fvtt-ecryme/modules/ecryme-main.js

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/**
* Ecryme system
* Author: Uberwald
* Software License: Prop
*/
/* -------------------------------------------- */
/* -------------------------------------------- */
// Import Modules
import { EcrymeActor } from "./actors/ecryme-actor.js";
import { EcrymeItemSheet } from "./items/ecryme-item-sheet.js";
import { EcrymeActorSheet } from "./actors/ecryme-actor-sheet.js";
import { EcrymeUtility } from "./common/ecryme-utility.js";
import { EcrymeCombat } from "./app/ecryme-combat.js";
import { EcrymeItem } from "./items/ecryme-item.js";
import { EcrymeHotbar } from "./app/ecryme-hotbar.js"
import { EcrymeCharacterSummary } from "./app/ecryme-summary-app.js"
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import { ECRYME_CONFIG } from "./common/ecryme-config.js"
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/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
/************************************************************************************/
Hooks.once("init", async function () {
console.log(`Initializing Ecryme RPG`);
game.system.ecryme = {
config: ECRYME_CONFIG,
EcrymeHotbar
}
/* -------------------------------------------- */
// preload handlebars templates
EcrymeUtility.preloadHandlebarsTemplates();
/* -------------------------------------------- */
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d6",
decimals: 1
};
/* -------------------------------------------- */
game.socket.on("system.fvtt-ecryme", data => {
EcrymeUtility.onSocketMesssage(data)
});
/* -------------------------------------------- */
// Define custom Entity classes
CONFIG.Combat.documentClass = EcrymeCombat
CONFIG.Actor.documentClass = EcrymeActor
CONFIG.Item.documentClass = EcrymeItem
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["pc"], makeDefault: true });
//Actors.registerSheet("fvtt-ecryme", EcrymeNPCSheet, { types: ["pnj"], makeDefault: false });
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Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-ecryme", EcrymeItemSheet, { makeDefault: true });
EcrymeUtility.init()
});
/* -------------------------------------------- */
function welcomeMessage() {
if (game.user.isGM) {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-ecryme"><span class="rdd-roll-part">
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<strong>Bienvenu dans Ecryme !</strong>` });
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}
}
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/* -------------------------------------------- */
// Register world usage statistics
function registerUsageCount(registerKey) {
if (game.user.isGM) {
game.settings.register(registerKey, "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "",
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
if (worldKey == undefined || worldKey == "") {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey)
}
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
//$.ajaxSetup({
//headers: { 'Access-Control-Allow-Origin': '*' }
//})
$.ajax(regURL)
}
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("ready", function () {
// User warning
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Aucun personnage relié au joueur !");
ChatMessage.create({
content: "<b>WARNING</b> Le joueur " + game.user.name + " n'est pas relié à un personnage !",
user: game.user._id
});
}
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registerUsageCount(game.system.id)
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welcomeMessage();
EcrymeUtility.ready()
EcrymeCharacterSummary.ready()
})
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (game.system.ecryme.commands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true;
});