<div class="chat-message-header"> {{#if actorImg}} <img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" /> {{/if}} <h4 class=chat-actor-name>{{alias}}</h4> </div> <hr> {{#if img}} <div > <img class="chat-icon" src="{{img}}" alt="{{name}}" /> </div> {{/if}} <div class="flexcol"> </div> <div> <ul> <li><strong>Fight result !</strong></li> {{#if successDetails.fumbleDetails}} <li>Fumble ! : {{successDetails.fumbleDetails.data.text}} </li> {{/if}} {{#if armorResult}} <li>Armor initial result : {{armorResult.rawArmor}}</li> {{#each armorResult.messages as |message idx|}} <li>{{message}}</li> {{/each}} {{/if}} {{#if successDetails.hack_vs_shields}} <li>Hack weapon : check shield !</li> {{/if}} {{#if successDetails.entangle}} <li>Entangle weapon : attacker can entangle !</li> {{/if}} {{#if successDetails.knockback}} <li>Knockback weapon : check knockback !</li> {{/if}} {{#if successDetails.hack_armors}} <li>Hack weapon : check armor damage !</li> {{/if}} {{#if successDetails.penetrating_impale}} <li>Penetrating weapon : apply the Impale condition !</li> {{/if}} {{#if (or successDetails.critical_1 successDetails.critical_2)}} <li>Critical {{#if successDetails.critical_1}} 1 {{else}} 2 {{/if}} : {{successDetails.criticalText}} </li> {{/if}} {{#if successDetails.attackerHPLossValue}} <li>Attacker has lost HP : {{successDetails.attackerHPLossValue}} HP </li> {{/if}} {{#if successDetails.defenderHPLossValue}} <li>Defender has lost HP : {{successDetails.defenderHPLossValue}} HP </li> {{/if}} <li>Success details : {{successDetails.result}} </li> <li><strong>Final successes</strong> {{sumSuccess}} </li> <!-- <button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button> --> </ul> </div> </div>