || []);
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let comp = duplicate(this.data.items.filter(item => item.type == 'skill' && item.data.data.ability == ability) || []);
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return comp;
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}
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/* -------------------------------------------- */
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async equipItem(itemId) {
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let item = this.items.find(item => item.id == itemId)
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if (item && item.system) {
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let item = this.data.items.find(item => item.id == itemId)
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if (item && item.data.data) {
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if (item.type == "armor") {
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let armor = this.items.find(item => item.id != itemId && item.type == "armor" && item.system.equipped)
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let armor = this.data.items.find(item => item.id != itemId && item.type == "armor" && item.data.data.equipped)
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if (armor) {
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ui.notifications.warn("You already have an armor equipped!")
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return
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}
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}
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if (item.type == "shield") {
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let shield = this.items.find(item => item.id != itemId && item.type == "shield" && item.system.equipped)
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let shield = this.data.items.find(item => item.id != itemId && item.type == "shield" && item.data.data.equipped)
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if (shield) {
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ui.notifications.warn("You already have a shield equipped!")
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return
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}
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}
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let update = { _id: item.id, "system.equipped": !item.system.equipped };
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let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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@ -261,11 +254,11 @@ export class CrucibleActor extends Actor {
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/* ------------------------------------------- */
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getEquipments() {
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return this.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
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return this.data.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
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}
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/* ------------------------------------------- */
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getEquipmentsOnly() {
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return duplicate(this.items.filter(item => item.type == "equipment") || [])
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return duplicate(this.data.items.filter(item => item.type == "equipment") || [])
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}
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/* ------------------------------------------- */
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@ -274,33 +267,33 @@ export class CrucibleActor extends Actor {
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reflex: {
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"label": "Reflex Save",
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"img": "systems/fvtt-crucible-rpg/images/icons/saves/reflex_save.webp",
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"value": this.system.abilities.agi.value + this.system.abilities.wit.value
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"value": this.data.data.abilities.agi.value + this.data.data.abilities.wit.value
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},
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fortitude: {
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"label": "Fortitude Save",
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"img": "systems/fvtt-crucible-rpg/images/icons/saves/fortitude_save.webp",
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"value": this.system.abilities.str.value + this.system.abilities.con.value
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"value": this.data.data.abilities.str.value + this.data.data.abilities.con.value
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},
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willpower: {
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"label": "Willpower Save",
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"img": "systems/fvtt-crucible-rpg/images/icons/saves/will_save.webp",
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"value": this.system.abilities.int.value + this.system.abilities.cha.value
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"value": this.data.data.abilities.int.value + this.data.data.abilities.cha.value
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}
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}
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}
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/* ------------------------------------------- */
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async buildContainerTree() {
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let equipments = duplicate(this.items.filter(item => item.type == "equipment") || [])
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let equipments = duplicate(this.data.items.filter(item => item.type == "equipment") || [])
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for (let equip1 of equipments) {
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if (equip1.system.iscontainer) {
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equip1.system.contents = []
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equip1.system.contentsEnc = 0
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if (equip1.data.iscontainer) {
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equip1.data.contents = []
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equip1.data.contentsEnc = 0
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for (let equip2 of equipments) {
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if (equip1._id != equip2.id && equip2.system.containerid == equip1.id) {
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equip1.system.contents.push(equip2)
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let q = equip2.system.quantity ?? 1
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equip1.system.contentsEnc += q * equip2.system.weight
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if (equip1._id != equip2._id && equip2.data.containerid == equip1._id) {
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equip1.data.contents.push(equip2)
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let q = equip2.data.quantity ?? 1
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equip1.data.contentsEnc += q * equip2.data.weight
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}
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}
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}
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@ -310,71 +303,52 @@ export class CrucibleActor extends Actor {
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let enc = 0
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for (let item of equipments) {
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//item.data.idrDice = CrucibleUtility.getDiceFromLevel(Number(item.data.idr))
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if (item.system.equipped) {
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if (item.system.iscontainer) {
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enc += item.system.contentsEnc
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} else if (item.system.containerid == "") {
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let q = item.system.quantity ?? 1
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enc += q * item.system.weight
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if (item.data.equipped) {
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if (item.data.iscontainer) {
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enc += item.data.contentsEnc
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} else if (item.data.containerid == "") {
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let q = item.data.quantity ?? 1
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enc += q * item.data.weight
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}
|
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}
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}
|
||||
for (let item of this.items) { // Process items/shields/armors
|
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if ((item.type == "weapon" || item.type == "shield" || item.type == "armor") && item.system.equipped) {
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let q = item.system.quantity ?? 1
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enc += q * item.system.weight
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for (let item of this.data.items) { // Process items/shields/armors
|
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if ((item.type == "weapon" || item.type == "shield" || item.type == "armor") && item.data.data.equipped) {
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let q = item.data.data.quantity ?? 1
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enc += q * item.data.data.weight
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}
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}
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// Store local values
|
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this.encCurrent = enc
|
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this.containersTree = equipments.filter(item => item.system.containerid == "") // Returns the root of equipements without container
|
||||
this.containersTree = equipments.filter(item => item.data.containerid == "") // Returns the root of equipements without container
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
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async rollArmor(rollData) {
|
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let armor = this.getEquippedArmor()
|
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if (armor) {
|
||||
|
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}
|
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return { armor: "none" }
|
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}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incDecHP(formula) {
|
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let dmgRoll = new Roll(formula).roll({ async: false })
|
||||
await CrucibleUtility.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
|
||||
let hp = duplicate(this.system.secondary.hp)
|
||||
hp.value = Number(hp.value) + Number(dmgRoll.total)
|
||||
this.update({ 'system.secondary.hp': hp })
|
||||
return Number(dmgRoll.total)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getAbility(abilKey) {
|
||||
return this.system.abilities[abilKey];
|
||||
return this.data.data.abilities[abilKey];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async addObjectToContainer(itemId, containerId) {
|
||||
let container = this.items.find(item => item.id == containerId && item.system.iscontainer)
|
||||
let object = this.items.find(item => item.id == itemId)
|
||||
let container = this.data.items.find(item => item.id == containerId && item.data.data.iscontainer)
|
||||
let object = this.data.items.find(item => item.id == itemId)
|
||||
if (container) {
|
||||
if (object.system.iscontainer) {
|
||||
if (object.data.data.iscontainer) {
|
||||
ui.notifications.warn("Only 1 level of container allowed")
|
||||
return
|
||||
}
|
||||
let alreadyInside = this.items.filter(item => item.system.containerid && item.system.containerid == containerId);
|
||||
if (alreadyInside.length >= container.system.containercapacity) {
|
||||
let alreadyInside = this.data.items.filter(item => item.data.data.containerid && item.data.data.containerid == containerId);
|
||||
if (alreadyInside.length >= container.data.data.containercapacity) {
|
||||
ui.notifications.warn("Container is already full !")
|
||||
return
|
||||
} else {
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': containerId }])
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': containerId }])
|
||||
}
|
||||
} else if (object && object.system.containerid) { // remove from container
|
||||
} else if (object && object.data.data.containerid) { // remove from container
|
||||
console.log("Removeing: ", object)
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': "" }]);
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': "" }]);
|
||||
}
|
||||
}
|
||||
|
||||
@ -388,9 +362,9 @@ export class CrucibleActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async equipGear(equipmentId) {
|
||||
let item = this.items.find(item => item.id == equipmentId);
|
||||
if (item && item.system) {
|
||||
let update = { _id: item.id, "system.equipped": !item.system.equipped };
|
||||
let item = this.data.items.find(item => item.id == equipmentId);
|
||||
if (item && item.data.data) {
|
||||
let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
|
||||
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
@ -406,26 +380,26 @@ export class CrucibleActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
getSubActors() {
|
||||
let subActors = [];
|
||||
for (let id of this.system.subactors) {
|
||||
for (let id of this.data.data.subactors) {
|
||||
subActors.push(duplicate(game.actors.get(id)))
|
||||
}
|
||||
return subActors;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async addSubActor(subActorId) {
|
||||
let subActors = duplicate(this.system.subactors);
|
||||
let subActors = duplicate(this.data.data.subactors);
|
||||
subActors.push(subActorId);
|
||||
await this.update({ 'system.subactors': subActors });
|
||||
await this.update({ 'data.subactors': subActors });
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async delSubActor(subActorId) {
|
||||
let newArray = [];
|
||||
for (let id of this.system.subactors) {
|
||||
for (let id of this.data.data.subactors) {
|
||||
if (id != subActorId) {
|
||||
newArray.push(id);
|
||||
}
|
||||
}
|
||||
await this.update({ 'system.subactors': newArray });
|
||||
await this.update({ 'data.subactors': newArray });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -436,7 +410,7 @@ export class CrucibleActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getOneSkill(skillId) {
|
||||
let skill = this.items.find(item => item.type == 'skill' && item.id == skillId)
|
||||
let skill = this.data.items.find(item => item.type == 'skill' && item.id == skillId)
|
||||
if (skill) {
|
||||
skill = duplicate(skill);
|
||||
}
|
||||
@ -445,13 +419,13 @@ export class CrucibleActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async deleteAllItemsByType(itemType) {
|
||||
let items = this.items.filter(item => item.type == itemType);
|
||||
let items = this.data.items.filter(item => item.type == itemType);
|
||||
await this.deleteEmbeddedDocuments('Item', items);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async addItemWithoutDuplicate(newItem) {
|
||||
let item = this.items.find(item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase())
|
||||
let item = this.data.items.find(item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase())
|
||||
if (!item) {
|
||||
await this.createEmbeddedDocuments('Item', [newItem]);
|
||||
}
|
||||
@ -459,23 +433,23 @@ export class CrucibleActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incrementSkillExp(skillId, inc) {
|
||||
let skill = this.items.get(skillId)
|
||||
let skill = this.data.items.get(skillId)
|
||||
if (skill) {
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: skill.id, 'system.exp': skill.system.exp + inc }])
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: skill.id, 'data.exp': skill.data.data.exp + inc }])
|
||||
let chatData = {
|
||||
user: game.user.id,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
|
||||
content: `<div>${this.name} has gained 1 exp in the skill ${skill.name} (exp = ${skill.system.exp})</div`
|
||||
content: `<div>${this.name} has gained 1 exp in the skill ${skill.name} (exp = ${skill.data.data.exp})</div`
|
||||
}
|
||||
ChatMessage.create(chatData)
|
||||
if (skill.system.exp >= 25) {
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: skill.id, 'system.exp': 0, 'system.explevel': skill.system.explevel + 1 }])
|
||||
if (skill.data.data.exp >= 25) {
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: skill.id, 'data.exp': 0, 'data.explevel': skill.data.data.explevel + 1 }])
|
||||
let chatData = {
|
||||
user: game.user.id,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
|
||||
content: `<div>${this.name} has gained 1 exp SL in the skill ${skill.name} (new exp SL : ${skill.system.explevel}) !</div`
|
||||
content: `<div>${this.name} has gained 1 exp SL in the skill ${skill.name} (new exp SL : ${skill.data.data.explevel}) !</div`
|
||||
}
|
||||
ChatMessage.create(chatData)
|
||||
}
|
||||
@ -484,62 +458,27 @@ export class CrucibleActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incDecQuantity(objetId, incDec = 0) {
|
||||
let objetQ = this.items.get(objetId)
|
||||
let objetQ = this.data.items.get(objetId)
|
||||
if (objetQ) {
|
||||
let newQ = objetQ.system.quantity + incDec
|
||||
let newQ = objetQ.data.data.quantity + incDec
|
||||
if (newQ >= 0) {
|
||||
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
|
||||
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]) // pdates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async incDecAmmo(objetId, incDec = 0) {
|
||||
let objetQ = this.items.get(objetId)
|
||||
let objetQ = this.data.items.get(objetId)
|
||||
if (objetQ) {
|
||||
let newQ = objetQ.system.ammocurrent + incDec;
|
||||
if (newQ >= 0 && newQ <= objetQ.system.ammomax) {
|
||||
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
|
||||
let newQ = objetQ.data.data.ammocurrent + incDec;
|
||||
if (newQ >= 0 && newQ <= objetQ.data.data.ammomax) {
|
||||
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.ammocurrent': newQ }]); // pdates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isForcedAdvantage() {
|
||||
return this.items.find(cond => cond.type == "condition" && cond.system.advantage)
|
||||
}
|
||||
isForcedDisadvantage() {
|
||||
return this.items.find(cond => cond.type == "condition" && cond.system.disadvantage)
|
||||
}
|
||||
isForcedRollAdvantage() {
|
||||
return this.items.find(cond => cond.type == "condition" && cond.system.rolladvantage)
|
||||
}
|
||||
isForcedRollDisadvantage() {
|
||||
return this.items.find(cond => cond.type == "condition" && cond.system.rolldisadvantage)
|
||||
}
|
||||
isNoAdvantage() {
|
||||
return this.items.find(cond => cond.type == "condition" && cond.system.noadvantage)
|
||||
}
|
||||
isNoAction() {
|
||||
return this.items.find(cond => cond.type == "condition" && cond.system.noaction)
|
||||
}
|
||||
isAttackDisadvantage() {
|
||||
return this.items.find(cond => cond.type == "condition" && cond.system.attackdisadvantage)
|
||||
}
|
||||
isDefenseDisadvantage() {
|
||||
return this.items.find(cond => cond.type == "condition" && cond.system.defensedisadvantage)
|
||||
}
|
||||
isAttackerAdvantage() {
|
||||
return this.items.find(cond => cond.type == "condition" && cond.system.targetadvantage)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCommonRollData(abilityKey = undefined) {
|
||||
let noAction = this.isNoAction()
|
||||
if (noAction) {
|
||||
ui.notifications.warn("You can't do any actions du to the condition : " + noAction.name)
|
||||
return
|
||||
}
|
||||
|
||||
let rollData = CrucibleUtility.getBasicRollData()
|
||||
rollData.alias = this.name
|
||||
rollData.actorImg = this.img
|
||||
@ -548,42 +487,15 @@ export class CrucibleActor extends Actor {
|
||||
rollData.featsDie = this.getFeatsWithDie()
|
||||
rollData.featsSL = this.getFeatsWithSL()
|
||||
rollData.armors = this.getArmors()
|
||||
rollData.conditions = this.getConditions()
|
||||
rollData.featDieName = "none"
|
||||
rollData.featSLName = "none"
|
||||
rollData.rollAdvantage = "none"
|
||||
rollData.advantage = "none"
|
||||
rollData.disadvantage = "none"
|
||||
rollData.forceAdvantage = this.isForcedAdvantage()
|
||||
rollData.forceDisadvantage = this.isForcedDisadvantage()
|
||||
rollData.forceRollAdvantage = this.isForcedRollAdvantage()
|
||||
rollData.forceRollDisadvantage = this.isForcedRollDisadvantage()
|
||||
rollData.noAdvantage = this.isNoAdvantage()
|
||||
if (rollData.defenderTokenId) {
|
||||
let defenderToken = game.canvas.tokens.get(rollData.defenderTokenId)
|
||||
let defender = defenderToken.actor
|
||||
|
||||
// Distance management
|
||||
let token = this.token
|
||||
if (!token) {
|
||||
let tokens = this.getActiveTokens()
|
||||
token = tokens[0]
|
||||
}
|
||||
if (token) {
|
||||
const ray = new Ray(token.object?.center || token.center, defenderToken.center)
|
||||
rollData.tokensDistance = canvas.grid.measureDistances([{ ray }], { gridSpaces: false })[0] / canvas.grid.grid.options.dimensions.distance
|
||||
} else {
|
||||
ui.notifications.info("No token connected to this actor, unable to compute distance.")
|
||||
return
|
||||
}
|
||||
if (defender) {
|
||||
rollData.forceAdvantage = defender.isAttackerAdvantage()
|
||||
rollData.advantageFromTarget = true
|
||||
}
|
||||
}
|
||||
|
||||
if (abilityKey) {
|
||||
rollData.ability = this.getAbility(abilityKey)
|
||||
//rollData.skillList = this.getRelevantSkill(abilityKey)
|
||||
rollData.selectedKill = undefined
|
||||
}
|
||||
|
||||
@ -596,115 +508,52 @@ export class CrucibleActor extends Actor {
|
||||
rollAbility(abilityKey) {
|
||||
let rollData = this.getCommonRollData(abilityKey)
|
||||
rollData.mode = "ability"
|
||||
if (rollData.target) {
|
||||
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
|
||||
return
|
||||
}
|
||||
CrucibleUtility.rollCrucible(rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollSkill(skillId) {
|
||||
let skill = this.items.get(skillId)
|
||||
let skill = this.data.items.get(skillId)
|
||||
if (skill) {
|
||||
if (skill.system.islore && skill.system.level == 0) {
|
||||
if (skill.data.islore && skill.data.level == 0) {
|
||||
ui.notifications.warn("You can't use Lore Skills with a SL of 0.")
|
||||
return
|
||||
}
|
||||
skill = duplicate(skill)
|
||||
CrucibleUtility.updateSkill(skill)
|
||||
let abilityKey = skill.system.ability
|
||||
let abilityKey = skill.data.ability
|
||||
let rollData = this.getCommonRollData(abilityKey)
|
||||
rollData.mode = "skill"
|
||||
rollData.skill = skill
|
||||
rollData.img = skill.img
|
||||
if (rollData.target) {
|
||||
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
|
||||
return
|
||||
}
|
||||
|
||||
this.startRoll(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollWeapon(weaponId) {
|
||||
let weapon = this.items.get(weaponId)
|
||||
let weapon = this.data.items.get(weaponId)
|
||||
if (weapon) {
|
||||
weapon = duplicate(weapon)
|
||||
let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
|
||||
let skill = this.data.items.find(item => item.name.toLowerCase() == weapon.data.skill.toLowerCase())
|
||||
if (skill) {
|
||||
skill = duplicate(skill)
|
||||
CrucibleUtility.updateSkill(skill)
|
||||
let abilityKey = skill.system.ability
|
||||
let abilityKey = skill.data.ability
|
||||
let rollData = this.getCommonRollData(abilityKey)
|
||||
rollData.mode = "weapon"
|
||||
rollData.skill = skill
|
||||
rollData.weapon = weapon
|
||||
rollData.img = weapon.img
|
||||
if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
|
||||
rollData.forceDisadvantage = this.isAttackDisadvantage()
|
||||
}
|
||||
/*if (rollData.weapon.system.isranged && rollData.tokensDistance > CrucibleUtility.getWeaponMaxRange(rollData.weapon) ) {
|
||||
ui.notifications.warn(`Your target is out of range of your weapon (max: ${CrucibleUtility.getWeaponMaxRange(rollData.weapon)} - current : ${rollData.tokensDistance})` )
|
||||
return
|
||||
}*/
|
||||
this.startRoll(rollData)
|
||||
} else {
|
||||
ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollDefenseMelee(attackRollData) {
|
||||
let weapon = this.items.get(attackRollData.defenseWeaponId)
|
||||
if (weapon) {
|
||||
weapon = duplicate(weapon)
|
||||
let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
|
||||
if (skill) {
|
||||
skill = duplicate(skill)
|
||||
CrucibleUtility.updateSkill(skill)
|
||||
let abilityKey = skill.system.ability
|
||||
let rollData = this.getCommonRollData(abilityKey)
|
||||
rollData.defenderTokenId = undefined // Cleanup
|
||||
rollData.mode = "weapondefense"
|
||||
rollData.shield = this.getEquippedShield()
|
||||
rollData.attackRollData = duplicate(attackRollData)
|
||||
rollData.skill = skill
|
||||
rollData.weapon = weapon
|
||||
rollData.img = weapon.img
|
||||
if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
|
||||
rollData.forceDisadvantage = this.isDefenseDisadvantage()
|
||||
}
|
||||
|
||||
this.startRoll(rollData)
|
||||
} else {
|
||||
ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name)
|
||||
}
|
||||
} else {
|
||||
ui.notifications.warn("Weapon not found ! ")
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollDefenseRanged(attackRollData) {
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.defenderTokenId = undefined // Cleanup
|
||||
rollData.mode = "rangeddefense"
|
||||
if ( attackRollData) {
|
||||
rollData.attackRollData = duplicate(attackRollData)
|
||||
rollData.effectiveRange = CrucibleUtility.getWeaponRange(attackRollData.weapon)
|
||||
rollData.tokensDistance = attackRollData.tokensDistance // QoL copy
|
||||
}
|
||||
rollData.sizeDice = CrucibleUtility.getSizeDice(this.system.biodata.size)
|
||||
rollData.distanceBonusDice = 0 //Math.max(0, Math.floor((rollData.tokensDistance - rollData.effectiveRange) + 0.5))
|
||||
rollData.hasCover = "none"
|
||||
rollData.situational = "none"
|
||||
rollData.useshield = false
|
||||
rollData.shield = this.getEquippedShield()
|
||||
this.startRoll(rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollShieldDie() {
|
||||
let shield = this.getEquippedShield()
|
||||
@ -713,72 +562,20 @@ export class CrucibleActor extends Actor {
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.mode = "shield"
|
||||
rollData.shield = shield
|
||||
rollData.useshield = true
|
||||
rollData.img = shield.img
|
||||
this.startRoll(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollArmorDie(rollData = undefined) {
|
||||
rollArmorDie() {
|
||||
let armor = this.getEquippedArmor()
|
||||
if (armor) {
|
||||
armor = duplicate(armor)
|
||||
let reduce = 0
|
||||
let multiply = 1
|
||||
let disadvantage = false
|
||||
let advantage = false
|
||||
let messages = ["Armor applied"]
|
||||
let diceColor = armor.data.absorprionroll
|
||||
let rollTable = CrucibleUtility.getRollTableFromDiceColor( diceColor)
|
||||
|
||||
if (rollData) {
|
||||
if (CrucibleUtility.isArmorLight(armor) && CrucibleUtility.isWeaponPenetrating(rollData.attackRollData.weapon)) {
|
||||
return { armorIgnored: true, nbSuccess: 0, messages: ["Armor ignored : Penetrating weapons ignore Light Armors."] }
|
||||
}
|
||||
if (CrucibleUtility.isWeaponPenetrating(rollData.attackRollData.weapon)) {
|
||||
messages.push("Armor reduced by 1 (Penetrating weapon)")
|
||||
reduce = 1
|
||||
}
|
||||
if (CrucibleUtility.isWeaponLight(rollData.attackRollData.weapon)) {
|
||||
messages.push("Armor with advantage (Light weapon)")
|
||||
advantage = true
|
||||
}
|
||||
if (CrucibleUtility.isWeaponHeavy(rollData.attackRollData.weapon)) {
|
||||
messages.push("Armor with disadvantage (Heavy weapon)")
|
||||
disadvantage = true
|
||||
}
|
||||
if (CrucibleUtility.isWeaponHack(rollData.attackRollData.weapon)) {
|
||||
messages.push("Armor reduced by 1 (Hack weapon)")
|
||||
reduce = 1
|
||||
}
|
||||
if (CrucibleUtility.isWeaponUndamaging(rollData.attackRollData.weapon)) {
|
||||
messages.push("Armor multiplied by 2 (Undamaging weapon)")
|
||||
multiply = 2
|
||||
}
|
||||
}
|
||||
let diceColor = armor.system.absorprionroll
|
||||
let armorResult = await CrucibleUtility.getRollTableFromDiceColor(diceColor, false)
|
||||
console.log("Armor log", armorResult)
|
||||
let armorValue = Math.max(0, (Number(armorResult.text) + reduce) * multiply)
|
||||
if (advantage || disadvantage) {
|
||||
let armorResult2 = await CrucibleUtility.getRollTableFromDiceColor(diceColor, false)
|
||||
let armorValue2 = Math.max(0, (Number(armorResult2.text) + reduce) * multiply)
|
||||
if (advantage) {
|
||||
armorValue = (armorValue2 > armorValue) ? armorValue2 : armorValue
|
||||
messages.push(`Armor advantage - Roll 1 = ${armorValue} - Roll 2 = ${armorValue2}`)
|
||||
}
|
||||
if (disadvantage) {
|
||||
armorValue = (armorValue2 < armorValue) ? armorValue2 : armorValue
|
||||
messages.push(`Armor disadvantage - Roll 1 = ${armorValue} - Roll 2 = ${armorValue2}`)
|
||||
}
|
||||
}
|
||||
armorResult.armorValue = armorValue
|
||||
if (!rollData) {
|
||||
ChatMessage.create({ content: "Armor result : " + armorValue })
|
||||
}
|
||||
messages.push("Armor result : " + armorValue)
|
||||
return { armorIgnored: false, nbSuccess: armorValue, rawArmor: armorResult.text, messages: messages }
|
||||
}
|
||||
return { armorIgnored: true, nbSuccess: 0, messages: ["No armor equipped."] }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -790,10 +587,8 @@ export class CrucibleActor extends Actor {
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.mode = "save"
|
||||
rollData.save = save
|
||||
if (rollData.target) {
|
||||
ui.notifications.warn("You are targetting a token with a save roll - Not authorized.")
|
||||
return
|
||||
}
|
||||
//rollData.img = skill.img
|
||||
|
||||
this.startRoll(rollData)
|
||||
}
|
||||
|
||||
|
@ -48,19 +48,19 @@ export class CrucibleItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
|
||||
if ( this.object.type == "skill") {
|
||||
CrucibleUtility.updateSkill(this.object)
|
||||
const objectData = CrucibleUtility.data(this.object);
|
||||
if ( objectData.type == "skill") {
|
||||
console.log(objectData)
|
||||
CrucibleUtility.updateSkill(objectData)
|
||||
}
|
||||
let objectData = duplicate(this.object.system)
|
||||
|
||||
let itemData = objectData
|
||||
let itemData = foundry.utils.deepClone(CrucibleUtility.templateData(this.object))
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: this.id,
|
||||
type: this.object.type,
|
||||
img: this.object.img,
|
||||
name: this.object.name,
|
||||
type: objectData.type,
|
||||
img: objectData.img,
|
||||
name: objectData.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
weaponSkills: CrucibleUtility.getWeaponSkills(),
|
||||
@ -72,7 +72,7 @@ export class CrucibleItemSheet extends ItemSheet {
|
||||
isGM: game.user.isGM
|
||||
}
|
||||
|
||||
this.options.editable = !(this.object.origin == "embeddedItem");
|
||||
this.options.editable = !(this.object.data.origin == "embeddedItem");
|
||||
console.log("ITEM DATA", formData, this);
|
||||
return formData;
|
||||
}
|
||||
@ -136,6 +136,13 @@ export class CrucibleItemSheet extends ItemSheet {
|
||||
this.deleteSubitem(ev);
|
||||
});
|
||||
|
||||
html.find('.stat-choice-flag').click(ev => {
|
||||
let idx = $(ev.currentTarget).data("stat-idx");
|
||||
let array = duplicate(this.object.data.data.statincreasechoice);
|
||||
array[Number(idx)].flag = !array[Number(idx)].flag;
|
||||
this.object.update({ "data.statincreasechoice": array });
|
||||
});
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
|
@ -18,43 +18,30 @@ export class CrucibleNPCSheet extends ActorSheet {
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
editScore: true
|
||||
editScore: false
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = this.object.system
|
||||
let actorData = duplicate(objectData)
|
||||
const objectData = CrucibleUtility.data(this.object);
|
||||
|
||||
this.actor.prepareTraitsAttributes();
|
||||
let actorData = duplicate(CrucibleUtility.templateData(this.object));
|
||||
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: this.actor.id,
|
||||
type: this.actor.type,
|
||||
img: this.actor.img,
|
||||
name: this.actor.name,
|
||||
id: objectData.id,
|
||||
type: objectData.type,
|
||||
img: objectData.img,
|
||||
name: objectData.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
data: actorData,
|
||||
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
|
||||
limited: this.object.limited,
|
||||
skills: this.actor.getSkills( ),
|
||||
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
|
||||
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
|
||||
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
|
||||
spells: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getLore())),
|
||||
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
|
||||
equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
|
||||
equippedArmor: this.actor.getEquippedArmor(),
|
||||
equippedShield: this.actor.getEquippedShield(),
|
||||
feats: duplicate(this.actor.getFeats()),
|
||||
subActors: duplicate(this.actor.getSubActors()),
|
||||
race: duplicate(this.actor.getRace()),
|
||||
moneys: duplicate(this.actor.getMoneys()),
|
||||
encCapacity: this.actor.getEncumbranceCapacity(),
|
||||
saveRolls: this.actor.getSaveRoll(),
|
||||
conditions: this.actor.getConditions(),
|
||||
containersTree: this.actor.containersTree,
|
||||
encCurrent: this.actor.encCurrent,
|
||||
equipments: this.actor.getEquipments(),
|
||||
weapons: this.actor.getWeapons(),
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
editScore: this.options.editScore,
|
||||
@ -62,7 +49,7 @@ export class CrucibleNPCSheet extends ActorSheet {
|
||||
}
|
||||
this.formData = formData;
|
||||
|
||||
console.log("PC : ", formData, this.object);
|
||||
console.log("NPC : ", formData, this.object);
|
||||
return formData;
|
||||
}
|
||||
|
||||
@ -74,99 +61,42 @@ export class CrucibleNPCSheet extends ActorSheet {
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
html.bind("keydown", function(e) { // Ignore Enter in actores sheet
|
||||
if (e.keyCode === 13) return false;
|
||||
});
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let itemId = li.data("item-id");
|
||||
const item = this.actor.items.get( itemId );
|
||||
item.sheet.render(true);
|
||||
});
|
||||
// Delete Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
CrucibleUtility.confirmDelete(this, li)
|
||||
})
|
||||
html.find('.item-add').click(ev => {
|
||||
let dataType = $(ev.currentTarget).data("type")
|
||||
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
|
||||
})
|
||||
|
||||
html.find('.equip-activate').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
this.actor.equipActivate( itemId)
|
||||
});
|
||||
html.find('.equip-deactivate').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
this.actor.equipDeactivate( itemId)
|
||||
});
|
||||
|
||||
html.find('.subactor-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let actorId = li.data("actor-id");
|
||||
let actor = game.actors.get( actorId );
|
||||
actor.sheet.render(true);
|
||||
FraggedKingdomUtility.confirmDelete(this, li);
|
||||
});
|
||||
|
||||
html.find('.subactor-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let actorId = li.data("actor-id");
|
||||
this.actor.delSubActor(actorId);
|
||||
html.find('.trait-link').click((event) => {
|
||||
const itemId = $(event.currentTarget).data("item-id");
|
||||
const item = this.actor.getOwnedItem(itemId);
|
||||
item.sheet.render(true);
|
||||
});
|
||||
html.find('.quantity-minus').click(event => {
|
||||
|
||||
html.find('.competence-label a').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
this.actor.incDecQuantity( li.data("item-id"), -1 );
|
||||
const competenceId = li.data("item-id");
|
||||
this.actor.rollSkill(competenceId);
|
||||
});
|
||||
html.find('.quantity-plus').click(event => {
|
||||
html.find('.weapon-label a').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
this.actor.incDecQuantity( li.data("item-id"), +1 );
|
||||
const armeId = li.data("item-id");
|
||||
const statId = li.data("stat-id");
|
||||
this.actor.rollWeapon(armeId, statId);
|
||||
});
|
||||
|
||||
html.find('.ammo-minus').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
this.actor.incDecAmmo( li.data("item-id"), -1 );
|
||||
html.find('.npc-fight-roll').click((event) => {
|
||||
this.actor.rollNPCFight();
|
||||
});
|
||||
html.find('.ammo-plus').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
this.actor.incDecAmmo( li.data("item-id"), +1 )
|
||||
html.find('.npc-skill-roll').click((event) => {
|
||||
this.actor.rollGenericSkill();
|
||||
});
|
||||
|
||||
html.find('.roll-ability').click((event) => {
|
||||
const abilityKey = $(event.currentTarget).data("ability-key");
|
||||
this.actor.rollAbility(abilityKey);
|
||||
});
|
||||
html.find('.roll-skill').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
const skillId = li.data("item-id")
|
||||
this.actor.rollSkill(skillId)
|
||||
});
|
||||
|
||||
html.find('.roll-weapon').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
const skillId = li.data("item-id")
|
||||
this.actor.rollWeapon(skillId)
|
||||
});
|
||||
html.find('.roll-armor-die').click((event) => {
|
||||
this.actor.rollArmorDie()
|
||||
});
|
||||
html.find('.roll-shield-die').click((event) => {
|
||||
this.actor.rollShieldDie()
|
||||
});
|
||||
html.find('.roll-target-die').click((event) => {
|
||||
this.actor.rollDefenseRanged()
|
||||
});
|
||||
|
||||
html.find('.roll-save').click((event) => {
|
||||
const saveKey = $(event.currentTarget).data("save-key")
|
||||
this.actor.rollSave(saveKey)
|
||||
});
|
||||
|
||||
|
||||
html.find('.lock-unlock-sheet').click((event) => {
|
||||
this.options.editScore = !this.options.editScore;
|
||||
this.render(true);
|
||||
@ -182,12 +112,6 @@ export class CrucibleNPCSheet extends ActorSheet {
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
html.find('.update-field').change(ev => {
|
||||
const fieldName = $(ev.currentTarget).data("field-name");
|
||||
let value = Number(ev.currentTarget.value);
|
||||
this.actor.update( { [`${fieldName}`]: value } );
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -67,18 +67,12 @@ export class CrucibleRollDialog extends Dialog {
|
||||
html.find('#rollAdvantage').change((event) => {
|
||||
this.rollData.rollAdvantage = event.currentTarget.value
|
||||
})
|
||||
html.find('#useshield').change((event) => {
|
||||
this.rollData.useshield = event.currentTarget.checked
|
||||
})
|
||||
html.find('#hasCover').change((event) => {
|
||||
this.rollData.hasCover = event.currentTarget.value
|
||||
})
|
||||
html.find('#situational').change((event) => {
|
||||
this.rollData.situational = event.currentTarget.value
|
||||
})
|
||||
html.find('#distanceBonusDice').change((event) => {
|
||||
this.rollData.distanceBonusDice = Number(event.currentTarget.value)
|
||||
/*html.find('#featDieName').change((event) => {
|
||||
this.rollData.featDieName = event.currentTarget.value
|
||||
})
|
||||
html.find('#featDieSL').change((event) => {
|
||||
this.rollData.featDieSL = event.currentTarget.value
|
||||
})*/
|
||||
|
||||
}
|
||||
}
|
@ -6,11 +6,8 @@ import { CrucibleCommands } from "./crucible-commands.js";
|
||||
const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"];
|
||||
const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
|
||||
const __skillLevel2Dice = ["0d8", "1d8", "2d8","3d8", "4d8", '6d8', "8d8", "10d8"]
|
||||
const __color2RollTable = {
|
||||
blue: "Blue Armor Die", black: "Black Armor Die", green: "Green Armor Die", purple: "Purple Armor Die",
|
||||
white: "White Armor Die", red: "Red Armor Die", blackgreen: "Black & Green Armor Dice"
|
||||
}
|
||||
const __size2Dice = [ { nb: 0, dice: "d0" }, { nb: 5, dice: "d8" }, { nb: 3, dice: "d8" }, { nb: 2, dice: "d8" }, { nb: 1, dice: "d8" }, { nb: 1, dice: "d6" }, { nb: 1, noAddFirst: true, dice: "d6" }]
|
||||
const __color2RollTable = { blue: "Blue Armor Die", black: "Black Armor Die", green: "Green Armor Die", purple: "Purple Armor Die",
|
||||
white: "White Armor Die", red: "Red Armor Die", blackgreen: "Black & Green Armor Dice"}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class CrucibleUtility {
|
||||
@ -19,12 +16,11 @@ export class CrucibleUtility {
|
||||
/* -------------------------------------------- */
|
||||
static async init() {
|
||||
Hooks.on('renderChatLog', (log, html, data) => CrucibleUtility.chatListeners(html));
|
||||
/*Hooks.on("dropCanvasData", (canvas, data) => {
|
||||
Hooks.on("dropCanvasData", (canvas, data) => {
|
||||
CrucibleUtility.dropItemOnToken(canvas, data)
|
||||
});*/
|
||||
});
|
||||
|
||||
this.rollDataStore = {}
|
||||
this.defenderStore = {}
|
||||
|
||||
CrucibleCommands.init();
|
||||
|
||||
@ -52,11 +48,6 @@ export class CrucibleUtility {
|
||||
})
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
static upperFirst(text) {
|
||||
if (typeof text !== 'string') return text
|
||||
return text.charAt(0).toUpperCase() + text.slice(1)
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
static getSkills() {
|
||||
@ -75,8 +66,8 @@ export class CrucibleUtility {
|
||||
static async ready() {
|
||||
const skills = await CrucibleUtility.loadCompendium("fvtt-crucible-rpg.skills")
|
||||
this.skills = skills.map(i => i.toObject())
|
||||
this.weaponSkills = duplicate(this.skills.filter(item => item.system.isweaponskill))
|
||||
this.shieldSkills = duplicate(this.skills.filter(item => item.system.isshieldskill))
|
||||
this.weaponSkills = duplicate( this.skills.filter( item => item.data.isweaponskill))
|
||||
this.shieldSkills = duplicate( this.skills.filter( item => item.data.isshieldskill))
|
||||
|
||||
const rollTables = await CrucibleUtility.loadCompendium("fvtt-crucible-rpg.rolltables")
|
||||
this.rollTables = rollTables.map(i => i.toObject())
|
||||
@ -96,104 +87,17 @@ export class CrucibleUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isArmorLight(armor) {
|
||||
if (armor && (armor.system.armortype.includes("light") || armor.system.armortype.includes("clothes"))) {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static isWeaponPenetrating(weapon) {
|
||||
if (weapon && weapon.system.qualities.toLowerCase().includes("penetrating")) {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static isWeaponLight(weapon) {
|
||||
if (weapon && weapon.system.qualities.toLowerCase().includes("light")) {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static isWeaponHeavy(weapon) {
|
||||
if (weapon && weapon.system.qualities.toLowerCase().includes("heavy")) {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static isWeaponHack(weapon) {
|
||||
if (weapon && weapon.system.qualities.toLowerCase().includes("hack")) {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static isWeaponUndamaging(weapon) {
|
||||
if (weapon && weapon.system.qualities.toLowerCase().includes("undamaging")) {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static isWeaponDangerous(weapon) {
|
||||
if (weapon && weapon.system.qualities.toLowerCase().includes("dangerous")) {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static isWeaponDeadly(weapon) {
|
||||
if (weapon && weapon.system.qualities.toLowerCase().includes("deadly")) {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
static getWeaponRange(weapon) {
|
||||
if (weapon && weapon.system.isranged) {
|
||||
let rangeValue = weapon.system.range.replace(/[^0-9]/g, '')
|
||||
return Number(rangeValue)
|
||||
}
|
||||
return false
|
||||
}
|
||||
static getWeaponMaxRange(weapon) {
|
||||
if (weapon && weapon.system.isranged) {
|
||||
let rangeValue = weapon.system.maxrange.replace(/[^0-9]/g, '')
|
||||
return Number(rangeValue)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getRollTableFromDiceColor(diceColor, displayChat = true) {
|
||||
static async getRollTableFromDiceColor( diceColor) {
|
||||
let rollTableName = __color2RollTable[diceColor]
|
||||
if (rollTableName) {
|
||||
const pack = game.packs.get("fvtt-crucible-rpg.rolltables")
|
||||
const index = await pack.getIndex()
|
||||
const entry = index.find(e => e.name === rollTableName)
|
||||
let table = await pack.getDocument(entry._id)
|
||||
const draw = await table.draw({ displayChat: displayChat, rollMode: "gmroll" })
|
||||
const draw = await table.draw({ displayChat: true, rollMode: "gmroll"})
|
||||
return draw.results.length > 0 ? draw.results[0] : undefined
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getSizeDice(sizeValue) {
|
||||
return __size2Dice[sizeValue]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getCritical(level, weapon) {
|
||||
const pack = game.packs.get("fvtt-crucible-rpg.rolltables")
|
||||
|
||||
let tableName = "Crit " + level + " (" + this.upperFirst(weapon.system.damage) + ")"
|
||||
const index = await pack.getIndex()
|
||||
const entry = index.find(e => e.name === tableName)
|
||||
let table = await pack.getDocument(entry._id)
|
||||
const draw = await table.draw({ displayChat: false, rollMode: "gmroll" })
|
||||
return draw.results.length > 0 ? draw.results[0] : undefined
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async chatListeners(html) {
|
||||
@ -201,24 +105,6 @@ export class CrucibleUtility {
|
||||
html.on("click", '.view-item-from-chat', event => {
|
||||
game.system.crucible.creator.openItemView(event)
|
||||
})
|
||||
html.on("click", '.roll-defense-melee', event => {
|
||||
let rollId = $(event.currentTarget).data("roll-id")
|
||||
let rollData = CrucibleUtility.getRollData(rollId)
|
||||
rollData.defenseWeaponId = $(event.currentTarget).data("defense-weapon-id")
|
||||
let actor = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
if (actor && (game.user.isGM || actor.isOwner)) {
|
||||
actor.rollDefenseMelee(rollData)
|
||||
}
|
||||
})
|
||||
html.on("click", '.roll-defense-ranged', event => {
|
||||
let rollId = $(event.currentTarget).data("roll-id")
|
||||
let rollData = CrucibleUtility.getRollData(rollId)
|
||||
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
if (defender && (game.user.isGM || defender.isOwner)) {
|
||||
defender.rollDefenseRanged(rollData)
|
||||
}
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -266,6 +152,18 @@ export class CrucibleUtility {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static templateData(it) {
|
||||
return CrucibleUtility.data(it)?.data ?? {}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static data(it) {
|
||||
if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
|
||||
return it.data;
|
||||
}
|
||||
return it;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createDirectOptionList(min, max) {
|
||||
@ -287,12 +185,12 @@ export class CrucibleUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getTarget() {
|
||||
if (game.user.targets) {
|
||||
if (game.user.targets && game.user.targets.size == 1) {
|
||||
for (let target of game.user.targets) {
|
||||
return target
|
||||
return target;
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -316,142 +214,15 @@ export class CrucibleUtility {
|
||||
return this.rollDataStore[id]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayDefenseMessage(rollData) {
|
||||
if (rollData.mode == "weapon" && rollData.defenderTokenId) {
|
||||
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
if (game.user.isGM || (game.user.character && game.user.character.id == defender.id)) {
|
||||
rollData.defender = defender
|
||||
rollData.defenderWeapons = defender.getEquippedWeapons()
|
||||
rollData.isRangedAttack = rollData.weapon?.system.isranged
|
||||
this.createChatWithRollMode(defender.name, {
|
||||
name: defender.name,
|
||||
alias: defender.name,
|
||||
//user: defender.id,
|
||||
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-request-defense.html`, rollData),
|
||||
whisper: [defender.id].concat(ChatMessage.getWhisperRecipients('GM')),
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getSuccessResult(rollData) {
|
||||
if (rollData.sumSuccess <= -3) {
|
||||
if (rollData.attackRollData.weapon.system.isranged ) {
|
||||
return { result: "miss", fumble: true, hpLossType: "melee" }
|
||||
} else {
|
||||
return { result: "miss", fumble: true, attackerHPLoss: "2d3", hpLossType: "melee" }
|
||||
}
|
||||
}
|
||||
if (rollData.sumSuccess == -2) {
|
||||
if (rollData.attackRollData.weapon.system.isranged ) {
|
||||
return { result: "miss", dangerous_fumble: true }
|
||||
} else {
|
||||
return { result: "miss", dangerous_fumble: true, attackerHPLoss: "1d3", hpLossType: "melee" }
|
||||
}
|
||||
}
|
||||
if (rollData.sumSuccess == -1) {
|
||||
return { result: "miss" }
|
||||
}
|
||||
if (rollData.sumSuccess == 0) {
|
||||
if (rollData.attackRollData.weapon.system.isranged) {
|
||||
return { result: "target_space", aoe: true }
|
||||
} else {
|
||||
return { result: "clash", hack_vs_shields: true }
|
||||
}
|
||||
}
|
||||
if (rollData.sumSuccess == 1) {
|
||||
return { result: "hit", defenderDamage: "1", entangle: true, knockback: true }
|
||||
}
|
||||
if (rollData.sumSuccess == 2) {
|
||||
return { result: "hit", defenderDamage: "2", critical_1: true, entangle: true, knockback: true, penetrating_impale: true, hack_armors: true }
|
||||
}
|
||||
if (rollData.sumSuccess >= 3) {
|
||||
return { result: "hit", defenderDamage: "3", critical_2: true, entangle: true, knockback: true, penetrating_impale: true, hack_armors: true }
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getFumble(weapon) {
|
||||
const pack = game.packs.get("fvtt-crucible-rpg.rolltables")
|
||||
const index = await pack.getIndex()
|
||||
let entry
|
||||
|
||||
if (weapon.isranged) {
|
||||
entry = index.find(e => e.name === "Fumble! (ranged)")
|
||||
}
|
||||
if (!weapon.isranged) {
|
||||
entry = index.find(e => e.name === "Fumble! (melee)")
|
||||
}
|
||||
let table = await pack.getDocument(entry._id)
|
||||
const draw = await table.draw({ displayChat: false, rollMode: "gmroll" })
|
||||
return draw.results.length > 0 ? draw.results[0] : undefined
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async processSuccessResult(rollData) {
|
||||
if (game.user.isGM) { // Only GM process this
|
||||
let result = rollData.successDetails
|
||||
let attacker = game.actors.get(rollData.actorId)
|
||||
let defender = game.canvas.tokens.get(rollData.attackRollData.defenderTokenId).actor
|
||||
|
||||
if (attacker && result.attackerHPLoss) {
|
||||
result.attackerHPLossValue = await attacker.incDecHP("-" + result.attackerHPLoss)
|
||||
}
|
||||
if (attacker && defender && result.defenderDamage) {
|
||||
let dmgDice = (rollData.attackRollData.weapon.system.isranged) ? "d6" : "d8"
|
||||
result.damageWeaponFormula = result.defenderDamage + dmgDice
|
||||
result.defenderHPLossValue = await defender.incDecHP("-" + result.damageWeaponFormula)
|
||||
}
|
||||
if (result.fumble || (result.dangerous_fumble && CrucibleUtility.isWeaponDangerous(rollData.attackRollData.weapon))) {
|
||||
result.fumbleDetails = await this.getFumble(rollData.weapon)
|
||||
}
|
||||
if (result.critical_1 || result.critical_2) {
|
||||
let isDeadly = CrucibleUtility.isWeaponDeadly(rollData.attackRollData.weapon)
|
||||
result.critical = await this.getCritical((result.critical_1) ? "I" : "II", rollData.attackRollData.weapon)
|
||||
result.criticalText = result.critical.text
|
||||
}
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-attack-defense-result.html`, rollData)
|
||||
})
|
||||
console.log("Results processed", rollData)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async processAttackDefense(rollData) {
|
||||
if (rollData.attackRollData) {
|
||||
//console.log("Defender token, ", rollData, rollData.defenderTokenId)
|
||||
let defender = game.canvas.tokens.get(rollData.attackRollData.defenderTokenId).actor
|
||||
let sumSuccess = rollData.attackRollData.nbSuccess - rollData.nbSuccess
|
||||
if (sumSuccess > 0) {
|
||||
let armorResult = await defender.rollArmorDie(rollData)
|
||||
rollData.armorResult = armorResult
|
||||
sumSuccess += rollData.armorResult.nbSuccess
|
||||
if (sumSuccess < 0) { // Never below 0
|
||||
sumSuccess = 0
|
||||
}
|
||||
}
|
||||
rollData.sumSuccess = sumSuccess
|
||||
rollData.successDetails = this.getSuccessResult(rollData)
|
||||
if (game.user.isGM) {
|
||||
this.processSuccessResult(rollData)
|
||||
} else {
|
||||
game.socket.emit("system.fvtt-crucible-rpg", { msg: "msg_gm_process_attack_defense", data: rollData });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onSocketMesssage(msg) {
|
||||
console.log("SOCKET MESSAGE", msg.name)
|
||||
if (msg.name == "msg_update_defense_state") {
|
||||
this.updateDefenseState(msg.data.defenderId, msg.data.rollId)
|
||||
}
|
||||
if (msg.name == "msg_update_roll") {
|
||||
this.updateRollData(msg.data)
|
||||
}
|
||||
if (msg.name == "msg_gm_process_attack_defense") {
|
||||
this.processSuccessResult(msg.data)
|
||||
}
|
||||
if (msg.name == "msg_gm_item_drop" && game.user.isGM) {
|
||||
let actor = game.actors.get(msg.data.actorId)
|
||||
let item
|
||||
@ -462,6 +233,9 @@ export class CrucibleUtility {
|
||||
}
|
||||
this.addItemDropToActor(actor, item)
|
||||
}
|
||||
if (msg.name == "msg_reroll_hero") {
|
||||
this.rerollHeroRemaining(msg.data.userId, msg.data.rollId)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -511,23 +285,9 @@ export class CrucibleUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateSkill( skill) {
|
||||
skill.system.level = skill.system.background + skill.system.basic + skill.system.class + skill.system.explevel
|
||||
if (skill.system.level > 7) { skill.system.level = 7 }
|
||||
skill.system.skilldice = __skillLevel2Dice[skill.system.level]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getDiceFromCover(cover) {
|
||||
if (cover == "cover50") return 1
|
||||
return 0
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getDiceFromSituational(cover) {
|
||||
if (cover == "prone") return 1
|
||||
if (cover == "dodge") return 1
|
||||
if (cover == "moving") return 1
|
||||
if (cover == "engaged") return 1
|
||||
return 0
|
||||
skill.data.level = skill.data.background + skill.data.basic + skill.data.class + skill.data.explevel
|
||||
if (skill.data.level > 7) { skill.data.level = 7}
|
||||
skill.data.skilldice = __skillLevel2Dice[skill.data.level]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -535,7 +295,7 @@ export class CrucibleUtility {
|
||||
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
|
||||
// ability/save/size => 0
|
||||
// ability/save => 0
|
||||
let diceFormula
|
||||
let startFormula = "0d6cs>=5"
|
||||
if ( rollData.ability) {
|
||||
@ -544,9 +304,8 @@ export class CrucibleUtility {
|
||||
if ( rollData.save) {
|
||||
startFormula = String(rollData.save.value) + "d6cs>=5"
|
||||
}
|
||||
if (rollData.sizeDice) {
|
||||
let nb = rollData.sizeDice.nb + rollData.distanceBonusDice + this.getDiceFromCover(rollData.hasCover) + this.getDiceFromSituational(rollData.situational)
|
||||
startFormula = String(nb) + String(rollData.sizeDice.dice) + "cs>=5"
|
||||
if ( rollData.shield) {
|
||||
startFormula = "1" + String(rollData.shield.data.shielddie) + "cs>=5"
|
||||
}
|
||||
diceFormula = startFormula
|
||||
|
||||
@ -554,28 +313,28 @@ export class CrucibleUtility {
|
||||
// feat => 4
|
||||
// bonus => 6
|
||||
if (rollData.skill) {
|
||||
let level = rollData.skill.system.level
|
||||
if (rollData.skill.system.issl2) {
|
||||
let level = rollData.skill.data.level
|
||||
if (rollData.skill.data.issl2 ) {
|
||||
rollData.hasSLBonus = true
|
||||
level += 2
|
||||
if (level > 7) { level = 7}
|
||||
}
|
||||
rollData.skill.system.skilldice = __skillLevel2Dice[level]
|
||||
diceFormula += "+" + String(rollData.skill.system.skilldice) + "cs>=5"
|
||||
rollData.skill.data.skilldice = __skillLevel2Dice[level]
|
||||
diceFormula += "+" + String(rollData.skill.data.skilldice) + "cs>=5"
|
||||
|
||||
if (rollData.skill.system.skilltype == "complex" && rollData.skill.system.level == 0) {
|
||||
if (rollData.skill.data.skilltype == "complex" && rollData.skill.data.level == 0) {
|
||||
rollData.complexSkillDisadvantage = true
|
||||
rollData.rollAdvantage = "roll-disadvantage"
|
||||
}
|
||||
|
||||
if (rollData.skill.system.isfeatdie) {
|
||||
if (rollData.skill.data.isfeatdie) {
|
||||
rollData.hasFeatDie = true
|
||||
diceFormula += "+ 1d10cs>=5"
|
||||
} else {
|
||||
diceFormula += `+ 0d10cs>=5`
|
||||
}
|
||||
if (rollData.skill.system.bonusdice != "none") {
|
||||
rollData.hasBonusDice = rollData.skill.system.bonusdice
|
||||
if (rollData.skill.data.bonusdice != "none") {
|
||||
rollData.hasBonusDice = rollData.skill.data.bonusdice
|
||||
diceFormula += `+ ${rollData.hasBonusDice}cs>=5`
|
||||
} else {
|
||||
diceFormula += `+ 0d6cs>=5`
|
||||
@ -586,7 +345,7 @@ export class CrucibleUtility {
|
||||
|
||||
// advantage => 8
|
||||
let advFormula = "+ 0d8cs>=5"
|
||||
if (rollData.advantage == "advantage1" || rollData.forceAdvantage) {
|
||||
if(rollData.advantage == "advantage1") {
|
||||
advFormula = "+ 1d8cs>=5"
|
||||
}
|
||||
if(rollData.advantage == "advantage2") {
|
||||
@ -596,7 +355,7 @@ export class CrucibleUtility {
|
||||
|
||||
// disadvantage => 10
|
||||
let disFormula = "- 0d8cs>=5"
|
||||
if (rollData.disadvantage == "disadvantage1" || rollData.forceDisadvantage) {
|
||||
if(rollData.disadvantage == "disadvantage1") {
|
||||
disFormula = "- 1d8cs>=5"
|
||||
}
|
||||
if(rollData.disadvantage == "disadvantage2") {
|
||||
@ -607,24 +366,17 @@ export class CrucibleUtility {
|
||||
// armor => 12
|
||||
let skillArmorPenalty = 0
|
||||
for (let armor of rollData.armors) {
|
||||
if (armor.system.equipped) {
|
||||
skillArmorPenalty += armor.system.skillpenalty
|
||||
if (armor.data.equipped) {
|
||||
skillArmorPenalty += armor.data.skillpenalty
|
||||
}
|
||||
}
|
||||
if (rollData.skill && rollData.skill.system.armorpenalty && skillArmorPenalty > 0) {
|
||||
if (rollData.skill && rollData.skill.data.armorpenalty && skillArmorPenalty > 0 ) {
|
||||
rollData.skillArmorPenalty = skillArmorPenalty
|
||||
diceFormula += `- ${skillArmorPenalty}d8cs>=5`
|
||||
} else {
|
||||
diceFormula += `- 0d8cs>=5`
|
||||
}
|
||||
|
||||
// shield => 14
|
||||
if (rollData.useshield && rollData.shield) {
|
||||
diceFormula += "+ 1" + String(rollData.shield.system.shielddie) + "cs>=5"
|
||||
} else {
|
||||
diceFormula += " + 0d6cs>=5"
|
||||
}
|
||||
|
||||
// Performs roll
|
||||
console.log("Roll formula", diceFormula)
|
||||
let myRoll = rollData.roll
|
||||
@ -632,39 +384,13 @@ export class CrucibleUtility {
|
||||
myRoll = new Roll(diceFormula).roll({ async: false })
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
}
|
||||
rollData.rollOrder = 0
|
||||
rollData.roll = myRoll
|
||||
rollData.nbSuccess = myRoll.total
|
||||
|
||||
if (rollData.rollAdvantage == "none" && rollData.forceRollAdvantage) {
|
||||
rollData.rollAdvantage = "roll-advantage"
|
||||
}
|
||||
if (rollData.rollAdvantage == "none" && rollData.forceRollDisadvantage) {
|
||||
rollData.rollAdvantage = "roll-disadvantage"
|
||||
}
|
||||
if (rollData.rollAdvantage != "none") {
|
||||
|
||||
rollData.rollOrder = 1
|
||||
rollData.rollType = (rollData.rollAdvantage == "roll-advantage") ? "Advantage" : "Disadvantage"
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData)
|
||||
})
|
||||
|
||||
rollData.rollOrder = 2
|
||||
let myRoll2 = new Roll(diceFormula).roll({ async: false })
|
||||
await this.showDiceSoNice(myRoll2, game.settings.get("core", "rollMode"))
|
||||
|
||||
rollData.roll = myRoll2 // Tmp switch to display the proper results
|
||||
rollData.nbSuccess = myRoll2.total
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData)
|
||||
})
|
||||
rollData.roll = myRoll // Revert the tmp switch
|
||||
rollData.nbSuccess = myRoll.total
|
||||
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
if (rollData.rollAdvantage == "roll-advantage") {
|
||||
if ( myRoll2.total > rollData.nbSuccess) {
|
||||
hasChanged = true
|
||||
rollData.roll = myRoll2
|
||||
rollData.nbSuccess = myRoll2.total
|
||||
}
|
||||
@ -674,32 +400,23 @@ export class CrucibleUtility {
|
||||
rollData.nbSuccess = myRoll2.total
|
||||
}
|
||||
}
|
||||
rollData.rollOrder = 3
|
||||
}
|
||||
rollData.nbSuccess = Math.max(0, rollData.nbSuccess)
|
||||
|
||||
rollData.isFirstRollAdvantage = false
|
||||
// Manage exp
|
||||
if (rollData.skill && rollData.skill.system.level > 0) {
|
||||
if (rollData.skill && rollData.skill.data.level > 0) {
|
||||
let nbSkillSuccess = rollData.roll.terms[2].total
|
||||
if (nbSkillSuccess == 0 || nbSkillSuccess == rollData.skill.system.level) {
|
||||
actor.incrementSkillExp(rollData.skill.id, 1)
|
||||
if ( nbSkillSuccess == 0 || nbSkillSuccess == rollData.skill.data.level) {
|
||||
actor.incrementSkillExp(rollData.skill._id, 1)
|
||||
}
|
||||
}
|
||||
|
||||
this.saveRollData(rollData)
|
||||
actor.lastRoll = rollData
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData)
|
||||
})
|
||||
console.log("Rolldata result", rollData)
|
||||
|
||||
// Message response
|
||||
this.displayDefenseMessage(rollData)
|
||||
|
||||
// Manage defense result
|
||||
this.processAttackDefense(rollData)
|
||||
// And save the roll
|
||||
this.saveRollData(rollData)
|
||||
actor.lastRoll = rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -719,7 +436,7 @@ export class CrucibleUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getUsers(filter) {
|
||||
return game.users.filter(filter).map(user => user.id);
|
||||
return game.users.filter(filter).map(user => user.data._id);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipients(rollMode, name) {
|
||||
@ -742,7 +459,7 @@ export class CrucibleUtility {
|
||||
chatGM.whisper = this.getUsers(user => user.isGM);
|
||||
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
game.socket.emit("system.fvtt-crucible-rpg", { msg: "msg_gm_chat_message", data: chatGM });
|
||||
game.socket.emit("system.fvtt-crucible-rgp", { msg: "msg_gm_chat_message", data: chatGM });
|
||||
}
|
||||
|
||||
|
||||
@ -809,15 +526,22 @@ export class CrucibleUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateWithTarget(rollData) {
|
||||
let target = CrucibleUtility.getTarget()
|
||||
let objectDefender
|
||||
let target = CrucibleUtility.getTarget();
|
||||
if (target) {
|
||||
rollData.defenderTokenId = target.id
|
||||
let defenderActor = game.actors.get(target.data.actorId)
|
||||
objectDefender = CrucibleUtility.data(defenderActor)
|
||||
objectDefender = mergeObject(objectDefender, target.data.actorData)
|
||||
rollData.defender = objectDefender
|
||||
rollData.attackerId = this.id
|
||||
rollData.defenderId = objectDefender._id
|
||||
defenderActor.addHindrancesList(rollData.effectsList)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createChatWithRollMode(name, chatOptions) {
|
||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions)
|
||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -1,27 +1,27 @@
|
||||
{"_id":"0AHv6Z0khWiLFdUl","name":"Grappled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Grappled.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.0AHv6Z0khWiLFdUl"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>While Grappled you are considered Immobilized and may not Move.</p>\n<p> </p>\n<p>May only use Unarmed, Close, and Natural weapons to attack and defend.</p>\n<p> </p>\n<p>To enter a Grapple you must make an Unarmed attack with a Result >= +1 (max 1d6 damage).</p>\n<p> </p>\n<p>To break out of the Grapple you must win an opposed Brawn Check.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380262,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"1TY72kY9xGSUNQwP","name":"Bleed 1","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLEED%201.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.1TY72kY9xGSUNQwP"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":true,"loohproundvalue":1,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You will lose 1 hit point each Action Round until First Aid Check [1] or Healed.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380263,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"1kBjvUrFoUcq8yM3","name":"Mind Controlled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Mind-Controlled.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.1kBjvUrFoUcq8yM3"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>It's as if your mind has a mind of its own.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380263,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"3O4iHNnbi3vqVn4M","name":"Confused","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Confused.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.3O4iHNnbi3vqVn4M"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You just can't decide what to do...</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380263,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"6gqso22fam06A6tf","name":"Bleed 2","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLEED%202.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.6gqso22fam06A6tf"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":true,"loohproundvalue":2,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You will lose 2 hit points each Action Round until First Aid Check [2] or Healed.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380264,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"6vmPDpS0bWNKT0NQ","name":"Slow","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/SLOW.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.6vmPDpS0bWNKT0NQ"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Add +1 required Success to all Movement Actions.</p>\n<p> </p>\n<p>Recieving a second Slowed Condition will impose the Immobilized Condition.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380264,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"name":"Surprised","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Surprised.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.jZQcR817ClNapdsJ"}},"_id":"8RLFbC4gNk76xs8k","system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":true,"description":"<p>You are Surprised and will take no Action during the Surprise Round.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380265,"modifiedTime":1660683556881,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"HcdvCx4MN8JuE9Jg","name":"Staggered","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/STAGGERED.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.HcdvCx4MN8JuE9Jg"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":true,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Staggered combatants act last each round.</p>\n<p> </p>\n<p>You may not gain Advantage nor Ready an Action.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380265,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"IyVJpGD52l75lqjx","name":"Frightened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Frightened.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.IyVJpGD52l75lqjx"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Your eyes are as big as saucers.</p>\n<p> </p>\n<p>Spend all Actions to flee from the source of your fear until out of sight and then cower in place until you pass a Will [X] Check. X is dependant on the source of fear and will be assigned by the GM.</p>\n<p> </p>\n<p>You may not attack but may defend normally.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380265,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"name":"Invisible","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Invisible.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.E5ufZpqiZ9jmkbf3"}},"_id":"JOgHtIBhQpRRW13F","system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You are invisible but not silenced or scentless......</p>\n<p> </p>\n<p>+2 Successes to Stealth Checks.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380265,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"JRRxP9t2MxLJaoAc","name":"Charmed","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Charmed.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.JRRxP9t2MxLJaoAc"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Who's your new best friend?</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380266,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"LP1ZFGCRKUZ6LOHw","name":"Poisoned","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Poisoned.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.LP1ZFGCRKUZ6LOHw"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>See Poison Type for specific effects</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380266,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"Px67J2Vj59X11HW5","name":"Blinded","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLINDED.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.Px67J2Vj59X11HW5"}},"system":{"advantage":false,"disadvantage":true,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":true,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Disadvantage to all actions for d6 Actions OR until GM removes this Condition.</p>\n<p> </p>\n<p>Add 2 Successes to all Move Actions.</p>\n<p> </p>\n<p>May not gain Advantage.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380266,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"name":"Disadvantage DIe","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Disadvantage%20Die.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.RmEdbgDIhA6MrEnP"}},"_id":"R2heBzkHodkhiHLO","system":{"advantage":false,"disadvantage":true,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Add a Disdvantage Die (d8) to your Dice Pool.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380266,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"WpYWLQoOGnItC6We","name":"Incapacitated","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Incapacitated.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.WpYWLQoOGnItC6We"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":true,"noaction":true,"description":"<p>You lose consciousness.</p>\n<p>You may not take any Actions, not even defend.</p>\n<p>All attacks against you are made with Advantage.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556882,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"Wyi7tytkPG6vP6oY","name":"Entangled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Immobilized.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.Wyi7tytkPG6vP6oY"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":true,"defensedisadvantage":true,"targetadvantage":false,"noaction":false,"description":"<p>No Movement. Attack and Defend at Disadvantage.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556883,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"hQcRjgsagfwHTUBT","name":"Immobilized","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Immobilized.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.hQcRjgsagfwHTUBT"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":true,"defensedisadvantage":true,"targetadvantage":false,"noaction":false,"description":"<p>No Movement. Attack and Defend at Disadvantage.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556883,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"name":"Roll with Disadvantage","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Roll%20with%20Disadvantage.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.aOjxzeNf0ZrPv8VM"}},"_id":"lemANOHMtBZIVISV","system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":true,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Roll the entire Dice Pool twice and take the worst roll.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556883,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"nusz5OpyDDq3KkcK","name":"Sickened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Sickened.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.nusz5OpyDDq3KkcK"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You are Slowed and Staggered while you have the Sickened Conditon.</p>\n<p> </p>\n<p>Usually the result of being Poisoned.</p>\n<p> </p>\n<p>GM will assign the duration and Skill Check [X] to remove the Sickened Condition.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556883,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"qn1Pn6DIBfVw7l6U","name":"Impaled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Impaled.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.qn1Pn6DIBfVw7l6U"}},"system":{"advantage":false,"disadvantage":true,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You are Slowed and all Actions are at Disadvantage until an Action is taken by you or an ally to remove the impaling weapon for an additional 1d3 damage.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556883,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"rKFpOFHoL6Foh7nW","name":"Deafened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Deafened.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.rKFpOFHoL6Foh7nW"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You can't hear a thing.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380267,"modifiedTime":1660683556883,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"rXlpsE3T6srIIawV","name":"On Fire","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/On%20Fire.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.rXlpsE3T6srIIawV"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You or an ally must spend 1 Action to douse the flames else roll d10 when you take your Action each round.</p>\n<hr />\n<p><span style=\"text-decoration: underline;\">d10 Roll</span> <span style=\"text-decoration: underline;\">Effect</span></p>\n<p>1-2 No additional damage; flames die on thier own</p>\n<p>3-5 1d6 damage; flames die</p>\n<p>6-8 2d6 damage; flames die</p>\n<p>9-10 2d6 damage; remain on fire - roll again next round</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380268,"modifiedTime":1660683556884,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"ubONqFGa9lnslnee","name":"Prone","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/PRONE.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.ubONqFGa9lnslnee"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":true,"noaction":false,"description":"<p>1 Action to stand.</p>\n<p>1 AD to Target Roll.</p>\n<p> </p>\n<p>Melee attacks against you are made with Advantage.</p>\n<p> </p>\n<p>You make take an Action to voluntarily go Prone.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380268,"modifiedTime":1660683556884,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"name":"Roll with Advantage","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Roll%20with%20Advantage.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.ULQT0l8kANCb0JLc"}},"_id":"vOwfS9wOkw67QDlr","system":{"advantage":false,"disadvantage":false,"rolladvantage":true,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Roll the entire Dice Pool twice and take the best roll.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380268,"modifiedTime":1660683556884,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"name":"Advantage Die","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Advantage%20Die.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Mi2gRswry1OIMVKB"}},"_id":"vjBwwXTRPofOOTRu","system":{"advantage":true,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>Add an Advantage Die (d8) to your Dice Pool.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380268,"modifiedTime":1660683556884,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"yoZHhZSCXvnUznD4","name":"Stunned","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/STUNNED.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.fvtt-crucible-rpg.conditions.yoZHhZSCXvnUznD4"}},"system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":true,"noaction":true,"description":"<p>You may not take any Actions, not even defend.</p>\n<p>All attacks against you are made with Advantage.</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380269,"modifiedTime":1660683556884,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"name":"Diseased","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Diseased.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.f74u7Z5XqRINjsjT"}},"_id":"ytPS0bkGhCon6njB","system":{"advantage":false,"disadvantage":false,"rolladvantage":false,"rolldisadvantage":false,"loosehpround":false,"loohproundvalue":0,"noadvantage":false,"attackdisadvantage":false,"defensedisadvantage":false,"targetadvantage":false,"noaction":false,"description":"<p>You have contracted a nasty Disease.</p>\n<p> </p>\n<p>GM will provide the details...</p>"},"ownership":{"default":0,"Up3b6rNa3VKAFQC3":3},"_stats":{"systemId":"fvtt-crucible-rpg","systemVersion":"10.0.2","coreVersion":"10.277","createdTime":1660683380269,"modifiedTime":1660683556885,"lastModifiedBy":"9ipXkGgB8bOlYOlU"}}
|
||||
{"_id":"0AHv6Z0khWiLFdUl","name":"Grappled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Grappled.webp","data":{"description":"<p>While Grappled you are considered Immobilized and may not Move.</p>\n<p> </p>\n<p>May only use Unarmed, Close, and Natural weapons to attack and defend.</p>\n<p> </p>\n<p>To enter a Grapple you must make an Unarmed attack with a Result >= +1 (max 1d6 damage).</p>\n<p> </p>\n<p>To break out of the Grapple you must win an opposed Brawn Check.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"1TY72kY9xGSUNQwP","name":"Bleed 1","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLEED%201.webp","data":{"description":"<p>You will lose 1 hit point each Action Round until First Aid Check [1] or Healed.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"1kBjvUrFoUcq8yM3","name":"Mind Controlled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Mind-Controlled.webp","data":{"description":"<p>It's as if your mind has a mind of its own.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"3O4iHNnbi3vqVn4M","name":"Confused","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Confused.webp","data":{"description":"<p>You just can't decide what to do...</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"6gqso22fam06A6tf","name":"Bleed 2","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLEED%202.webp","data":{"description":"<p>You will lose 2 hit points each Action Round until First Aid Check [2] or Healed.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"6vmPDpS0bWNKT0NQ","name":"Slow","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/SLOW.webp","data":{"description":"<p>Add +1 required Success to all Movement Actions.</p>\n<p> </p>\n<p>Recieving a second Slowed Condition will impose the Immobilized Condition.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Surprised","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Surprised.webp","data":{"description":"<p>You are Surprised and will take no Action during the Surprise Round.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.jZQcR817ClNapdsJ"}},"_id":"8RLFbC4gNk76xs8k"}
|
||||
{"_id":"HcdvCx4MN8JuE9Jg","name":"Staggered","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/STAGGERED.webp","data":{"description":"<p>Staggered combatants act last each round.</p>\n<p> </p>\n<p>You may not gain Advantage nor Ready an Action.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"IyVJpGD52l75lqjx","name":"Frightened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Frightened.webp","data":{"description":"<p>Your eyes are as big as saucers.</p>\n<p> </p>\n<p>Spend all Actions to flee from the source of your fear until out of sight and then cower in place until you pass a Will [X] Check. X is dependant on the source of fear and will be assigned by the GM.</p>\n<p> </p>\n<p>You may not attack but may defend normally.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Invisible","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Invisible.webp","data":{"description":"<p>You are invisible but not silenced or scentless......</p>\n<p> </p>\n<p>+2 Successes to Stealth Checks.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.E5ufZpqiZ9jmkbf3"}},"_id":"JOgHtIBhQpRRW13F"}
|
||||
{"_id":"JRRxP9t2MxLJaoAc","name":"Charmed","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Charmed.webp","data":{"description":"<p>Who's your new best friend?</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"LP1ZFGCRKUZ6LOHw","name":"Poisoned","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Poisoned.webp","data":{"description":"<p>See Poison Type for specific effects</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"Px67J2Vj59X11HW5","name":"Blinded","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/BLINDED.webp","data":{"description":"<p>Disadvantage to all actions for d6 Actions OR until GM removes this Condition.</p>\n<p> </p>\n<p>Add 2 Successes to all Move Actions.</p>\n<p> </p>\n<p>May not gain Advantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Disadvantage DIe","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Disadvantage%20Die.webp","data":{"description":"<p>Add a Disdvantage Die (d8) to your Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.RmEdbgDIhA6MrEnP"}},"_id":"R2heBzkHodkhiHLO"}
|
||||
{"_id":"WpYWLQoOGnItC6We","name":"Incapacitated","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Incapacitated.webp","data":{"description":"<p>You lose consciousness.</p>\n<p>You may not take any Actions, not even defend.</p>\n<p>All attacks against you are made with Advantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"Wyi7tytkPG6vP6oY","name":"Entangled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Immobilized.webp","data":{"description":"<p>No Movement. Attack and Defend at Disadvantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"hQcRjgsagfwHTUBT","name":"Immobilized","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Immobilized.webp","data":{"description":"<p>No Movement. Attack and Defend at Disadvantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Roll with Disadvantage","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Roll%20with%20Disadvantage.webp","data":{"description":"<p>Roll the entire Dice Pool twice and take the worst roll.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.aOjxzeNf0ZrPv8VM"}},"_id":"lemANOHMtBZIVISV"}
|
||||
{"_id":"nusz5OpyDDq3KkcK","name":"Sickened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Sickened.webp","data":{"description":"<p>You are Slowed and Staggered while you have the Sickened Conditon.</p>\n<p> </p>\n<p>Usually the result of being Poisoned.</p>\n<p> </p>\n<p>GM will assign the duration and Skill Check [X] to remove the Sickened Condition.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"qn1Pn6DIBfVw7l6U","name":"Impaled","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Impaled.webp","data":{"description":"<p>You are Slowed and all Actions are at Disadvantage until an Action is taken by you or an ally to remove the impaling weapon for an additional 1d3 damage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"rKFpOFHoL6Foh7nW","name":"Deafened","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Deafened.webp","data":{"description":"<p>You can't hear a thing.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"rXlpsE3T6srIIawV","name":"On Fire","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/On%20Fire.webp","data":{"description":"<p>You or an ally must spend 1 Action to douse the flames else roll d10 when you take your Action each round.</p>\n<hr />\n<p><span style=\"text-decoration: underline;\">d10 Roll</span> <span style=\"text-decoration: underline;\">Effect</span></p>\n<p>1-2 No additional damage; flames die on thier own</p>\n<p>3-5 1d6 damage; flames die</p>\n<p>6-8 2d6 damage; flames die</p>\n<p>9-10 2d6 damage; remain on fire - roll again next round</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"ubONqFGa9lnslnee","name":"Prone","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/PRONE.webp","data":{"description":"<p>1 Action to stand.</p>\n<p>1 AD to Target Roll.</p>\n<p> </p>\n<p>Melee attacks against you are made with Advantage.</p>\n<p> </p>\n<p>You make take an Action to voluntarily go Prone.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Roll with Advantage","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Roll%20with%20Advantage.webp","data":{"description":"<p>Roll the entire Dice Pool twice and take the best roll.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.ULQT0l8kANCb0JLc"}},"_id":"vOwfS9wOkw67QDlr"}
|
||||
{"name":"Advantage Die","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Advantage%20Die.webp","data":{"description":"<p>Add an Advantage Die (d8) to your Dice Pool.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.Mi2gRswry1OIMVKB"}},"_id":"vjBwwXTRPofOOTRu"}
|
||||
{"_id":"yoZHhZSCXvnUznD4","name":"Stunned","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/STUNNED.webp","data":{"description":"<p>You may not take any Actions, not even defend.</p>\n<p>All attacks against you are made with Advantage.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Diseased","type":"condition","img":"systems/fvtt-crucible-rpg/images/icons/conditions/Diseased.webp","data":{"description":"<p>You have contracted a nasty Disease.</p>\n<p> </p>\n<p>GM will provide the details...</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.f74u7Z5XqRINjsjT"}},"_id":"ytPS0bkGhCon6njB"}
|
||||
|
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|
||||
{"_id":"0EsFFhDpU4U1qfbr","name":"First Aid","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/First%20Aid.webp","data":{"ability":"int","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Stop the bleeding; save a life.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Weapon - Dagger (Thrown)","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Dagger.webp","data":{"ability":"dex","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Dagger (Thrown)</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.7cPkH6PHAUt3Rb6P"}},"_id":"0rWkbtidDH1K6ITt"}
|
||||
{"name":"Weapon - Javelin","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Javelin.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"complex","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Javelin</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.i6PWAx9ltJU8E1Rh"}},"_id":"21t5PTOa2jnzaOYa"}
|
||||
{"name":"Weapon - Improvised (Thrown)","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Improvised.webp","data":{"ability":"dex","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Improvised (Thrown)</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.VTHoe7dg9tYbUUyj"}},"_id":"3yFefS2kH9BvsnKn"}
|
||||
{"_id":"4UYwQiRMi6b9Voif","name":"Ride Mount","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Ride%20Mount.png","data":{"ability":"str","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Help me back up. I know I can tame him.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"6C4CHsYkDBY05f4W","name":"Stealth","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Stealth.webp","data":{"ability":"agi","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Stay on your toes and don't breath so loud.....</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Weapon - Staff (2-H)","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Staff.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Staff (2-H)</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.iAtfHjejCVAwxEYo"}},"_id":"6Waaz1ZFUNXUeXyh"}
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||||
{"_id":"6b9cpqdptAKFwy16","name":"Locks & Pockets","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Locks%20and%20Pockets.webp","data":{"ability":"dex","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>...and every lock that ain't locked when no one's around.....</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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||||
{"_id":"6jzbwKOKvNUbXYxN","name":"Perception","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Perception.webp","data":{"ability":"wit","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>I think I heard a noise. Would you go check?</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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||||
{"_id":"8o812uFRJbtKrbvc","name":"Blessings Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Blessing%20Lore.png","data":{"ability":"cha","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Chaplain Class Only</p>\n<p> </p>\n<p>You can use the Chaplain Blessings Class Power</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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||||
{"_id":"BKRHCd3kMfmQ7tcI","name":"Water Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Water%20Lore.webp","data":{"ability":"int","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>You can cast Water Lore spells.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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||||
{"name":"Weapon - Sling","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Sling.webp","data":{"ability":"dex","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Sling</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.vy6naa893l5Aymob"}},"_id":"EZe1zQpE9HRzT4af"}
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||||
{"name":"Weapon - Dagger (Melee)","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Dagger.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Dagger (Melee)</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.Tx4P13eAWKL0BIkW"}},"_id":"Eh9SVpPr67aoTQsN"}
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||||
{"name":"Weapon - Hand Axe (Thrown)","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Hand%20Axe.webp","data":{"ability":"dex","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Hand Axe (Thrown)</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.U9Xw60VzASxnjVMU"}},"_id":"FbhQrbQyrqV79Oxo"}
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||||
{"name":"Weapon - Pick","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Pick.webp","data":{"ability":"str","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Pick</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.7uUMjdxMtDUlpWpa"}},"_id":"GALESupI5E30akg0"}
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||||
{"name":"Weapon - Bite","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Bite.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Bite</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.SGNfVsHXxyAJP7wr"}},"_id":"KBF3iDyTtJP07xye"}
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||||
{"_id":"KR9JDNO8QkeNPa8W","name":"Haggle","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Haggle.png","data":{"ability":"wit","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>I'll give you half of your asking price and make you like it.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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||||
{"name":"Weapon - Improvised (Melee)","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Improvised.webp","data":{"ability":"str","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Improvised (Melee)</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.DC1NNVuYqTvzmQXE"}},"_id":"NlWc5EL5nkKDBUvk"}
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||||
{"name":"Weapon - Hammer (Melee)","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Hammer.webp","data":{"ability":"str","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Hammer (Melee)</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.VLI9GowNHKnLOVwQ"}},"_id":"PoTWGYCwpR0RhN33"}
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||||
{"name":"Weapon - Flail","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Flail.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"complex","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Flail</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.tYHPGbI889W9Du4c"}},"_id":"QzuChpDhqpo6Ohtp"}
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||||
{"name":"Weapon - Claw","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Claw.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Claw</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.Iu2Rl4DVjIN9HjFg"}},"_id":"Rr4QvLeHr1Ncz1yb"}
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||||
{"name":"Weapon - 2-H Axe","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Axe.webp","data":{"ability":"str","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>2-H Axe Skill</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.tlkHANCqXC6kAeiL"}},"_id":"S9Ncgj01q9OeZDL3"}
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||||
{"name":"Weapon - Club","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Club.webp","data":{"ability":"str","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Club</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.fy88HBHUxVqyhJNP"}},"_id":"SGRK1VDSJdzQZhnn"}
|
||||
{"_id":"SyaqDmAk6PEG2wZI","name":"Air Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Air%20Lore.webp","data":{"ability":"int","armorpenalty":true,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>You can cast Air Lore Spells.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"T4YzMBGXyDrzEaBA","name":"Earth Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Earth%20Lore.webp","data":{"ability":"int","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>You can cast Earth Lore spells.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Weapon - 2-H Flail","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Flail.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"complex","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>2-H Flail</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.W6vO8BJIvF0nCxnV"}},"_id":"TUrqTyqWvbEYconB"}
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||||
{"name":"Weapon - Hand Axe (Melee)","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Hand%20Axe.webp","data":{"ability":"str","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Hand Axe (Melee)</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.xflr49mcYQeRBIxy"}},"_id":"WgWDvVHrUqfxAoWu"}
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||||
{"_id":"XenGlvxetLv0A92F","name":"Acrobatics","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Acrobatics.webp","data":{"ability":"agi","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Handy for swinging from Chandaliers, sliding down stair rails, rolling between the legs of a Giant, and other feats of astonishing balance and agility.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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||||
{"_id":"XurQCYDVwEA0yxcv","name":"Fire Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Fire%20Lore.webp","data":{"ability":"int","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>You can cast Fire Lore spells.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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||||
{"_id":"Y4o571K5DQseDaGT","name":"Swim","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Swim.webp","data":{"ability":"str","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Kick you feet and don't forget to breathe!</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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||||
{"name":"Weapon - Spear (2-H)","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Spear.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"complex","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Spear (2-H)</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.qLngjNAnvcXd3tPM"}},"_id":"YwKCavta5WywBRJX"}
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||||
{"_id":"ZfIwXZwaBKaVoYbG","name":"Athletics","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Athletics.png","data":{"ability":"agi","armorpenalty":true,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Your ability to run, jump, and climb; a measure of your physical coordination.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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||||
{"name":"Weapon - 2-H Pick","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Pick.webp","data":{"ability":"str","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>2-H Pick</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.qSMQv1DjDxw7Vd2C"}},"_id":"a8qGglAc1HvfKnGI"}
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||||
{"name":"Weapon - Spear (1-H)","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Spear.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"complex","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Spear (1-H)</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.UuErSkE8ZazgIB9P"}},"_id":"aKjpVHrl9ElworLE"}
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||||
{"name":"Weapon - 2-H Hammer","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Hammer.webp","data":{"ability":"str","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.YvMOONergKAsFykG"}},"_id":"cZ4s6yFOXhXWHJlw"}
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||||
{"_id":"cc74gHSQK4hRR8Vj","name":"Brawn","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Brawn.png","data":{"ability":"str","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>A combination of your Size and Strength.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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||||
{"_id":"fJjXMpUILcN983XV","name":"Axe","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/icon_skill.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":true,"isweaponskill":true,"isshieldskill":true,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"complex","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"","isshiedskill":false,"level":2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.Cnw8keaxD1SI3vun"}}}
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||||
{"_id":"fegRI4Vsyr0Us1Ga","name":"Research","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Research.webp","data":{"ability":"int","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Give me a moment to look that up....</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Weapon - Mace","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Mace.webp","data":{"ability":"str","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Mace</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.339HJIWywPl0qSn5"}},"_id":"gfytCFPUYbstfKe8"}
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||||
{"name":"Weapon - Hammer (Thrown)","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Hammer.webp","data":{"ability":"dex","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Hammer (Thrown)</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.dHQrYqolZ01IOgzv"}},"_id":"gyo68qDFHgH2qWvz"}
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||||
{"name":"Weapon - Spear (Thrown)","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Spear.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"complex","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Spear (Thrown)</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.6rblok4g1WxoKrLs"}},"_id":"hgUwebJwwSd73lVz"}
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||||
{"name":"Weapon - Sting","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Sting.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Sting</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.uT9FTZj8Snh7MEsI"}},"_id":"i7YP54Xto6d8bEdt"}
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||||
{"_id":"i8eeE2I9vv2kHwdJ","name":"Shadow Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Shadow%20Lore.webp","data":{"ability":"int","armorpenalty":true,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>You can cast Shadow Lore spells.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
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||||
{"name":"Weapon - 2-H Club","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Club.webp","data":{"ability":"str","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>2-H Club</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.hnKcAnoDCwFWq7tN"}},"_id":"iXNVpHBqwrOEeoK0"}
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||||
{"name":"Weapon - 2-H Sword","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Sword.webp","data":{"ability":"str","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"complex","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>2-H Sword</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.D7qVkw7L76GZXp20"}},"_id":"ledzUQVgUoqEBB8b"}
|
||||
{"_id":"lfB80K2lFSzQH442","name":"Intuition","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Intuition.png","data":{"ability":"wit","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>I see what you did there. I think you're up to something....</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"mVIFRdqNRfAItR8f","name":"Persuade","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Persuade.webp","data":{"ability":"int","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>I'm sure you'll see it my way....</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Weapon - Unarmed","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Unarmed.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"complex","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Unarmed</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.GXMNTHOjPuR3VNfT"}},"_id":"mnK0xBbU27xFFDR5"}
|
||||
{"_id":"obASqfQt8xUsbTmB","name":"Intimidate","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Intimidate.webp","data":{"ability":"cha","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Because I said so; that's why!</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"qoAzYlPOHVKBd77S","name":"Miracles Lore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Miracle%20Lore.png","data":{"ability":"cha","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Chaplain Class Only</p>\n<p> </p>\n<p>You can use the Chaplain Miracles Class Power.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"s2AAQviLttcHul3X","name":"Charm","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Charm.png","data":{"ability":"cha","armorpenalty":false,"bonusdice":"none","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Getting someone to do what you want because they want to do it.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Weapon - Crossbow","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Crossbow.webp","data":{"ability":"dex","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Crossbow</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.xSjJZ1Tpn9YpAxcu"}},"_id":"tK4kShJlVbab8ZXK"}
|
||||
{"name":"Weapon - Bow","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Bow.webp","data":{"ability":"dex","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"complex","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Bow</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.gg26YIMHy7tvPLlA"}},"_id":"tKFIJQ8iQctSeBAi"}
|
||||
{"name":"Weapon - Sword","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Sword.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"complex","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Sword</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.zQ1a0p0pZmctlMQA"}},"_id":"um3wZAmgXQEoRCp9"}
|
||||
{"_id":"xlYUHAUSfQrsjQoi","name":"Survival","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Survival.webp","data":{"ability":"wit","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Help me set this snare and we'll eat like kings in the morning.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"yAhtkgqf7pKyjJTA","name":"Poison Use","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/skills/Poison%20Use.webp","data":{"ability":"dex","armorpenalty":false,"bonusdice":"","level":0,"background":0,"basic":0,"class":0,"exp":0,"description":"<p>Let me apply this to my blade.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Weapon - Gore","type":"skill","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Gore.webp","data":{"ability":"agi","armorpenalty":false,"isproficient":false,"isweaponskill":true,"isshieldskill":false,"isfeatdie":false,"issl2":false,"islore":false,"skilltype":"simple","isinnate":false,"bonusdice":"none","background":0,"basic":0,"class":0,"exp":0,"explevel":0,"description":"<p>Gore</p>","level":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.eQjP8IlzcdTr3ca7"}},"_id":"yWSVh4SOTFRbplwN"}
|
||||
|
@ -1,33 +1,33 @@
|
||||
{"_id":"3QGyPwA2H8RwtFBr","name":"Hand Axe (Thrown)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Hand%20Axe.webp","data":{"isproficient":false,"skill":"Weapon - Hand Axe (Thrown)","qualities":"","flaws":"Light","damage":"Slashing","isranged":true,"range":"Same Zone","maxrange":"1 Zone","minstr":0,"cost":0,"equipped":false,"description":"<p>Hand Axe</p>","ability":"dex"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"3VT9Bgs1lpFRqgWt","name":"2-H Pick","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Pick.webp","data":{"isproficient":false,"skill":"Weapon - 2-H Pick","qualities":"Heavy,Penetrating","flaws":"","damage":"Piercing","isranged":false,"range":"Melee","maxrange":"","minstr":2,"cost":0,"equipped":false,"description":"<p>2-H Pick</p>","ability":"str"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"6B8kMi1FHv5njtbD","name":"2-H Flail","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Flail.webp","data":{"isproficient":false,"skill":"Weapon - 2-H Flail","qualities":"Heavy,Reach,Entangle","flaws":"Dangerous","damage":"Bludgeoning","isranged":false,"range":"Melee","maxrange":"","minstr":2,"cost":0,"equipped":false,"description":"<p>2-H Flail</p>","ability":"agi"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"A4O9ISnyCqtckanV","name":"Dagger (Melee)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Dagger.webp","data":{"isproficient":false,"skill":"Weapon - Dagger (Melee)","qualities":"","flaws":"Light","damage":"Piercing","isranged":false,"range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Dagger</p>","ability":"agi"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"Czf55rIkPBsaLLfN","name":"Hammer (Thrown)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Hammer.webp","data":{"isproficient":false,"skill":"Weapon - Hammer (Thrown)","qualities":"","flaws":"","damage":"Bludgeoning","isranged":true,"range":"Same Zone","maxrange":"1 Zone","minstr":0,"cost":0,"equipped":false,"description":"<p>Hammer</p>","ability":"dex"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"GrjekQXKaFnFODXK","name":"Unarmed","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Unarmed.webp","data":{"isproficient":false,"skill":"Weapon - Unarmed","qualities":"","flaws":"Undamaging","damage":"Bludgeoning","isranged":false,"range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Unarmed</p>\n<p> </p>\n<p>As an UNDAMAGING attack the maximum Result is +2.</p>","ability":"agi"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"JXK1qP9uqlxvcnxB","name":"2-H Club","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Club.webp","data":{"isproficient":false,"skill":"Weapon - 2-H Club","qualities":"","flaws":"","damage":"Bludgeoning","isranged":false,"range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>2-H Club</p>","ability":"str"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"LATr6R7cNOtYJgaO","name":"Hammer (Melee)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Hammer.webp","data":{"isproficient":false,"skill":"Weapon - Hammer (Melee)","qualities":"","flaws":"","damage":"Bludgeoning","isranged":false,"range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Hammer</p>","ability":"str"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"MpzJvauaq7UKdyi5","name":"Sling","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Sling.webp","data":{"isproficient":false,"skill":"Weapon - Sling","qualities":"","flaws":"","damage":"Bludgeoning","isranged":true,"range":"2 Zones","maxrange":"3 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Sling</p>","ability":"dex"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"PDXDPlqck6VURcGB","name":"2-H Axe","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Axe.webp","data":{"isproficient":false,"skill":"Weapon - 2-H Axe","qualities":"Heavy,Hack","flaws":"","damage":"Slashing","isranged":false,"range":"","maxrange":"","minstr":2,"cost":0,"equipped":false,"description":"<p>2-H Axe</p>","ability":"str"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"Q4tpJZV4HAsyVAWT","name":"2-H Mace","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Mace.webp","data":{"isproficient":false,"skill":"Weapon - 2-H Hammer","qualities":"Heavy","flaws":"","damage":"Bludgeoning","isranged":false,"range":"Melee","maxrange":"","minstr":2,"cost":0,"equipped":false,"description":"<p>2-H Mace</p>","ability":"str"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"QRMIOZHBrauWQjTb","name":"Bite","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Bite.webp","data":{"isproficient":false,"skill":"Weapon - Bite","qualities":"","flaws":"","damage":"Piercing","isranged":false,"range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Bite - natural weapon</p>","ability":"agi"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"QzJZr6guDrUjsuTU","name":"Spear (1-H)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Spear.webp","data":{"isproficient":false,"skill":"Weapon - Spear (1-H)","qualities":"Reach","flaws":"","damage":"Piercing","isranged":false,"range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Spear</p>","ability":"agi"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"Sm3Pze2LY6BnoTBq","name":"Mace","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Mace.webp","data":{"isproficient":false,"skill":"Weapon - Mace","qualities":"","flaws":"","damage":"Bludgeoning","isranged":false,"range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Mace</p>","ability":"str"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"VOg1kpjhJ7h3XsSk","name":"Club","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Club.webp","data":{"isproficient":false,"skill":"Weapon - Club","qualities":"","flaws":"Light","damage":"Bludgeoning","isranged":false,"range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Club</p>","ability":"str"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"WvqALDHVEVt6TskF","name":"Javelin","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Javelin.webp","data":{"isproficient":false,"skill":"Weapon - Javelin","qualities":"Penetrating","flaws":"","damage":"Piercing","isranged":true,"range":"2 Zones","maxrange":"4 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Javelin</p>","ability":"agi"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"XTfw2cefPXucQgMG","name":"Crossbow","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Crossbow.webp","data":{"isproficient":false,"skill":"Weapon - Crossbow","qualities":"Penetrating","flaws":"Reload","damage":"Piercing","isranged":true,"range":"3 Zones","maxrange":"5 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Crossbow</p>\n<p>Requires 1 Action to reload after shooting - So you can only shoot every other Action Round.</p>","ability":"dex"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"XUAMSiOmPHi1LEHs","name":"2-H Hammer","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Hammer.webp","data":{"isproficient":false,"skill":"Weapon - 2-H Hammer","qualities":"Heavy","flaws":"","damage":"Bludgeoning","isranged":false,"range":"Melee","maxrange":"","minstr":2,"cost":0,"equipped":false,"description":"<p>2-H Hammer</p>","ability":"str"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"ZfBqMaYjg5z8Kh97","name":"Hand Axe (Melee)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Hand%20Axe.webp","data":{"isproficient":false,"skill":"Weapon - Hand Axe (Melee)","qualities":"Hack","flaws":"Light","damage":"Slashing","isranged":false,"range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Hand Axe</p>","ability":"str"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"ZoooviRlvZIQR6d2","name":"Sting","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Sting.webp","data":{"isproficient":false,"skill":"Weapon - Sting","qualities":"","flaws":"","damage":"Piercing","isranged":false,"range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Sting - natural weapon</p>","ability":"agi"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"cC3xXzzZ8UpDGONs","name":"2-H Sword","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Sword.webp","data":{"isproficient":false,"skill":"Weapon - 2-H Sword","qualities":"Heavy,Reach,Hack","flaws":"","damage":"Slashing","isranged":false,"range":"Melee","maxrange":"","minstr":2,"cost":0,"equipped":false,"description":"<p>2-Handed Sword</p>","ability":"str"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"cMMWV7HusxfUfL4E","name":"Flail","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Flail.webp","data":{"isproficient":false,"skill":"Weapon - Flail","qualities":"Entangle","flaws":"Dangerous","damage":"Bludgeoning","isranged":false,"range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Flail</p>","ability":"agi"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"fE5cUHjc5GYGRdty","name":"Spear (Thrown)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Spear.webp","data":{"isproficient":false,"skill":"Weapon - Spear (Thrown)","qualities":"Penetrating","flaws":"","damage":"Piercing","isranged":true,"range":"2 Zones","maxrange":"3 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Spear</p>","ability":"agi"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"3QGyPwA2H8RwtFBr","name":"Hand Axe (Thrown)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Hand%20Axe.webp","data":{"ability":"dex","isproficient":false,"qualities":"","flaws":"Light","damage":"Slashing","range":"Same Zone","maxrange":"1 Zone","minstr":0,"cost":0,"equipped":false,"description":"<p>Hand Axe</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"3VT9Bgs1lpFRqgWt","name":"2-H Pick","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Pick.webp","data":{"ability":"str","isproficient":false,"qualities":"Heavy,Penetrating","flaws":"","damage":"Piercing","range":"Melee","maxrange":"","minstr":2,"cost":0,"equipped":false,"description":"<p>2-H Pick</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"6B8kMi1FHv5njtbD","name":"2-H Flail","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Flail.webp","data":{"ability":"agi","isproficient":false,"qualities":"Heavy,Reach,Entangle","flaws":"Dangerous","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":2,"cost":0,"equipped":false,"description":"<p>2-H Flail</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"A4O9ISnyCqtckanV","name":"Dagger (Melee)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Dagger.webp","data":{"ability":"agi","isproficient":false,"qualities":"","flaws":"Light","damage":"Piercing","range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Dagger</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"Czf55rIkPBsaLLfN","name":"Hammer (Thrown)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Hammer.webp","data":{"ability":"dex","isproficient":false,"qualities":"","flaws":"","damage":"Bludgeoning","range":"Same Zone","maxrange":"1 Zone","minstr":0,"cost":0,"equipped":false,"description":"<p>Hammer</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"GrjekQXKaFnFODXK","name":"Unarmed","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Unarmed.webp","data":{"ability":"agi","isproficient":false,"qualities":"","flaws":"Undamaging","damage":"Bludgeoning","range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Unarmed</p>\n<p> </p>\n<p>As an UNDAMAGING attack the maximum Result is +2.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"JXK1qP9uqlxvcnxB","name":"2-H Club","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Club.webp","data":{"ability":"str","isproficient":false,"qualities":"","flaws":"","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>2-H Club</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"LATr6R7cNOtYJgaO","name":"Hammer (Melee)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Hammer.webp","data":{"ability":"str","isproficient":false,"qualities":"","flaws":"","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Hammer</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"MpzJvauaq7UKdyi5","name":"Sling","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Sling.webp","data":{"ability":"dex","isproficient":false,"qualities":"","flaws":"","damage":"Bludgeoning","range":"2 Zones","maxrange":"3 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Sling</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"PDXDPlqck6VURcGB","name":"2-H Axe","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Axe.webp","data":{"ability":"str","isproficient":false,"qualities":"Heavy,Hack","flaws":"","damage":"Slashing","range":"","maxrange":"","minstr":2,"cost":0,"equipped":false,"description":"<p>2-H Axe</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"Q4tpJZV4HAsyVAWT","name":"2-H Mace","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Mace.webp","data":{"ability":"str","isproficient":false,"qualities":"Heavy","flaws":"","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":2,"cost":0,"equipped":false,"description":"<p>2-H Mace</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"QRMIOZHBrauWQjTb","name":"Bite","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Bite.webp","data":{"ability":"agi","isproficient":false,"qualities":"","flaws":"","damage":"Piercing","range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Bite - natural weapon</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"QzJZr6guDrUjsuTU","name":"Spear (1-H)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Spear.webp","data":{"ability":"agi","isproficient":false,"qualities":"Reach","flaws":"","damage":"Piercing","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Spear</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"Sm3Pze2LY6BnoTBq","name":"Mace","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Mace.webp","data":{"ability":"str","isproficient":false,"qualities":"","flaws":"","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Mace</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"VOg1kpjhJ7h3XsSk","name":"Club","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Club.webp","data":{"ability":"str","isproficient":false,"qualities":"","flaws":"Light","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Club</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"WvqALDHVEVt6TskF","name":"Javelin","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Javelin.webp","data":{"ability":"agi","isproficient":false,"qualities":"Penetrating","flaws":"","damage":"Piercing","range":"2 Zones","maxrange":"4 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Javelin</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"XTfw2cefPXucQgMG","name":"Crossbow","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Crossbow.webp","data":{"isproficient":false,"skill":"Axe","qualities":"Penetrating","flaws":"Reload","damage":"Piercing","range":"3 Zones","maxrange":"5 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Crossbow</p>\n<p>Requires 1 Action to reload after shooting - So you can only shoot every other Action Round.</p>","ability":"dex"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"XUAMSiOmPHi1LEHs","name":"2-H Hammer","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Hammer.webp","data":{"ability":"str","isproficient":false,"qualities":"Heavy","flaws":"","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":2,"cost":0,"equipped":false,"description":"<p>2-H Hammer</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"ZfBqMaYjg5z8Kh97","name":"Hand Axe (Melee)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Hand%20Axe.webp","data":{"ability":"str","isproficient":false,"qualities":"Hack","flaws":"Light","damage":"Slashing","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Hand Axe</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"ZoooviRlvZIQR6d2","name":"Sting","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Sting.webp","data":{"ability":"agi","isproficient":false,"qualities":"","flaws":"","damage":"Piercing","range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Sting - natural weapon</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"cC3xXzzZ8UpDGONs","name":"2-H Sword","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/2-H%20Sword.webp","data":{"ability":"str","isproficient":false,"qualities":"Heavy,Reach,Hack","flaws":"","damage":"Slashing","range":"Melee","maxrange":"","minstr":2,"cost":0,"equipped":false,"description":"<p>2-Handed Sword</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"cMMWV7HusxfUfL4E","name":"Flail","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Flail.webp","data":{"ability":"agi","isproficient":false,"qualities":"Entangle","flaws":"Dangerous","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Flail</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"fE5cUHjc5GYGRdty","name":"Spear (Thrown)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Spear.webp","data":{"ability":"agi","isproficient":false,"qualities":"Penetrating","flaws":"","damage":"Piercing","range":"2 Zones","maxrange":"3 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Spear</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"hR0EtMiIy5ybcS84","name":"Staff (2-H)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Staff.webp","data":{"ability":"str","isproficient":false,"qualities":"Reach","flaws":"","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Staff - always used 2-handed.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"ivLgdf33xEk9IWAW","name":"Pick","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Pick.webp","data":{"isproficient":false,"skill":"Weapon - Pick","qualities":"Penetrating","flaws":"","damage":"Piercing","isranged":false,"range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Pick</p>","ability":"str"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"lH54F6LNWMYg5dNt","name":"Claw","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Claw.webp","data":{"isproficient":false,"skill":"Weapon - Claw","qualities":"","flaws":"","damage":"Slashing","isranged":false,"range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Claw - natural weapon</p>","ability":"agi"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"mMCl8JZboWUYZgvB","name":"Dagger (Thrown)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Dagger.webp","data":{"isproficient":false,"skill":"Weapon - Dagger (Thrown)","qualities":"","flaws":"Light","damage":"Piercing","isranged":true,"range":"1 Zone","maxrange":"2 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Dagger</p>","ability":"dex"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"oSBtSHos9aQvbhfm","name":"Improvised (Thrown)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Improvised-_Thrown_.webp","data":{"isproficient":false,"skill":"Weapon - Improvised (Thrown)","qualities":"","flaws":"Light","damage":"Bludgeoning","isranged":true,"range":"Same Zone","maxrange":"1 Zone","minstr":0,"cost":0,"equipped":false,"description":"<p>An Improvised ranged weapon such as a bottle or a rock.</p>","ability":"dex"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"qz2f2DO4HOZFrv2k","name":"Spear (2-H)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Spear.webp","data":{"isproficient":false,"skill":"Weapon - Spear (2-H)","qualities":"Heavy,Reach,Penetrating","flaws":"","damage":"Piercing","isranged":false,"range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Spear, used with both hands.</p>","ability":"agi"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"u4vvzNFSNluNdyn0","name":"Bow","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Bow.webp","data":{"isproficient":false,"skill":"Weapon - Bow","qualities":"Penetrating","flaws":"","damage":"Piercing","isranged":true,"range":"4 Zones","maxrange":"6 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Bow with arrows</p>","ability":"dex"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"uCxCoRfH7KwVRt8d","name":"Gore","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Gore.webp","data":{"isproficient":false,"skill":"Weapon - Gore","qualities":"Heavy","flaws":"","damage":"Piercing","isranged":false,"range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Horns</p>","ability":"agi"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.h3ezFIKi5PR1POfT"}}}
|
||||
{"_id":"uJs7IdVvomKVXlV9","name":"Improvised (Melee)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Improvised.webp","data":{"isproficient":false,"skill":"Weapon - Improvised (Melee)","qualities":"","flaws":"Light","damage":"Bludgeoning","isranged":false,"range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>An Improvised melee weapon such as a broken bottle, a chair leg, or a stick.</p>","ability":"agi"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"x6wkZiE2G2QP41S2","name":"Sword","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Sword.webp","data":{"isproficient":false,"skill":"Weapon - Sword","qualities":"Deadly","flaws":"","damage":"Slashing","isranged":false,"range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Sword</p>","ability":"agi"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"ivLgdf33xEk9IWAW","name":"Pick","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Pick.webp","data":{"ability":"str","isproficient":false,"qualities":"Penetrating","flaws":"","damage":"Piercing","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Pick</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"lH54F6LNWMYg5dNt","name":"Claw","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Claw.webp","data":{"ability":"agi","isproficient":false,"qualities":"","flaws":"","damage":"Slashing","range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Claw - natural weapon</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"mMCl8JZboWUYZgvB","name":"Dagger (Thrown)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Dagger.webp","data":{"ability":"dex","isproficient":false,"qualities":"","flaws":"Light","damage":"Piercing","range":"1 Zone","maxrange":"2 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Dagger</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"oSBtSHos9aQvbhfm","name":"Improvised (Thrown)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Improvised-_Thrown_.webp","data":{"ability":"dex","isproficient":false,"qualities":"","flaws":"Light","damage":"Bludgeoning","range":"Same Zone","maxrange":"1 Zone","minstr":0,"cost":0,"equipped":false,"description":"<p>An Improvised ranged weapon such as a bottle or a rock.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"qz2f2DO4HOZFrv2k","name":"Spear (2-H)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Spear.webp","data":{"ability":"agi","isproficient":false,"qualities":"Heavy,Reach,Penetrating","flaws":"","damage":"Piercing","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Spear, used with both hands.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"u4vvzNFSNluNdyn0","name":"Bow","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Bow.webp","data":{"ability":"dex","isproficient":false,"qualities":"Penetrating","flaws":"","damage":"Piercing","range":"4 Zones","maxrange":"6 Zones","minstr":0,"cost":0,"equipped":false,"description":"<p>Bow with arrows</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"name":"Gore","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Gore.webp","data":{"ability":"agi","isproficient":false,"qualities":"Heavy","flaws":"","damage":"Piercing","range":"Close","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Horns</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{"core":{"sourceId":"Item.h3ezFIKi5PR1POfT"}},"_id":"uCxCoRfH7KwVRt8d"}
|
||||
{"_id":"uJs7IdVvomKVXlV9","name":"Improvised (Melee)","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Improvised.webp","data":{"ability":"agi","isproficient":false,"qualities":"","flaws":"Light","damage":"Bludgeoning","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>An Improvised melee weapon such as a broken bottle, a chair leg, or a stick.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
{"_id":"x6wkZiE2G2QP41S2","name":"Sword","type":"weapon","img":"systems/fvtt-crucible-rpg/images/icons/weapons/Sword.webp","data":{"ability":"agi","isproficient":false,"qualities":"Deadly","flaws":"","damage":"Slashing","range":"Melee","maxrange":"","minstr":0,"cost":0,"equipped":false,"description":"<p>Sword</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
|
||||
|
200
system.json
200
system.json
@ -1,10 +1,6 @@
|
||||
{
|
||||
"authors": [
|
||||
{
|
||||
"name": "Uberwald",
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"author": "Uberwald",
|
||||
"compatibleCoreVersion": "9",
|
||||
"description": "Crucible RPG system for FoundryVTT",
|
||||
"esmodules": [
|
||||
"modules/crucible-main.js"
|
||||
@ -15,182 +11,205 @@
|
||||
{
|
||||
"lang": "en",
|
||||
"name": "English",
|
||||
"path": "lang/en.json",
|
||||
"flags": {}
|
||||
"path": "lang/en.json"
|
||||
}
|
||||
],
|
||||
"library": false,
|
||||
"license": "LICENSE.txt",
|
||||
"manifestPlusVersion": "1.0.0",
|
||||
"media": [],
|
||||
"minimumCoreVersion": "0.8.0",
|
||||
"name": "fvtt-crucible-rpg",
|
||||
"packs": [
|
||||
{
|
||||
"type": "Item",
|
||||
"entity": "Item",
|
||||
"label": "Armors",
|
||||
"name": "armor",
|
||||
"path": "packs/armor.db",
|
||||
"path": "./packs/armor.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"tags": [
|
||||
"armour"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"entity": "Item",
|
||||
"label": "Equipments",
|
||||
"name": "equipment",
|
||||
"path": "packs/equipment.db",
|
||||
"path": "./packs/equipment.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"tags": [
|
||||
"equipment"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"entity": "Item",
|
||||
"label": "Shields",
|
||||
"name": "shields",
|
||||
"path": "packs/shields.db",
|
||||
"path": "./packs/shields.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"tags": [
|
||||
"shield"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"entity": "Item",
|
||||
"label": "Weapons",
|
||||
"name": "weapons",
|
||||
"path": "packs/weapons.db",
|
||||
"path": "./packs/weapons.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"tags": [
|
||||
"weapon", "melee", "ranged"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"entity": "Item",
|
||||
"label": "Conditions",
|
||||
"name": "conditions",
|
||||
"path": "packs/conditions.db",
|
||||
"path": "./packs/conditions.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"tags": [
|
||||
"condition"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"entity": "Item",
|
||||
"label": "Currency",
|
||||
"name": "currency",
|
||||
"path": "packs/currency.db",
|
||||
"path": "./packs/currency.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"tags": [
|
||||
"currency", "money"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"entity": "Item",
|
||||
"label": "Lore - Air",
|
||||
"name": "lore-air",
|
||||
"path": "packs/lore-air.db",
|
||||
"path": "./packs/lore-air.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"tags": [
|
||||
"lore", "air"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"entity": "Item",
|
||||
"label": "Lore - Earth",
|
||||
"name": "lore-earth",
|
||||
"path": "packs/lore-earth.db",
|
||||
"path": "./packs/lore-earth.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"tags": [
|
||||
"lore", "earth"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"entity": "Item",
|
||||
"label": "Lore - Fire",
|
||||
"name": "lore-fire",
|
||||
"path": "packs/lore-fire.db",
|
||||
"path": "./packs/lore-fire.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"tags": [
|
||||
"lore", "fire"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"entity": "Item",
|
||||
"label": "Lore - Water",
|
||||
"name": "lore-water",
|
||||
"path": "packs/lore-water.db",
|
||||
"path": "./packs/lore-water.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"tags": [
|
||||
"lore", "water"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"entity": "Item",
|
||||
"label": "Lore - Shadow",
|
||||
"name": "lore-shadow",
|
||||
"path": "packs/lore-shadow.db",
|
||||
"path": "./packs/lore-shadow.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"tags": [
|
||||
"lore", "shadow"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"entity": "Item",
|
||||
"label": "Skills",
|
||||
"name": "skills",
|
||||
"path": "packs/skills.db",
|
||||
"path": "./packs/skills.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"tags": [
|
||||
"skill"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"entity": "Item",
|
||||
"label": "Feats",
|
||||
"name": "feats",
|
||||
"path": "packs/feats.db",
|
||||
"path": "./packs/feats.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"tags": [
|
||||
"feat"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"entity": "Item",
|
||||
"label": "Poisons",
|
||||
"name": "poisons",
|
||||
"path": "packs/poisons.db",
|
||||
"path": "./packs/poisons.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"tags": [
|
||||
"poison"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"entity": "Item",
|
||||
"label": "Powers - Class",
|
||||
"name": "classpowers",
|
||||
"path": "packs/classpowers.db",
|
||||
"path": "./packs/classpowers.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"tags": [
|
||||
"powers"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"entity": "Item",
|
||||
"label": "Tricks & Traps",
|
||||
"name": "trickstraps",
|
||||
"path": "packs/trickstraps.db",
|
||||
"path": "./packs/trickstraps.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"tags": [
|
||||
"tricks", "traps"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"entity": "Item",
|
||||
"label": "Action Tokens",
|
||||
"name": "action-tokens",
|
||||
"path": "packs/action-tokens.db",
|
||||
"path": "./packs/action-tokens.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"tags": [
|
||||
"action"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"entity": "Item",
|
||||
"label": "Powers - Monsters",
|
||||
"name": "monster-powers",
|
||||
"path": "packs/monster-powers.db",
|
||||
"path": "./packs/monster-powers.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"tags": [
|
||||
"power"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "RollTable",
|
||||
"entity": "RollTable",
|
||||
"label": "Rolltables",
|
||||
"name": "rolltables",
|
||||
"path": "packs/rolltables.db",
|
||||
"path": "./packs/rolltables.db",
|
||||
"system": "fvtt-crucible-rpg",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"tags": [
|
||||
"rolltable"
|
||||
]
|
||||
}
|
||||
],
|
||||
"primaryTokenAttribute": "secondary.hp",
|
||||
@ -199,16 +218,11 @@
|
||||
"styles": [
|
||||
"styles/simple.css"
|
||||
],
|
||||
"version": "10.0.12",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10.285",
|
||||
"maximum": "10"
|
||||
},
|
||||
"templateVersion": 14,
|
||||
"title": "Crucible RPG",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/raw/master/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v10.0.12.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg/archive/fvtt-crucible-rpg-v0.1.24.zip",
|
||||
"url": "https://www.uberwald.me/gitea/public/fvtt-crucible-rpg",
|
||||
"background": "images/ui/crucible_welcome_page.webp",
|
||||
"id": "fvtt-crucible-rpg"
|
||||
"version": "0.1.24",
|
||||
"background" : "./images/ui/crucible_welcome_page.webp"
|
||||
}
|
@ -6,9 +6,8 @@
|
||||
"biodata": {
|
||||
"class": "",
|
||||
"age": 0,
|
||||
"size": 0,
|
||||
"size": "",
|
||||
"weight": "",
|
||||
"height": "",
|
||||
"hair": "",
|
||||
"sex": "",
|
||||
"eyes": "",
|
||||
@ -98,7 +97,7 @@
|
||||
"templates": [ "biodata", "core" ]
|
||||
},
|
||||
"npc": {
|
||||
"templates": [ "biodata", "core" ]
|
||||
"templates": [ "npccore" ]
|
||||
}
|
||||
},
|
||||
"Item": {
|
||||
@ -107,17 +106,6 @@
|
||||
"description": ""
|
||||
},
|
||||
"condition": {
|
||||
"advantage": false,
|
||||
"disadvantage": false,
|
||||
"rolladvantage": false,
|
||||
"rolldisadvantage": false,
|
||||
"loosehpround": false,
|
||||
"loohproundvalue": 0,
|
||||
"noadvantage": false,
|
||||
"attackdisadvantage": false,
|
||||
"defensedisadvantage": false,
|
||||
"targetadvantage": false,
|
||||
"noaction": false,
|
||||
"description": ""
|
||||
},
|
||||
"race": {
|
||||
@ -187,7 +175,6 @@
|
||||
"qualities": "",
|
||||
"flaws": "",
|
||||
"damage": "",
|
||||
"isranged": false,
|
||||
"range": "",
|
||||
"maxrange": "",
|
||||
"minstr": 0,
|
||||
|
@ -22,7 +22,7 @@
|
||||
<span class="ability-label " name="class">
|
||||
<h4 class="ability-text-white ability-margin">Class</h4>
|
||||
</span>
|
||||
<select class="competence-base flexrow" type="text" name="system.biodata.class" value="{{data.biodata.class}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="data.biodata.class" value="{{data.biodata.class}}" data-dtype="String">
|
||||
{{#select data.biodata.class}}
|
||||
<option value="chaplain">Chaplain</option>
|
||||
<option value="magus">Magus</option>
|
||||
@ -59,12 +59,6 @@
|
||||
</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
<li class="item flexrow list-item" data-attr-key="class">
|
||||
<img class="sheet-competence-img" src="systems/fvtt-crucible-rpg/images/icons/feats/Marksman (Ballistic).webp" />
|
||||
<span class="ability-label " name="rollTarget">
|
||||
<h4 class="ability-text-white ability-margin"><a class="roll-target-die ability-margin">Target Roll</a></h4>
|
||||
</span>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
@ -114,8 +108,8 @@
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{skill.img}}" /></a>
|
||||
<span class="item-name-label"><a class="roll-skill">{{skill.name}}</a></span>
|
||||
<span class="item-field-label-short">{{upper skill.system.ability}}</span>
|
||||
<span class="item-field-label-short">{{skill.system.skilldice}}</span>
|
||||
<span class="item-field-label-short">{{upper skill.data.ability}}</span>
|
||||
<span class="item-field-label-short">{{skill.data.skilldice}}</span>
|
||||
<span class="item-field-label-long"> - </span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
@ -149,9 +143,9 @@
|
||||
src="{{weapon.img}}" /></a>
|
||||
<span class="item-name-label-long"><a class ="roll-weapon">{{weapon.name}}</a></span>
|
||||
|
||||
<span class="item-field-label-short">{{weapon.system.ability}}</span>
|
||||
<span class="item-field-label-short">{{weapon.data.ability}}</span>
|
||||
|
||||
<span class="item-field-label-medium">{{perk.system.range}}</span>
|
||||
<span class="item-field-label-medium">{{perk.data.range}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
@ -184,9 +178,9 @@
|
||||
src="{{feat.img}}" /></a>
|
||||
<span class="item-name-label-long">{{feat.name}}</span>
|
||||
|
||||
<span class="item-field-label-medium">{{upperFirst feat.system.isfeatdie}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst feat.system.issl}}</span>
|
||||
<span class="item-field-label-medium">{{feat.system.sl}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst feat.data.isfeatdie}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst feat.data.issl}}</span>
|
||||
<span class="item-field-label-medium">{{feat.data.sl}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
@ -197,27 +191,6 @@
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">Conditions</label></h3>
|
||||
</span>
|
||||
</li>
|
||||
{{#each conditions as |condition key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{condition._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{condition.img}}" /></a>
|
||||
<span class="item-name-label-long">{{condition.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -250,9 +223,9 @@
|
||||
<span class="item-name-label">
|
||||
<a class="power-roll">{{spell.name}}</a>
|
||||
</span>
|
||||
<span class="item-field-label-medium">{{upperFirst spell.system.lore}}</span>
|
||||
<span class="item-field-label-short">{{upperFirst spell.system.circle}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst spell.system.range}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst spell.data.lore}}</span>
|
||||
<span class="item-field-label-short">{{upperFirst spell.data.circle}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst spell.data.range}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
@ -300,16 +273,16 @@
|
||||
<span class="item-name-label">{{money.name}}</span>
|
||||
|
||||
<span class="item-field-label-long"><label>
|
||||
{{money.system.quantity}}
|
||||
{{money.data.quantity}}
|
||||
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
||||
</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label>{{money.system.weight}}</label>
|
||||
<label>{{money.data.weight}}</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
{{#if money.system.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{money.data.idrDice}}">{{money.system.idrDice}}</a>
|
||||
{{#if money.data.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{money.data.idrDice}}">{{money.data.idrDice}}</a>
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
@ -343,12 +316,12 @@
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{weapon.img}}" /></a>
|
||||
<span class="item-name-label">{{weapon.name}}</span>
|
||||
<span class="item-field-label-short"><label>{{upper weapon.system.ability}}</label></span>
|
||||
<span class="item-field-label-short"><label>{{upper weapon.system.damage}}</label></span>
|
||||
<span class="item-field-label-short"><label>{{upper weapon.data.ability}}</label></span>
|
||||
<span class="item-field-label-short"><label>{{upper weapon.data.damage}}</label></span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i
|
||||
<a class="item-control item-equip" title="Worn">{{#if weapon.data.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
@ -378,12 +351,12 @@
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{armor.img}}" /></a>
|
||||
<span class="item-name-label">{{armor.name}}</span>
|
||||
<span class="item-field-label-short">{{upper armor.system.armortype}}</span>
|
||||
<span class="item-field-label-short">{{armor.system.absorprionroll}}</span>
|
||||
<span class="item-field-label-short">{{upper armor.data.armortype}}</span>
|
||||
<span class="item-field-label-short">{{armor.data.absorprionroll}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if armor.system.equipped}}<i
|
||||
<a class="item-control item-equip" title="Worn">{{#if armor.data.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
@ -409,11 +382,11 @@
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{shield.img}}" /></a>
|
||||
<span class="item-name-label">{{shield.name}}</span>
|
||||
<span class="item-field-label-short">{{shield.system.levelDice}}</span>
|
||||
<span class="item-field-label-short">{{shield.data.levelDice}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if shield.system.equipped}}<i
|
||||
<a class="item-control item-equip" title="Worn">{{#if shield.data.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
@ -456,71 +429,217 @@
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Origin</label>
|
||||
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
|
||||
<input type="text" class="" name="data.biodata.origin" value="{{data.biodata.origin}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Age</label>
|
||||
<input type="text" class="" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
|
||||
<input type="text" class="" name="data.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Height</label>
|
||||
<input type="text" class="" name="system.biodata.height" value="{{data.biodata.height}}" data-dtype="String" />
|
||||
<input type="text" class="" name="data.biodata.size" value="{{data.biodata.size}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Eyes</label>
|
||||
<input type="text" class="" name="system.biodata.eyes" value="{{data.biodata.eyes}}" data-dtype="String" />
|
||||
<input type="text" class="" name="data.biodata.eyes" value="{{data.biodata.eyes}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Hair</label>
|
||||
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
|
||||
<input type="text" class="" name="data.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div>
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Size</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.biodata.size" value="{{data.biodata.size}}" data-dtype="Number">
|
||||
{{#select data.biodata.size}}
|
||||
<option value="1">Tiny</option>
|
||||
<option value="2">Small</option>
|
||||
<option value="3">Medium</option>
|
||||
<option value="4">Large</option>
|
||||
<option value="5">Huge</option>
|
||||
<option value="6">Gargantuan</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
<label class="generic-label">Weight</label>
|
||||
<input type="text" class="" name="data.biodata.weight" value="{{data.biodata.weight}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Sex</label>
|
||||
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
||||
<input type="text" class="" name="data.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Preferred Hand</label>
|
||||
<input type="text" class="" name="system.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
|
||||
<input type="text" class="" name="data.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item" data-item-id="{{race._id}}">
|
||||
<label class="generic-label">Race</label>
|
||||
<a class="item-edit"><img class="stat-icon" src="{{race.img}}"></a>
|
||||
<input type="text" class="" name="system.biodata.racename" value="{{data.biodata.racename}}" data-dtype="String" />
|
||||
<input type="text" class="" name="data.biodata.racename" value="{{race.name}}" disabled
|
||||
data-dtype="String" />
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
<li class="flexrow item" data-item-id="{{role._id}}">
|
||||
<label class="generic-label">Role</label>
|
||||
<a class="item-edit"><img class="stat-icon" src="{{role.img}}"></a>
|
||||
<input type="text" class="" name="data.biodata.rolename" value="{{role.name}}" disabled
|
||||
data-dtype="String" />
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Virtues</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">Status</label></span>
|
||||
</li>
|
||||
{{#each virtues as |virtue key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{virtue.id}}"
|
||||
data-item-id="{{virtue._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{virtue.img}}" /></a>
|
||||
<span class="item-name-label">{{virtue.name}}</span>
|
||||
<span class="item-field-label-short"><label class="short-label">
|
||||
{{#if virtue.data.activated}}
|
||||
Activated
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control vice-virtue-activate" title="Activated">{{#if virtue.data.activated}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Vices</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">Status</label></span>
|
||||
</li>
|
||||
{{#each vices as |vice key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{vice.id}}"
|
||||
data-item-id="{{vice._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{vice.img}}" /></a>
|
||||
<span class="item-name-label">{{vice.name}}</span>
|
||||
<span class="item-field-label-short"><label class="short-label">
|
||||
{{#if vice.data.activated}}
|
||||
Activated
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</label>
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control vice-virtue-activate" title="Activated">{{#if vice.data.activated}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<ul>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Psychology</label></h3>
|
||||
</span>
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Worst Fear </label>
|
||||
<input type="text" class="" name="data.biodata.worstfear" value="{{data.biodata.worstfear}}"
|
||||
data-dtype="String" />
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="change-worstfear"
|
||||
name="data.biodata.worstfearactive" {{checked data.biodata.worstfearactive}} /> Active ?</label>
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Desires </label>
|
||||
<input type="text" class="" name="data.biodata.desires" value="{{data.biodata.desires}}"
|
||||
data-dtype="String" />
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="change-desires"
|
||||
name="data.biodata.desiresactive" {{checked data.biodata.desiresactive}} /> Active ?</label>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Catchphrase : </h3>
|
||||
<ul>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Catchphrase </label>
|
||||
<input type="text" class="" name="data.biodata.catchphrase" value="{{data.biodata.catchphrase}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Catchphrase Trigger : </label>
|
||||
<input type="text" class="" name="data.biodata.catchphrasetrigger" value="{{data.biodata.catchphrasetrigger}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Catchphrase used </label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.biodata.catchphraseused" {{checked
|
||||
data.biodata.catchphraseused}} /></label>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<ul>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Development</label></h3>
|
||||
</span>
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Character Value : </label>
|
||||
<input type="text" class="" name="data.biodata.charactervalue" value="{{data.biodata.charactervalue}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Character Development Points Total (CDP total) : </label>
|
||||
<input type="text" class="" name="data.biodata.cdp" value="{{data.biodata.cdp}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Hero Level (max) : </label>
|
||||
<input type="text" class="" name="data.biodata.maxlevelremaining" value="{{data.biodata.maxlevelremaining}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Hero Levels Remaining : </label>
|
||||
<select class="status-small-label color-class-common" type="text" name="data.biodata.currentlevelremaining" value="{{data.biodata.currentlevelremaining}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select data.biodata.currentlevelremaining}}
|
||||
{{{@root.levelRemainingList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="short-label">Threat Level : </label>
|
||||
<input type="text" class="" name="data.biodata.threatlevel" value="{{data.biodata.threatlevel}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<hr>
|
||||
<h3>Background : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor data.biodata.description target="system.biodata.description" button=true owner=owner
|
||||
{{editor content=data.biodata.description target="data.biodata.description" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
<h3>Notes : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor data.biodata.notes target="system.biodata.notes" button=true owner=owner editable=editable}}
|
||||
{{editor content=data.biodata.notes target="data.biodata.notes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
</article>
|
||||
|
@ -1,75 +0,0 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class=chat-actor-name>{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if img}}
|
||||
<div >
|
||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li><strong>Fight result !</strong></li>
|
||||
{{#if successDetails.fumbleDetails}}
|
||||
<li>Fumble ! : {{successDetails.fumbleDetails.data.text}} </li>
|
||||
{{/if}}
|
||||
|
||||
|
||||
{{#if armorResult}}
|
||||
<li>Armor initial result : {{armorResult.rawArmor}}</li>
|
||||
{{#each armorResult.messages as |message idx|}}
|
||||
<li>{{message}}</li>
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
|
||||
{{#if successDetails.hack_vs_shields}}
|
||||
<li>Hack weapon : check shield !</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if successDetails.entangle}}
|
||||
<li>Entangle weapon : attacker can entangle !</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if successDetails.knockback}}
|
||||
<li>Knockback weapon : check knockback !</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if successDetails.hack_armors}}
|
||||
<li>Hack weapon : check armor damage !</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if successDetails.penetrating_impale}}
|
||||
<li>Penetrating weapon : apply the Impale condition !</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (or successDetails.critical_1 successDetails.critical_2)}}
|
||||
<li>Critical {{#if successDetails.critical_1}} 1 {{else}} 2 {{/if}} : {{successDetails.criticalText}} </li>
|
||||
{{/if}}
|
||||
|
||||
{{#if successDetails.attackerHPLossValue}}
|
||||
<li>Attacker has lost HP : {{successDetails.attackerHPLossValue}} HP </li>
|
||||
{{/if}}
|
||||
|
||||
{{#if successDetails.defenderHPLossValue}}
|
||||
<li>Defender has lost HP : {{successDetails.defenderHPLossValue}} HP </li>
|
||||
{{/if}}
|
||||
|
||||
<li>Success details : {{successDetails.result}} </li>
|
||||
|
||||
<li><strong>Final successes</strong> {{sumSuccess}} </li>
|
||||
|
||||
<!-- <button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button> -->
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
@ -18,16 +18,6 @@
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
{{#if (eq rollOrder 1)}}
|
||||
<li><strong>Roll with {{rollType}} - Roll 1</strong></li>
|
||||
{{/if}}
|
||||
{{#if (eq rollOrder 2)}}
|
||||
<li><strong>Roll with {{rollType}} - Roll 2</strong></li>
|
||||
{{/if}}
|
||||
{{#if (eq rollOrder 3)}}
|
||||
<li><strong>Roll with {{rollType}} - Final result !</strong></li>
|
||||
{{/if}}
|
||||
|
||||
{{#if save}}
|
||||
<li>Save : {{save.label}} - {{save.value}}d6
|
||||
({{#each roll.terms.0.results as |die idx|}}
|
||||
@ -36,8 +26,8 @@
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if sizeDice}}
|
||||
<li>Size/Range/Cover/Situational dices
|
||||
{{#if shield}}
|
||||
<li>Shield : {{shield.name}} - {{shield.data.shieldie}}
|
||||
({{#each roll.terms.0.results as |die idx|}}
|
||||
{{die.result}}
|
||||
{{/each}})
|
||||
@ -63,10 +53,7 @@
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if noAdvantage}}
|
||||
<li>No advantage due to condition : {{noAdvantage.name}}</li>
|
||||
{{else}}
|
||||
{{#if (or (eq advantage "advantage1") forceAdvantage)}}
|
||||
{{#if (eq advantage "advantage1")}}
|
||||
<li>1 Advantage Die !
|
||||
({{#each roll.terms.8.results as |die idx|}}
|
||||
{{die.result}}
|
||||
@ -80,9 +67,7 @@
|
||||
{{/each}})
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (or (eq disadvantage "disadvantage1") forceDisadvantage)}}
|
||||
{{#if (eq disadvantage "disadvantage1")}}
|
||||
<li>1 Disadvantage Die !
|
||||
({{#each roll.terms.10.results as |die idx|}}
|
||||
{{die.result}}
|
||||
@ -131,14 +116,6 @@
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if useshield}}
|
||||
<li>Shield : {{shield.name}} - {{shield.data.shielddie}}
|
||||
({{#each roll.terms.14.results as |die idx|}}
|
||||
{{die.result}}
|
||||
{{/each}})
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li><strong>Number of successes</strong> {{nbSuccess}} </li>
|
||||
|
||||
<!-- <button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button> -->
|
||||
|
@ -1,46 +0,0 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class=chat-actor-name>{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if img}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
|
||||
{{#if isRangedAttack}}
|
||||
<div>{{defender.name}} is under Ranged attack. He must roll a Target Roll to defend himself.</div>
|
||||
{{else}}
|
||||
<div>{{defender.name}} is under Melee attack. He must roll a Defense Roll to defend himself.</div>
|
||||
{{/if}}
|
||||
|
||||
<ul>
|
||||
{{#if isRangedAttack}}
|
||||
<li>
|
||||
<button class="chat-card-button roll-defense-ranged" data-roll-id="{{@root.rollId}}">Roll Target !</button>
|
||||
</li>
|
||||
{{else}}
|
||||
<li>
|
||||
{{#each defenderWeapons as |weapon idx|}}
|
||||
<button class="chat-card-button roll-defense-melee" data-defense-weapon-id="{{weapon._id}}"
|
||||
data-roll-id="{{@root.rollId}}">{{weapon.name}}</button>
|
||||
{{/each}}
|
||||
</li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
<!-- <button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button> -->
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
@ -19,7 +19,7 @@
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Type</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.armortype" value="{{data.armortype}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="data.armortype" value="{{data.armortype}}" data-dtype="String">
|
||||
{{#select data.armortype}}
|
||||
<option value="clothes">Clothes</option>
|
||||
<option value="paddedlight">Padded (Light)</option>
|
||||
@ -35,7 +35,7 @@
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Absorption roll</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.absorprionroll" value="{{data.absorprionroll}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="data.absorprionroll" value="{{data.absorprionroll}}" data-dtype="String">
|
||||
{{#select data.absorprionroll}}
|
||||
<option value="none">None</option>
|
||||
<option value="white">White</option>
|
||||
@ -50,7 +50,7 @@
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Damaged roll</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.damagedroll" value="{{data.damagedroll}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="data.damagedroll" value="{{data.damagedroll}}" data-dtype="String">
|
||||
{{#select data.damagedroll}}
|
||||
<option value="none">None</option>
|
||||
<option value="white">White</option>
|
||||
@ -65,23 +65,23 @@
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Is proficient ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.isproficient" {{checked data.isproficient}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.isproficient" {{checked data.isproficient}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Minimum strength</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.minstr" value="{{data.minstr}}" data-dtype="Number"/>
|
||||
<input type="text" class="input-numeric-short padd-right" name="data.minstr" value="{{data.minstr}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Skill penalty</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.skillpenalty" value="{{data.skillpenalty}}" data-dtype="Number"/>
|
||||
<input type="text" class="input-numeric-short padd-right" name="data.skillpenalty" value="{{data.skillpenalty}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Equipped ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.equipped" {{checked data.equipped}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.equipped" {{checked data.equipped}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Cost</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.cost" value="{{data.cost}}" data-dtype="Number"/>
|
||||
<input type="text" class="input-numeric-short padd-right" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
@ -14,48 +14,12 @@
|
||||
|
||||
<label class="generic-label">Description</label>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Provides 1 Advantage ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.advantage" {{checked data.advantage}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Provides 1 Disadvantage ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.disadvantage" {{checked data.disadvantage}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Provides Roll Advantage ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.rolladvantage" {{checked data.rolladvantage}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Provides Roll Disadvantage ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.rolldisadvantage" {{checked data.rolldisadvantage}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Loose HP per round ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.loosehpround" {{checked data.loosehpround}}/></label>
|
||||
</li>
|
||||
{{#if data.loosehpround}}
|
||||
<li class="flexrow"><label class="generic-label">Number of HP : </label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.loohproundvalue" value="{{data.loohproundvalue}}" data-dtype="Number"/>
|
||||
</li>
|
||||
{{/if}}
|
||||
<li class="flexrow"><label class="generic-label">No advantage possible ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.noadvantage" {{checked data.noadvantage}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Disadvantage on attack ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.attackdisadvantage" {{checked data.attackdisadvantage}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Disadvantage on defense ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.defensedisadvantage" {{checked data.defensedisadvantage}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Provides advantage to attacker ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.targetadvantage" {{checked data.targetadvantage}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">No action possible ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.noaction" {{checked data.noaction}}/></label>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
@ -16,13 +16,13 @@
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Equipped ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.equipped" {{checked data.equipped}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.equipped" {{checked data.equipped}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Quantity</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.quantity" value="{{data.quantity}}" data-dtype="Number"/>
|
||||
<input type="text" class="input-numeric-short padd-right" name="data.quantity" value="{{data.quantity}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Cost</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.cost" value="{{data.cost}}" data-dtype="Number"/>
|
||||
<input type="text" class="input-numeric-short padd-right" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
@ -16,16 +16,16 @@
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Add feat die ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.isfeatdie" {{checked data.isfeatdie}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.isfeatdie" {{checked data.isfeatdie}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Add SL ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.issl" {{checked data.issl}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.issl" {{checked data.issl}}/></label>
|
||||
</li>
|
||||
|
||||
{{#if data.issl}}
|
||||
<li class="flexrow"><label class="generic-label">SL value</label>
|
||||
<input type="text" class="" name="data.sl" value="{{system.sl}}" data-dtype="Number"/>
|
||||
<input type="text" class="" name="data.sl" value="{{data.sl}}" data-dtype="Number"/>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
|
@ -16,10 +16,10 @@
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Quantity</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.quantity" value="{{data.quantity}}" data-dtype="Number"/>
|
||||
<input type="text" class="input-numeric-short padd-right" name="data.quantity" value="{{data.quantity}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Unit value</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.value" value="{{data.value}}" data-dtype="Number"/>
|
||||
<input type="text" class="input-numeric-short padd-right" name="data.value" value="{{data.value}}" data-dtype="Number"/>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
@ -19,7 +19,7 @@
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Shield die</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.shielddie" value="{{data.shielddie}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="data.shielddie" value="{{data.shielddie}}" data-dtype="String">
|
||||
{{#select data.shielddie}}
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
@ -29,7 +29,7 @@
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Associated skill</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.skill" value="{{data.skill}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="data.skill" value="{{data.skill}}" data-dtype="String">
|
||||
{{#select data.skill}}
|
||||
{{#each shieldSkills as |skill idx|}}
|
||||
<option value="{{skill.name}}">{{skill.name}}</option>
|
||||
@ -40,11 +40,11 @@
|
||||
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Equipped ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.equipped" {{checked data.equipped}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.equipped" {{checked data.equipped}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Cost</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.cost" value="{{data.cost}}" data-dtype="Number"/>
|
||||
<input type="text" class="input-numeric-short padd-right" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
@ -16,7 +16,7 @@
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Ability</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.ability" value="{{data.ability}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="data.ability" value="{{data.ability}}" data-dtype="String">
|
||||
{{#select data.ability}}
|
||||
{{> systems/fvtt-crucible-rpg/templates/partial-options-abilities.html}}
|
||||
{{/select}}
|
||||
@ -24,18 +24,18 @@
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Is Feat Die ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.isfeatdie" {{checked data.isfeatdie}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.isfeatdie" {{checked data.isfeatdie}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Is SL +2 ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.issl2" {{checked data.issl2}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.issl2" {{checked data.issl2}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Subject to Armor Penalty ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.armorpenalty" {{checked data.armorpenalty}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.armorpenalty" {{checked data.armorpenalty}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Skill Type</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.skilltype" value="{{data.skilltype}}" data-dtype="string">
|
||||
<select class="competence-base flexrow" type="text" name="data.skilltype" value="{{data.skilltype}}" data-dtype="string">
|
||||
{{#select data.skilltype}}
|
||||
<option value="simple">Simple</option>
|
||||
<option value="complex">Complex</option>
|
||||
@ -44,27 +44,27 @@
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Skill Dice</label>
|
||||
<input type="text" class="" name="system.skilldice" value="{{data.skilldice}} (level {{data.level}})" data-dtype="String" disabled/>
|
||||
<input type="text" class="" name="data.skilldice" value="{{data.skilldice}} (level {{data.level}})" data-dtype="String" disabled/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Is Innate ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.isinnate" {{checked data.isinnate}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.isinnate" {{checked data.isinnate}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Is Lore ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.islore" {{checked data.islore}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.islore" {{checked data.islore}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Is Weapon Skill ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.isweaponskill" {{checked data.isweaponskill}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.isweaponskill" {{checked data.isweaponskill}}/></label>
|
||||
</li>
|
||||
|
||||
<!-- <li class="flexrow"><label class="generic-label">Is Shield Skill ?</label>
|
||||
<li class="flexrow"><label class="generic-label">Is Shield Skill ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.isshieldskill" {{checked data.isshieldskill}}/></label>
|
||||
</li> -->
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Bonus dice</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.bonusdice" value="{{data.bonusdice}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="data.bonusdice" value="{{data.bonusdice}}" data-dtype="String">
|
||||
{{#select data.bonusdice}}
|
||||
<option value="none">None</option>
|
||||
<option value="1d6">1d6</option>
|
||||
@ -80,23 +80,23 @@
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Background</label>
|
||||
<input type="text" class="" name="system.background" value="{{data.background}}" data-dtype="Number"/>
|
||||
<input type="text" class="" name="data.background" value="{{data.background}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Basic</label>
|
||||
<input type="text" class="" name="system.basic" value="{{data.basic}}" data-dtype="Number"/>
|
||||
<input type="text" class="" name="data.basic" value="{{data.basic}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Class</label>
|
||||
<input type="text" class="" name="system.class" value="{{data.class}}" data-dtype="Number"/>
|
||||
<input type="text" class="" name="data.class" value="{{data.class}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Exp level</label>
|
||||
<input type="text" class="" name="system.explevel" value="{{data.explevel}}" data-dtype="Number"/>
|
||||
<input type="text" class="" name="data.explevel" value="{{data.explevel}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Gained exp (+1 to Exp level at 25)</label>
|
||||
<input type="text" class="" name="system.exp" value="{{data.exp}}" data-dtype="Number"/>
|
||||
<input type="text" class="" name="data.exp" value="{{data.exp}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
@ -16,7 +16,7 @@
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Lore</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.lore" value="{{data.lore}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="data.lore" value="{{data.lore}}" data-dtype="String">
|
||||
{{#select data.lore}}
|
||||
<option value="earth">Earth</option>
|
||||
<option value="air">Air</option>
|
||||
@ -28,7 +28,7 @@
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Circle</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.circle" value="{{data.circle}}" data-dtype="Number">
|
||||
<select class="competence-base flexrow" type="text" name="data.circle" value="{{data.circle}}" data-dtype="Number">
|
||||
{{#select data.circle}}
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
@ -40,7 +40,7 @@
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Range</label>
|
||||
<input type="text" class="" name="system.range" value="{{data.range}}" data-dtype="String"/>
|
||||
<input type="text" class="" name="data.range" value="{{data.range}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
@ -27,11 +27,11 @@
|
||||
</li> -->
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Is proficient ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.isproficient" {{checked data.isproficient}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.isproficient" {{checked data.isproficient}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Associated skill</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.skill" value="{{data.skill}}" data-dtype="String">
|
||||
<select class="competence-base flexrow" type="text" name="data.skill" value="{{data.skill}}" data-dtype="String">
|
||||
{{#select data.skill}}
|
||||
{{#each weaponSkills as |skill idx|}}
|
||||
<option value="{{skill.name}}">{{skill.name}}</option>
|
||||
@ -41,39 +41,32 @@
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Qualities (comma separated list)</label>
|
||||
<input type="text" class="padd-right" name="system.qualities" value="{{data.qualities}}" data-dtype="String"/>
|
||||
<input type="text" class="padd-right" name="data.qualities" value="{{data.qualities}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Flaws (comma separated list)</label>
|
||||
<input type="text" class="padd-right" name="system.flaws" value="{{data.flaws}}" data-dtype="String"/>
|
||||
<input type="text" class="padd-right" name="data.flaws" value="{{data.flaws}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Damage</label>
|
||||
<input type="text" class="right" name="system.damage" value="{{data.damage}}" data-dtype="String"/>
|
||||
<input type="text" class="right" name="data.damage" value="{{data.damage}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Is ranged weapon ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.isranged" {{checked data.isranged}}/></label>
|
||||
</li>
|
||||
{{#if data.isranged}}
|
||||
<li class="flexrow"><label class="generic-label">Effective Range</label>
|
||||
<input type="text" class="right" name="system.range" value="{{data.range}}" data-dtype="String"/>
|
||||
<li class="flexrow"><label class="generic-label">Range</label>
|
||||
<input type="text" class="right" name="data.range" value="{{data.range}}" data-dtype="String"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Max range</label>
|
||||
<input type="text" class="right" name="system.maxrange" value="{{data.maxrange}}" data-dtype="String"/>
|
||||
<input type="text" class="right" name="data.maxrange" value="{{data.maxrange}}" data-dtype="String"/>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Minimum strength</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.minstr" value="{{data.minstr}}" data-dtype="Number"/>
|
||||
<input type="text" class="input-numeric-short padd-right" name="data.minstr" value="{{data.minstr}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Equipped ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.equipped" {{checked data.equipped}}/></label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.equipped" {{checked data.equipped}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Cost</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.cost" value="{{data.cost}}" data-dtype="Number"/>
|
||||
<input type="text" class="input-numeric-short padd-right" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
@ -3,411 +3,182 @@
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<div class="header-fields">
|
||||
<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||
<div class="flexrow">
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="flexrow">
|
||||
<div class="ability-item">
|
||||
<ul>
|
||||
{{#each data.abilities as |ability key|}}
|
||||
{{#if (eq ability.col 1)}}
|
||||
{{> systems/fvtt-crucible-rpg/templates/partial-actor-ability-block.html ability=ability key=key}}
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<li class="item flexrow list-item" data-attr-key="class">
|
||||
<span class="ability-label " name="class">
|
||||
<h4 class="ability-text-white ability-margin">Class</h4>
|
||||
</span>
|
||||
<select class="competence-base flexrow" type="text" name="system.biodata.class" value="{{data.biodata.class}}" data-dtype="String">
|
||||
{{#select data.biodata.class}}
|
||||
<option value="none">None</option>
|
||||
<option value="chaplain">Chaplain</option>
|
||||
<option value="magus">Magus</option>
|
||||
<option value="martial">Martial</option>
|
||||
<option value="skalawag">Skalawag</option>
|
||||
<option value="warden">Warden</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="ability-item">
|
||||
<ul>
|
||||
{{#each data.abilities as |ability key|}}
|
||||
{{#if (eq ability.col 2)}}
|
||||
{{> systems/fvtt-crucible-rpg/templates/partial-actor-ability-block.html ability=ability key=key}}
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
|
||||
{{#if equippedArmor}}
|
||||
<li class="item flexrow list-item" data-attr-key="class">
|
||||
<img class="sheet-competence-img" src="{{equippedArmor.img}}" />
|
||||
<span class="ability-label " name="class">
|
||||
<h4 class="ability-text-white ability-margin"><a class="roll-armor-die ability-margin">{{equippedArmor.name}}</a></h4>
|
||||
</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#if equippedShield}}
|
||||
<li class="item flexrow list-item" data-attr-key="class">
|
||||
<img class="sheet-competence-img" src="{{equippedShield.img}}" />
|
||||
<span class="ability-label " name="equippedShield">
|
||||
<h4 class="ability-text-white ability-margin"><a class="roll-shield-die ability-margin">{{equippedShield.name}}</a></h4>
|
||||
</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
<li class="item flexrow list-item" data-attr-key="class">
|
||||
<img class="sheet-competence-img" src="systems/fvtt-crucible-rpg/images/icons/feats/Marksman (Ballistic).webp" />
|
||||
<span class="ability-label " name="rollTarget">
|
||||
<h4 class="ability-text-white ability-margin"><a class="roll-target-die ability-margin">Target Roll</a></h4>
|
||||
</span>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="ability-item status-block">
|
||||
{{> systems/fvtt-crucible-rpg/templates/partial-actor-status.html}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="details">Details</a>
|
||||
<a class="item" data-tab="biodata">Biography</a>
|
||||
<a class="item" data-tab="attribute">Main</a>
|
||||
<a class="item" data-tab="defence">Defence/Weapons</a>
|
||||
<a class="item" data-tab="equipment">Equipment</a>
|
||||
<a class="item" data-tab="notes">Notes</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{!-- Skills Tab --}}
|
||||
<div class="tab skills" data-group="primary" data-tab="details">
|
||||
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Skills</label></h3>
|
||||
{{!-- Carac Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="attribute">
|
||||
<span><a class="lock-unlock-sheet"><img class="small-button-container"
|
||||
src="systems/fvtt-fragged-kingdom/images/icons/{{#if editScore}}unlocked.svg{{else}}locked.svg{{/if}}" alt="Unlocked/Locked"
|
||||
>{{#if editScore}}Unlocked{{else}}Locked{{/if}}</a>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Ability</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Dice</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Background</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each skills as |skill key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{skill.img}}" /></a>
|
||||
<span class="item-name-label"><a class="roll-skill">{{skill.name}}</a></span>
|
||||
<span class="item-field-label-short">{{upper skill.system.ability}}</span>
|
||||
<span class="item-field-label-short">{{skill.system.skilldice}}</span>
|
||||
<span class="item-field-label-long"> - </span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">Combat</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Ability</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Range</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each equippedWeapons as |weapon key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{weapon.img}}" /></a>
|
||||
<span class="item-name-label-long"><a class ="roll-weapon">{{weapon.name}}</a></span>
|
||||
|
||||
<span class="item-field-label-short">{{weapon.system.ability}}</span>
|
||||
|
||||
<span class="item-field-label-medium">{{perk.system.range}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">Monster Powers</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Feature Die?</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">SL?</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">SL</label>
|
||||
</span>
|
||||
</li>
|
||||
{{#each feats as |feat key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{feat._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{feat.img}}" /></a>
|
||||
<span class="item-name-label-long">{{feat.name}}</span>
|
||||
|
||||
<span class="item-field-label-medium">{{upperFirst feat.system.isfeatdie}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst feat.system.issl}}</span>
|
||||
<span class="item-field-label-medium">{{feat.system.sl}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">Conditions</label></h3>
|
||||
</span>
|
||||
</li>
|
||||
{{#each conditions as |condition key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{condition._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{condition.img}}" /></a>
|
||||
<span class="item-name-label-long">{{condition.name}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Weapons</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Attack</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Damage</label>
|
||||
</span>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each weapons as |weapon key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{weapon.img}}" /></a>
|
||||
<span class="item-name-label">{{weapon.name}}</span>
|
||||
<span class="item-field-label-short"><label>{{upper weapon.system.ability}}</label></span>
|
||||
<span class="item-field-label-short"><label>{{upper weapon.system.damage}}</label></span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Armors</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Type</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Absorption</label>
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="armor" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each armors as |armor key|}}
|
||||
<li class="item list-item flexrow list-item-shadow" data-item-id="{{armor._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{armor.img}}" /></a>
|
||||
<span class="item-name-label">{{armor.name}}</span>
|
||||
<span class="item-field-label-short">{{upper armor.system.armortype}}</span>
|
||||
<span class="item-field-label-short">{{armor.system.absorprionroll}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if armor.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Shields</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Dice</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="shield" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each shields as |shield key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{shield.img}}" /></a>
|
||||
<span class="item-name-label">{{shield.name}}</span>
|
||||
<span class="item-field-label-short">{{shield.system.levelDice}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if shield.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Equipment</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Quantity</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
{{#each containersTree as |equip key|}}
|
||||
{{> systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
|
||||
<ul class="item-list list-item-shadow2 list-item-margin1">
|
||||
{{#each equip.data.contents as |subgear key|}}
|
||||
{{> systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
||||
<div class="grid grid-2col">
|
||||
<div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Origin</label>
|
||||
<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Age</label>
|
||||
<input type="text" class="" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Height</label>
|
||||
<input type="text" class="" name="system.biodata.height" value="{{data.biodata.height}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Eyes</label>
|
||||
<input type="text" class="" name="system.biodata.eyes" value="{{data.biodata.eyes}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Hair</label>
|
||||
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div>
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Size</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.biodata.size" value="{{data.biodata.size}}" data-dtype="Number">
|
||||
{{#select data.biodata.size}}
|
||||
<option value="1">Tiny</option>
|
||||
<option value="2">Small</option>
|
||||
<option value="3">Medium</option>
|
||||
<option value="4">Large</option>
|
||||
<option value="5">Huge</option>
|
||||
<option value="6">Gargantuan</option>
|
||||
<div class="">
|
||||
|
||||
<span class="generic-label"><h3>Type</h3>
|
||||
<select class="competence-base flexrow" type="text" name="data.npctype" value="{{data.npctype}}" data-dtype="String" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select data.npctype}}
|
||||
<option value="henchman">Henchman</option>
|
||||
<option value="drone">Troop</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Sex</label>
|
||||
<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Preferred Hand</label>
|
||||
<input type="text" class="" name="system.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item" data-item-id="{{race._id}}">
|
||||
<label class="generic-label">Race</label>
|
||||
<a class="item-edit"><img class="stat-icon" src="{{race.img}}"></a>
|
||||
<input type="text" class="" name="system.biodata.racename" value="{{data.biodata.racename}}" data-dtype="String" />
|
||||
</select> </span>
|
||||
|
||||
<button class="npc-skill-roll">Generic Skill roll</button>
|
||||
|
||||
<div>
|
||||
<span class="generic-label"><h3>Traits List</h3></span>
|
||||
<ul>
|
||||
{{#each traits as |trait key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{trait.id}}">
|
||||
<img class="sheet-competence-img" src="{{trait.img}}"/>
|
||||
<span class="competence-label">{{trait.name}}</span>
|
||||
<span class="competence-label">{{trait.data.data.type}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="">
|
||||
<span class="generic-label"><h3>Stats & Numbers</h3></span>
|
||||
<ul>
|
||||
{{#each data.spec as |spec key|}}
|
||||
<li class="item flexrow list-item stack-left" data-attr-key="{{key}}">
|
||||
<span class="stat-label padd-right npc-stat-label" name="{{key}}">{{spec.label}}</span>
|
||||
<input type="text" class="input-numeric-short padd-right" name="data.spec.{{key}}.value" value="{{spec.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}/>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<hr>
|
||||
<h3>Background : </h3>
|
||||
{{!-- Defence Tab --}}
|
||||
<div class="tab defence" data-group="primary" data-tab="defence">
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="">
|
||||
{{#each data.fight as |fight key|}}
|
||||
<ul>
|
||||
<li class="item flexrow list-item stack-left">
|
||||
<span class="stat-label padd-right"><strong>{{fight.label}}</strong></span>
|
||||
<input type="text" class="input-numeric-short padd-right" name="data.fight.{{key}}.value" value="{{fight.value}}" data-dtype="Number"/>
|
||||
</li>
|
||||
{{#each fight.derivated as |derivated keydev|}}
|
||||
<li class="item flexrow list-item">
|
||||
<span class="stat-label flexrow ">{{derivated.label}}</span>
|
||||
<input type="text" class="input-numeric-short padd-right" name="data.fight.{{key}}.derivated.{{keydev}}.value" value="{{derivated.value}}" data-dtype="Number"/>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<span class="generic-label"><h3>Weapons</h3></span>
|
||||
<ul class="stat-list alternate-list">
|
||||
{{#each weapons as |weapon key|}}
|
||||
<li class="item stat flexrow list-item" data-arme-id="{{weapon.id}}" data-item-id="{{weapon.id}}">
|
||||
<img class="sheet-competence-img" src="{{weapon.img}}"/>
|
||||
<span class="stat-label">{{weapon.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Worn">{{#if weapon.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
<li class="item stat flexrow list-item stats-table" data-armure-id="{{weapon.id}}" data-item-id="{{weapon.id}}">
|
||||
{{#each weapon.data.data.weaponstats as |weaponstat statkey|}}
|
||||
<ul>
|
||||
<li class="item stat flexrow list-item" data-item-id="{{weapon.id}}" data-stat-id={{statkey}}><span class="stat-label weapon-label"><a name="{{weapon.name}}">Attack with {{weaponstat.name}}</a></span>
|
||||
</li>
|
||||
<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.data.statstotal isfinal=false header=true}}
|
||||
</li>
|
||||
</ul>
|
||||
{{/each}}
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Traits Tab --}}
|
||||
<div class="tab traits" data-group="primary" data-tab="traits">
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Features Tab --}}
|
||||
<div class="tab equipment" data-group="primary" data-tab="equipment">
|
||||
<div class="flexcol">
|
||||
|
||||
<div><h4>Equipment</h4></div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item">
|
||||
<span class="equipement-label">Name</span>
|
||||
<span class="equipement-label">Type</span>
|
||||
<div class="item-controls">
|
||||
<span class="equipement-label"> </span>
|
||||
<span class="equipement-label"> </span>
|
||||
<span class="equipement-label"> </span>
|
||||
</div>
|
||||
</li>
|
||||
{{#each equipments as |equip key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{equip.id}}">
|
||||
<img class="sheet-competence-img" src="{{equip.img}}"/>
|
||||
<span class="equipement-label">{{equip.name}}</span>
|
||||
<span class="equipement-label">{{equip.type}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Notes Tab --}}
|
||||
<div class="tab notes" data-group="primary" data-tab="notes">
|
||||
<article class="flexcol">
|
||||
<h3>Description : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor data.biodata.description target="system.biodata.description" button=true owner=owner
|
||||
editable=editable}}
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
<h3>Notes : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor data.biodata.notes target="system.biodata.notes" button=true owner=owner editable=editable}}
|
||||
{{editor content=data.notes target="data.notes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
{{>"systems/fvtt-fragged-kingdom/templates/editor-notes-gm.html"}}
|
||||
</article>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
<span class="ability-label ability-margin" name="{{key}}">
|
||||
<h4 class="ability-text-white ability-margin"><a class="roll-ability ability-margin" data-ability-key="{{key}}">{{ability.label}}</a></h4>
|
||||
</span>
|
||||
<select class="status-small-label color-class-common" type="text" name="system.abilities.{{key}}.value" value="{{ability.value}}"
|
||||
<select class="status-small-label color-class-common" type="text" name="data.abilities.{{key}}.value" value="{{ability.value}}"
|
||||
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select ability.value}}
|
||||
<option value="0">0</option>
|
||||
|
@ -7,7 +7,7 @@
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-long"><label>
|
||||
{{equip.system.quantity}}
|
||||
{{equip.data.quantity}}
|
||||
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
||||
</label>
|
||||
</span>
|
||||
@ -16,10 +16,10 @@
|
||||
-
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
{{#if equip.system.iscontainer}}
|
||||
{{equip.system.contentsEnc}}
|
||||
{{#if equip.data.iscontainer}}
|
||||
{{equip.data.contentsEnc}}
|
||||
{{else}}
|
||||
{{mul equip.system.weight equip.system.quantity}}
|
||||
{{mul equip.data.weight equip.data.quantity}}
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
@ -29,7 +29,7 @@
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
{{#if (eq level 1)}}
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.data.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
{{/if}}
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
|
@ -3,25 +3,15 @@
|
||||
<span class="ability-label " name="hp">
|
||||
<h4 class="ability-text-white ability-margin">HP</h4>
|
||||
</span>
|
||||
<span class="ability-label ability-margin">
|
||||
<input class="input-numeric-short" name="system.secondary.hp.value" value="{{data.secondary.hp.value}}"></span>
|
||||
{{#if (eq type "character")}}
|
||||
<span class="ability-label ability-margin"><input class="input-numeric-short" name="data.secondary.hp.value" value="{{data.secondary.hp.value}}"></span>
|
||||
<span class="ability-label ability-margin"> / {{data.secondary.hp.max}}</span>
|
||||
{{else}}
|
||||
<span class="ability-label ability-margin">/<input class="input-numeric-short" name="system.secondary.hp.max" value="{{data.secondary.hp.max}}"></span>
|
||||
{{/if}}
|
||||
</li>
|
||||
<li class="item flexrow list-item" data-attr-key="hp">
|
||||
<span class="ability-label " name="hp">
|
||||
<h4 class="ability-text-white ability-margin">Effort</h4>
|
||||
</span>
|
||||
<span class="ability-label ability-margin">
|
||||
<input class="input-numeric-short" name="system.secondary.effort.value" value="{{data.secondary.effort.value}}"></span>
|
||||
{{#if (eq type "character")}}
|
||||
<span class="ability-label ability-margin"><input class="input-numeric-short" name="data.secondary.effort.value" value="{{data.secondary.effort.value}}"></span>
|
||||
<span class="ability-label ability-margin"> / {{data.secondary.effort.max}}</span>
|
||||
{{else}}
|
||||
<span class="ability-label ability-margin">/<input class="input-numeric-short" name="system.secondary.effort.max" value="{{data.secondary.effort.max}}"></span>
|
||||
{{/if}}
|
||||
</li>
|
||||
|
||||
<li> </li>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<div>
|
||||
<label class="generic-label">Description</label>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -8,54 +8,13 @@
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
{{#if sizeDice}}
|
||||
{{#if shield}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Size basic dices : </span>
|
||||
<span class="roll-dialog-label">{{sizeDice.nb}}{{sizeDice.dice}}</span>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Distance bonus dice(s) : </span>
|
||||
<select class="status-small-label color-class-common" type="text" id="distanceBonusDice" value="{{distanceBonusDice}}" data-dtype="String" >
|
||||
{{#select distanceBonusDice}}
|
||||
<option value="0">0</option>
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
<option value="4">4</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
<span class="roll-dialog-label">{{shield.name}} : </span>
|
||||
<span class="roll-dialog-label">{{shield.data.shielddie}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasCover}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Cover : </span>
|
||||
<select class="status-small-label color-class-common" type="text" id="hasCover" value="{{hasCover}}" data-dtype="String" >
|
||||
{{#select hasCover}}
|
||||
<option value="none">None</option>
|
||||
<option value="cover50">Cover at 50% (+1 dice)</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if situational}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Situational : </span>
|
||||
<select class="status-small-label color-class-common" type="text" id="situational" value="{{situational}}" data-dtype="String" >
|
||||
{{#select situational}}
|
||||
<option value="none">None</option>
|
||||
<option value="dodge">Dodge (+1 dice)</option>
|
||||
<option value="prone">Prone (+1 dice)</option>
|
||||
<option value="moving">Moving (+1 dice)</option>
|
||||
<option value="Engaged">Engaged (+1 dice)</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
|
||||
{{#if save}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{save.label}} : </span>
|
||||
@ -77,17 +36,6 @@
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if shield}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Use shield ? : </span>
|
||||
<span class="roll-dialog-label"><input type="checkbox" id="useshield" name="useshield" {{checked useshield}}/></span>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{shield.name}} : </span>
|
||||
<span class="roll-dialog-label">{{shield.data.shielddie}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if skill}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Skill : </span>
|
||||
@ -99,11 +47,6 @@
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if noAdvantage}}
|
||||
<div>
|
||||
<span class="roll-dialog-label">No advantage due to condition : {{noAdvantage.name}}</span>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Advantage : </span>
|
||||
<select class="status-small-label color-class-common" type="text" id="advantage" value="{{advantage}}" data-dtype="String" >
|
||||
@ -114,12 +57,11 @@
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Disadvantage : </span>
|
||||
<select class="status-small-label color-class-common" type="text" id="disadvantage" value="{{disadvantage}}" data-dtype="String" >
|
||||
{{#select disadvantage}}
|
||||
{{#select isadvantage}}
|
||||
<option value="none">None</option>
|
||||
<option value="disadvantage1">1 Disadvantage</option>
|
||||
<option value="disadvantage2">2 Disadvantages</option>
|
||||
@ -138,30 +80,6 @@
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if forceAdvantage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">1 Advantage from condition : {{forceAdvantage.name}}
|
||||
{{#if advantageFromTarget}} (Provided by targetted actor) {{/if}}
|
||||
</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if forceDisadvantage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">1 Disadvantage from condition : {{forceDisadvantage.name}} </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if forceRollAdvantage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Roll Advantage from condition : {{forceRollAdvantage.name}} </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if forceRollDisadvantage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Roll Disadvantage from condition : {{forceRollDisadvantage.name}} </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</form>
|
Loading…
Reference in New Issue
Block a user