const { HandlebarsApplicationMixin } = foundry.applications.api export default class CthulhuEternalActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) { /** * Different sheet modes.r * @enum {number} */ static SHEET_MODES = { EDIT: 0, PLAY: 1 } constructor(options = {}) { super(options) this.#dragDrop = this.#createDragDropHandlers() } #dragDrop /** @override */ static DEFAULT_OPTIONS = { classes: ["fvtt-cthulhu-eternal", "actor"], position: { width: 1400, height: "auto", }, form: { submitOnChange: true, }, window: { resizable: true, }, dragDrop: [{ dragSelector: '[data-drag="true"], .rollable', dropSelector: null }], actions: { editImage: CthulhuEternalActorSheet.#onEditImage, toggleSheet: CthulhuEternalActorSheet.#onToggleSheet, edit: CthulhuEternalActorSheet.#onItemEdit, delete: CthulhuEternalActorSheet.#onItemDelete, createSpell: CthulhuEternalActorSheet.#onCreateSpell, }, } /** * The current sheet mode. * @type {number} */ _sheetMode = this.constructor.SHEET_MODES.PLAY /** * Is the sheet currently in 'Play' mode? * @type {boolean} */ get isPlayMode() { return this._sheetMode === this.constructor.SHEET_MODES.PLAY } /** * Is the sheet currently in 'Edit' mode? * @type {boolean} */ get isEditMode() { return this._sheetMode === this.constructor.SHEET_MODES.EDIT } /** @override */ async _prepareContext() { const context = { fields: this.document.schema.fields, systemFields: this.document.system.schema.fields, actor: this.document, system: this.document.system, source: this.document.toObject(), enrichedDescription: await TextEditor.enrichHTML(this.document.system.description, { async: true }), isEditMode: this.isEditMode, isPlayMode: this.isPlayMode, isEditable: this.isEditable, } return context } /** @override */ _onRender(context, options) { this.#dragDrop.forEach((d) => d.bind(this.element)) // Add listeners to rollable elements const rollables = this.element.querySelectorAll(".rollable") rollables.forEach((d) => d.addEventListener("click", this._onRoll.bind(this))) } // #region Drag-and-Drop Workflow /** * Create drag-and-drop workflow handlers for this Application * @returns {DragDrop[]} An array of DragDrop handlers * @private */ #createDragDropHandlers() { return this.options.dragDrop.map((d) => { d.permissions = { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this), } d.callbacks = { dragstart: this._onDragStart.bind(this), dragover: this._onDragOver.bind(this), drop: this._onDrop.bind(this), } return new DragDrop(d) }) } /** * Callback actions which occur when a dragged element is dropped on a target. * @param {DragEvent} event The originating DragEvent * @protected */ async _onDrop(event) {} /** * Define whether a user is able to begin a dragstart workflow for a given drag selector * @param {string} selector The candidate HTML selector for dragging * @returns {boolean} Can the current user drag this selector? * @protected */ _canDragStart(selector) { return this.isEditable } /** * Define whether a user is able to conclude a drag-and-drop workflow for a given drop selector * @param {string} selector The candidate HTML selector for the drop target * @returns {boolean} Can the current user drop on this selector? * @protected */ _canDragDrop(selector) { return this.isEditable && this.document.isOwner } /** * Callback actions which occur at the beginning of a drag start workflow. * @param {DragEvent} event The originating DragEvent * @protected */ _onDragStart(event) { if ("link" in event.target.dataset) return const el = event.currentTarget.closest('[data-drag="true"]') const dragType = el.dataset.dragType let dragData = {} let target switch (dragType) { case "save": target = event.currentTarget.querySelector("input") dragData = { actorId: this.document.id, type: "roll", rollType: target.dataset.rollType, rollTarget: target.dataset.rollTarget, value: target.value, } break case "resource": target = event.currentTarget.querySelector("select") dragData = { actorId: this.document.id, type: "roll", rollType: target.dataset.rollType, rollTarget: target.dataset.rollTarget, value: target.value, } break case "damage": dragData = { actorId: this.document.id, type: "rollDamage", rollType: el.dataset.dragType, rollTarget: el.dataset.itemId, } break case "attack": dragData = { actorId: this.document.id, type: "rollAttack", rollValue: el.dataset.rollValue, rollTarget: el.dataset.rollTarget, } break default: // Handle other cases or do nothing break } // Extract the data you need if (!dragData) return // Set data transfer event.dataTransfer.setData("text/plain", JSON.stringify(dragData)) } /** * Callback actions which occur when a dragged element is over a drop target. * @param {DragEvent} event The originating DragEvent * @protected */ _onDragOver(event) {} async _onDropItem(item) { let itemData = item.toObject() await this.document.createEmbeddedDocuments("Item", [itemData], { renderSheet: false }) } // #endregion // #region Actions /** * Handle toggling between Edit and Play mode. * @param {Event} event The initiating click event. * @param {HTMLElement} target The current target of the event listener. */ static #onToggleSheet(event, target) { const modes = this.constructor.SHEET_MODES this._sheetMode = this.isEditMode ? modes.PLAY : modes.EDIT this.render() } /** * Handle changing a Document's image. * * @this CthulhuEternalCharacterSheet * @param {PointerEvent} event The originating click event * @param {HTMLElement} target The capturing HTML element which defined a [data-action] * @returns {Promise} * @private */ static async #onEditImage(event, target) { const attr = target.dataset.edit const current = foundry.utils.getProperty(this.document, attr) const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {} const fp = new FilePicker({ current, type: "image", redirectToRoot: img ? [img] : [], callback: (path) => { this.document.update({ [attr]: path }) }, top: this.position.top + 40, left: this.position.left + 10, }) return fp.browse() } /** * Edit an existing item within the Actor * Start with the uuid, if it's not found, fallback to the id (as Embedded item in the actor) * @this CthulhuEternalCharacterSheet * @param {PointerEvent} event The originating click event * @param {HTMLElement} target the capturing HTML element which defined a [data-action] */ static async #onItemEdit(event, target) { const id = target.getAttribute("data-item-id") const uuid = target.getAttribute("data-item-uuid") let item item = await fromUuid(uuid) if (!item) item = this.document.items.get(id) if (!item) return item.sheet.render(true) } /** * Delete an existing talent within the Actor * Use the uuid to display the talent sheet * @param {PointerEvent} event The originating click event * @param {HTMLElement} target the capturing HTML element which defined a [data-action] */ static async #onItemDelete(event, target) { const itemUuid = target.getAttribute("data-item-uuid") const talent = await fromUuid(itemUuid) await talent.deleteDialog() } /** * Handles the creation of a new attack item. * * @param {Event} event The event that triggered the creation of the attack. * @param {Object} target The target object where the attack will be created. * @private * @static */ static #onCreateSpell(event, target) { const item = this.document.createEmbeddedDocuments("Item", [{ name: "Nouveau sortilège", type: "spell" }]) } // #endregion }