407 lines
18 KiB
HTML
407 lines
18 KiB
HTML
<form class="{{cssClass}}" autocomplete="off">
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{{!-- Sheet Header --}}
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<header class="sheet-header">
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<div class="header-fields">
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<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
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<div class="flexrow">
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<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
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<div class="flexcol">
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<div class="flexrow">
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<div class="ability-item">
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<ul>
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{{#each data.abilities as |ability key|}}
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{{#if (eq ability.col 1)}}
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{{> systems/fvtt-crucible-rpg/templates/partial-actor-ability-block.html ability=ability key=key}}
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{{/if}}
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{{/each}}
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</ul>
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<li class="item flexrow list-item" data-attr-key="class">
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<span class="ability-label " name="class">
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<h4 class="ability-text-white ability-margin">Class</h4>
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</span>
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<select class="competence-base flexrow" type="text" name="system.biodata.class" value="{{data.biodata.class}}" data-dtype="String">
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{{#select data.biodata.class}}
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<option value="none">None</option>
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<option value="chaplain">Chaplain</option>
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<option value="magus">Magus</option>
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<option value="martial">Martial</option>
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<option value="skalawag">Skalawag</option>
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<option value="warden">Warden</option>
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{{/select}}
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</select>
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</li>
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</div>
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<div class="ability-item">
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<ul>
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{{#each data.abilities as |ability key|}}
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{{#if (eq ability.col 2)}}
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{{> systems/fvtt-crucible-rpg/templates/partial-actor-ability-block.html ability=ability key=key}}
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{{/if}}
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{{/each}}
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{{#if equippedArmor}}
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<li class="item flexrow list-item" data-attr-key="class">
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<img class="sheet-competence-img" src="{{equippedArmor.img}}" />
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<span class="ability-label " name="class">
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<h4 class="ability-text-white ability-margin"><a class="roll-armor-die ability-margin">{{equippedArmor.name}}</a></h4>
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</span>
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</li>
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{{/if}}
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{{#if equippedShield}}
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<li class="item flexrow list-item" data-attr-key="class">
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<img class="sheet-competence-img" src="{{equippedShield.img}}" />
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<span class="ability-label " name="equippedShield">
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<h4 class="ability-text-white ability-margin"><a class="roll-shield-die ability-margin">{{equippedShield.name}}</a></h4>
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</span>
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</li>
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{{/if}}
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</ul>
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</div>
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<div class="ability-item status-block">
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{{> systems/fvtt-crucible-rpg/templates/partial-actor-status.html}}
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</div>
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</div>
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</div>
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</div>
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</div>
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</header>
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{{!-- Sheet Tab Navigation --}}
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<nav class="sheet-tabs tabs" data-group="primary">
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<a class="item" data-tab="details">Details</a>
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<a class="item" data-tab="biodata">Biography</a>
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</nav>
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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{{!-- Skills Tab --}}
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<div class="tab skills" data-group="primary" data-tab="details">
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<ul class="stat-list alternate-list item-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header">
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<h3><label class="items-title-text">Skills</label></h3>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Ability</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Dice</label>
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</span>
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<span class="item-field-label-long">
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<label class="short-label">Background</label>
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</span>
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</li>
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{{#each skills as |skill key|}}
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<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{skill.img}}" /></a>
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<span class="item-name-label"><a class="roll-skill">{{skill.name}}</a></span>
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<span class="item-field-label-short">{{upper skill.system.ability}}</span>
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<span class="item-field-label-short">{{skill.system.skilldice}}</span>
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<span class="item-field-label-long"> - </span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header-long">
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<h3><label class="items-title-text">Combat</label></h3>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Ability</label>
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</span>
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<span class="item-field-label-medium">
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<label class="short-label">Range</label>
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</span>
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</li>
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{{#each equippedWeapons as |weapon key|}}
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<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{weapon.img}}" /></a>
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<span class="item-name-label-long"><a class ="roll-weapon">{{weapon.name}}</a></span>
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<span class="item-field-label-short">{{weapon.system.ability}}</span>
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<span class="item-field-label-medium">{{perk.system.range}}</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header-long">
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<h3><label class="items-title-text">Monster Powers</label></h3>
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</span>
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<span class="item-field-label-medium">
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<label class="short-label">Feature Die?</label>
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</span>
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<span class="item-field-label-medium">
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<label class="short-label">SL?</label>
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</span>
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<span class="item-field-label-medium">
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<label class="short-label">SL</label>
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</span>
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</li>
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{{#each feats as |feat key|}}
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<li class="item flexrow list-item list-item-shadow" data-item-id="{{feat._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{feat.img}}" /></a>
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<span class="item-name-label-long">{{feat.name}}</span>
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<span class="item-field-label-medium">{{upperFirst feat.system.isfeatdie}}</span>
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<span class="item-field-label-medium">{{upperFirst feat.system.issl}}</span>
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<span class="item-field-label-medium">{{feat.system.sl}}</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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<ul class="stat-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header-long">
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<h3><label class="items-title-text">Conditions</label></h3>
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</span>
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</li>
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{{#each conditions as |condition key|}}
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<li class="item flexrow list-item list-item-shadow" data-item-id="{{condition._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{condition.img}}" /></a>
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<span class="item-name-label-long">{{condition.name}}</span>
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<div class="item-filler"> </div>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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<ul class="item-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header">
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<h3><label class="items-title-text">Weapons</label></h3>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Attack</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Damage</label>
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</span>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
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</div>
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</li>
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{{#each weapons as |weapon key|}}
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<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{weapon.img}}" /></a>
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<span class="item-name-label">{{weapon.name}}</span>
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<span class="item-field-label-short"><label>{{upper weapon.system.ability}}</label></span>
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<span class="item-field-label-short"><label>{{upper weapon.system.damage}}</label></span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i
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class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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<ul class="item-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header">
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<h3><label class="items-title-text">Armors</label></h3>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Type</label>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Absorption</label>
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</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-add" data-type="armor" title="Create Item"><i class="fas fa-plus"></i></a>
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</div>
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</li>
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{{#each armors as |armor key|}}
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<li class="item list-item flexrow list-item-shadow" data-item-id="{{armor._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{armor.img}}" /></a>
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<span class="item-name-label">{{armor.name}}</span>
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<span class="item-field-label-short">{{upper armor.system.armortype}}</span>
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<span class="item-field-label-short">{{armor.system.absorprionroll}}</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-equip" title="Worn">{{#if armor.system.equipped}}<i
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class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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<ul class="item-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header">
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<h3><label class="items-title-text">Shields</label></h3>
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</span>
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<span class="item-field-label-short">
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<label class="short-label">Dice</label>
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</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-add" data-type="shield" title="Create Item"><i class="fas fa-plus"></i></a>
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</div>
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</li>
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{{#each shields as |shield key|}}
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<li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{shield.img}}" /></a>
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<span class="item-name-label">{{shield.name}}</span>
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<span class="item-field-label-short">{{shield.system.levelDice}}</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-equip" title="Worn">{{#if shield.system.equipped}}<i
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class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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<ul class="item-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header">
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<h3><label class="items-title-text">Equipment</label></h3>
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</span>
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<span class="item-field-label-long">
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<label class="short-label">Quantity</label>
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</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
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</div>
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</li>
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{{#each containersTree as |equip key|}}
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{{> systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
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<ul class="item-list list-item-shadow2 list-item-margin1">
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{{#each equip.data.contents as |subgear key|}}
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{{> systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
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{{/each}}
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</ul>
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{{/each}}
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</ul>
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</div>
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</div>
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{{!-- Biography Tab --}}
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<div class="tab biodata" data-group="primary" data-tab="biodata">
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<div class="grid grid-2col">
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<div>
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<ul class="item-list alternate-list">
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<li class="item flexrow">
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<label class="generic-label">Origin</label>
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<input type="text" class="" name="system.biodata.origin" value="{{data.biodata.origin}}"
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data-dtype="String" />
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</li>
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<li class="item flexrow">
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<label class="generic-label">Age</label>
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<input type="text" class="" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
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</li>
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<li class="item flexrow">
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<label class="generic-label">Height</label>
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<input type="text" class="" name="system.biodata.height" value="{{data.biodata.height}}" data-dtype="String" />
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</li>
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<li class="item flexrow">
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<label class="generic-label">Eyes</label>
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<input type="text" class="" name="system.biodata.eyes" value="{{data.biodata.eyes}}" data-dtype="String" />
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</li>
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<li class="item flexrow">
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<label class="generic-label">Hair</label>
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<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
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</li>
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</ul>
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</div>
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<div>
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<ul>
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<li class="flexrow item">
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<label class="generic-label">Size</label>
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<select class="competence-base flexrow" type="text" name="system.biodata.size" value="{{data.biodata.size}}" data-dtype="Number">
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{{#select data.biodata.size}}
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<option value="1">Tiny</option>
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<option value="2">Small</option>
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<option value="3">Medium</option>
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<option value="4">Large</option>
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<option value="5">Huge</option>
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<option value="6">Gargantuan</option>
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{{/select}}
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</select>
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</li>
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<li class="flexrow item">
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<label class="generic-label">Sex</label>
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<input type="text" class="" name="system.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
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</li>
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<li class="flexrow item">
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<label class="generic-label">Preferred Hand</label>
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<input type="text" class="" name="system.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
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data-dtype="String" />
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</li>
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<li class="flexrow item" data-item-id="{{race._id}}">
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<label class="generic-label">Race</label>
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<a class="item-edit"><img class="stat-icon" src="{{race.img}}"></a>
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<input type="text" class="" name="system.biodata.racename" value="{{data.biodata.racename}}" data-dtype="String" />
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</li>
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</ul>
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</div>
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</div>
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<hr>
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<h3>Background : </h3>
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<div class="form-group editor">
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{{editor data.biodata.description target="system.biodata.description" button=true owner=owner
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editable=editable}}
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</div>
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<hr>
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<h3>Notes : </h3>
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<div class="form-group editor">
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{{editor data.biodata.notes target="system.biodata.notes" button=true owner=owner editable=editable}}
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</div>
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<hr>
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</article>
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</div>
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</section>
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</form> |