fvtt-ecryme/modules/dialogs/ecryme-confront-start-dialog.js

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import { EcrymeUtility } from "../common/ecryme-utility.js";
import {EcrymeConfrontDialog } from "./ecryme-confront-dialog.js";
export class EcrymeConfrontStartDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData) {
let options = { classes: ["fvtt-ecryme ecryme-confront-dialog"], width: 540, height: 'fit-content', 'z-index': 99999 }
let html = await renderTemplate('systems/fvtt-ecryme/templates/dialogs/confront-start-dialog.hbs', rollData);
return new EcrymeConfrontStartDialog(actor, rollData, html, options);
}
/* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) {
let conf = {
title: game.i18n.localize("ECRY.ui.confront"),
content: html,
buttons: {
rollNormal: {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize("ECRY.ui.rollnormal"),
callback: () => { this.rollConfront("4d6") }
},
rollSpleen: {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize("ECRY.ui.rollspleen"),
callback: () => { this.rollConfront("5d6kl4") }
},
rollIdeal: {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize("ECRY.ui.rollideal"),
callback: () => { this.rollConfront("5d6kh4") }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: game.i18n.localize("ECRY.ui.cancel"),
callback: () => { this.close() }
}
},
close: close
}
super(conf, options);
this.actor = actor;
this.rollData = rollData;
}
/* -------------------------------------------- */
async rollConfront( diceFormula ) {
// Do the initial roll
let myRoll = await new Roll(diceFormula).roll()
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await EcrymeUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
// Fill the available dice table
let rollData = this.rollData
rollData.roll = foundry.utils.duplicate(myRoll)
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rollData.availableDices = []
for (let result of myRoll.terms[0].results) {
if ( !result.discarded) {
let resultDup = foundry.utils.duplicate(result)
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resultDup.location = "mainpool"
rollData.availableDices.push(resultDup)
}
}
let confrontDialog = await EcrymeConfrontDialog.create(this.actor, rollData)
confrontDialog.render(true)
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
}
}