/** * Cthulhu Eternal RPG System * Author: LeRatierBretonnien/Uberwald */ import { SYSTEM } from "./module/config/system.mjs" globalThis.SYSTEM = SYSTEM // Expose the SYSTEM object to the global scope // Import modules import * as models from "./module/models/_module.mjs" import * as documents from "./module/documents/_module.mjs" import * as applications from "./module/applications/_module.mjs" import { handleSocketEvent } from "./module/socket.mjs" import CthulhuEternalUtils from "./module/utils.mjs" export class ClassCounter { static printHello() { console.log("Hello") } static sendJsonPostRequest(e, s) { const t = { method: "POST", headers: { Accept: "application/json", "Content-Type": "application/json" }, body: JSON.stringify(s) }; return fetch(e, t).then((e => { if (!e.ok) throw new Error("La requête a échoué avec le statut " + e.status); return e.json() })).catch((e => { throw console.error("Erreur envoi de la requête:", e), e })) } static registerUsageCount(e = game.system.id, s = {}) { if (game.user.isGM) { game.settings.register(e, "world-key", { name: "Unique world key", scope: "world", config: !1, default: "", type: String }); let t = game.settings.get(e, "world-key"); null != t && "" != t && "NONE" != t && "none" != t.toLowerCase() || (t = foundry.utils.randomID(32), game.settings.set(e, "world-key", t)); let a = { name: e, system: game.system.id, worldKey: t, version: game.system.version, language: game.settings.get("core", "language"), remoteAddr: game.data.addresses.remote, nbInstalledModules: game.modules.size, nbActiveModules: game.modules.filter((e => e.active)).length, nbPacks: game.world.packs.size, nbUsers: game.users.size, nbScenes: game.scenes.size, nbActors: game.actors.size, nbPlaylist: game.playlists.size, nbTables: game.tables.size, nbCards: game.cards.size, optionsData: s, foundryVersion: `${game.release.generation}.${game.release.build}` }; this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php", a) } } } Hooks.once("init", function () { console.info("Cthulhu Eternal RPG | Initializing System") console.info(SYSTEM.ASCII) globalThis.CthulhuEternal = game.system game.system.CONST = SYSTEM // Expose the system API game.system.api = { applications, models, documents, } CONFIG.Actor.documentClass = documents.CthulhuEternalActor CONFIG.Actor.dataModels = { protagonist: models.CthulhuEternalProtagonist, vehicle: models.CthulhuEternalVehicle, creature: models.CthulhuEternalCreature } CONFIG.Item.documentClass = documents.CthulhuEternalItem CONFIG.Item.dataModels = { skill: models.CthulhuEternalSkill, injury: models.CthulhuEternalInjury, weapon: models.CthulhuEternalWeapon, armor: models.CthulhuEternalArmor, motivation: models.CthulhuEternalMotivation, mentaldisorder: models.CthulhuEternalMentalDisorder, bond: models.CthulhuEternalBond, arcane: models.CthulhuEternalArcane, gear: models.CthulhuEternalGear, archetype: models.CthulhuEternalArchetype, ritual: models.CthulhuEternalRitual, tome: models.CthulhuEternalTome } // Register sheet application classes Actors.unregisterSheet("core", ActorSheet) Actors.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalProtagonistSheet, { types: ["protagonist"], makeDefault: true }) Actors.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalVehicleSheet, { types: ["vehicle"], makeDefault: true }) Actors.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalCreatureSheet, { types: ["creature"], makeDefault: true }) Items.unregisterSheet("core", ItemSheet) Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalSkillSheet, { types: ["skill"], makeDefault: true }) Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalInjurySheet, { types: ["injury"], makeDefault: true }) Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalMotivationSheet, { types: ["motivation"], makeDefault: true }) Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalMentalDisorderSheet, { types: ["mentaldisorder"], makeDefault: true }) Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalWeaponSheet, { types: ["weapon"], makeDefault: true }) Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalArcaneSheet, { types: ["arcane"], makeDefault: true }) Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalArmorSheet, { types: ["armor"], makeDefault: true }) Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalBondSheet, { types: ["bond"], makeDefault: true }) Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalGearSheet, { types: ["gear"], makeDefault: true }) Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalArchetypeSheet, { types: ["archetype"], makeDefault: true }) Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalRitualSheet, { types: ["ritual"], makeDefault: true }) Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalTomeSheet, { types: ["tome"], makeDefault: true }) // Other Document Configuration CONFIG.ChatMessage.documentClass = documents.CthulhuEternalChatMessage // Dice system configuration CONFIG.Dice.rolls.push(documents.CthulhuEternalRoll) game.settings.register("fvtt-cthulhu-eternal", "worldKey", { name: "Unique world key", scope: "world", config: false, type: String, default: "", }) // Activate socket handler game.socket.on(`system.${SYSTEM.id}`, handleSocketEvent) CthulhuEternalUtils.registerSettings() CthulhuEternalUtils.registerHandlebarsHelpers() CthulhuEternalUtils.setupCSSRootVariables() console.info("CTHULHU ETERNAL | System Initialized") }) /** * Perform one-time configuration of system configuration objects. */ function preLocalizeConfig() { const localizeConfigObject = (obj, keys) => { for (let o of Object.values(obj)) { for (let k of keys) { o[k] = game.i18n.localize(o[k]) } } } } Hooks.once("ready", function () { console.info("CTHULHU ETERNAL | Ready") if (game.user.isGM) { ClassCounter.registerUsageCount("fvtt-cthulhu-eternal", {}) } preLocalizeConfig() }) Hooks.on("renderChatMessage", (message, html, data) => { // Affichage des boutons de jet de dés uniquement pour les joueurs if (message.author.id === game.user.id) { html.find(".nudge-roll").each((i, btn) => { btn.style.display = "inline" }) html.find(".nudge-roll").click((event) => { CthulhuEternalUtils.nudgeRoll(message) }) } }) // Dice-so-nice Ready Hooks.once("diceSoNiceReady", (dice3d) => { //configureDiceSoNice(dice3d) }) /** * Create a macro when dropping an entity on the hotbar * Item - open roll dialog * Actor - open actor sheet * Journal - open journal sheet */ Hooks.on("hotbarDrop", (bar, data, slot) => { if (["Actor", "Item", "JournalEntry", "skill", "weapon"].includes(data.type)) { // TODO -> Manage this return false } })