{{formField systemFields.weaponType value=system.weaponType localize=true}}
{{formField systemFields.damageType.fields.typeP value=system.standing.typeP}}
{{formField systemFields.damageType.fields.typeB value=system.standing.typeB}}
{{formField systemFields.damageType.fields.typeS value=system.standing.typeS}}
{{formField systemFields.damage.fields.damageS value=system.standing.damageS}}
{{formField systemFields.damage.fields.damageM value=system.standing.damageM}}
{{formField systemFields.hands value=system.hands localize=true}}
{{#if (eq system.weaponType "melee")}}
{{formField systemFields.defenseMax value=system.defenseMax}}
{{formField systemFields.secondsToAttack value=system.secondsToAttack}}
{{/if}}
{{#if (eq system.weaponType "ranged")}}
{{formField systemFields.speed.fields.simpleAim value=system.speed.simpleAim}}
{{formField systemFields.speed.fields.carefulAim value=system.speed.carefulAim}}
{{formField systemFields.speed.fields.focusedAim value=system.speed.focusedAim}}
{{/if}}
{{#if (eq system.weaponType "ranged")}}
{{formField systemFields.defense value=system.defense}}
{{formField systemFields.range.fields.pointBlank value=system.range.pointBlank}}
{{formField systemFields.range.fields.short value=system.range.short}}
{{formField systemFields.range.fields.medium value=system.range.medium}}
{{formField systemFields.range.fields.long value=system.range.long}}
{{formField systemFields.range.fields.extreme value=system.range.extreme}}
{{formField systemFields.range.fields.outOfSkill value=system.range.outOfSkill}}
{{/if}}
{{formField systemFields.load value=system.load}}
{{formField systemFields.cost value=system.cost}}
{{formField systemFields.money value=system.money localize=true}}