{"_id":"1yTLmtXy2auKRngA","name":"Robust","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Robust.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to the Fortitude Save Dice Pool.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"2c8JUsLjyl74doPW","name":"Stealthy","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Stealthy.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to the Stealth Dice Pool.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"3qavz7AxQJ7XpuDO","name":"Mobile","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Mobile.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Add +1 Success to all Movement Checks.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"4VUSk9GMtsnsdPSP","name":"Lightning Reflexes","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Lightning%20Reflexes.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to the Reflex Save Dice Pool.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"4wDIJpzi9rVJimJP","name":"Climber","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Climber.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to the Athletics Skill Check Dice Pool when attempting to Climb wall, cliffs, etc.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"5lOTlP9ua866RgHR","name":"Persuasive","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Persuasive.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to the Persuade Dice Pool.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"9hevQnmQQyMiKDQP","name":"Accurate","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Accurate%20(Thrown).webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to the Skill Check Dice Pool of a single type of Thrown Weapon that you are proficient with.

\n

 

\n

Dagger (Thrown), Hammer (Thrown), Hand Axe (Thrown), Improvised (Thrown), Javelin, or Spear (Thrown)

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"B514p93CnjcSfy2q","name":"Shield Master","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Shield%20Master.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

You may use your Shield twice per Action Round.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"BObAzdsXf4zMgdki","name":"Improved Extra Damage","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Improved%20Extra%20Damage.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Martial Class Only

\n

 

\n

The Class Power Extra Damage Die is increased to d8.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"BW1BK8jmnpoaa1ia","name":"Nimble Fingered","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Nimble%20Fingered.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

If you have the Locks & Pockets Skill then this Feat will add a Feat Die (d10) to the Skill Check Dice Pool.

\n

 

\n

If you do not have the Locks & Pockets Skill then this Feat will give you proficiency at Skill Level 2.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"I5RczVhpjpxQmepw","name":"Swimmer","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Swimmer.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

If you have the Swim Skill then this Feat will add a Feat Die (d10) to the Skill Check Dice Pool.

\n

 

\n

If you do not have the Swim Skill then this Feat will give you proficiency at Skill Level 2.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"K5JBoUJJJgXPyTgP","name":"Librarian","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Librarian.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

If you have the Research Skill then this Feat will add a Feat Die (d10) to the Skill Check Dice Pool.

\n

 

\n

If you do not have the Research Skill then this Feat will give you proficiency at Skill Level 2.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"LQsJZRVw9XOL4dE4","name":"Performer","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Performer.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

You can act, sing, and play basic musical instruments well enough to make a coin or two (maybe) at inns, taverns, and on street corners - or you might just get rotten vegetables thrown at you...

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"LmFuHuI3dLi4F4qF","name":"Intuitive","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Intuitive.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to the Intuition Dice Pool.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"PdwPztSVTTs3sdlK","name":"Weapon Master","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Weapon%20Master.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to the Skill Check Dice Pool of a single type of Melee Weapon that you are already proficent with.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"QHgGwSXpKf4lYOS4","name":"Charming","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Charming.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to the Charm Dice Pool.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"UejWIyRV9eE6hOpM","name":"Survivalist","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Survivalist.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

If you have the Survival Skill then this Feat will add a Feat Die (d10) to the Skill Check Dice Pool.

\n

 

\n

If you do not have the Survival Skill then this Feat will give you proficiency at Skill Level 2.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"UlBdCpvGCE9Kf8HG","name":"Marksman","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Marksman%20(Ballistic).webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to the Skill Check Dice Pool of a single type of Ballistic Weapon that you are proficient with.

\n

 

\n

Bow, Crossbow, or Sling

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"X9cdIF3TswltHCjc","name":"Ambidextrous","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Amibidextrous.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

You can use either hand equally well.

\n

 

\n

Improve (move down) one row on the Duel Weidling Chart.

\n

 

\n

 

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"YK92wDjWdOtYhjyw","name":"Linguistics","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Linguistics.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Learn to read and write a new language.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"YUJMT5RgOeQuSWFn","name":"Spell Shape","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Spell%20Shape.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Magus Class Only.

\n

 

\n

Area of Effect spells may be shaped / warped to protect allies who would otherwise be caught within the affected area.  Of course, you don't have to.......

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"bvqYfM9sK28b8Fur","name":"Inspiring","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Inspiring.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Encourage an ally (once per ally per day) and give them Advantage on a non-combat Skill Check.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"cJq8iJm3u8A93Ufo","name":"Elemental Specialist (Earth)","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Elemental%20Specialist%20(Earth).webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Magus Class Only

\n

 

\n

Add a Feat Die (d10) to the Earth Lore Dice Pool.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"cnFS3cc1rpT7D13E","name":"Moving Fire!","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Moving%20Fire.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Ranged Attack rolls while moving are made with 1DD instead of with Disadvantage.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"dqeKl8JDUGhj33Sy","name":"Perceptive","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Perceptive.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to the Perception Dice Pool.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"gVhmipf3EKzD3kck","name":"Elemental Specialist (Water)","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Elemental%20Specialist%20(Water).webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Magus Class Only

\n

 

\n

Add a Feat Die (d10) to the Water Lore Dice Pool.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"nbNfYarS3NycaySz","name":"Welcome Spirit","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Welcome%20Spirit.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Warden Class Only.

\n

 

\n

Spirit Animal effects will be available for 10 rounds instead of 5 rounds before fading.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"p9FSJsNnre1sAJNn","name":"Improved Vital Strike","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Improved%20Vital%20Strike.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Skalawag Class Only.

\n

 

\n

Increase the Vital Strike extra damage die to 2d6.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"pHdZkGPsmX62gsD6","name":"Haggler","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Haggler.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to the Haggle Dice Pool.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"rG8b6etfLPEnBO0p","name":"Acrobatic","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Acrobatic.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

If you have the Acrobat Skill then this Feat will add a Feat Die (d10) to the Skill Check Dice Pool.

\n

 

\n

If you do not have the Acrobat Skill then this Feat will give you proficiency at Skill Level 2.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"sXQFQEygoGrSOz4t","name":"Tricks & Traps","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Tricks%20%26%20Traps.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Randomly select the selection of Tricks & Traps that you do not already know.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"tEWrHA8Lu6K21CLQ","name":"Healer","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Healer.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

If you have the First Aid Skill then this Feat will add a Feat Die (d10) to the Skill Check Dice Pool.

\n

 

\n

If you do not have the First Aid Skill then this Feat will give you proficiency at Skill Level 2.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"tQaBLEHEr9znfsH4","name":"Elemental Specialist (Air)","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Elemental%20Specialist%20(Air).webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Magus Class Only

\n

 

\n

Add a Feat Die (d10) to the Air Lore Dice Pool.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"te61n5QzyxTxb8sj","name":"Elemental Specialist (Fire)","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Elemental%20Specialist%20(Fire).webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Magus Class Only

\n

 

\n

Add a Feat Die (d10) to the Fire Lore Dice Pool.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"uBuRP9GuBPl3Ce5w","name":"Intimidating","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Intimidating.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to the Intimidate Dice Pool.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"uo4fqxtCBhplcS0n","name":"Strong Will","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Strong%20Willed.webp","data":{"isfeatdie":true,"issl":false,"sl":0,"description":"

Add a Feat Die (d10) to the Will Save Dice Pool.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}} {"_id":"yK0gVgKJz9dJBkpu","name":"Blessed Healer","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/feats/Blessed%20Healer.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"

Chaplin Class Only

\n

 

\n

Increase Major Blessing healing die to d10.

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}