Fix rolls
This commit is contained in:
parent
0551d7812f
commit
166f3367fb
15
lang/en.json
15
lang/en.json
@ -30,6 +30,18 @@
|
||||
"bonusmalustraits": "Traits Bonus/Malus",
|
||||
"spectranscend": "Self-Transcend : "
|
||||
},
|
||||
"rule": {
|
||||
"cephaly-success-2": "Duration : 1 scene - Impact : Superficial - Bonus : 1 - Elegy : 1",
|
||||
"cephaly-success-4": "Duration : 1 week - Impact : Light - Bonus : 2 - Elegy : 2",
|
||||
"cephaly-success-6": "Duration : 1 month - Impact : Serious - Bonus : 3 - Elegy : 3",
|
||||
"cephaly-success-8": "Duration : 1 year - Impact : Major - Bonus : 4 - Elegy : 4",
|
||||
"cephaly-success-10": "Duration : Permanent - Impact : Dead - Bonus : 5 - Elegy : 5",
|
||||
"cephaly-failure-2": "Duration : 1 scene - Impact : Superficial - Malus : 1",
|
||||
"cephaly-failure-4": "Duration : 1 week - Impact : Light - Malus : 2",
|
||||
"cephaly-failure-6": "Duration : 1 month - Impact : Serious - Malus : 3",
|
||||
"cephaly-failure-8": "Duration : 1 year - Impact : Major - Malus : 4",
|
||||
"cephaly-failure-10": "Duration : Permanent - Impact : Death/Madness - Malus : 5"
|
||||
},
|
||||
"warn": {
|
||||
"notenoughdice": "Execution and Preservation must have 2 dices allocated"
|
||||
},
|
||||
@ -129,7 +141,8 @@
|
||||
"entelechy": "Entelechy",
|
||||
"mekany": "Mekany",
|
||||
"psyche": "Psyche",
|
||||
"scoria": "Scoria"
|
||||
"scoria": "Scoria",
|
||||
"cephalydifficulty": "Set Cephaly difficulty"
|
||||
}
|
||||
}
|
||||
}
|
16
lang/fr.json
16
lang/fr.json
@ -30,6 +30,19 @@
|
||||
"bonusmalustraits": "Bonus/Malus des Traits",
|
||||
"spectranscend": "Dépassement de soi : "
|
||||
},
|
||||
"rule": {
|
||||
"cephaly-success-12": "Durée : 1 scène - Impact : Superficiel - Bonus : 1 - Elegie : 1",
|
||||
"cephaly-success-34": "Durée : 1 semaine - Impact : Léger - Bonus : 2 - Elegie : 2",
|
||||
"cephaly-success-56": "Durée : 1 mois - Impact : Grave - Bonus : 3 - Elegie : 3",
|
||||
"cephaly-success-78": "Durée : 1 année - Impact : Majeur - Bonus : 4 - Elegie : 4",
|
||||
"cephaly-success-910": "Durée : Permanent - Impact : Mort - Bonus : 5 - Elegie : 5",
|
||||
"cephaly-failure-2": "Durée : 1 scène - Impact : Superficiel - Malus : 1 - Symptôme non visible et sans gravité - Altération bégigne difficilement repérable",
|
||||
"cephaly-failure-4": "Durée : 1 semaine - Impact : Léger - Malus : 2 - Symptôme visible non incapacitant - Altération repérable",
|
||||
"cephaly-failure-6": "Durée : 1 mois - Impact : Grave - Malus : 3 - Symptôme incapacitant - Altération repérable et fâcheuse",
|
||||
"cephaly-failure-8": "Durée : 1 année - Impact : Majeur - Malus : 4 - Symptôme très incapacitant - Altération dangereuse",
|
||||
"cephaly-failure-10": "Durée : Permanent - Impact : Mort/Folie - Malus : 5 - Symptôme spectaculaire et repoussant - Altération dangereuse globalement"
|
||||
|
||||
},
|
||||
"warn": {
|
||||
"notenoughdice": "L'Accomplissement et la Préservation doivent avoir 2 dés chacun"
|
||||
},
|
||||
@ -129,7 +142,8 @@
|
||||
"entelechy": "Entéléchie",
|
||||
"mekany": "Mekanë",
|
||||
"psyche": "Psyché",
|
||||
"scoria": "Scorie"
|
||||
"scoria": "Scorie",
|
||||
"cephalydifficulty": "Difficulté de la Céphalie"
|
||||
}
|
||||
}
|
||||
}
|
@ -393,6 +393,8 @@ export class EcrymeActor extends Actor {
|
||||
rollData.title = game.i18n.localize("ECRY.ui.cephaly") + " : " + game.i18n.localize(rollData.skill.name)
|
||||
rollData.executionTotal = rollData.skill.value
|
||||
rollData.preservationTotal = rollData.skill.value
|
||||
rollData.traitsBonus = duplicate(rollData.traits)
|
||||
rollData.traitsMalus = duplicate(rollData.traits)
|
||||
rollData.applyTranscendence = "execution"
|
||||
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
|
||||
confrontStartDialog.render(true)
|
||||
|
@ -4,7 +4,32 @@ import { EcrymeCommands } from "../app/ecryme-commands.js";
|
||||
/* -------------------------------------------- */
|
||||
const __maxImpacts = { superficial: 4, light: 3, serious: 2, major: 1 }
|
||||
const __nextImpacts = { superficial: "light", light: "serious", serious: "major", major: "major" }
|
||||
const __effect2Impact= [ "none", "superficial", "superficial", "light", "light", "serious", "serious", "major", "major" ]
|
||||
const __effect2Impact = ["none", "superficial", "superficial", "light", "light", "serious", "serious", "major", "major"]
|
||||
const __cephalySuccess = {
|
||||
1: "cephaly-success-2",
|
||||
2: "cephaly-success-2",
|
||||
3: "cephaly-success-4",
|
||||
4: "cephaly-success-4",
|
||||
5: "cephaly-success-6",
|
||||
6: "cephaly-success-6",
|
||||
7: "cephaly-success-8",
|
||||
8: "cephaly-success-8",
|
||||
9: "cephaly-success-9",
|
||||
10: "cephaly-success-10"
|
||||
}
|
||||
const __cephalyFailure = {
|
||||
1: "cephaly-failure-2",
|
||||
2: "cephaly-failure-2",
|
||||
3: "cephaly-failure-4",
|
||||
4: "cephaly-failure-4",
|
||||
5: "cephaly-failure-6",
|
||||
6: "cephaly-failure-6",
|
||||
7: "cephaly-failure-8",
|
||||
8: "cephaly-failure-8",
|
||||
9: "cephaly-failure-9",
|
||||
10: "cephaly-failure-10"
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class EcrymeUtility {
|
||||
|
||||
@ -56,6 +81,9 @@ export class EcrymeUtility {
|
||||
accum += block.fn(i);
|
||||
return accum;
|
||||
})
|
||||
Handlebars.registerHelper('isGM', function () {
|
||||
return game.user.isGM
|
||||
})
|
||||
|
||||
game.settings.register("fvtt-ecryme", "ecryme-game-level", {
|
||||
name: game.i18n.localize("ECRY.settings.gamelevel"),
|
||||
@ -144,7 +172,7 @@ export class EcrymeUtility {
|
||||
console.log(confront.marginExecution, confront.marginPreservation)
|
||||
// Filter margin
|
||||
let maxMargin // Dummy max
|
||||
if ( confront.marginExecution > 0) { // Successful hit
|
||||
if (confront.marginExecution > 0) { // Successful hit
|
||||
// Limit with skill+spec
|
||||
maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
|
||||
confront.marginExecution = Math.min(confront.marginExecution, maxMargin)
|
||||
@ -153,7 +181,7 @@ export class EcrymeUtility {
|
||||
confront.marginExecution = -Math.min(Math.abs(confront.marginExecution), maxMargin)
|
||||
}
|
||||
|
||||
if ( confront.marginPreservation > 0) { // Successful defense
|
||||
if (confront.marginPreservation > 0) { // Successful defense
|
||||
// Limit with skill+spec
|
||||
maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
|
||||
confront.marginPreservation = Math.min(confront.marginPreservation, maxMargin)
|
||||
@ -168,7 +196,7 @@ export class EcrymeUtility {
|
||||
confront.effectExecution += confront.rollData1.weapon.system.effect
|
||||
confront.impactExecution = this.getImpactFromEffect(confront.effectExecution)
|
||||
}
|
||||
if ( confront.marginExecution < 0) {
|
||||
if (confront.marginExecution < 0) {
|
||||
confront.bonus2 = -confront.marginExecution
|
||||
}
|
||||
confront.effectPreservation = confront.marginPreservation
|
||||
@ -176,7 +204,7 @@ export class EcrymeUtility {
|
||||
confront.effectPreservation = - (Math.abs(confront.marginPreservation) + confront.rollData2.weapon.system.effect)
|
||||
confront.impactPreservation = this.getImpactFromEffect(Math.abs(confront.effectPreservation))
|
||||
}
|
||||
if ( confront.marginPreservation > 0) {
|
||||
if (confront.marginPreservation > 0) {
|
||||
confront.bonus1 = -confront.marginPreservation
|
||||
}
|
||||
|
||||
@ -188,6 +216,27 @@ export class EcrymeUtility {
|
||||
|
||||
this.lastConfront = confront
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static async manageCephalyDifficulty(rollData, difficulty) {
|
||||
rollData.difficulty = Number(difficulty)
|
||||
if (rollData.executionTotal > difficulty) {
|
||||
rollData.marginExecution = rollData.executionTotal - difficulty
|
||||
rollData.cephalySuccess = "ECRY.rule." + __cephalySuccess[(rollData.marginExecution > 10) ? 10 : rollData.marginExecution]
|
||||
} else {
|
||||
rollData.marginExecution = -1
|
||||
}
|
||||
if (rollData.preservationTotal < difficulty) {
|
||||
rollData.marginPreservation = difficulty - rollData.preservationTotal
|
||||
rollData.cephalyFailure = "ECRY.rule." + __cephalyFailure[(rollData.marginPreservation > 10) ? 10 : rollData.marginPreservation]
|
||||
} else {
|
||||
rollData.marginPreservation = -1
|
||||
}
|
||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-cephaly-result.hbs`, rollData)
|
||||
})
|
||||
msg.setFlag("world", "ecryme-rolldata", rollData)
|
||||
console.log("Cephaly result", rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static manageConfrontation(rollData) {
|
||||
@ -243,6 +292,13 @@ export class EcrymeUtility {
|
||||
let rollData = message.getFlag("world", "ecryme-rolldata")
|
||||
EcrymeUtility.manageConfrontation(rollData)
|
||||
})
|
||||
html.on("click", '.button-apply-cephaly-difficulty', event => {
|
||||
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "ecryme-rolldata")
|
||||
let difficulty = $("#" + rollData.rollId + "-cephaly-difficulty").val()
|
||||
EcrymeUtility.manageCephalyDifficulty(rollData, difficulty)
|
||||
})
|
||||
html.on("click", '.button-apply-impact', event => {
|
||||
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
@ -253,11 +309,7 @@ export class EcrymeUtility {
|
||||
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let actor = game.actors.get($(event.currentTarget).data("actor-id"))
|
||||
actor.modifyConfrontBonus( $(event.currentTarget).data("bonus") )
|
||||
})
|
||||
html.on("click", '.draw-tarot-card', event => {
|
||||
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
|
||||
this.drawDeckCard(messageId)
|
||||
actor.modifyConfrontBonus($(event.currentTarget).data("bonus"))
|
||||
})
|
||||
|
||||
}
|
||||
|
30
templates/chat/chat-cephaly-result.hbs
Normal file
30
templates/chat/chat-cephaly-result.hbs
Normal file
@ -0,0 +1,30 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class="chat-actor-name">{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if img}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{img}}" alt="{{alias}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>{{localize "ECRY.ui.cephaly"}} : {{localize skill.name}}</li>
|
||||
{{#if (gt marginExecution 0)}}
|
||||
<li>{{localize "ECRY.ui.execution"}} {{executionTotal}} vs {{difficulty}} : {{marginExecution}}</li>
|
||||
<li>{{localize cephalySuccess}}</li>
|
||||
{{/if}}
|
||||
{{#if (gt marginPreservation 0)}}
|
||||
<li>{{localize "ECRY.ui.preservation"}} {{preservationTotal}} vs {{difficulty}} : {{marginPreservation}}</li>
|
||||
<li>{{localize cephalyFailure}}</li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
@ -15,13 +15,47 @@
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
{{#if (eq mode "cephaly")}}
|
||||
<li>{{localize "ECRY.ui.cephaly"}} : {{localize skill.name}} </li>
|
||||
{{else}}
|
||||
<li>Confrontation : {{alias}} </li>
|
||||
{{/if}}
|
||||
|
||||
<li>{{localize skill.name}}: {{skill.value}} </li>
|
||||
{{#if spec}}
|
||||
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+2) </li>
|
||||
{{/if}}
|
||||
|
||||
{{#each traitsBonus as |trait idx|}}
|
||||
{{#if trait.activated}}
|
||||
<li>{{localize "ECRY.chat.traitbonus"}}: {{trait.name}} ({{trait.system.level}}) </li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{#each traitsMalus as |trait idx|}}
|
||||
{{#if trait.activated}}
|
||||
<li>{{localize "ECRY.chat.traitmalus"}}: {{trait.name}} ({{trait.system.level}}) </li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{#if bonusMalusTraits}}
|
||||
<li>{{localize "ECRY.chat.bonusmalustraits"}}: {{bonusMalusTraits}} </li>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
<button class="button-select-confront">{{localize "ECRY.ui.selectconfront"}}</button>
|
||||
{{#if (isGM)}}
|
||||
{{#if (eq mode "cephaly")}}
|
||||
<div>
|
||||
<span>{{localize "ECRY.chat.difficulty"}}</span>
|
||||
<select id="{{rollId}}-cephaly-difficulty" name="cephaly-difficulty">
|
||||
{{#for 1 20 1}}
|
||||
<option value="{{this}}">{{this}}</option>
|
||||
{{/for}}
|
||||
</select>
|
||||
</div>
|
||||
<button class="button-apply-cephaly-difficulty">{{localize "ECRY.ui.cephalydifficulty"}}</button>
|
||||
{{else}}
|
||||
<button class="button-select-confront">{{localize "ECRY.ui.selectconfront"}}</button>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
</div>
|
Loading…
Reference in New Issue
Block a user