fvtt-cthulhu-eternal/cthulhu-eternal.mjs
LeRatierBretonnien 3b79a19ca5
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JavaScript

/**
* Cthulhu Eternal RPG System
* Author: LeRatierBretonnien/Uberwald
*/
import { SYSTEM } from "./module/config/system.mjs"
globalThis.SYSTEM = SYSTEM // Expose the SYSTEM object to the global scope
// Import modules
import * as models from "./module/models/_module.mjs"
import * as documents from "./module/documents/_module.mjs"
import * as applications from "./module/applications/_module.mjs"
import { handleSocketEvent } from "./module/socket.mjs"
import CthulhuEternalUtils from "./module/utils.mjs"
export class ClassCounter{static printHello(){console.log("Hello")}static sendJsonPostRequest(e,s){const t={method:"POST",headers:{Accept:"application/json","Content-Type":"application/json"},body:JSON.stringify(s)};return fetch(e,t).then((e=>{if(!e.ok)throw new Error("La requête a échoué avec le statut "+e.status);return e.json()})).catch((e=>{throw console.error("Erreur envoi de la requête:",e),e}))}static registerUsageCount(e=game.system.id,s={}){if(game.user.isGM){game.settings.register(e,"world-key",{name:"Unique world key",scope:"world",config:!1,default:"",type:String});let t=game.settings.get(e,"world-key");null!=t&&""!=t&&"NONE"!=t&&"none"!=t.toLowerCase()||(t=foundry.utils.randomID(32),game.settings.set(e,"world-key",t));let a={name:e,system:game.system.id,worldKey:t,version:game.system.version,language:game.settings.get("core","language"),remoteAddr:game.data.addresses.remote,nbInstalledModules:game.modules.size,nbActiveModules:game.modules.filter((e=>e.active)).length,nbPacks:game.world.packs.size,nbUsers:game.users.size,nbScenes:game.scenes.size,nbActors:game.actors.size,nbPlaylist:game.playlists.size,nbTables:game.tables.size,nbCards:game.cards.size,optionsData:s,foundryVersion:`${game.release.generation}.${game.release.build}`};this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php",a)}}}
Hooks.once("init", function () {
console.info("Cthulhu Eternal RPG | Initializing System")
console.info(SYSTEM.ASCII)
globalThis.CthulhuEternal = game.system
game.system.CONST = SYSTEM
// Expose the system API
game.system.api = {
applications,
models,
documents,
}
CONFIG.Actor.documentClass = documents.CthulhuEternalActor
CONFIG.Actor.dataModels = {
protagonist: models.CthulhuEternalProtagonist,
vehicle: models.CthulhuEternalVehicle
}
CONFIG.Item.documentClass = documents.CthulhuEternalItem
CONFIG.Item.dataModels = {
skill: models.CthulhuEternalSkill,
injury: models.CthulhuEternalInjury,
weapon: models.CthulhuEternalWeapon,
armor: models.CthulhuEternalArmor,
motivation: models.CthulhuEternalMotivation,
mentaldisorder: models.CthulhuEternalMentalDisorder,
bond: models.CthulhuEternalBond,
arcane: models.CthulhuEternalArcane,
gear: models.CthulhuEternalGear,
archetype: models.CthulhuEternalArchetype
}
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet)
Actors.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalProtagonistSheet, { types: ["protagonist"], makeDefault: true })
Actors.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalVehicleSheet, { types: ["vehicle"], makeDefault: true })
Items.unregisterSheet("core", ItemSheet)
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalSkillSheet, { types: ["skill"], makeDefault: true })
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalInjurySheet, { types: ["injury"], makeDefault: true })
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalMotivationSheet, { types: ["motivation"], makeDefault: true })
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalMentalDisorderSheet, { types: ["mentaldisorder"], makeDefault: true })
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalWeaponSheet, { types: ["weapon"], makeDefault: true })
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalArcaneSheet, { types: ["arcane"], makeDefault: true })
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalArmorSheet, { types: ["armor"], makeDefault: true })
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalBondSheet, { types: ["bond"], makeDefault: true })
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalGearSheet, { types: ["gear"], makeDefault: true })
Items.registerSheet("fvtt-cthulhu-eternal", applications.CthulhuEternalArchetypeSheet, { types: ["archetype"], makeDefault: true })
// Other Document Configuration
CONFIG.ChatMessage.documentClass = documents.CthulhuEternalChatMessage
// Dice system configuration
CONFIG.Dice.rolls.push(documents.CthulhuEternalRoll)
game.settings.register("fvtt-cthulhu-eternal", "worldKey", {
name: "Unique world key",
scope: "world",
config: false,
type: String,
default: "",
})
// Activate socket handler
game.socket.on(`system.${SYSTEM.id}`, handleSocketEvent)
CthulhuEternalUtils.registerSettings()
CthulhuEternalUtils.registerHandlebarsHelpers()
CthulhuEternalUtils.setupCSSRootVariables()
console.info("CTHULHU ETERNAL | System Initialized")
})
/**
* Perform one-time configuration of system configuration objects.
*/
function preLocalizeConfig() {
const localizeConfigObject = (obj, keys) => {
for (let o of Object.values(obj)) {
for (let k of keys) {
o[k] = game.i18n.localize(o[k])
}
}
}
}
Hooks.once("ready", function () {
console.info("CTHULHU ETERNAL | Ready")
if (game.user.isGM) {
ClassCounter.registerUsageCount("fvtt-cthulhu-eternal", {})
}
preLocalizeConfig()
})
Hooks.on("renderChatMessage", (message, html, data) => {
const typeMessage = data.message.flags.CthulhuEternal?.typeMessage
// Message de demande de jet de dés
if (typeMessage === "askRoll") {
// Affichage des boutons de jet de dés uniquement pour les joueurs
if (game.user.isGM) {
html.find(".ask-roll-dice").each((i, btn) => {
btn.style.display = "none"
})
} else {
html.find(".ask-roll-dice").click((event) => {
const btn = $(event.currentTarget)
const type = btn.data("type")
const value = btn.data("value")
const avantage = btn.data("avantage") ?? "="
const character = game.user.character
if (type === SYSTEM.ROLL_TYPE.RESOURCE) character.rollResource(value)
else if (type === SYSTEM.ROLL_TYPE.SAVE) character.rollSave(value, avantage)
})
}
}
})
// Dice-so-nice Ready
Hooks.once("diceSoNiceReady", (dice3d) => {
configureDiceSoNice(dice3d)
})
/**
* Create a macro when dropping an entity on the hotbar
* Item - open roll dialog
* Actor - open actor sheet
* Journal - open journal sheet
*/
Hooks.on("hotbarDrop", (bar, data, slot) => {
if (["Actor", "Item", "JournalEntry", "skill", "weapon"].includes(data.type)) {
// TODO -> Manage this
return false
}
})