/* -------------------------------------------- */ import { CrucibleCombat } from "./crucible-combat.js"; import { CrucibleCommands } from "./crucible-commands.js"; /* -------------------------------------------- */ const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]; const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 } const __skillLevel2Dice = ["0d8", "1d8", "2d8", "3d8", "4d8", '6d8', "8d8", "10d8"] const __color2RollTable = { blue: "Blue Armor Die", black: "Black Armor Die", green: "Green Armor Die", purple: "Purple Armor Die", white: "White Armor Die", red: "Red Armor Die", blackgreen: "Black & Green Armor Dice" } const __size2Dice = [ { nb: 0, dice: "d0" }, { nb: 5, dice: "d8" }, { nb: 3, dice: "d8" }, { nb: 2, dice: "d8" }, { nb: 1, dice: "d8" }, { nb: 1, dice: "d6" }, { nb: 1, noAddFirst: true, dice: "d6" }] /* -------------------------------------------- */ export class CrucibleUtility { /* -------------------------------------------- */ static async init() { Hooks.on('renderChatLog', (log, html, data) => CrucibleUtility.chatListeners(html)); /*Hooks.on("dropCanvasData", (canvas, data) => { CrucibleUtility.dropItemOnToken(canvas, data) });*/ this.rollDataStore = {} this.defenderStore = {} CrucibleCommands.init(); Handlebars.registerHelper('count', function (list) { return list.length; }) Handlebars.registerHelper('includes', function (array, val) { return array.includes(val); }) Handlebars.registerHelper('upper', function (text) { return text.toUpperCase(); }) Handlebars.registerHelper('lower', function (text) { return text.toLowerCase() }) Handlebars.registerHelper('upperFirst', function (text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) }) Handlebars.registerHelper('notEmpty', function (list) { return list.length > 0; }) Handlebars.registerHelper('mul', function (a, b) { return parseInt(a) * parseInt(b); }) } /*-------------------------------------------- */ static upperFirst(text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) } /*-------------------------------------------- */ static getSkills() { return duplicate(this.skills) } /*-------------------------------------------- */ static getWeaponSkills() { return duplicate(this.weaponSkills) } /*-------------------------------------------- */ static getShieldSkills() { return duplicate(this.shieldSkills) } /* -------------------------------------------- */ static async ready() { const skills = await CrucibleUtility.loadCompendium("fvtt-crucible-rpg.skills") this.skills = skills.map(i => i.toObject()) this.weaponSkills = duplicate(this.skills.filter(item => item.system.isweaponskill)) this.shieldSkills = duplicate(this.skills.filter(item => item.system.isshieldskill)) const rollTables = await CrucibleUtility.loadCompendium("fvtt-crucible-rpg.rolltables") this.rollTables = rollTables.map(i => i.toObject()) } /* -------------------------------------------- */ static async loadCompendiumData(compendium) { const pack = game.packs.get(compendium) return await pack?.getDocuments() ?? [] } /* -------------------------------------------- */ static async loadCompendium(compendium, filter = item => true) { let compendiumData = await CrucibleUtility.loadCompendiumData(compendium) return compendiumData.filter(filter) } /* -------------------------------------------- */ static isArmorLight(armor) { if (armor && (armor.system.armortype.includes("light") || armor.system.armortype.includes("clothes"))) { return true } return false } /* -------------------------------------------- */ static isWeaponPenetrating(weapon) { if (weapon && weapon.system.qualities.toLowerCase().includes("penetrating")) { return true } return false } /* -------------------------------------------- */ static isWeaponLight(weapon) { if (weapon && weapon.system.qualities.toLowerCase().includes("light")) { return true } return false } /* -------------------------------------------- */ static isWeaponHeavy(weapon) { if (weapon && weapon.system.qualities.toLowerCase().includes("heavy")) { return true } return false } /* -------------------------------------------- */ static isWeaponHack(weapon) { if (weapon && weapon.system.qualities.toLowerCase().includes("hack")) { return true } return false } /* -------------------------------------------- */ static isWeaponUndamaging(weapon) { if (weapon && weapon.system.qualities.toLowerCase().includes("undamaging")) { return true } return false } /* -------------------------------------------- */ static isWeaponDangerous(weapon) { if (weapon && weapon.system.qualities.toLowerCase().includes("dangerous")) { return true } return false } /* -------------------------------------------- */ static isWeaponDeadly(weapon) { if (weapon && weapon.system.qualities.toLowerCase().includes("deadly")) { return true } return false } static getWeaponRange(weapon) { if (weapon && weapon.system.isranged) { let rangeValue = weapon.system.range.replace(/[^0-9]/g, '') return Number(rangeValue) } return false } static getWeaponMaxRange(weapon) { if (weapon && weapon.system.isranged) { let rangeValue = weapon.system.maxrange.replace(/[^0-9]/g, '') return Number(rangeValue) } return false } /* -------------------------------------------- */ static async getRollTableFromDiceColor(diceColor, displayChat = true) { let rollTableName = __color2RollTable[diceColor] if (rollTableName) { const pack = game.packs.get("fvtt-crucible-rpg.rolltables") const index = await pack.getIndex() const entry = index.find(e => e.name === rollTableName) let table = await pack.getDocument(entry._id) const draw = await table.draw({ displayChat: displayChat, rollMode: "gmroll" }) return draw.results.length > 0 ? draw.results[0] : undefined } } /* -------------------------------------------- */ static getSizeDice(sizeValue) { return __size2Dice[sizeValue] } /* -------------------------------------------- */ static async getCritical(level, weapon) { const pack = game.packs.get("fvtt-crucible-rpg.rolltables") let tableName = "Crit " + level + " (" + this.upperFirst(weapon.system.damage) + ")" const index = await pack.getIndex() const entry = index.find(e => e.name === tableName) let table = await pack.getDocument(entry._id) const draw = await table.draw({ displayChat: false, rollMode: "gmroll" }) return draw.results.length > 0 ? draw.results[0] : undefined } /* -------------------------------------------- */ static async chatListeners(html) { html.on("click", '.view-item-from-chat', event => { game.system.crucible.creator.openItemView(event) }) html.on("click", '.roll-defense-melee', event => { let rollId = $(event.currentTarget).data("roll-id") let rollData = CrucibleUtility.getRollData(rollId) rollData.defenseWeaponId = $(event.currentTarget).data("defense-weapon-id") let actor = game.canvas.tokens.get(rollData.defenderTokenId).actor if (actor && (game.user.isGM || actor.isOwner)) { actor.rollDefenseMelee(rollData) } }) html.on("click", '.roll-defense-ranged', event => { let rollId = $(event.currentTarget).data("roll-id") let rollData = CrucibleUtility.getRollData(rollId) let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor if (defender && (game.user.isGM || defender.isOwner)) { defender.rollDefenseRanged(rollData) } }) } /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ 'systems/fvtt-crucible-rpg/templates/editor-notes-gm.html', 'systems/fvtt-crucible-rpg/templates/partial-roll-select.html', 'systems/fvtt-crucible-rpg/templates/partial-actor-ability-block.html', 'systems/fvtt-crucible-rpg/templates/partial-actor-status.html', 'systems/fvtt-crucible-rpg/templates/partial-options-abilities.html', 'systems/fvtt-crucible-rpg/templates/partial-item-nav.html', 'systems/fvtt-crucible-rpg/templates/partial-item-description.html', 'systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html' ] return loadTemplates(templatePaths); } /* -------------------------------------------- */ static removeChatMessageId(messageId) { if (messageId) { game.messages.get(messageId)?.delete(); } } static findChatMessageId(current) { return CrucibleUtility.getChatMessageId(CrucibleUtility.findChatMessage(current)); } static getChatMessageId(node) { return node?.attributes.getNamedItem('data-message-id')?.value; } static findChatMessage(current) { return CrucibleUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id')); } static findNodeMatching(current, predicate) { if (current) { if (predicate(current)) { return current; } return CrucibleUtility.findNodeMatching(current.parentElement, predicate); } return undefined; } /* -------------------------------------------- */ static createDirectOptionList(min, max) { let options = {}; for (let i = min; i <= max; i++) { options[`${i}`] = `${i}`; } return options; } /* -------------------------------------------- */ static buildListOptions(min, max) { let options = "" for (let i = min; i <= max; i++) { options += `` } return options; } /* -------------------------------------------- */ static getTarget() { if (game.user.targets) { for (let target of game.user.targets) { return target } } return undefined } /* -------------------------------------------- */ static updateRollData(rollData) { let id = rollData.rollId let oldRollData = this.rollDataStore[id] || {} let newRollData = mergeObject(oldRollData, rollData) this.rollDataStore[id] = newRollData } /* -------------------------------------------- */ static saveRollData(rollData) { game.socket.emit("system.crucible-rpg", { name: "msg_update_roll", data: rollData }); // Notify all other clients of the roll this.updateRollData(rollData) } /* -------------------------------------------- */ static getRollData(id) { return this.rollDataStore[id] } /* -------------------------------------------- */ static async displayDefenseMessage(rollData) { if (rollData.mode == "weapon" && rollData.defenderTokenId) { let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor if (game.user.isGM || (game.user.character && game.user.character.id == defender.id)) { rollData.defender = defender rollData.defenderWeapons = defender.getEquippedWeapons() rollData.isRangedAttack = rollData.weapon?.system.isranged this.createChatWithRollMode(defender.name, { name: defender.name, alias: defender.name, //user: defender.id, content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-request-defense.html`, rollData), whisper: [defender.id].concat(ChatMessage.getWhisperRecipients('GM')), }) } } } /* -------------------------------------------- */ static getSuccessResult(rollData) { if (rollData.sumSuccess <= -3) { return { result: "miss", fumble: true, attackerHPLoss: "2d3", hpLossType: "melee" } } if (rollData.sumSuccess == -2) { return { result: "miss", dangerous_fumble: true, attackerHPLoss: "1d3", hpLossType: "melee" } } if (rollData.sumSuccess == -1) { return { result: "miss" } } if (rollData.sumSuccess == 0) { if (rollData.attackRollData.weapon.system.isranged) { return { result: "target_space", aoe: true } } else { return { result: "clash", hack_vs_shields: true } } } if (rollData.sumSuccess == 1) { return { result: "hit", defenderDamage: "1", entangle: true, knockback: true } } if (rollData.sumSuccess == 2) { return { result: "hit", defenderDamage: "2", critical_1: true, entangle: true, knockback: true, penetrating_impale: true, hack_armors: true } } if (rollData.sumSuccess >= 3) { return { result: "hit", defenderDamage: "3", critical_2: true, entangle: true, knockback: true, penetrating_impale: true, hack_armors: true } } } /* -------------------------------------------- */ static async getFumble(weapon) { const pack = game.packs.get("fvtt-crucible-rpg.rolltables") const index = await pack.getIndex() let entry if (weapon.isranged) { entry = index.find(e => e.name === "Fumble! (ranged)") } if (!weapon.isranged) { entry = index.find(e => e.name === "Fumble! (melee)") } let table = await pack.getDocument(entry._id) const draw = await table.draw({ displayChat: false, rollMode: "gmroll" }) return draw.results.length > 0 ? draw.results[0] : undefined } /* -------------------------------------------- */ static async processSuccessResult(rollData) { if (game.user.isGM) { // Only GM process this let result = rollData.successDetails let attacker = game.actors.get(rollData.actorId) let defender = game.canvas.tokens.get(rollData.attackRollData.defenderTokenId).actor if (attacker && result.attackerHPLoss) { result.attackerHPLossValue = await attacker.incDecHP("-" + result.attackerHPLoss) } if (attacker && defender && result.defenderDamage) { let dmgDice = (rollData.attackRollData.weapon.system.isranged) ? "d6" : "d8" result.damageWeaponFormula = result.defenderDamage + dmgDice result.defenderHPLossValue = await defender.incDecHP("-" + result.damageWeaponFormula) } if (result.fumble || (result.dangerous_fumble && CrucibleUtility.isWeaponDangerous(rollData.attackRollData.weapon))) { result.fumbleDetails = await this.getFumble(rollData.weapon) } if (result.critical_1 || result.critical_2) { let isDeadly = CrucibleUtility.isWeaponDeadly(rollData.attackRollData.weapon) result.critical = await this.getCritical((result.critical_1) ? "I" : "II", rollData.attackRollData.weapon) result.criticalText = result.critical.text } this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-attack-defense-result.html`, rollData) }) console.log("Results processed", rollData) } } /* -------------------------------------------- */ static async processAttackDefense(rollData) { if (rollData.attackRollData) { //console.log("Defender token, ", rollData, rollData.defenderTokenId) let defender = game.canvas.tokens.get(rollData.attackRollData.defenderTokenId).actor let sumSuccess = rollData.attackRollData.nbSuccess - rollData.nbSuccess if (sumSuccess > 0) { let armorResult = await defender.rollArmorDie(rollData) rollData.armorResult = armorResult sumSuccess += rollData.armorResult.nbSuccess if (sumSuccess < 0) { // Never below 0 sumSuccess = 0 } } rollData.sumSuccess = sumSuccess rollData.successDetails = this.getSuccessResult(rollData) if (game.user.isGM) { this.processSuccessResult(rollData) } else { game.socket.emit("system.fvtt-crucible-rpg", { msg: "msg_gm_process_attack_defense", data: rollData }); } } } /* -------------------------------------------- */ static async onSocketMesssage(msg) { console.log("SOCKET MESSAGE", msg.name) if (msg.name == "msg_update_roll") { this.updateRollData(msg.data) } if (msg.name == "msg_gm_process_attack_defense") { this.processSuccessResult(msg.data) } if (msg.name == "msg_gm_item_drop" && game.user.isGM) { let actor = game.actors.get(msg.data.actorId) let item if (msg.data.isPack) { item = await fromUuid("Compendium." + msg.data.isPack + "." + msg.data.itemId) } else { item = game.items.get(msg.data.itemId) } this.addItemDropToActor(actor, item) } } /* -------------------------------------------- */ static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) { let chatData = { user: game.user.id, rollMode: modeOverride || game.settings.get("core", "rollMode"), content: content }; if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id); if (chatData.rollMode === "blindroll") chatData["blind"] = true; else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; if (forceWhisper) { // Final force ! chatData["speaker"] = ChatMessage.getSpeaker(); chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); } return chatData; } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode) { if (game.modules.get("dice-so-nice")?.active) { if (game.dice3d) { let whisper = null; let blind = false; rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player whisper = this.getUsers(user => user.isGM); break; case "roll": //everybody whisper = this.getUsers(user => user.active); break; case "selfroll": whisper = [game.user.id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } } /* -------------------------------------------- */ static updateSkill(skill) { skill.system.level = skill.system.background + skill.system.basic + skill.system.class + skill.system.explevel if (skill.system.level > 7) { skill.system.level = 7 } skill.system.skilldice = __skillLevel2Dice[skill.system.level] } /* -------------------------------------------- */ static getDiceFromCover(cover) { if (cover == "cover50") return 1 return 0 } /* -------------------------------------------- */ static getDiceFromSituational(cover) { if (cover == "prone") return 1 if (cover == "dodge") return 1 if (cover == "moving") return 1 if (cover == "engaged") return 1 return 0 } /* -------------------------------------------- */ static async rollCrucible(rollData) { let actor = game.actors.get(rollData.actorId) // ability/save/size => 0 let diceFormula let startFormula = "0d6cs>=5" if (rollData.ability) { startFormula = String(rollData.ability.value) + "d6cs>=5" } if (rollData.save) { startFormula = String(rollData.save.value) + "d6cs>=5" } if (rollData.sizeDice) { let nb = rollData.sizeDice.nb + rollData.distanceBonusDice + this.getDiceFromCover(rollData.hasCover) + this.getDiceFromSituational(rollData.situational) startFormula = String(nb) + String(rollData.sizeDice.dice) + "cs>=5" } diceFormula = startFormula // skill => 2 // feat => 4 // bonus => 6 if (rollData.skill) { let level = rollData.skill.system.level if (rollData.skill.system.issl2) { rollData.hasSLBonus = true level += 2 if (level > 7) { level = 7 } } rollData.skill.system.skilldice = __skillLevel2Dice[level] diceFormula += "+" + String(rollData.skill.system.skilldice) + "cs>=5" if (rollData.skill.system.skilltype == "complex" && rollData.skill.system.level == 0) { rollData.complexSkillDisadvantage = true rollData.rollAdvantage = "roll-disadvantage" } if (rollData.skill.system.isfeatdie) { rollData.hasFeatDie = true diceFormula += "+ 1d10cs>=5" } else { diceFormula += `+ 0d10cs>=5` } if (rollData.skill.system.bonusdice != "none") { rollData.hasBonusDice = rollData.skill.system.bonusdice diceFormula += `+ ${rollData.hasBonusDice}cs>=5` } else { diceFormula += `+ 0d6cs>=5` } } else { diceFormula += `+ 0d8cs=>5 + 0d10cs>=5 + 0d6cs>=5` } // advantage => 8 let advFormula = "+ 0d8cs>=5" if (rollData.advantage == "advantage1" || rollData.forceAdvantage) { advFormula = "+ 1d8cs>=5" } if (rollData.advantage == "advantage2") { advFormula = "+ 2d8cs>=5" } diceFormula += advFormula // disadvantage => 10 let disFormula = "- 0d8cs>=5" if (rollData.disadvantage == "disadvantage1" || rollData.forceDisadvantage) { disFormula = "- 1d8cs>=5" } if (rollData.disadvantage == "disadvantage2") { disFormula = "- 2d8cs>=5" } diceFormula += disFormula // armor => 12 let skillArmorPenalty = 0 for (let armor of rollData.armors) { if (armor.system.equipped) { skillArmorPenalty += armor.system.skillpenalty } } if (rollData.skill && rollData.skill.system.armorpenalty && skillArmorPenalty > 0) { rollData.skillArmorPenalty = skillArmorPenalty diceFormula += `- ${skillArmorPenalty}d8cs>=5` } else { diceFormula += `- 0d8cs>=5` } // shield => 14 if (rollData.useshield && rollData.shield) { diceFormula += "+ 1" + String(rollData.shield.system.shielddie) + "cs>=5" } else { diceFormula += " + 0d6cs>=5" } // Performs roll console.log("Roll formula", diceFormula) let myRoll = rollData.roll if (!myRoll) { // New rolls only of no rerolls myRoll = new Roll(diceFormula).roll({ async: false }) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) } rollData.rollOrder = 0 rollData.roll = myRoll rollData.nbSuccess = myRoll.total if (rollData.rollAdvantage == "none" && rollData.forceRollAdvantage) { rollData.rollAdvantage = "roll-advantage" } if (rollData.rollAdvantage == "none" && rollData.forceRollDisadvantage) { rollData.rollAdvantage = "roll-disadvantage" } if (rollData.rollAdvantage != "none") { rollData.rollOrder = 1 rollData.rollType = (rollData.rollAdvantage == "roll-advantage") ? "Advantage" : "Disadvantage" this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData) }) rollData.rollOrder = 2 let myRoll2 = new Roll(diceFormula).roll({ async: false }) await this.showDiceSoNice(myRoll2, game.settings.get("core", "rollMode")) rollData.roll = myRoll2 // Tmp switch to display the proper results rollData.nbSuccess = myRoll2.total this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData) }) rollData.roll = myRoll // Revert the tmp switch rollData.nbSuccess = myRoll.total if (rollData.rollAdvantage == "roll-advantage") { if (myRoll2.total > rollData.nbSuccess) { hasChanged = true rollData.roll = myRoll2 rollData.nbSuccess = myRoll2.total } } else { if (myRoll2.total < rollData.nbSuccess) { rollData.roll = myRoll2 rollData.nbSuccess = myRoll2.total } } rollData.rollOrder = 3 } rollData.nbSuccess = Math.max(0, rollData.nbSuccess) rollData.isFirstRollAdvantage = false // Manage exp if (rollData.skill && rollData.skill.system.level > 0) { let nbSkillSuccess = rollData.roll.terms[2].total if (nbSkillSuccess == 0 || nbSkillSuccess == rollData.skill.system.level) { actor.incrementSkillExp(rollData.skill.id, 1) } } this.saveRollData(rollData) actor.lastRoll = rollData this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-crucible-rpg/templates/chat-generic-result.html`, rollData) }) console.log("Rolldata result", rollData) // Message response this.displayDefenseMessage(rollData) // Manage defense result this.processAttackDefense(rollData) } /* -------------------------------------------- */ static sortArrayObjectsByName(myArray) { myArray.sort((a, b) => { let fa = a.name.toLowerCase(); let fb = b.name.toLowerCase(); if (fa < fb) { return -1; } if (fa > fb) { return 1; } return 0; }) } /* -------------------------------------------- */ static getUsers(filter) { return game.users.filter(filter).map(user => user.id); } /* -------------------------------------------- */ static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return this.getUsers(user => user.isGM); case "gmroll": return this.getWhisperRecipientsAndGMs(name); case "selfroll": return [game.user.id]; } return undefined; } /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(name) { let recep1 = ChatMessage.getWhisperRecipients(name) || []; return recep1.concat(ChatMessage.getWhisperRecipients('GM')); } /* -------------------------------------------- */ static blindMessageToGM(chatOptions) { let chatGM = duplicate(chatOptions); chatGM.whisper = this.getUsers(user => user.isGM); chatGM.content = "Blinde message of " + game.user.name + "
" + chatOptions.content; console.log("blindMessageToGM", chatGM); game.socket.emit("system.fvtt-crucible-rpg", { msg: "msg_gm_chat_message", data: chatGM }); } /* -------------------------------------------- */ static async searchItem(dataItem) { let item if (dataItem.pack) { item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id) } else { item = game.items.get(dataItem.id) } return item } /* -------------------------------------------- */ static split3Columns(data) { let array = [[], [], []]; if (data == undefined) return array; let col = 0; for (let key in data) { let keyword = data[key]; keyword.key = key; // Self-reference array[col].push(keyword); col++; if (col == 3) col = 0; } return array; } /* -------------------------------------------- */ static createChatMessage(name, rollMode, chatOptions) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { this.blindMessageToGM(chatOptions); chatOptions.whisper = [game.user.id]; chatOptions.content = "Message only to the GM"; } else { chatOptions.whisper = this.getUsers(user => user.isGM); } break; default: chatOptions.whisper = this.getWhisperRecipients(rollMode, name); break; } chatOptions.alias = chatOptions.alias || name; ChatMessage.create(chatOptions); } /* -------------------------------------------- */ static getBasicRollData() { let rollData = { rollId: randomID(16), rollMode: game.settings.get("core", "rollMode"), advantage: "none" } CrucibleUtility.updateWithTarget(rollData) return rollData } /* -------------------------------------------- */ static updateWithTarget(rollData) { let target = CrucibleUtility.getTarget() if (target) { rollData.defenderTokenId = target.id } } /* -------------------------------------------- */ static createChatWithRollMode(name, chatOptions) { this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions) } /* -------------------------------------------- */ static async confirmDelete(actorSheet, li) { let itemId = li.data("item-id"); let msgTxt = "

Are you sure to remove this Item ?"; let buttons = { delete: { icon: '', label: "Yes, remove it", callback: () => { actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]); li.slideUp(200, () => actorSheet.render(false)); } }, cancel: { icon: '', label: "Cancel" } } msgTxt += "

"; let d = new Dialog({ title: "Confirm removal", content: msgTxt, buttons: buttons, default: "cancel" }); d.render(true); } }