import { SYSTEM } from "../config/system.mjs" import CthulhuEternalRoll from "../documents/roll.mjs" export default class CthulhuEternalCreature extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields const requiredInteger = { required: true, nullable: false, integer: true } const schema = {} // Carac const characteristicField = (label) => { const schema = { value: new fields.NumberField({ ...requiredInteger, initial: 3, min: 0 }), feature: new fields.StringField({ required: true, nullable: false, initial: "" }) } return new fields.SchemaField(schema, { label }) } schema.characteristics = new fields.SchemaField( Object.values(SYSTEM.CHARACTERISTICS).reduce((obj, characteristic) => { obj[characteristic.id] = characteristicField(characteristic.label) return obj }, {}), ) schema.wp = new fields.SchemaField({ value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), max: new fields.NumberField({ ...requiredInteger, initial: 3, min: 0 }), exhausted: new fields.BooleanField({ required: true, initial: false }) }) schema.hp = new fields.SchemaField({ value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }), max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }) }) schema.movement = new fields.StringField({ required: true, initial: "" }) schema.sanLoss = new fields.StringField({ required: true, initial: "1/1D6" }) schema.armor = new fields.StringField({ required: true, initial: "" }) schema.size = new fields.StringField({ required: true, initial: "medium", choices: SYSTEM.CREATURE_SIZE }) schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) schema.description = new fields.HTMLField({ required: true, textSearch: true }) schema.notes = new fields.HTMLField({ required: true, textSearch: true }) return schema } /** @override */ static LOCALIZATION_PREFIXES = ["CTHULHUETERNAL.Creature"] /** */ /** * Rolls a dice for a character. * @param {("save"|"resource|damage")} rollType The type of the roll. * @param {number} rollItem The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item. * @returns {Promise} - A promise that resolves to null if the roll is cancelled. */ async roll(rollType, rollItem) { let opponentTarget const hasTarget = opponentTarget !== undefined let roll = await CthulhuEternalRoll.prompt({ rollType, rollItem, isLowWP: false, isZeroWP: false, isExhausted: false, actorId: this.parent.id, actorName: this.parent.name, actorImage: this.parent.img, hasTarget, target: opponentTarget }) if (!roll) return null await roll.toMessage({}, { rollMode: roll.options.rollMode }) } }