424 lines
14 KiB
JavaScript
424 lines
14 KiB
JavaScript
/* -------------------------------------------- */
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import { CrucibleUtility } from "./crucible-utility.js";
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import { CrucibleRollDialog } from "./crucible-roll-dialog.js";
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/* -------------------------------------------- */
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const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entrenchedcover": 6 };
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const statThreatLevel = ["agi", "str", "phy", "com", "def", "per"]
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const __subkey2title = {
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"melee-dmg": "Melee Damage", "melee-atk": "Melee Attack", "ranged-atk": "Ranged Attack",
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"ranged-dmg": "Ranged Damage", "dmg-res": "Damare Resistance"
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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*/
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export class CrucibleActor extends Actor {
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/* -------------------------------------------- */
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/**
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* Override the create() function to provide additional SoS functionality.
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*
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* This overrided create() function adds initial items
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* Namely: Basic skills, money,
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*
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* @param {Object} data Barebones actor data which this function adds onto.
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* @param {Object} options (Unused) Additional options which customize the creation workflow.
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*
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*/
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static async create(data, options) {
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// Case of compendium global import
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if (data instanceof Array) {
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return super.create(data, options);
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}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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return actor;
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}
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if (data.type == 'character') {
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const skills = await CrucibleUtility.loadCompendium("fvtt-crucible-rpg.skills");
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data.items = skills.map(i => i.toObject());
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}
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if (data.type == 'npc') {
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}
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return super.create(data, options);
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}
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/* -------------------------------------------- */
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prepareBaseData() {
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}
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/* -------------------------------------------- */
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async prepareData() {
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super.prepareData();
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}
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/* -------------------------------------------- */
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prepareDerivedData() {
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if (this.type == 'character') {
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this.data.data.encCapacity = this.getEncumbranceCapacity()
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this.buildContainerTree()
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}
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super.prepareDerivedData();
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}
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/* -------------------------------------------- */
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_preUpdate(changed, options, user) {
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super._preUpdate(changed, options, user);
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}
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/* -------------------------------------------- */
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getEncumbranceCapacity() {
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return 1;
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}
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/* -------------------------------------------- */
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getMoneys() {
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let comp = this.data.items.filter(item => item.type == 'money');
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return comp;
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}
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/* -------------------------------------------- */
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getArmors() {
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let comp = duplicate(this.data.items.filter(item => item.type == 'armor') || []);
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return comp;
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}
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getRace() {
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let race = this.data.items.filter(item => item.type == 'race')
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return race[0] ?? [];
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}
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/* -------------------------------------------- */
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checkAndPrepareEquipment(item) {
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}
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/* -------------------------------------------- */
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checkAndPrepareEquipments(listItem) {
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for (let item of listItem) {
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this.checkAndPrepareEquipment(item)
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}
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return listItem
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}
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/* -------------------------------------------- */
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getWeapons() {
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let comp = duplicate(this.data.items.filter(item => item.type == 'weapon') || []);
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return comp;
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}
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/* -------------------------------------------- */
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getItemById(id) {
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let item = this.data.items.find(item => item.id == id);
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if (item) {
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item = duplicate(item)
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if (item.type == 'specialisation') {
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item.data.dice = CrucibleUtility.getDiceFromLevel(item.data.level);
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}
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}
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return item;
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}
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/* -------------------------------------------- */
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getSkills() {
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let comp = duplicate(this.data.items.filter(item => item.type == 'skill') || []);
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return comp;
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}
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/* -------------------------------------------- */
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getRelevantAbility(statKey) {
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let comp = duplicate(this.data.items.filter(item => item.type == 'skill' && item.data.data.ability == ability) || []);
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return comp;
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}
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/* -------------------------------------------- */
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async equipItem(itemId) {
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let item = this.data.items.find(item => item.id == itemId);
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if (item && item.data.data) {
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let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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compareName(a, b) {
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if (a.name < b.name) {
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return -1;
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}
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if (a.name > b.name) {
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return 1;
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}
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return 0;
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}
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/* ------------------------------------------- */
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getEquipments() {
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return this.data.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
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}
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/* ------------------------------------------- */
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getEquipmentsOnly() {
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return duplicate(this.data.items.filter(item => item.type == "equipment") || [])
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}
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/* ------------------------------------------- */
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getSaveRoll(){
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return {
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reflex: {
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"label": "Reflex",
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"value": this.data.data.abilities.agi.value + this.data.data.abilities.wit.value
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},
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fortitude: {
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"label": "Fortitude",
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"value": this.data.data.abilities.str.value + this.data.data.abilities.con.value
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},
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willpower: {
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"label": "Willpower",
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"value": this.data.data.abilities.int.value + this.data.data.abilities.cha.value
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}
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}
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}
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/* ------------------------------------------- */
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async buildContainerTree() {
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let equipments = duplicate(this.data.items.filter(item => item.type == "equipment") || [])
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for (let equip1 of equipments) {
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if (equip1.data.iscontainer) {
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equip1.data.contents = []
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equip1.data.contentsEnc = 0
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for (let equip2 of equipments) {
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if (equip1._id != equip2._id && equip2.data.containerid == equip1._id) {
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equip1.data.contents.push(equip2)
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let q = equip2.data.quantity ?? 1
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equip1.data.contentsEnc += q * equip2.data.weight
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}
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}
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}
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}
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// Compute whole enc
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let enc = 0
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for (let item of equipments) {
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item.data.idrDice = CrucibleUtility.getDiceFromLevel(Number(item.data.idr))
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if (item.data.equipped) {
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if (item.data.iscontainer) {
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enc += item.data.contentsEnc
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} else if (item.data.containerid == "") {
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let q = item.data.quantity ?? 1
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enc += q * item.data.weight
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}
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}
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}
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for (let item of this.data.items) { // Process items/shields/armors
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if ((item.type == "weapon" || item.type == "shield" || item.type == "armor") && item.data.data.equipped) {
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let q = item.data.data.quantity ?? 1
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enc += q * item.data.data.weight
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}
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}
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// Store local values
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this.encCurrent = enc
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this.containersTree = equipments.filter(item => item.data.containerid == "") // Returns the root of equipements without container
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// Manages slow effect
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let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
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this.encHindrance = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
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//console.log("Capacity", overCapacity, this.encCurrent / this.getEncumbranceCapacity() )
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let effect = this.data.items.find(item => item.type == "effect" && item.data.data.slow)
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if (overCapacity >= 4) {
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if (!effect) {
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effect = await CrucibleUtility.getEffectFromCompendium("Slowed")
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effect.data.slow = true
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this.createEmbeddedDocuments('Item', [effect])
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}
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} else {
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if (effect) {
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this.deleteEmbeddedDocuments('Item', [effect.id])
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}
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}
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}
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/* -------------------------------------------- */
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getAbility(abilKey) {
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return this.data.data.abilities[abilKey];
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}
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/* -------------------------------------------- */
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async addObjectToContainer(itemId, containerId) {
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let container = this.data.items.find(item => item.id == containerId && item.data.data.iscontainer)
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let object = this.data.items.find(item => item.id == itemId)
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if (container) {
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if (object.data.data.iscontainer) {
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ui.notifications.warn("Only 1 level of container allowed")
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return
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}
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let alreadyInside = this.data.items.filter(item => item.data.data.containerid && item.data.data.containerid == containerId);
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if (alreadyInside.length >= container.data.data.containercapacity) {
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ui.notifications.warn("Container is already full !")
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return
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} else {
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': containerId }])
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}
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} else if (object && object.data.data.containerid) { // remove from container
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console.log("Removeing: ", object)
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'data.containerid': "" }]);
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}
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}
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/* -------------------------------------------- */
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async preprocessItem(event, item, onDrop = false) {
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let dropID = $(event.target).parents(".item").attr("data-item-id") // Only relevant if container drop
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let objectID = item.id || item._id
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this.addObjectToContainer(objectID, dropID)
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return true
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}
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/* -------------------------------------------- */
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async equipGear(equipmentId) {
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let item = this.data.items.find(item => item.id == equipmentId);
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if (item && item.data.data) {
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let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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getInitiativeScore(combatId, combatantId) {
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if (this.type == 'character') {
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this.rollMR(true, combatId, combatantId)
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}
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console.log("Init required !!!!")
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return -1;
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}
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/* -------------------------------------------- */
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getSubActors() {
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let subActors = [];
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for (let id of this.data.data.subactors) {
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subActors.push(duplicate(game.actors.get(id)))
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}
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return subActors;
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}
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/* -------------------------------------------- */
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async addSubActor(subActorId) {
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let subActors = duplicate(this.data.data.subactors);
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subActors.push(subActorId);
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await this.update({ 'data.subactors': subActors });
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}
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/* -------------------------------------------- */
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async delSubActor(subActorId) {
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let newArray = [];
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for (let id of this.data.data.subactors) {
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if (id != subActorId) {
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newArray.push(id);
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}
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}
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await this.update({ 'data.subactors': newArray });
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}
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/* -------------------------------------------- */
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syncRoll(rollData) {
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this.lastRollId = rollData.rollId;
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CrucibleUtility.saveRollData(rollData);
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}
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/* -------------------------------------------- */
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getOneSkill(skillId) {
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let skill = this.data.items.find(item => item.type == 'skill' && item.id == skillId)
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if (skill) {
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skill = duplicate(skill);
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}
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return skill;
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}
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/* -------------------------------------------- */
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async deleteAllItemsByType(itemType) {
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let items = this.data.items.filter(item => item.type == itemType);
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await this.deleteEmbeddedDocuments('Item', items);
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}
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/* -------------------------------------------- */
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async addItemWithoutDuplicate(newItem) {
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let item = this.data.items.find(item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase())
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if (!item) {
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await this.createEmbeddedDocuments('Item', [newItem]);
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}
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}
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/* -------------------------------------------- */
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async incDecQuantity(objetId, incDec = 0) {
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let objetQ = this.data.items.get(objetId)
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if (objetQ) {
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let newQ = objetQ.data.data.quantity + incDec
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if (newQ >= 0) {
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]) // pdates one EmbeddedEntity
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}
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}
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}
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/* -------------------------------------------- */
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async incDecAmmo(objetId, incDec = 0) {
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let objetQ = this.data.items.get(objetId)
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if (objetQ) {
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let newQ = objetQ.data.data.ammocurrent + incDec;
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if (newQ >= 0 && newQ <= objetQ.data.data.ammomax) {
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.ammocurrent': newQ }]); // pdates one EmbeddedEntity
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}
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}
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}
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/* -------------------------------------------- */
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getCommonRollData(abilityKey = undefined) {
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let rollData = CrucibleUtility.getBasicRollData()
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rollData.alias = this.name
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rollData.actorImg = this.img
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rollData.actorId = this.id
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rollData.img = this.img
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if (abilityKey) {
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rollData.ability = this.getAbility(abilityKey)
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//rollData.skillList = this.getRelevantSkill(abilityKey)
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rollData.selectedKill = undefined
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}
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console.log("ROLLDATA", rollData)
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return rollData
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}
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/* -------------------------------------------- */
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rollAbility(abilityKey) {
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let rollData = this.getCommonRollData(abilityKey)
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rollData.mode = "ability"
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CrucibleUtility.rollCrucible(rollData)
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}
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/* -------------------------------------------- */
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rollSkill(skillId) {
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let skill = this.data.items.get(skillId)
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if (skill) {
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skill = duplicate(skill)
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let abilityKey = skill.data.ability
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let rollData = this.getCommonRollData(abilityKey)
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rollData.mode = "skill"
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rollData.skill = skill
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this.startRoll(rollData)
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}
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}
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/* -------------------------------------------- */
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async startRoll(rollData) {
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this.syncRoll(rollData)
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let rollDialog = await CrucibleRollDialog.create(this, rollData)
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rollDialog.render(true)
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}
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}
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