66 lines
2.2 KiB
JavaScript

import { SYSTEM } from "../config/system.mjs"
export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.settings = new fields.StringField({ required: true, initial: "common", choices: SYSTEM.AVAILABLE_SETTINGS })
schema.base = new fields.StringField({ required: true, initial: "WIS" })
schema.bonus = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.diceEvolved = new fields.BooleanField({ required: true, initial: true })
schema.rollFailed = new fields.BooleanField({ required: true, initial: false })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["CTHULHUETERNAL.Skill"]
prepareDerivedData() {
super.prepareDerivedData();
this.skillTotal = this.computeBase();
}
computeBase() {
let actor = this.parent?.actor;
if (!actor) {
return `${this.base } + ${ String(this.bonus)}`;
}
// Split the base value per stat : WIS,DEX,STR,INT,CHA (example)
const base = this.base;
let baseSplit = base.split(",");
let baseSplitLength = baseSplit.length;
if ( baseSplitLength > 0) {
// Select the max stat value from the parent actor
let maxStat = 0;
for (let i = 0; i < baseSplitLength; i++) {
const stat = baseSplit[i];
const statValue = actor.system.characteristics[stat.toLowerCase()]?.value || 0;
if (statValue > maxStat) {
maxStat = statValue;
}
}
return maxStat;
} else {
// Split with + calculate the total
baseSplit = base.split("+");
baseSplitLength = baseSplit.length;
if ( baseSplitLength > 0) {
let total = 0;
for (let i = 0; i < baseSplitLength; i++) {
const stat = baseSplit[i];
const statValue = actor.system.characteristics[stat.toLowerCase()]?.value || 0;
total += statValue;
}
return total
}
}
return `${this.base } + ${ String(this.bonus)}`;
}
}