2024-12-04 00:11:23 +01:00
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{
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"TYPES": {
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"Actor": {
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"protagonist": "Protagonist"
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},
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"Item": {
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"skill": "Skill",
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"weapon": "Weapon",
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"armor": "Armor",
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2024-12-04 15:16:33 +01:00
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"injury": "Injury",
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"gear": "Gear",
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"motivation": "Motivation",
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2024-12-16 09:04:48 +01:00
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"mentaldisorder": "Mental Disorder",
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2024-12-04 15:16:33 +01:00
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"bond": "Bond" ,
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2024-12-16 09:04:48 +01:00
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"arcane": "Arcane",
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"archetype": "Archetype"
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2024-12-04 00:11:23 +01:00
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}
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},
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"CTHULHUETERNAL": {
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"Settings": {
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"Common": "Common",
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"Classical": "Classical",
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"Medieval": "Medieval",
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"Revolution": "Revolution",
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"Modern": "Modern",
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"Future": "Future",
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"Jazz": "Jazz",
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"WW1": "World War 1",
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"WW2": "World War 2",
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"ColdWar": "Cold War",
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2024-12-17 09:25:02 +01:00
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"Victorian": "Victorian",
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2024-12-22 23:04:15 +01:00
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"AgeOfSail": "Age of Sail",
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"PostApo": "Post-Apocalyptic"
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2024-12-04 00:11:23 +01:00
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},
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"Protagonist": {
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"FIELDS": {
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2024-12-22 23:04:15 +01:00
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"biodata": {
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2025-01-07 18:22:17 +01:00
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"feature": {
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"label": "Feature"
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},
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2024-12-22 23:04:15 +01:00
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"harshness": {
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"label": "Harshness"
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},
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"age": {
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"label": "Age"
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},
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"gender": {
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"label": "Gender"
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},
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"hair": {
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"label": "Hair"
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},
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"eyes": {
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"label": "Eyes"
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},
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"height": {
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"label": "Height"
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},
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"home": {
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"label": "Home"
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},
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"birthplace": {
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"label": "Birthplace"
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},
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"label": "Biodata"
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},
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2024-12-16 09:04:48 +01:00
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"characteristics:": {
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"str": {
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"label": "Strength"
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},
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"dex": {
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"label": "Dexterity"
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},
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"int": {
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"label": "Intelligence"
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},
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"pow": {
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"label": "Power"
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},
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"con": {
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"label": "Constitution"
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},
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"char": {
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"label": "Charisma"
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}
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2024-12-04 00:11:23 +01:00
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}
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}
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},
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"Skill": {
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2024-12-18 18:45:47 +01:00
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"Unnatural": "Unnatural",
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2024-12-22 23:04:15 +01:00
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"Melee": "Melee Weapons",
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"Firearms": "Firearms",
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"Athletics": "Athletics",
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"UnarmedCombat": "Unarmed Combat",
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"RangedWeapons": "Ranged Weapons",
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"FirearmsBeams": "Firearms / Beam Weapons",
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2024-12-04 00:11:23 +01:00
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"FIELDS": {
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2025-01-04 22:24:39 +01:00
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"isAdversary": {
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"label": "Adversary"
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},
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2024-12-16 09:04:48 +01:00
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"settings": {
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"label": "Settings era"
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},
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2024-12-04 00:11:23 +01:00
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"diceEvolved": {
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"label": "Can increase on failure"
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},
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"bonus" :{
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"label": "Bonus"
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},
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"base": {
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"label": "Base"
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},
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"rollFailed": {
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"label": "Roll Failed"
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},
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"description": {
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"label": "Description"
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}
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}
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},
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"Gear": {
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"FIELDS": {
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2024-12-04 03:06:33 +01:00
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"resourceLevel": {
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"label": "Resource level"
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2024-12-04 00:11:23 +01:00
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},
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2024-12-04 03:06:33 +01:00
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"settings": {
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"label": "Settings era"
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2024-12-04 00:11:23 +01:00
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}
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}
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},
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"Injury": {
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"FIELDS": {
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"description": {
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"label": "Description"
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}
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}
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},
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"Weapon": {
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"WeaponType": {
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"melee": "Melee",
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2024-12-04 15:16:33 +01:00
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"rangedprimitive": "Ranged Primitive",
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"rangedthrown": "Ranged Thrown",
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"rangedfirearm": "Ranged Firearm",
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"unarmed": "Unarmed"
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},
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"WeaponSubtype": {
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"basicfirearm": "Basic Firearm",
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"pistol": "Pistol",
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"shotgun": "Shotgun",
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"submachinegun": "Submachinegun",
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"riflecarabine": "Rifle/Carabine"
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2024-12-04 00:11:23 +01:00
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},
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"FIELDS": {
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2024-12-04 03:06:33 +01:00
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"settings": {
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"label": "Settings era"
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},
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2024-12-04 00:11:23 +01:00
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"weaponType": {
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"label": "Type"
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},
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2024-12-04 15:16:33 +01:00
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"weaponSubtype": {
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"label": "Firearm Subtype"
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},
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2024-12-04 00:11:23 +01:00
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"damage": {
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2024-12-04 03:06:33 +01:00
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"label": "Damage"
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2024-12-04 00:11:23 +01:00
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},
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2024-12-04 03:06:33 +01:00
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"description": {
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"label": "Description"
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2024-12-04 00:11:23 +01:00
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},
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2024-12-04 03:06:33 +01:00
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"baseRange": {
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"label": "Base range"
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2024-12-04 00:11:23 +01:00
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},
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2024-12-04 03:06:33 +01:00
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"rangeUnit": {
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"label": "Range unit"
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2024-12-04 00:11:23 +01:00
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},
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2024-12-04 03:06:33 +01:00
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"killRadius": {
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"label": "Kill radius"
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2024-12-04 00:11:23 +01:00
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},
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2024-12-04 03:06:33 +01:00
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"lethality": {
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"label": "Lethality"
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2024-12-04 00:11:23 +01:00
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},
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2024-12-04 03:06:33 +01:00
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"resourceLevel": {
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"label": "Resource level"
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2024-12-04 15:16:33 +01:00
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},
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"armorPiercing": {
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"label": "Armor piercing"
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2024-12-04 00:11:23 +01:00
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}
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}
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},
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"Armor": {
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"FIELDS": {
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2024-12-04 03:06:33 +01:00
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"settings": {
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"label": "Settings Era"
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2024-12-04 00:11:23 +01:00
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},
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2024-12-04 03:06:33 +01:00
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"protection": {
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"label": "Protection"
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2024-12-04 00:11:23 +01:00
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},
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2024-12-04 03:06:33 +01:00
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"resourceLevel": {
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"label": "Resource level"
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2024-12-04 00:11:23 +01:00
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}
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}
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},
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"Motivation": {
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"FIELDS": {
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2024-12-04 03:06:33 +01:00
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"description": {
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"label": "Description"
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2024-12-04 00:11:23 +01:00
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}
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}
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},
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"MentalDisorder": {
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"FIELDS": {
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"description": {
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"label": "Description"
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}
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}
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},
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"Bond": {
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"FIELDS": {
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2024-12-04 03:06:33 +01:00
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"bondType": {
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"label": "Type"
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2024-12-04 00:11:23 +01:00
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},
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"description": {
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"label": "Description"
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2024-12-04 03:06:33 +01:00
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},
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"value": {
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"label": "Value"
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2024-12-04 00:11:23 +01:00
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}
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}
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},
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"Arcane": {
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"FIELDS": {
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"value": {
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"label": "Value"
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},
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"description": {
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"label": "Description"
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}
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}
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},
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2024-12-16 09:04:48 +01:00
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"Archetype": {
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"FIELDS": {
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"settings": {
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"label": "Settings era"
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},
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"value": {
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"label": "Value"
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},
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"description": {
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"label": "Description"
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}
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}
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},
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2024-12-04 03:06:33 +01:00
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"BondType": {
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"individual": "Individual",
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"community": "Community"
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},
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2024-12-18 18:45:47 +01:00
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"Harshness": {
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"normal": "Normal",
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"harsh": "Harsh",
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"veryHarsh": "Very Harsh"
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},
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2024-12-04 00:11:23 +01:00
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"Label": {
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2025-01-07 18:22:17 +01:00
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"distinguishingFeatures": "Distinguishing Features",
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2025-01-04 22:24:39 +01:00
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"titleSkill": "Skill",
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"titleWeapon": "Weapon",
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2024-12-18 18:45:47 +01:00
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"biodata": "Biodata",
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2024-12-17 09:25:02 +01:00
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"skill": "Skill",
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"modifier": "Modifier",
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"rollView": "Roll View",
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2024-12-04 15:16:33 +01:00
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"protagonist": "Protagonist",
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"characteristics": "Characteristics",
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2024-12-04 00:11:23 +01:00
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"description": "Description",
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2024-12-16 09:04:48 +01:00
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"strShort": "STR",
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"dexShort": "DEX",
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"intShort": "INT",
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"powShort": "POW",
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"conShort": "CON",
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"chaShort": "CHA",
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2024-12-18 18:45:47 +01:00
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"strLong": "Strength",
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"dexLong": "Dexterity",
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"intLong": "Intelligence",
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"powLong": "Power",
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"conLong": "Constitution",
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"chaLong": "Charisma",
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2024-12-04 00:11:23 +01:00
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"total": "Total",
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2024-12-04 15:16:33 +01:00
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"skills": "Skills",
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"gear": "Gear",
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"damage": "Damage",
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"resource": "Resource",
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"armor": "Armor",
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2024-12-04 00:11:23 +01:00
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"malus": "Malus",
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2024-12-04 15:16:33 +01:00
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"experience": "Experience",
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"maximum": "Maximum",
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"equipment": "Equipment",
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2024-12-16 09:04:48 +01:00
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"biography": "Biography",
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"notes": "Notes",
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"weapons": "Weapons",
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"HP": "HP",
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"SAN": "SAN",
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"current": "Current",
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"max": "Max",
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"recovery": "Recovery",
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"violence" : "Violence",
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"helplessness": "Helplessness",
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"breakingPoint": "Breaking Point",
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"willpower": "Willpower",
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2024-12-17 09:25:02 +01:00
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"totalScore": "Total Score",
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2024-12-17 15:47:36 +01:00
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"exhausted": "Exhausted",
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"skillRoll": "Skill Roll",
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2024-12-18 18:45:47 +01:00
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"charRoll": "Characteristic Roll",
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2024-12-17 15:47:36 +01:00
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"finalScore": "Final Score",
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"failure": "Failure",
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"success": "Success",
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"criticalSuccess": "Critical Success",
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2024-12-18 18:45:47 +01:00
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"criticalFailure": "Critical Failure",
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"Characteristic": "Characteristic",
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2024-12-22 23:04:15 +01:00
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"targetScore": "Target Score",
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"gears": "Gears",
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"armors": "Armors",
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"motivations": "Motivations",
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"mentalDisorders": "Mental Disorders",
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"bonds": "Bonds",
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"arcane": "Arcane",
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"archetypes": "Archetypes",
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"bondType": "Bond Type",
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"injuries": "Injuries",
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"damageShort": "Dmg",
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"status": "Status",
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"mentaldisorders": "Mental Disorders",
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"newBond": "New Bond",
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"newMotivation": "New Motivation",
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"newMentalDisorder": "New Mental Disorder",
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"newWeapon": "New Weapon",
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"newArmor": "New Armor",
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"newInjury": "New Injury",
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"newGear": "New Gear",
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"newArcane": "New Arcane",
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"newArchetype": "New Archetype",
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"newSkill": "New Skill"
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2024-12-04 15:16:33 +01:00
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},
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"Edit": "Edit",
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"Delete": "Delete",
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"ToggleSheet": "Toggle Sheet",
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"Warning": { },
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2024-12-04 00:11:23 +01:00
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"Dialog": {
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},
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"Roll": {
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2024-12-17 09:25:02 +01:00
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"skill": "Skill",
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"roll": "Roll"
|
2024-12-04 00:11:23 +01:00
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},
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"Tooltip": {
|
2024-12-16 09:04:48 +01:00
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"sanBP": ">5 SAN lost in one roll, temporary insanity. If SAN less reaches BP = a Disorder unconscious Breaking and AND reset BP."
|
2024-12-04 00:11:23 +01:00
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},
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"Setting": {
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},
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"Chat": {
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}
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}
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}
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