#define NAPI_VERSION 3 #include #include #include #include #include #include #include #include #include #include /** * Forward declarations. */ struct Database; struct Iterator; static void iterator_close_do (napi_env env, Iterator* iterator, napi_value cb); static leveldb::Status threadsafe_open(const leveldb::Options &options, bool multithreading, Database &db_instance); static leveldb::Status threadsafe_close(Database &db_instance); /** * Global declarations for multi-threaded access. These are not context-aware * by definition and is specifically to allow for cross thread access to the * single database handle. */ struct LevelDbHandle { leveldb::DB *db; size_t open_handle_count; }; static std::mutex handles_mutex; // only access this when protected by the handles_mutex! static std::map db_handles; /** * Macros. */ #define NAPI_DB_CONTEXT() \ Database* database = NULL; \ NAPI_STATUS_THROWS(napi_get_value_external(env, argv[0], (void**)&database)); #define NAPI_ITERATOR_CONTEXT() \ Iterator* iterator = NULL; \ NAPI_STATUS_THROWS(napi_get_value_external(env, argv[0], (void**)&iterator)); #define NAPI_BATCH_CONTEXT() \ Batch* batch = NULL; \ NAPI_STATUS_THROWS(napi_get_value_external(env, argv[0], (void**)&batch)); #define NAPI_RETURN_UNDEFINED() \ return 0; #define NAPI_UTF8_NEW(name, val) \ size_t name##_size = 0; \ NAPI_STATUS_THROWS(napi_get_value_string_utf8(env, val, NULL, 0, &name##_size)) \ char* name = new char[name##_size + 1]; \ NAPI_STATUS_THROWS(napi_get_value_string_utf8(env, val, name, name##_size + 1, &name##_size)) \ name[name##_size] = '\0'; #define NAPI_ARGV_UTF8_NEW(name, i) \ NAPI_UTF8_NEW(name, argv[i]) // TODO: consider using encoding options instead of type checking #define LD_STRING_OR_BUFFER_TO_COPY(env, from, to) \ char* to##Ch_ = 0; \ size_t to##Sz_ = 0; \ if (IsString(env, from)) { \ napi_get_value_string_utf8(env, from, NULL, 0, &to##Sz_); \ to##Ch_ = new char[to##Sz_ + 1]; \ napi_get_value_string_utf8(env, from, to##Ch_, to##Sz_ + 1, &to##Sz_); \ to##Ch_[to##Sz_] = '\0'; \ } else if (IsBuffer(env, from)) { \ char* buf = 0; \ napi_get_buffer_info(env, from, (void **)&buf, &to##Sz_); \ to##Ch_ = new char[to##Sz_]; \ memcpy(to##Ch_, buf, to##Sz_); \ } else { \ char* buf = 0; \ napi_typedarray_type type; \ napi_status status = napi_get_typedarray_info(env, from, &type, &to##Sz_, (void **)&buf, NULL, NULL); \ if (status != napi_ok || type != napi_typedarray_type::napi_uint8_array) { \ /* TODO: refactor so that we can napi_throw_type_error() here */ \ to##Sz_ = 0; \ to##Ch_ = new char[to##Sz_]; \ } else { \ to##Ch_ = new char[to##Sz_]; \ memcpy(to##Ch_, buf, to##Sz_); \ } \ } /********************************************************************* * Helpers. ********************************************************************/ /** * Returns true if 'value' is a string. */ static bool IsString (napi_env env, napi_value value) { napi_valuetype type; napi_typeof(env, value, &type); return type == napi_string; } /** * Returns true if 'value' is a buffer. */ static bool IsBuffer (napi_env env, napi_value value) { bool isBuffer; napi_is_buffer(env, value, &isBuffer); return isBuffer; } /** * Returns true if 'value' is an object. */ static bool IsObject (napi_env env, napi_value value) { napi_valuetype type; napi_typeof(env, value, &type); return type == napi_object; } /** * Create an error object. */ static napi_value CreateError (napi_env env, const char* str) { napi_value msg; napi_create_string_utf8(env, str, strlen(str), &msg); napi_value error; napi_create_error(env, NULL, msg, &error); return error; } static napi_value CreateCodeError (napi_env env, const char* code, const char* msg) { napi_value codeValue; napi_create_string_utf8(env, code, strlen(code), &codeValue); napi_value msgValue; napi_create_string_utf8(env, msg, strlen(msg), &msgValue); napi_value error; napi_create_error(env, codeValue, msgValue, &error); return error; } /** * Returns true if 'obj' has a property 'key'. */ static bool HasProperty (napi_env env, napi_value obj, const char* key) { bool has = false; napi_has_named_property(env, obj, key, &has); return has; } /** * Returns a property in napi_value form. */ static napi_value GetProperty (napi_env env, napi_value obj, const char* key) { napi_value value; napi_get_named_property(env, obj, key, &value); return value; } /** * Returns a boolean property 'key' from 'obj'. * Returns 'DEFAULT' if the property doesn't exist. */ static bool BooleanProperty (napi_env env, napi_value obj, const char* key, bool DEFAULT) { if (HasProperty(env, obj, key)) { napi_value value = GetProperty(env, obj, key); bool result; napi_get_value_bool(env, value, &result); return result; } return DEFAULT; } enum Encoding { buffer, utf8, view }; /** * Returns internal Encoding enum matching the given encoding option. */ static Encoding GetEncoding (napi_env env, napi_value options, const char* option) { napi_value value; size_t copied; char buf[2]; if (napi_get_named_property(env, options, option, &value) == napi_ok && napi_get_value_string_utf8(env, value, buf, 2, &copied) == napi_ok && copied == 1) { // Value is either "buffer", "utf8" or "view" so we only have to read the first char switch (buf[0]) { case 'b': return Encoding::buffer; case 'v': return Encoding::view; } } return Encoding::utf8; } /** * Returns a uint32 property 'key' from 'obj'. * Returns 'DEFAULT' if the property doesn't exist. */ static uint32_t Uint32Property (napi_env env, napi_value obj, const char* key, uint32_t DEFAULT) { if (HasProperty(env, obj, key)) { napi_value value = GetProperty(env, obj, key); uint32_t result; napi_get_value_uint32(env, value, &result); return result; } return DEFAULT; } /** * Returns a int32 property 'key' from 'obj'. * Returns 'DEFAULT' if the property doesn't exist. */ static int Int32Property (napi_env env, napi_value obj, const char* key, int DEFAULT) { if (HasProperty(env, obj, key)) { napi_value value = GetProperty(env, obj, key); int result; napi_get_value_int32(env, value, &result); return result; } return DEFAULT; } /** * Returns a string property 'key' from 'obj'. * Returns empty string if the property doesn't exist. */ static std::string StringProperty (napi_env env, napi_value obj, const char* key) { if (HasProperty(env, obj, key)) { napi_value value = GetProperty(env, obj, key); if (IsString(env, value)) { size_t size = 0; napi_get_value_string_utf8(env, value, NULL, 0, &size); char* buf = new char[size + 1]; napi_get_value_string_utf8(env, value, buf, size + 1, &size); buf[size] = '\0'; std::string result = buf; delete [] buf; return result; } } return ""; } static void DisposeSliceBuffer (leveldb::Slice slice) { if (!slice.empty()) delete [] slice.data(); } /** * Convert a napi_value to a leveldb::Slice. */ static leveldb::Slice ToSlice (napi_env env, napi_value from) { LD_STRING_OR_BUFFER_TO_COPY(env, from, to); return leveldb::Slice(toCh_, toSz_); } /** * Takes a Buffer, string or Uint8Array property 'name' from 'opts'. * Returns null if the property does not exist. */ static std::string* RangeOption (napi_env env, napi_value opts, const char* name) { if (HasProperty(env, opts, name)) { napi_value value = GetProperty(env, opts, name); // TODO: we can avoid a copy here LD_STRING_OR_BUFFER_TO_COPY(env, value, to); std::string* result = new std::string(toCh_, toSz_); delete [] toCh_; return result; } return NULL; } /** * Converts an array containing Buffer or string keys to a vector. */ static std::vector KeyArray (napi_env env, napi_value arr) { uint32_t length; std::vector result; if (napi_get_array_length(env, arr, &length) == napi_ok) { result.reserve(length); for (uint32_t i = 0; i < length; i++) { napi_value element; if (napi_get_element(env, arr, i, &element) == napi_ok) { LD_STRING_OR_BUFFER_TO_COPY(env, element, to); result.emplace_back(toCh_, toSz_); delete [] toCh_; } } } return result; } /** * Calls a function. */ static napi_status CallFunction (napi_env env, napi_value callback, const int argc, napi_value* argv) { napi_value global; napi_get_global(env, &global); return napi_call_function(env, global, callback, argc, argv, NULL); } /** * Whether to yield entries, keys or values. */ enum Mode { entries, keys, values }; /** * Helper struct for caching and converting a key-value pair to napi_values. */ struct Entry { Entry (const leveldb::Slice& key, const leveldb::Slice& value) : key_(key.data(), key.size()), value_(value.data(), value.size()) {} void ConvertByMode (napi_env env, Mode mode, const Encoding keyEncoding, const Encoding valueEncoding, napi_value& result) const { if (mode == Mode::entries) { napi_create_array_with_length(env, 2, &result); napi_value keyElement; napi_value valueElement; Convert(env, &key_, keyEncoding, keyElement); Convert(env, &value_, valueEncoding, valueElement); napi_set_element(env, result, 0, keyElement); napi_set_element(env, result, 1, valueElement); } else if (mode == Mode::keys) { Convert(env, &key_, keyEncoding, result); } else { Convert(env, &value_, valueEncoding, result); } } static void Convert (napi_env env, const std::string* s, const Encoding encoding, napi_value& result) { if (s == NULL) { napi_get_undefined(env, &result); } else if (encoding == Encoding::buffer || encoding == Encoding::view) { napi_create_buffer_copy(env, s->size(), s->data(), NULL, &result); } else { napi_create_string_utf8(env, s->data(), s->size(), &result); } } private: std::string key_; std::string value_; }; /** * Base worker class. Handles the async work. Derived classes can override the * following virtual methods (listed in the order in which they're called): * * - DoExecute (abstract, worker pool thread): main work * - HandleOKCallback (main thread): call JS callback on success * - HandleErrorCallback (main thread): call JS callback on error * - DoFinally (main thread): do cleanup regardless of success */ struct BaseWorker { // Note: storing env is discouraged as we'd end up using it in unsafe places. BaseWorker (napi_env env, Database* database, napi_value callback, const char* resourceName) : database_(database), errMsg_(NULL) { NAPI_STATUS_THROWS_VOID(napi_create_reference(env, callback, 1, &callbackRef_)); napi_value asyncResourceName; NAPI_STATUS_THROWS_VOID(napi_create_string_utf8(env, resourceName, NAPI_AUTO_LENGTH, &asyncResourceName)); NAPI_STATUS_THROWS_VOID(napi_create_async_work(env, callback, asyncResourceName, BaseWorker::Execute, BaseWorker::Complete, this, &asyncWork_)); } virtual ~BaseWorker () { delete [] errMsg_; } static void Execute (napi_env env, void* data) { BaseWorker* self = (BaseWorker*)data; // Don't pass env to DoExecute() because use of Node-API // methods should generally be avoided in async work. self->DoExecute(); } bool SetStatus (leveldb::Status status) { status_ = status; if (!status.ok()) { SetErrorMessage(status.ToString().c_str()); return false; } return true; } void SetErrorMessage(const char *msg) { delete [] errMsg_; size_t size = strlen(msg) + 1; errMsg_ = new char[size]; memcpy(errMsg_, msg, size); } virtual void DoExecute () = 0; static void Complete (napi_env env, napi_status status, void* data) { BaseWorker* self = (BaseWorker*)data; self->DoComplete(env); self->DoFinally(env); } void DoComplete (napi_env env) { napi_value callback; napi_get_reference_value(env, callbackRef_, &callback); if (status_.ok()) { HandleOKCallback(env, callback); } else { HandleErrorCallback(env, callback); } } virtual void HandleOKCallback (napi_env env, napi_value callback) { napi_value argv; napi_get_null(env, &argv); CallFunction(env, callback, 1, &argv); } virtual void HandleErrorCallback (napi_env env, napi_value callback) { napi_value argv; if (status_.IsNotFound()) { argv = CreateCodeError(env, "LEVEL_NOT_FOUND", errMsg_); } else if (status_.IsCorruption()) { argv = CreateCodeError(env, "LEVEL_CORRUPTION", errMsg_); } else if (status_.IsIOError()) { if (strlen(errMsg_) > 15 && strncmp("IO error: lock ", errMsg_, 15) == 0) { // env_posix.cc argv = CreateCodeError(env, "LEVEL_LOCKED", errMsg_); } else if (strlen(errMsg_) > 19 && strncmp("IO error: LockFile ", errMsg_, 19) == 0) { // env_win.cc argv = CreateCodeError(env, "LEVEL_LOCKED", errMsg_); } else { argv = CreateCodeError(env, "LEVEL_IO_ERROR", errMsg_); } } else { argv = CreateError(env, errMsg_); } CallFunction(env, callback, 1, &argv); } virtual void DoFinally (napi_env env) { napi_delete_reference(env, callbackRef_); napi_delete_async_work(env, asyncWork_); delete this; } void Queue (napi_env env) { napi_queue_async_work(env, asyncWork_); } Database* database_; private: napi_ref callbackRef_; napi_async_work asyncWork_; leveldb::Status status_; char *errMsg_; }; /** * Owns the LevelDB storage, cache, filter policy and iterators. */ struct Database { Database () : db_(NULL), blockCache_(NULL), filterPolicy_(leveldb::NewBloomFilterPolicy(10)), currentIteratorId_(0), pendingCloseWorker_(NULL), ref_(NULL), priorityWork_(0) {} ~Database () { if (db_ != NULL) { threadsafe_close(*this); } } leveldb::Status Open (const leveldb::Options& options, const std::string &location, bool multithreading) { location_ = location; return threadsafe_open(options, multithreading, *this); } void CloseDatabase () { if (db_ != NULL) { threadsafe_close(*this); } if (blockCache_) { delete blockCache_; blockCache_ = NULL; } } leveldb::Status Put (const leveldb::WriteOptions& options, leveldb::Slice key, leveldb::Slice value) { return db_->Put(options, key, value); } leveldb::Status Get (const leveldb::ReadOptions& options, leveldb::Slice key, std::string& value) { return db_->Get(options, key, &value); } leveldb::Status Del (const leveldb::WriteOptions& options, leveldb::Slice key) { return db_->Delete(options, key); } leveldb::Status WriteBatch (const leveldb::WriteOptions& options, leveldb::WriteBatch* batch) { return db_->Write(options, batch); } uint64_t ApproximateSize (const leveldb::Range* range) { uint64_t size = 0; db_->GetApproximateSizes(range, 1, &size); return size; } void CompactRange (const leveldb::Slice* start, const leveldb::Slice* end) { db_->CompactRange(start, end); } void GetProperty (const leveldb::Slice& property, std::string* value) { db_->GetProperty(property, value); } const leveldb::Snapshot* NewSnapshot () { return db_->GetSnapshot(); } leveldb::Iterator* NewIterator (leveldb::ReadOptions* options) { return db_->NewIterator(*options); } void ReleaseSnapshot (const leveldb::Snapshot* snapshot) { return db_->ReleaseSnapshot(snapshot); } void AttachIterator (napi_env env, uint32_t id, Iterator* iterator) { iterators_[id] = iterator; IncrementPriorityWork(env); } void DetachIterator (napi_env env, uint32_t id) { iterators_.erase(id); DecrementPriorityWork(env); } void IncrementPriorityWork (napi_env env) { napi_reference_ref(env, ref_, &priorityWork_); } void DecrementPriorityWork (napi_env env) { napi_reference_unref(env, ref_, &priorityWork_); if (priorityWork_ == 0 && pendingCloseWorker_ != NULL) { pendingCloseWorker_->Queue(env); pendingCloseWorker_ = NULL; } } bool HasPriorityWork () const { return priorityWork_ > 0; } leveldb::DB* db_; leveldb::Cache* blockCache_; const leveldb::FilterPolicy* filterPolicy_; uint32_t currentIteratorId_; BaseWorker *pendingCloseWorker_; std::map< uint32_t, Iterator * > iterators_; napi_ref ref_; private: uint32_t priorityWork_; std::string location_; // for separation of concerns the threadsafe functionality was kept at the global // level and made a friend so it is explict where the threadsafe boundary exists friend leveldb::Status threadsafe_open(const leveldb::Options &options, bool multithreading, Database &db_instance); friend leveldb::Status threadsafe_close(Database &db_instance); }; leveldb::Status threadsafe_open(const leveldb::Options &options, bool multithreading, Database &db_instance) { // Bypass lock and handles if multithreading is disabled if (!multithreading) { return leveldb::DB::Open(options, db_instance.location_, &db_instance.db_); } std::unique_lock lock(handles_mutex); auto it = db_handles.find(db_instance.location_); if (it == db_handles.end()) { // Database not opened yet for this location, unless it was with // multithreading disabled, in which case we're expected to fail here. LevelDbHandle handle = {nullptr, 0}; leveldb::Status status = leveldb::DB::Open(options, db_instance.location_, &handle.db); if (status.ok()) { handle.open_handle_count++; db_instance.db_ = handle.db; db_handles[db_instance.location_] = handle; } return status; } ++(it->second.open_handle_count); db_instance.db_ = it->second.db; return leveldb::Status::OK(); } leveldb::Status threadsafe_close(Database &db_instance) { std::unique_lock lock(handles_mutex); auto it = db_handles.find(db_instance.location_); if (it == db_handles.end()) { // Was not opened with multithreading enabled delete db_instance.db_; } else if (--(it->second.open_handle_count) == 0) { delete it->second.db; db_handles.erase(it); } // ensure db_ pointer is nullified in Database instance db_instance.db_ = NULL; return leveldb::Status::OK(); } /** * Base worker class for doing async work that defers closing the database. */ struct PriorityWorker : public BaseWorker { PriorityWorker (napi_env env, Database* database, napi_value callback, const char* resourceName) : BaseWorker(env, database, callback, resourceName) { database_->IncrementPriorityWork(env); } virtual ~PriorityWorker () {} void DoFinally (napi_env env) override { database_->DecrementPriorityWork(env); BaseWorker::DoFinally(env); } }; /** * Owns a leveldb iterator. */ struct BaseIterator { BaseIterator(Database* database, const bool reverse, std::string* lt, std::string* lte, std::string* gt, std::string* gte, const int limit, const bool fillCache) : database_(database), hasClosed_(false), didSeek_(false), reverse_(reverse), lt_(lt), lte_(lte), gt_(gt), gte_(gte), limit_(limit), count_(0) { options_ = new leveldb::ReadOptions(); options_->fill_cache = fillCache; options_->snapshot = database->NewSnapshot(); dbIterator_ = database_->NewIterator(options_); } virtual ~BaseIterator () { assert(hasClosed_); if (lt_ != NULL) delete lt_; if (gt_ != NULL) delete gt_; if (lte_ != NULL) delete lte_; if (gte_ != NULL) delete gte_; delete options_; } bool DidSeek () const { return didSeek_; } /** * Seek to the first relevant key based on range options. */ void SeekToRange () { didSeek_ = true; if (!reverse_ && gte_ != NULL) { dbIterator_->Seek(*gte_); } else if (!reverse_ && gt_ != NULL) { dbIterator_->Seek(*gt_); if (dbIterator_->Valid() && dbIterator_->key().compare(*gt_) == 0) { dbIterator_->Next(); } } else if (reverse_ && lte_ != NULL) { dbIterator_->Seek(*lte_); if (!dbIterator_->Valid()) { dbIterator_->SeekToLast(); } else if (dbIterator_->key().compare(*lte_) > 0) { dbIterator_->Prev(); } } else if (reverse_ && lt_ != NULL) { dbIterator_->Seek(*lt_); if (!dbIterator_->Valid()) { dbIterator_->SeekToLast(); } else if (dbIterator_->key().compare(*lt_) >= 0) { dbIterator_->Prev(); } } else if (reverse_) { dbIterator_->SeekToLast(); } else { dbIterator_->SeekToFirst(); } } /** * Seek manually (during iteration). */ void Seek (leveldb::Slice& target) { didSeek_ = true; if (OutOfRange(target)) { return SeekToEnd(); } dbIterator_->Seek(target); if (dbIterator_->Valid()) { int cmp = dbIterator_->key().compare(target); if (reverse_ ? cmp > 0 : cmp < 0) { Next(); } } else { SeekToFirst(); if (dbIterator_->Valid()) { int cmp = dbIterator_->key().compare(target); if (reverse_ ? cmp > 0 : cmp < 0) { SeekToEnd(); } } } } void Close () { if (!hasClosed_) { hasClosed_ = true; delete dbIterator_; dbIterator_ = NULL; database_->ReleaseSnapshot(options_->snapshot); } } bool Valid () const { return dbIterator_->Valid() && !OutOfRange(dbIterator_->key()); } bool Increment () { return limit_ < 0 || ++count_ <= limit_; } void Next () { if (reverse_) dbIterator_->Prev(); else dbIterator_->Next(); } void SeekToFirst () { if (reverse_) dbIterator_->SeekToLast(); else dbIterator_->SeekToFirst(); } void SeekToLast () { if (reverse_) dbIterator_->SeekToFirst(); else dbIterator_->SeekToLast(); } void SeekToEnd () { SeekToLast(); Next(); } leveldb::Slice CurrentKey () const { return dbIterator_->key(); } leveldb::Slice CurrentValue () const { return dbIterator_->value(); } leveldb::Status Status () const { return dbIterator_->status(); } bool OutOfRange (const leveldb::Slice& target) const { // The lte and gte options take precedence over lt and gt respectively if (lte_ != NULL) { if (target.compare(*lte_) > 0) return true; } else if (lt_ != NULL) { if (target.compare(*lt_) >= 0) return true; } if (gte_ != NULL) { if (target.compare(*gte_) < 0) return true; } else if (gt_ != NULL) { if (target.compare(*gt_) <= 0) return true; } return false; } Database* database_; bool hasClosed_; private: leveldb::Iterator* dbIterator_; bool didSeek_; const bool reverse_; std::string* lt_; std::string* lte_; std::string* gt_; std::string* gte_; const int limit_; int count_; leveldb::ReadOptions* options_; }; /** * Extends BaseIterator for reading it from JS land. */ struct Iterator final : public BaseIterator { Iterator (Database* database, const uint32_t id, const bool reverse, const bool keys, const bool values, const int limit, std::string* lt, std::string* lte, std::string* gt, std::string* gte, const bool fillCache, const Encoding keyEncoding, const Encoding valueEncoding, const uint32_t highWaterMarkBytes) : BaseIterator(database, reverse, lt, lte, gt, gte, limit, fillCache), id_(id), keys_(keys), values_(values), keyEncoding_(keyEncoding), valueEncoding_(valueEncoding), highWaterMarkBytes_(highWaterMarkBytes), first_(true), nexting_(false), isClosing_(false), closeWorker_(NULL), ref_(NULL) { } ~Iterator () {} void Attach (napi_env env, napi_value context) { napi_create_reference(env, context, 1, &ref_); database_->AttachIterator(env, id_, this); } void Detach (napi_env env) { database_->DetachIterator(env, id_); if (ref_ != NULL) napi_delete_reference(env, ref_); } bool ReadMany (uint32_t size) { cache_.clear(); cache_.reserve(size); size_t bytesRead = 0; leveldb::Slice empty; while (true) { if (!first_) Next(); else first_ = false; if (!Valid() || !Increment()) break; if (keys_ && values_) { leveldb::Slice k = CurrentKey(); leveldb::Slice v = CurrentValue(); cache_.emplace_back(k, v); bytesRead += k.size() + v.size(); } else if (keys_) { leveldb::Slice k = CurrentKey(); cache_.emplace_back(k, empty); bytesRead += k.size(); } else if (values_) { leveldb::Slice v = CurrentValue(); cache_.emplace_back(empty, v); bytesRead += v.size(); } if (bytesRead > highWaterMarkBytes_ || cache_.size() >= size) { return true; } } return false; } const uint32_t id_; const bool keys_; const bool values_; const Encoding keyEncoding_; const Encoding valueEncoding_; const uint32_t highWaterMarkBytes_; bool first_; bool nexting_; bool isClosing_; BaseWorker* closeWorker_; std::vector cache_; private: napi_ref ref_; }; /** * Hook for when the environment exits. This hook will be called after * already-scheduled napi_async_work items have finished, which gives us * the guarantee that no db operations will be in-flight at this time. */ static void env_cleanup_hook (void* arg) { Database* database = (Database*)arg; // Do everything that db_close() does but synchronously. We're expecting that GC // did not (yet) collect the database because that would be a user mistake (not // closing their db) made during the lifetime of the environment. That's different // from an environment being torn down (like the main process or a worker thread) // where it's our responsibility to clean up. Note also, the following code must // be a safe noop if called before db_open() or after db_close(). if (database && database->db_ != NULL) { std::map iterators = database->iterators_; std::map::iterator it; // TODO: does not do `napi_delete_reference(env, iterator->ref_)`. Problem? for (it = iterators.begin(); it != iterators.end(); ++it) { it->second->Close(); } // Having closed the iterators (and released snapshots) we can safely close. database->CloseDatabase(); } } /** * Runs when a Database is garbage collected. */ static void FinalizeDatabase (napi_env env, void* data, void* hint) { if (data) { Database* database = (Database*)data; napi_remove_env_cleanup_hook(env, env_cleanup_hook, database); if (database->ref_ != NULL) napi_delete_reference(env, database->ref_); delete database; } } /** * Returns a context object for a database. */ NAPI_METHOD(db_init) { Database* database = new Database(); napi_add_env_cleanup_hook(env, env_cleanup_hook, database); napi_value result; NAPI_STATUS_THROWS(napi_create_external(env, database, FinalizeDatabase, NULL, &result)); // Reference counter to prevent GC of database while priority workers are active NAPI_STATUS_THROWS(napi_create_reference(env, result, 0, &database->ref_)); return result; } /** * Worker class for opening a database. * TODO: shouldn't this be a PriorityWorker? */ struct OpenWorker final : public BaseWorker { OpenWorker (napi_env env, Database* database, napi_value callback, const std::string& location, const bool createIfMissing, const bool errorIfExists, const bool compression, const bool multithreading, const uint32_t writeBufferSize, const uint32_t blockSize, const uint32_t maxOpenFiles, const uint32_t blockRestartInterval, const uint32_t maxFileSize) : BaseWorker(env, database, callback, "classic_level.db.open"), location_(location), multithreading_(multithreading) { options_.block_cache = database->blockCache_; options_.filter_policy = database->filterPolicy_; options_.create_if_missing = createIfMissing; options_.error_if_exists = errorIfExists; options_.compression = compression ? leveldb::kSnappyCompression : leveldb::kNoCompression; options_.write_buffer_size = writeBufferSize; options_.block_size = blockSize; options_.max_open_files = maxOpenFiles; options_.block_restart_interval = blockRestartInterval; options_.max_file_size = maxFileSize; } ~OpenWorker () {} void DoExecute () override { SetStatus(database_->Open(options_, location_, multithreading_)); } leveldb::Options options_; std::string location_; bool multithreading_; }; /** * Open a database. */ NAPI_METHOD(db_open) { NAPI_ARGV(4); NAPI_DB_CONTEXT(); NAPI_ARGV_UTF8_NEW(location, 1); napi_value options = argv[2]; const bool createIfMissing = BooleanProperty(env, options, "createIfMissing", true); const bool errorIfExists = BooleanProperty(env, options, "errorIfExists", false); const bool compression = BooleanProperty(env, options, "compression", true); const bool multithreading = BooleanProperty(env, options, "multithreading", false); const uint32_t cacheSize = Uint32Property(env, options, "cacheSize", 8 << 20); const uint32_t writeBufferSize = Uint32Property(env, options , "writeBufferSize" , 4 << 20); const uint32_t blockSize = Uint32Property(env, options, "blockSize", 4096); const uint32_t maxOpenFiles = Uint32Property(env, options, "maxOpenFiles", 1000); const uint32_t blockRestartInterval = Uint32Property(env, options, "blockRestartInterval", 16); const uint32_t maxFileSize = Uint32Property(env, options, "maxFileSize", 2 << 20); database->blockCache_ = leveldb::NewLRUCache(cacheSize); napi_value callback = argv[3]; OpenWorker* worker = new OpenWorker(env, database, callback, location, createIfMissing, errorIfExists, compression, multithreading, writeBufferSize, blockSize, maxOpenFiles, blockRestartInterval, maxFileSize); worker->Queue(env); delete [] location; NAPI_RETURN_UNDEFINED(); } /** * Worker class for closing a database */ struct CloseWorker final : public BaseWorker { CloseWorker (napi_env env, Database* database, napi_value callback) : BaseWorker(env, database, callback, "classic_level.db.close") {} ~CloseWorker () {} void DoExecute () override { database_->CloseDatabase(); } }; napi_value noop_callback (napi_env env, napi_callback_info info) { return 0; } /** * Close a database. */ NAPI_METHOD(db_close) { NAPI_ARGV(2); NAPI_DB_CONTEXT(); napi_value callback = argv[1]; CloseWorker* worker = new CloseWorker(env, database, callback); if (!database->HasPriorityWork()) { worker->Queue(env); NAPI_RETURN_UNDEFINED(); } database->pendingCloseWorker_ = worker; napi_value noop; napi_create_function(env, NULL, 0, noop_callback, NULL, &noop); std::map iterators = database->iterators_; std::map::iterator it; for (it = iterators.begin(); it != iterators.end(); ++it) { iterator_close_do(env, it->second, noop); } NAPI_RETURN_UNDEFINED(); } /** * Worker class for putting key/value to the database */ struct PutWorker final : public PriorityWorker { PutWorker (napi_env env, Database* database, napi_value callback, leveldb::Slice key, leveldb::Slice value, bool sync) : PriorityWorker(env, database, callback, "classic_level.db.put"), key_(key), value_(value) { options_.sync = sync; } ~PutWorker () { DisposeSliceBuffer(key_); DisposeSliceBuffer(value_); } void DoExecute () override { SetStatus(database_->Put(options_, key_, value_)); } leveldb::WriteOptions options_; leveldb::Slice key_; leveldb::Slice value_; }; /** * Puts a key and a value to a database. */ NAPI_METHOD(db_put) { NAPI_ARGV(5); NAPI_DB_CONTEXT(); leveldb::Slice key = ToSlice(env, argv[1]); leveldb::Slice value = ToSlice(env, argv[2]); bool sync = BooleanProperty(env, argv[3], "sync", false); napi_value callback = argv[4]; PutWorker* worker = new PutWorker(env, database, callback, key, value, sync); worker->Queue(env); NAPI_RETURN_UNDEFINED(); } /** * Worker class for getting a value from a database. */ struct GetWorker final : public PriorityWorker { GetWorker (napi_env env, Database* database, napi_value callback, leveldb::Slice key, const Encoding encoding, const bool fillCache) : PriorityWorker(env, database, callback, "classic_level.db.get"), key_(key), encoding_(encoding) { options_.fill_cache = fillCache; } ~GetWorker () { DisposeSliceBuffer(key_); } void DoExecute () override { SetStatus(database_->Get(options_, key_, value_)); } void HandleOKCallback (napi_env env, napi_value callback) override { napi_value argv[2]; napi_get_null(env, &argv[0]); Entry::Convert(env, &value_, encoding_, argv[1]); CallFunction(env, callback, 2, argv); } private: leveldb::ReadOptions options_; leveldb::Slice key_; std::string value_; const Encoding encoding_; }; /** * Gets a value from a database. */ NAPI_METHOD(db_get) { NAPI_ARGV(4); NAPI_DB_CONTEXT(); leveldb::Slice key = ToSlice(env, argv[1]); napi_value options = argv[2]; const Encoding encoding = GetEncoding(env, options, "valueEncoding"); const bool fillCache = BooleanProperty(env, options, "fillCache", true); napi_value callback = argv[3]; GetWorker* worker = new GetWorker(env, database, callback, key, encoding, fillCache); worker->Queue(env); NAPI_RETURN_UNDEFINED(); } /** * Worker class for getting many values. */ struct GetManyWorker final : public PriorityWorker { GetManyWorker (napi_env env, Database* database, std::vector keys, napi_value callback, const Encoding valueEncoding, const bool fillCache) : PriorityWorker(env, database, callback, "classic_level.get.many"), keys_(std::move(keys)), valueEncoding_(valueEncoding) { options_.fill_cache = fillCache; options_.snapshot = database->NewSnapshot(); } void DoExecute () override { cache_.reserve(keys_.size()); for (const std::string& key: keys_) { std::string* value = new std::string(); leveldb::Status status = database_->Get(options_, key, *value); if (status.ok()) { cache_.push_back(value); } else if (status.IsNotFound()) { delete value; cache_.push_back(NULL); } else { delete value; for (const std::string* value: cache_) { if (value != NULL) delete value; } SetStatus(status); break; } } database_->ReleaseSnapshot(options_.snapshot); } void HandleOKCallback (napi_env env, napi_value callback) override { size_t size = cache_.size(); napi_value array; napi_create_array_with_length(env, size, &array); for (size_t idx = 0; idx < size; idx++) { std::string* value = cache_[idx]; napi_value element; Entry::Convert(env, value, valueEncoding_, element); napi_set_element(env, array, static_cast(idx), element); if (value != NULL) delete value; } napi_value argv[2]; napi_get_null(env, &argv[0]); argv[1] = array; CallFunction(env, callback, 2, argv); } private: leveldb::ReadOptions options_; const std::vector keys_; const Encoding valueEncoding_; std::vector cache_; }; /** * Gets many values from a database. */ NAPI_METHOD(db_get_many) { NAPI_ARGV(4); NAPI_DB_CONTEXT(); const auto keys = KeyArray(env, argv[1]); napi_value options = argv[2]; const Encoding valueEncoding = GetEncoding(env, options, "valueEncoding"); const bool fillCache = BooleanProperty(env, options, "fillCache", true); napi_value callback = argv[3]; GetManyWorker* worker = new GetManyWorker( env, database, keys, callback, valueEncoding, fillCache ); worker->Queue(env); NAPI_RETURN_UNDEFINED(); } /** * Worker class for deleting a value from a database. */ struct DelWorker final : public PriorityWorker { DelWorker (napi_env env, Database* database, napi_value callback, leveldb::Slice key, bool sync) : PriorityWorker(env, database, callback, "classic_level.db.del"), key_(key) { options_.sync = sync; } ~DelWorker () { DisposeSliceBuffer(key_); } void DoExecute () override { SetStatus(database_->Del(options_, key_)); } leveldb::WriteOptions options_; leveldb::Slice key_; }; /** * Delete a value from a database. */ NAPI_METHOD(db_del) { NAPI_ARGV(4); NAPI_DB_CONTEXT(); leveldb::Slice key = ToSlice(env, argv[1]); bool sync = BooleanProperty(env, argv[2], "sync", false); napi_value callback = argv[3]; DelWorker* worker = new DelWorker(env, database, callback, key, sync); worker->Queue(env); NAPI_RETURN_UNDEFINED(); } /** * Worker class for deleting a range from a database. */ struct ClearWorker final : public PriorityWorker { ClearWorker (napi_env env, Database* database, napi_value callback, const bool reverse, const int limit, std::string* lt, std::string* lte, std::string* gt, std::string* gte) : PriorityWorker(env, database, callback, "classic_level.db.clear") { iterator_ = new BaseIterator(database, reverse, lt, lte, gt, gte, limit, false); writeOptions_ = new leveldb::WriteOptions(); writeOptions_->sync = false; } ~ClearWorker () { delete iterator_; delete writeOptions_; } void DoExecute () override { iterator_->SeekToRange(); // TODO: add option uint32_t hwm = 16 * 1024; leveldb::WriteBatch batch; while (true) { size_t bytesRead = 0; while (bytesRead <= hwm && iterator_->Valid() && iterator_->Increment()) { leveldb::Slice key = iterator_->CurrentKey(); batch.Delete(key); bytesRead += key.size(); iterator_->Next(); } if (!SetStatus(iterator_->Status()) || bytesRead == 0) { break; } if (!SetStatus(database_->WriteBatch(*writeOptions_, &batch))) { break; } batch.Clear(); } iterator_->Close(); } private: BaseIterator* iterator_; leveldb::WriteOptions* writeOptions_; }; /** * Delete a range from a database. */ NAPI_METHOD(db_clear) { NAPI_ARGV(3); NAPI_DB_CONTEXT(); napi_value options = argv[1]; napi_value callback = argv[2]; const bool reverse = BooleanProperty(env, options, "reverse", false); const int limit = Int32Property(env, options, "limit", -1); std::string* lt = RangeOption(env, options, "lt"); std::string* lte = RangeOption(env, options, "lte"); std::string* gt = RangeOption(env, options, "gt"); std::string* gte = RangeOption(env, options, "gte"); ClearWorker* worker = new ClearWorker(env, database, callback, reverse, limit, lt, lte, gt, gte); worker->Queue(env); NAPI_RETURN_UNDEFINED(); } /** * Worker class for calculating the size of a range. */ struct ApproximateSizeWorker final : public PriorityWorker { ApproximateSizeWorker (napi_env env, Database* database, napi_value callback, leveldb::Slice start, leveldb::Slice end) : PriorityWorker(env, database, callback, "classic_level.db.approximate_size"), start_(start), end_(end) {} ~ApproximateSizeWorker () { DisposeSliceBuffer(start_); DisposeSliceBuffer(end_); } void DoExecute () override { leveldb::Range range(start_, end_); size_ = database_->ApproximateSize(&range); } void HandleOKCallback (napi_env env, napi_value callback) override { napi_value argv[2]; napi_get_null(env, &argv[0]); napi_create_int64(env, (uint64_t)size_, &argv[1]); CallFunction(env, callback, 2, argv); } leveldb::Slice start_; leveldb::Slice end_; uint64_t size_; }; /** * Calculates the approximate size of a range in a database. */ NAPI_METHOD(db_approximate_size) { NAPI_ARGV(4); NAPI_DB_CONTEXT(); leveldb::Slice start = ToSlice(env, argv[1]); leveldb::Slice end = ToSlice(env, argv[2]); napi_value callback = argv[3]; ApproximateSizeWorker* worker = new ApproximateSizeWorker(env, database, callback, start, end); worker->Queue(env); NAPI_RETURN_UNDEFINED(); } /** * Worker class for compacting a range in a database. */ struct CompactRangeWorker final : public PriorityWorker { CompactRangeWorker (napi_env env, Database* database, napi_value callback, leveldb::Slice start, leveldb::Slice end) : PriorityWorker(env, database, callback, "classic_level.db.compact_range"), start_(start), end_(end) {} ~CompactRangeWorker () { DisposeSliceBuffer(start_); DisposeSliceBuffer(end_); } void DoExecute () override { database_->CompactRange(&start_, &end_); } leveldb::Slice start_; leveldb::Slice end_; }; /** * Compacts a range in a database. */ NAPI_METHOD(db_compact_range) { NAPI_ARGV(4); NAPI_DB_CONTEXT(); leveldb::Slice start = ToSlice(env, argv[1]); leveldb::Slice end = ToSlice(env, argv[2]); napi_value callback = argv[3]; CompactRangeWorker* worker = new CompactRangeWorker(env, database, callback, start, end); worker->Queue(env); NAPI_RETURN_UNDEFINED(); } /** * Get a property from a database. */ NAPI_METHOD(db_get_property) { NAPI_ARGV(2); NAPI_DB_CONTEXT(); leveldb::Slice property = ToSlice(env, argv[1]); std::string value; database->GetProperty(property, &value); napi_value result; napi_create_string_utf8(env, value.data(), value.size(), &result); DisposeSliceBuffer(property); return result; } /** * Worker class for destroying a database. */ struct DestroyWorker final : public BaseWorker { DestroyWorker (napi_env env, const std::string& location, napi_value callback) : BaseWorker(env, NULL, callback, "classic_level.destroy_db"), location_(location) {} ~DestroyWorker () {} void DoExecute () override { leveldb::Options options; SetStatus(leveldb::DestroyDB(location_, options)); } std::string location_; }; /** * Destroys a database. */ NAPI_METHOD(destroy_db) { NAPI_ARGV(2); NAPI_ARGV_UTF8_NEW(location, 0); napi_value callback = argv[1]; DestroyWorker* worker = new DestroyWorker(env, location, callback); worker->Queue(env); delete [] location; NAPI_RETURN_UNDEFINED(); } /** * Worker class for repairing a database. */ struct RepairWorker final : public BaseWorker { RepairWorker (napi_env env, const std::string& location, napi_value callback) : BaseWorker(env, NULL, callback, "classic_level.repair_db"), location_(location) {} ~RepairWorker () {} void DoExecute () override { leveldb::Options options; SetStatus(leveldb::RepairDB(location_, options)); } std::string location_; }; /** * Repairs a database. */ NAPI_METHOD(repair_db) { NAPI_ARGV(2); NAPI_ARGV_UTF8_NEW(location, 0); napi_value callback = argv[1]; RepairWorker* worker = new RepairWorker(env, location, callback); worker->Queue(env); delete [] location; NAPI_RETURN_UNDEFINED(); } /** * Runs when an Iterator is garbage collected. */ static void FinalizeIterator (napi_env env, void* data, void* hint) { if (data) { delete (Iterator*)data; } } /** * Create an iterator. */ NAPI_METHOD(iterator_init) { NAPI_ARGV(2); NAPI_DB_CONTEXT(); napi_value options = argv[1]; const bool reverse = BooleanProperty(env, options, "reverse", false); const bool keys = BooleanProperty(env, options, "keys", true); const bool values = BooleanProperty(env, options, "values", true); const bool fillCache = BooleanProperty(env, options, "fillCache", false); const Encoding keyEncoding = GetEncoding(env, options, "keyEncoding"); const Encoding valueEncoding = GetEncoding(env, options, "valueEncoding"); const int limit = Int32Property(env, options, "limit", -1); const uint32_t highWaterMarkBytes = Uint32Property(env, options, "highWaterMarkBytes", 16 * 1024); std::string* lt = RangeOption(env, options, "lt"); std::string* lte = RangeOption(env, options, "lte"); std::string* gt = RangeOption(env, options, "gt"); std::string* gte = RangeOption(env, options, "gte"); const uint32_t id = database->currentIteratorId_++; Iterator* iterator = new Iterator(database, id, reverse, keys, values, limit, lt, lte, gt, gte, fillCache, keyEncoding, valueEncoding, highWaterMarkBytes); napi_value result; NAPI_STATUS_THROWS(napi_create_external(env, iterator, FinalizeIterator, NULL, &result)); // Prevent GC of JS object before the iterator is closed (explicitly or on // db close) and keep track of non-closed iterators to close them on db close. iterator->Attach(env, result); return result; } /** * Seeks an iterator. */ NAPI_METHOD(iterator_seek) { NAPI_ARGV(2); NAPI_ITERATOR_CONTEXT(); if (iterator->isClosing_ || iterator->hasClosed_) { NAPI_RETURN_UNDEFINED(); } leveldb::Slice target = ToSlice(env, argv[1]); iterator->first_ = true; iterator->Seek(target); DisposeSliceBuffer(target); NAPI_RETURN_UNDEFINED(); } /** * Worker class for closing an iterator */ struct CloseIteratorWorker final : public BaseWorker { CloseIteratorWorker (napi_env env, Iterator* iterator, napi_value callback) : BaseWorker(env, iterator->database_, callback, "classic_level.iterator.close"), iterator_(iterator) {} ~CloseIteratorWorker () {} void DoExecute () override { iterator_->Close(); } void DoFinally (napi_env env) override { iterator_->Detach(env); BaseWorker::DoFinally(env); } private: Iterator* iterator_; }; /** * Called by NAPI_METHOD(iterator_close) and also when closing * open iterators during NAPI_METHOD(db_close). */ static void iterator_close_do (napi_env env, Iterator* iterator, napi_value cb) { if (!iterator->isClosing_ && !iterator->hasClosed_) { CloseIteratorWorker* worker = new CloseIteratorWorker(env, iterator, cb); iterator->isClosing_ = true; if (iterator->nexting_) { iterator->closeWorker_ = worker; } else { worker->Queue(env); } } } /** * Closes an iterator. */ NAPI_METHOD(iterator_close) { NAPI_ARGV(2); NAPI_ITERATOR_CONTEXT(); iterator_close_do(env, iterator, argv[1]); NAPI_RETURN_UNDEFINED(); } /** * Worker class for nexting an iterator. */ struct NextWorker final : public BaseWorker { NextWorker (napi_env env, Iterator* iterator, uint32_t size, napi_value callback) : BaseWorker(env, iterator->database_, callback, "classic_level.iterator.next"), iterator_(iterator), size_(size), ok_() {} ~NextWorker () {} void DoExecute () override { if (!iterator_->DidSeek()) { iterator_->SeekToRange(); } ok_ = iterator_->ReadMany(size_); if (!ok_) { SetStatus(iterator_->Status()); } } void HandleOKCallback (napi_env env, napi_value callback) override { size_t size = iterator_->cache_.size(); napi_value jsArray; napi_create_array_with_length(env, size, &jsArray); const Encoding ke = iterator_->keyEncoding_; const Encoding ve = iterator_->valueEncoding_; for (uint32_t idx = 0; idx < size; idx++) { napi_value element; iterator_->cache_[idx].ConvertByMode(env, Mode::entries, ke, ve, element); napi_set_element(env, jsArray, idx, element); } napi_value argv[3]; napi_get_null(env, &argv[0]); argv[1] = jsArray; napi_get_boolean(env, !ok_, &argv[2]); CallFunction(env, callback, 3, argv); } void DoFinally (napi_env env) override { // clean up & handle the next/close state iterator_->nexting_ = false; if (iterator_->closeWorker_ != NULL) { iterator_->closeWorker_->Queue(env); iterator_->closeWorker_ = NULL; } BaseWorker::DoFinally(env); } private: Iterator* iterator_; uint32_t size_; bool ok_; }; /** * Advance repeatedly and get multiple entries at once. */ NAPI_METHOD(iterator_nextv) { NAPI_ARGV(3); NAPI_ITERATOR_CONTEXT(); uint32_t size; NAPI_STATUS_THROWS(napi_get_value_uint32(env, argv[1], &size)); if (size == 0) size = 1; napi_value callback = argv[2]; if (iterator->isClosing_ || iterator->hasClosed_) { napi_value argv = CreateCodeError(env, "LEVEL_ITERATOR_NOT_OPEN", "Iterator is not open"); NAPI_STATUS_THROWS(CallFunction(env, callback, 1, &argv)); NAPI_RETURN_UNDEFINED(); } NextWorker* worker = new NextWorker(env, iterator, size, callback); iterator->nexting_ = true; worker->Queue(env); NAPI_RETURN_UNDEFINED(); } /** * Worker class for batch write operation. */ struct BatchWorker final : public PriorityWorker { BatchWorker (napi_env env, Database* database, napi_value callback, leveldb::WriteBatch* batch, const bool sync, const bool hasData) : PriorityWorker(env, database, callback, "classic_level.batch.do"), batch_(batch), hasData_(hasData) { options_.sync = sync; } ~BatchWorker () { delete batch_; } void DoExecute () override { if (hasData_) { SetStatus(database_->WriteBatch(options_, batch_)); } } private: leveldb::WriteOptions options_; leveldb::WriteBatch* batch_; const bool hasData_; }; /** * Does a batch write operation on a database. */ NAPI_METHOD(batch_do) { NAPI_ARGV(4); NAPI_DB_CONTEXT(); napi_value array = argv[1]; const bool sync = BooleanProperty(env, argv[2], "sync", false); napi_value callback = argv[3]; uint32_t length; napi_get_array_length(env, array, &length); leveldb::WriteBatch* batch = new leveldb::WriteBatch(); bool hasData = false; for (uint32_t i = 0; i < length; i++) { napi_value element; napi_get_element(env, array, i, &element); if (!IsObject(env, element)) continue; std::string type = StringProperty(env, element, "type"); if (type == "del") { if (!HasProperty(env, element, "key")) continue; leveldb::Slice key = ToSlice(env, GetProperty(env, element, "key")); batch->Delete(key); if (!hasData) hasData = true; DisposeSliceBuffer(key); } else if (type == "put") { if (!HasProperty(env, element, "key")) continue; if (!HasProperty(env, element, "value")) continue; leveldb::Slice key = ToSlice(env, GetProperty(env, element, "key")); leveldb::Slice value = ToSlice(env, GetProperty(env, element, "value")); batch->Put(key, value); if (!hasData) hasData = true; DisposeSliceBuffer(key); DisposeSliceBuffer(value); } } BatchWorker* worker = new BatchWorker(env, database, callback, batch, sync, hasData); worker->Queue(env); NAPI_RETURN_UNDEFINED(); } /** * Owns a WriteBatch. */ struct Batch { Batch (Database* database) : database_(database), batch_(new leveldb::WriteBatch()), hasData_(false) {} ~Batch () { delete batch_; } void Put (leveldb::Slice key, leveldb::Slice value) { batch_->Put(key, value); hasData_ = true; } void Del (leveldb::Slice key) { batch_->Delete(key); hasData_ = true; } void Clear () { batch_->Clear(); hasData_ = false; } leveldb::Status Write (bool sync) { leveldb::WriteOptions options; options.sync = sync; return database_->WriteBatch(options, batch_); } Database* database_; leveldb::WriteBatch* batch_; bool hasData_; }; /** * Runs when a Batch is garbage collected. */ static void FinalizeBatch (napi_env env, void* data, void* hint) { if (data) { delete (Batch*)data; } } /** * Return a batch object. */ NAPI_METHOD(batch_init) { NAPI_ARGV(1); NAPI_DB_CONTEXT(); Batch* batch = new Batch(database); napi_value result; NAPI_STATUS_THROWS(napi_create_external(env, batch, FinalizeBatch, NULL, &result)); return result; } /** * Adds a put instruction to a batch object. */ NAPI_METHOD(batch_put) { NAPI_ARGV(3); NAPI_BATCH_CONTEXT(); leveldb::Slice key = ToSlice(env, argv[1]); leveldb::Slice value = ToSlice(env, argv[2]); batch->Put(key, value); DisposeSliceBuffer(key); DisposeSliceBuffer(value); NAPI_RETURN_UNDEFINED(); } /** * Adds a delete instruction to a batch object. */ NAPI_METHOD(batch_del) { NAPI_ARGV(2); NAPI_BATCH_CONTEXT(); leveldb::Slice key = ToSlice(env, argv[1]); batch->Del(key); DisposeSliceBuffer(key); NAPI_RETURN_UNDEFINED(); } /** * Clears a batch object. */ NAPI_METHOD(batch_clear) { NAPI_ARGV(1); NAPI_BATCH_CONTEXT(); batch->Clear(); NAPI_RETURN_UNDEFINED(); } /** * Worker class for batch write operation. */ struct BatchWriteWorker final : public PriorityWorker { BatchWriteWorker (napi_env env, napi_value context, Batch* batch, napi_value callback, const bool sync) : PriorityWorker(env, batch->database_, callback, "classic_level.batch.write"), batch_(batch), sync_(sync) { // Prevent GC of batch object before we execute NAPI_STATUS_THROWS_VOID(napi_create_reference(env, context, 1, &contextRef_)); } ~BatchWriteWorker () {} void DoExecute () override { if (batch_->hasData_) { SetStatus(batch_->Write(sync_)); } } void DoFinally (napi_env env) override { napi_delete_reference(env, contextRef_); PriorityWorker::DoFinally(env); } private: Batch* batch_; const bool sync_; napi_ref contextRef_; }; /** * Writes a batch object. */ NAPI_METHOD(batch_write) { NAPI_ARGV(3); NAPI_BATCH_CONTEXT(); napi_value options = argv[1]; const bool sync = BooleanProperty(env, options, "sync", false); napi_value callback = argv[2]; BatchWriteWorker* worker = new BatchWriteWorker(env, argv[0], batch, callback, sync); worker->Queue(env); NAPI_RETURN_UNDEFINED(); } /** * All exported functions. */ NAPI_INIT() { NAPI_EXPORT_FUNCTION(db_init); NAPI_EXPORT_FUNCTION(db_open); NAPI_EXPORT_FUNCTION(db_close); NAPI_EXPORT_FUNCTION(db_put); NAPI_EXPORT_FUNCTION(db_get); NAPI_EXPORT_FUNCTION(db_get_many); NAPI_EXPORT_FUNCTION(db_del); NAPI_EXPORT_FUNCTION(db_clear); NAPI_EXPORT_FUNCTION(db_approximate_size); NAPI_EXPORT_FUNCTION(db_compact_range); NAPI_EXPORT_FUNCTION(db_get_property); NAPI_EXPORT_FUNCTION(destroy_db); NAPI_EXPORT_FUNCTION(repair_db); NAPI_EXPORT_FUNCTION(iterator_init); NAPI_EXPORT_FUNCTION(iterator_seek); NAPI_EXPORT_FUNCTION(iterator_close); NAPI_EXPORT_FUNCTION(iterator_nextv); NAPI_EXPORT_FUNCTION(batch_do); NAPI_EXPORT_FUNCTION(batch_init); NAPI_EXPORT_FUNCTION(batch_put); NAPI_EXPORT_FUNCTION(batch_del); NAPI_EXPORT_FUNCTION(batch_clear); NAPI_EXPORT_FUNCTION(batch_write); }