2023-08-08 14:54:39 +02:00
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { EcrymeUtility } from "../common/ecryme-utility.js";
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/* -------------------------------------------- */
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export class EcrymeAnnencySheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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2024-04-26 19:28:28 +02:00
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return foundry.utils.mergeObject(super.defaultOptions, {
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2023-08-08 14:54:39 +02:00
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classes: ["fvtt-ecryme", "sheet", "actor"],
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template: "systems/fvtt-ecryme/templates/actors/annency-sheet.hbs",
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width: 640,
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height: 600,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "annency" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: true
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});
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}
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/* -------------------------------------------- */
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async getData() {
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let formData = {
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title: this.title,
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id: this.actor.id,
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type: this.actor.type,
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img: this.actor.img,
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name: this.actor.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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2024-04-26 19:28:28 +02:00
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system: foundry.utils.duplicate(this.object.system),
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2023-08-08 14:54:39 +02:00
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limited: this.object.limited,
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2024-04-26 19:28:28 +02:00
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config: foundry.utils.duplicate(game.system.ecryme.config),
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2023-08-08 14:54:39 +02:00
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hasCephaly: EcrymeUtility.hasCephaly(),
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hasBoheme: EcrymeUtility.hasBoheme(),
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hasAmertume: EcrymeUtility.hasAmertume(),
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characters: this.actor.buildAnnencyActorList(),
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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isGM: game.user.isGM
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}
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this.formData = formData;
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console.log("Annency : ", formData, this.object);
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return formData;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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html.bind("keydown", function (e) { // Ignore Enter in actores sheet
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if (e.keyCode === 13) return false;
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});
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html.find('.actor-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let actorId = li.data("actor-id")
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const actor = game.actors.get(actorId)
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actor.sheet.render(true)
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})
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html.find('.actor-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let actorId = li.data("actor-id")
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this.actor.removeAnnencyActor(actorId)
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})
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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const item = this.actor.items.get(itemId);
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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EcrymeUtility.confirmDelete(this, li).catch("Error : No deletion confirmed")
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})
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html.find('.item-add').click(ev => {
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let dataType = $(ev.currentTarget).data("type")
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this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
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})
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html.find('.subactor-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let actorId = li.data("actor-id");
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let actor = game.actors.get(actorId);
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actor.sheet.render(true);
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});
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html.find('.subactor-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let actorId = li.data("actor-id");
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this.actor.delSubActor(actorId);
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});
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html.find('.update-field').change(ev => {
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const fieldName = $(ev.currentTarget).data("field-name");
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let value = Number(ev.currentTarget.value);
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this.actor.update({ [`${fieldName}`]: value });
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});
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}
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/* -------------------------------------------- */
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async _onDropActor(event, dragData) {
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const actor = fromUuidSync(dragData.uuid)
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if (actor) {
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this.actor.addAnnencyActor(actor.id)
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} else {
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ui.notifications.warn("Actor not found")
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}
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super._onDropActor(event)
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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return this.object.update(formData);
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}
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}
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