fvtt-crucible-rpg/packs/classpowers.db
2022-08-03 09:36:15 +02:00

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{"_id":"6gW2PfbXbSqEggap","name":"Spirit Bear","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Spitit%20Animal%20Bear.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Warden Class Power</p>\n<p>&nbsp;</p>\n<p>Spend 5 Effort and take an Action to summon a Spirit Bear to aid you.</p>\n<p>&nbsp;</p>\n<p>The Spirit Bear will appear and then merge into the Warden granting an extra Blue Armor Die that the Warden may use on a Defense Roll after seeing the final Result.</p>\n<p>&nbsp;</p>\n<p>This effect will be available for 5 Actions and then will fade and be wasted if not used and may only be used once during the duration.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"8ThrD0gQAaa3natO","name":"Sanctuary","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Sanctuary.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Chaplain Class Power</p>\n<p>&nbsp;</p>\n<p class=\"MsoNormal\" style=\"margin-bottom: 0in; line-height: normal;\"><span style=\"font-family: 'Century',serif;\">The Chaplain may spend 3 Effort and make a Lore (Blessings) Check [1] to create a <u>15&rsquo; diameter Sanctuary Zone</u> centered on himself that may keep Hell Spawn and Undead creatures temporarily at bay.</span></p>\n<p class=\"MsoNormal\" style=\"margin-bottom: 0in; line-height: normal;\"><span style=\"font-family: 'Century',serif;\">The higher the number of Successes the more powerful the Sanctuary.<span style=\"mso-spacerun: yes;\">&nbsp; </span>The Sanctuary will last for 3 Actions + 1 Action for each Success over [1] and Hell Spawn and Undead creatures must make a Will Save greater than the number of Successes the Chaplain rolled to enter the Sanctuary Zone.<span style=\"mso-spacerun: yes;\">&nbsp; </span>(Weaker Hell Spawn or Undead creatures may even be incinerated while trying to enter the Sanctuary Zone.)</span></p>\n<p class=\"MsoNormal\" style=\"margin-bottom: 0in; line-height: normal;\"><span style=\"font-family: 'Century',serif;\">The Chaplain may Slow Move but may not take other Actions while focused on maintaining the Sanctuary Zone.</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"BzanimQjhIvahwYn","name":"First Strike","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/First%20Strike.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Skalawag Class Power</p>\n<p>&nbsp;</p>\n<p>Spend 5 Effort to choose exactly when to take you Action this round.</p>\n<p>&nbsp;</p>\n<p>You can go first or watch the round unfold and announce when you want to act.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"FgMnMhZfF5xk89FM","name":"Spirit Stag","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Spirit%20Animal%20Stag.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Warden Class Power</p>\n<p>&nbsp;</p>\n<p>Spend 5 Effort and take an Action to summon a Spirit Stag to aid you.</p>\n<p>&nbsp;</p>\n<p>The Spirit Stag will appear and then merge into the Warden granting +3 Successes to all Movement Checks.</p>\n<p>&nbsp;</p>\n<p>This effect will be active for 5 Actions and then will fade and be wasted if not used.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"IRntLdFXbKRD25Ft","name":"Volley","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Volley.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Warden Class Power</p>\n<p>&nbsp;</p>\n<p>Spend 5 Effort to loose a 2nd arrow at the same Target with any Bow attack.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"NusHfkMfyBXYs02p","name":"Spirit Wolf","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Spirit%20%20Animal%20Wolf.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Warden Class Power</p>\n<p>&nbsp;</p>\n<p>Spend 5 Effort and take an Action to summon a Spirit Wolf to aid you.</p>\n<p>&nbsp;</p>\n<p>The Spirit Wolf will appear and then merge into the Warden adding a d6 damage die to the Warden's next successful attack roll.</p>\n<p>&nbsp;</p>\n<p>This effect will be available for 5 Actions and then will fade and be wasted if not used and may only be used once during the duration.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"Q42dkA98p8A0j0M4","name":"Extra Damage","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Extra%20Damage.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Martial Class Power</p>\n<p>&nbsp;</p>\n<p>Character may spend 3 Effort to add 1d6 damage to a succesful attack.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"RfKaxSEYwnyi9SNU","name":"Social Authority","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Social%20Authority.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Chaplain Class Power</p>\n<p>&nbsp;</p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">In any civilized human settlement or setting, roll all Charm, Haggle, Intimidate, and Persuade Checks with Advantage.</span></p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">Sermons are given as either Charm or Persuade Checks &ndash; depending on the subject and purpose.&nbsp;&nbsp; Sermons are used to convince lost souls to join the Temple of the Martyr and dedicate themselves to &lsquo;the Cause&rsquo; including <u>reasonably</u> assisting and aiding the Chaplain with minor tasks, providing food &amp; shelter, and perhaps donating a handful of coin&hellip;&hellip;.</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"h2Z8nK2nUMDbwrfT","name":"Additional Attack","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Additional%20Attack.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Martial Class Power</p>\n<p>&nbsp;</p>\n<p>Character&nbsp; may spend 5 Effort to make one additional attack during the Action Round.</p>\n<p>If Duel Weilding the additonal attack will be a Main Hand attack.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"kAWqIJAHeyt3oEeL","name":"Minor Blessing","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Minor%20Blessing.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Chaplin Class Power</p>\n<p>&nbsp;</p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">The Chaplain may spend 3 Effort to say a quick (<u>1 action</u>) prayer and if successful on a Lore (Blessings) Check [2+] grant an Advantage Die to himself or an ally located in the same Zone to be used on the next Skill Check or Save Roll made. </span></p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">The Chaplain must describe the nature of the Blessing for it to be effective. Each Success greater than [2] will allow the Chaplain to grant an Advantage Die to an additional ally. </span></p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">The Minor Blessing will fade and be wasted if not used within 5 Actions Rounds.</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"lJHSgAhJsiQFpois","name":"Major Blessing","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Major%20Blessing.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Chaplain Class Power</p>\n<p>&nbsp;</p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">The Chaplain may spend 3 Effort to say a (<u>2 action</u>) prayer and if successful on a Lore (Blessings) Check [2+] remove the effects of the STAGGERED Condition from <u>and</u> [3+] restore a small amount of health (d6+1) to himself or an ally located in the same Zone <u>and</u> [4+] heal an additional ally.</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"lbFlLG7Avw9YmuC4","name":"Spirit Dove","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Spirit%20Animal%20Dove.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Warden Class Power</p>\n<p>&nbsp;</p>\n<p>Spend 5 Effort and take an Action to summon a Spirit Dove to aid you.</p>\n<p>&nbsp;</p>\n<p>The Spirit Dove will appear, merge into the Warden and immediately heal the Warden for 1d8 hit points.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"naRNt5hUcbiJGhXs","name":"Miracle","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Miracle.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Chaplain Class Power</p>\n<p>&nbsp;</p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">The Chaplain may spend 5 Effort and sacrifice 3 Hit Points to beseech the <u>Aid of the Martyr</u> by ritually bleeding and fervently chanting for <u>3 actions</u>.&nbsp; </span></p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">If successful on a Lore (Miracles) [2+] Check remove STAGGERED &amp; STUNNED conditions from himself or an ally, <u>and</u> [3+] restore health (2d8) to himself or an ally located in the same Zone, <u>and</u> [4+] 1 additional ally located in the same Zone, <u>and</u> [5+] 2 additional allies in the same Zone.</span></p>\n<p><span style=\"font-size: 11.0pt; line-height: 107%; font-family: 'Century',serif; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\">Additionally, (a) Poisons may be cleansed and Diseases cured if the Miracle Check equals or exceeds the Difficulty Class [Static Target Number] of the Poison or Disease; (b) Critical (Crit) Injuries such as broken and fractured bones, severe lacerations, and internal injuries may be healed and the associated Condition(s) removed on a Miracle Check [4+] Result <u>as the ONLY benefit of the Miracle</u>.</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"ovejwVhtTELyW3dA","name":"Spirit Hawk","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Spirit%20Animal%20Hawk.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Warden Class Power</p>\n<p>&nbsp;</p>\n<p>Spend 5 Effort and take an Action to summon a Spirit Hawk to aid you.</p>\n<p>&nbsp;</p>\n<p>The Spirit Hawk will appear and then merge into the Warden granting an AD to the Warden's next attack roll.</p>\n<p>&nbsp;</p>\n<p>This effect will be available for 5 Actions and then will fade and be wasted if not used and may only be used once during the duration.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"qB5t9e6hc5baDCCb","name":"Vital Strike","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Vital%20Strike.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Skalawag Class Power</p>\n<p>&nbsp;</p>\n<p>When attacking with situational Advantage such as with Suprise or when flanking an opponent (<span style=\"text-decoration: underline;\">not</span> with an AD bought with Effort), you may spend 3 Effort to add 1d8 damage to any successful attack.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"sIy9SWufUlUnrA3w","name":"Disguise","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Disguise.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Skalawag Class Power</p>\n<p>&nbsp;</p>\n<p>Dress up as and pretend to be someone else such as a visiting noble, a guard, a beggar, etc.</p>\n<p>&nbsp;</p>\n<p>You may not impersonate a specific local person as you are not a doppleganger.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"tVGh2z2m0VJ22Faa","name":"Cleave","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Cleave.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Martial Class Power</p>\n<p>&nbsp;</p>\n<p>If you drop a melee opponent you may spend 3 Effort to make an immediate extra attack against another adjacent opponent, if one exists.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"trBm9Rfi26g45OKz","name":"Tricks & Traps","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Tricks%20%26%20Traps.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Skalawag Class Power</p>\n<p>&nbsp;</p>\n<p>At Character creation, choose two Tricks &amp; Traps that you want to have in your arsenal then randomly select a third.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}
{"_id":"weOJMgryX4OGFdnx","name":"Wilderness Master","type":"feat","img":"systems/fvtt-crucible-rpg/images/icons/class_powers/Wilderness%20Master.webp","data":{"isfeatdie":false,"issl":false,"sl":0,"description":"<p>Warden Class Power</p>\n<p>&nbsp;</p>\n<p>You get Advantage on all Surivial Rolls such as camoflague, tracking, foraging, fishing, and hunting along with on Movement Rolls and Stealth Rolls in all outdoor rural or wilderness environments.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Up3b6rNa3VKAFQC3":3},"flags":{}}