Sync WIP
@ -18,3 +18,8 @@ gulp.task('css', function () {
|
||||
.pipe(postcss(processors))
|
||||
.pipe(gulp.dest('./styles'));
|
||||
});
|
||||
|
||||
|
||||
function watchUpdates() {
|
||||
gulp.watch('./postcss/*.css', css);
|
||||
}
|
||||
|
BIN
images/assets/ecryme_city.webp
Normal file
After Width: | Height: | Size: 434 KiB |
BIN
images/assets/ecryme_extract_panel_01.webp
Normal file
After Width: | Height: | Size: 129 KiB |
@ -1,6 +1,5 @@
|
||||
[Dolphin]
|
||||
SortRole=modificationtime
|
||||
Timestamp=2023,2,26,15,32,34.892
|
||||
Timestamp=2023,5,10,17,7,42.817
|
||||
Version=4
|
||||
ViewMode=1
|
||||
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails
|
||||
|
Before Width: | Height: | Size: 43 KiB |
Before Width: | Height: | Size: 47 KiB |
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Before Width: | Height: | Size: 46 KiB |
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Before Width: | Height: | Size: 46 KiB |
Before Width: | Height: | Size: 47 KiB |
Before Width: | Height: | Size: 43 KiB |
Before Width: | Height: | Size: 46 KiB |
Before Width: | Height: | Size: 45 KiB |
Before Width: | Height: | Size: 46 KiB |
Before Width: | Height: | Size: 45 KiB |
Before Width: | Height: | Size: 46 KiB |
Before Width: | Height: | Size: 59 KiB |
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Before Width: | Height: | Size: 29 KiB |
Before Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 44 KiB |
BIN
images/icons/icon_annency.webp
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
images/icons/icon_boheme.webp
Normal file
After Width: | Height: | Size: 19 KiB |
BIN
images/icons/icon_contact.webp
Normal file
After Width: | Height: | Size: 7.7 KiB |
BIN
images/icons/icon_equipment.webp
Normal file
After Width: | Height: | Size: 30 KiB |
BIN
images/icons/icon_skill.webp
Normal file
After Width: | Height: | Size: 75 KiB |
BIN
images/icons/icon_spec.webp
Normal file
After Width: | Height: | Size: 140 KiB |
BIN
images/icons/icon_trait.webp
Normal file
After Width: | Height: | Size: 6.7 KiB |
BIN
images/icons/icon_weapon.webp
Normal file
After Width: | Height: | Size: 34 KiB |
Before Width: | Height: | Size: 42 KiB |
Before Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 41 KiB |
Before Width: | Height: | Size: 40 KiB |
Before Width: | Height: | Size: 31 KiB |
Before Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 42 KiB |
Before Width: | Height: | Size: 37 KiB |
Before Width: | Height: | Size: 38 KiB |
Before Width: | Height: | Size: 40 KiB |
Before Width: | Height: | Size: 40 KiB |
Before Width: | Height: | Size: 49 KiB |
36
lang/en.json
@ -8,6 +8,20 @@
|
||||
"TypeEquipment": "Equipment"
|
||||
},
|
||||
"ECRY": {
|
||||
"chat": {
|
||||
"formula": "Formula",
|
||||
"difficulty": "Difficulty",
|
||||
"dicesum": "Dices result",
|
||||
"result": "Result",
|
||||
"margin": "Margin",
|
||||
"success": "Success!",
|
||||
"failure": "Failed!",
|
||||
"specialization": "Specialization",
|
||||
"traitbonus": "Bonus trait",
|
||||
"traitmalus": "Malus trait",
|
||||
"bonusmalustraits": "Traits Bonus/Malus",
|
||||
"spectranscend": "Self-Transcend : "
|
||||
},
|
||||
"ui": {
|
||||
"traitType": "Trait type",
|
||||
"niveauTrait": "Trait level",
|
||||
@ -44,7 +58,27 @@
|
||||
"loquacity": "Loquacity",
|
||||
"guile": "Guile",
|
||||
"performance" :"Performance",
|
||||
"skill": "Skill"
|
||||
"skill": "Skill",
|
||||
"troublesome": "Troublesome",
|
||||
"occasional": "Occasional",
|
||||
"difficult": "Difficult",
|
||||
"uncommon": "Uncommon",
|
||||
"verydifficult": "Very Difficult",
|
||||
"rare": "Rare",
|
||||
"extremdifficult": "Extremely difficult",
|
||||
"veryrare": "Very rare",
|
||||
"increddifficult": "Incredibly difficult",
|
||||
"exceptrare": "Exceptionally rare",
|
||||
"none": "None",
|
||||
"roll": "Roll !",
|
||||
"cancel": "Cancel",
|
||||
"rolltitle": "Test roll",
|
||||
"spec": "Specialization",
|
||||
"traitbonus": "Bonus traits",
|
||||
"traitmalus": "Malus traits",
|
||||
"applyideal": "Apply ideal",
|
||||
"applyspleen": "Apply spleen",
|
||||
"skilltranscendence": "Self Transcendence"
|
||||
}
|
||||
}
|
||||
}
|
36
lang/fr.json
@ -8,6 +8,20 @@
|
||||
"TypeEquipment": "Equipment"
|
||||
},
|
||||
"ECRY": {
|
||||
"chat": {
|
||||
"formula": "Formule",
|
||||
"difficulty": "Difficulté",
|
||||
"dicesum": "Dés",
|
||||
"result": "Resultat",
|
||||
"margin": "Marge",
|
||||
"success": "Succés!",
|
||||
"failure": "Echec!",
|
||||
"specialization": "Spécialisation",
|
||||
"traitbonus": "Trait bonus",
|
||||
"traitmalus": "Trait malus",
|
||||
"bonusmalustraits": "Bonus/Malus des Traits",
|
||||
"spectranscend": "Dépassement de soi : "
|
||||
},
|
||||
"ui": {
|
||||
"traitType": "Type de trait",
|
||||
"niveauTrait": "Niveau du trait",
|
||||
@ -44,7 +58,27 @@
|
||||
"loquacity": "Faconde",
|
||||
"guile": "Maraude",
|
||||
"performance" :"Représentation",
|
||||
"skill": "Compétence"
|
||||
"skill": "Compétence",
|
||||
"troublesome": "Malaisé",
|
||||
"occasional": "Peu frequent",
|
||||
"difficult": "Difficile",
|
||||
"uncommon": "Atypique",
|
||||
"verydifficult": "Très difficile",
|
||||
"rare": "Rare",
|
||||
"extremdifficult": "Extrêmement difficile",
|
||||
"veryrare": "Très rare",
|
||||
"increddifficult": "Incroyable",
|
||||
"exceptrare": "Exceptionnel",
|
||||
"none": "Aucun",
|
||||
"roll": "Lancer les dés !",
|
||||
"cancel": "Annuler",
|
||||
"rolltitle": "Ou l'on teste ses compétences",
|
||||
"spec": "Spécialisation",
|
||||
"traitbonus": "Traits bonus",
|
||||
"traitmalus": "Traits malus",
|
||||
"applyideal": "Utiliser l'idéal",
|
||||
"applyspleen": "Utiliser le spleen",
|
||||
"skilltranscendence": "Dépassement de soi"
|
||||
}
|
||||
}
|
||||
}
|
@ -36,6 +36,9 @@ export class EcrymeActorSheet extends ActorSheet {
|
||||
system: duplicate(this.object.system),
|
||||
limited: this.object.limited,
|
||||
skills: this.actor.prepareSkills(),
|
||||
traits: this.actor.getRollTraits(),
|
||||
ideal: this.actor.getIdeal(),
|
||||
spleen: this.actor.getSpleen(),
|
||||
system: duplicate(this.object.system),
|
||||
config: duplicate(game.system.ecryme.config),
|
||||
weapons: duplicate(this.actor.getWeapons()),
|
||||
|
@ -89,7 +89,26 @@ export class EcrymeActor extends Actor {
|
||||
|
||||
return comp;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getRollTraits() {
|
||||
return this.items.filter(it => it.type == "trait" && it.system.traitype == "normal")
|
||||
}
|
||||
getIdeal() {
|
||||
return this.items.find(it => it.type == "trait" && it.system.traitype == "ideal")
|
||||
}
|
||||
getSpleen() {
|
||||
return this.items.find(it => it.type == "trait" && it.system.traitype == "spleen")
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getTrait(id) {
|
||||
//console.log("TRAITS", this.items, this.items.filter(it => it.type == "trait") )
|
||||
return this.items.find(it => it.type == "trait" && it._id == id)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getSpecialization(id) {
|
||||
return this.items.find(it => it.type == "specialization" && it.id == id)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getSpecializations(skillKey) {
|
||||
return this.items.filter(it => it.type == "specialization" && it.system.skillkey == skillKey)
|
||||
@ -262,6 +281,12 @@ export class EcrymeActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
spentSkillTranscendence(skill, value) {
|
||||
let newValue = this.system.skills[skill.categKey].skilllist[skill.skillKey].value - value
|
||||
newValue = Math.max(0, newValue)
|
||||
this.update( { [`system.skills.${skill.categKey}.skilllist.${skill.skillKey}.value`]: newValue})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCommonRollData() {
|
||||
@ -271,6 +296,9 @@ export class EcrymeActor extends Actor {
|
||||
rollData.actorId = this.id
|
||||
rollData.img = this.img
|
||||
rollData.isReroll = false
|
||||
rollData.traits = this.getRollTraits()
|
||||
rollData.spleen = this.getSpleen()
|
||||
rollData.ideal = this.getIdeal()
|
||||
|
||||
return rollData
|
||||
}
|
||||
@ -279,7 +307,11 @@ export class EcrymeActor extends Actor {
|
||||
rollSkill(categKey, skillKey) {
|
||||
let skill = this.system.skills[categKey].skilllist[skillKey]
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.skill = duplicate(skill)
|
||||
skill = duplicate(skill)
|
||||
skill.categKey = categKey
|
||||
skill.skillKey = skillKey
|
||||
skill.spec = this.getSpecializations(skillKey)
|
||||
rollData.skill = skill
|
||||
rollData.mode = "skill"
|
||||
rollData.title = game.i18n.localize(skill.name)
|
||||
rollData.img = skill.img
|
||||
|
@ -14,6 +14,14 @@ export const ECRYME_CONFIG = {
|
||||
{value: +2, text: "+2"},
|
||||
{value: +3, text: "+3"}
|
||||
],
|
||||
difficulty: {
|
||||
"-1": {difficulty: "ECRY.ui.none", frequency: "ECRY.ui.none", value: "-"},
|
||||
"8": { difficulty: "ECRY.ui.troublesome", frequency: "ECRY.ui.occasional", value: 8 },
|
||||
"10": { difficulty: "ECRY.ui.difficult", frequency: "ECRY.ui.uncommon", value: 10 },
|
||||
"12": { difficulty: "ECRY.ui.verydifficult", frequency: "ECRY.ui.rare", value: 12 },
|
||||
"14": { difficulty: "ECRY.ui.extremdifficult", frequency: "ECRY.ui.veryrare", value: 14 },
|
||||
"16": { difficulty: "ECRY.ui.increddifficult", frequency: "ECRY.ui.exceptrare", value: 16 },
|
||||
},
|
||||
skillLevel: {
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
|
@ -8,6 +8,7 @@ export class EcrymeUtility {
|
||||
/* -------------------------------------------- */
|
||||
static async init() {
|
||||
Hooks.on('renderChatLog', (log, html, data) => EcrymeUtility.chatListeners(html));
|
||||
Hooks.on("getChatLogEntryContext", (html, options) => EcrymeUtility.chatMenuManager(html, options));
|
||||
|
||||
this.rollDataStore = {}
|
||||
this.defenderStore = {}
|
||||
@ -43,15 +44,22 @@ export class EcrymeUtility {
|
||||
Handlebars.registerHelper('add', function (a, b) {
|
||||
return parseInt(a) + parseInt(b);
|
||||
})
|
||||
Handlebars.registerHelper('for', function (from, to, incr, block) {
|
||||
var accum = '';
|
||||
for (var i = from; i <= to; i += incr)
|
||||
accum += block.fn(i);
|
||||
return accum;
|
||||
})
|
||||
this.buildSkillConfig()
|
||||
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
static buildSkillConfig() {
|
||||
game.system.ecryme.config.skills = { }
|
||||
for (let categKey in game.data.template.Actor.templates.core.skills) {
|
||||
game.system.ecryme.config.skills = {}
|
||||
for (let categKey in game.data.template.Actor.templates.core.skills) {
|
||||
let category = game.data.template.Actor.templates.core.skills[categKey]
|
||||
for(let skillKey in category.skilllist) {
|
||||
for (let skillKey in category.skilllist) {
|
||||
let skill = duplicate(category.skilllist[skillKey])
|
||||
skill.categKey = categKey // Auto reference the category
|
||||
game.system.ecryme.config.skills[skillKey] = skill
|
||||
@ -89,6 +97,32 @@ export class EcrymeUtility {
|
||||
return actor
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static chatMenuManager(html, options) {
|
||||
let canTranscendRoll = []
|
||||
for(let i=1; i<=10; i++ ) {
|
||||
canTranscendRoll[i] = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "rolldata")
|
||||
//console.log(">>>>>>>>>>>>>>>>>>>>>>>>>> Menu !!!!", rollData)
|
||||
if (rollData.skill && i <= rollData.skill.value && !rollData.transcendUsed && rollData.spec ) {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
options.push({
|
||||
name: game.i18.localize("ECRY.chat.spectranscend") + i,
|
||||
icon: '<i class="fas fa-plus-square"></i>',
|
||||
condition: canTranscendRoll[i],
|
||||
callback: li => {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "rolldata")
|
||||
EcrymeUtility.transcendFromSpec(rollData, i)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async chatListeners(html) {
|
||||
|
||||
@ -191,7 +225,7 @@ export class EcrymeUtility {
|
||||
static async onSocketMesssage(msg) {
|
||||
console.log("SOCKET MESSAGE", msg.name)
|
||||
if (msg.name == "msg-draw-card") {
|
||||
if ( game.user.isGM && game.system.ecryme.currentTirage) {
|
||||
if (game.user.isGM && game.system.ecryme.currentTirage) {
|
||||
game.system.ecryme.currentTirage.addCard(msg.data.msgId)
|
||||
}
|
||||
}
|
||||
@ -258,19 +292,13 @@ export class EcrymeUtility {
|
||||
/* -------------------------------------------- */
|
||||
static computeResults(rollData) {
|
||||
rollData.isSuccess = false
|
||||
if (rollData.total <= rollData.target) {
|
||||
if (!rollData.difficulty || rollData.difficulty == "-") {
|
||||
return
|
||||
}
|
||||
rollData.margin = rollData.total - rollData.difficulty
|
||||
if (rollData.total > rollData.difficulty) {
|
||||
rollData.isSuccess = true
|
||||
}
|
||||
if (rollData.total == 1) {
|
||||
rollData.isSuccess = true
|
||||
rollData.isCritical = true
|
||||
}
|
||||
if (rollData.total == 20) {
|
||||
rollData.isSuccess = false
|
||||
rollData.isFumble = true
|
||||
}
|
||||
if (rollData.total <= Math.floor(rollData.target / 3)) {
|
||||
rollData.isPart = true
|
||||
rollData.margin = Math.min(rollData.margin, rollData.skill.value)
|
||||
}
|
||||
}
|
||||
|
||||
@ -278,24 +306,63 @@ export class EcrymeUtility {
|
||||
static async rollEcryme(rollData) {
|
||||
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
// Fix difficulty
|
||||
if (!rollData.difficulty || rollData.difficulty == "-") {
|
||||
rollData.difficulty = 0
|
||||
}
|
||||
rollData.difficulty = Number(rollData.difficulty)
|
||||
|
||||
// Build the dice formula
|
||||
let diceFormula = "1d20"
|
||||
rollData.target = rollData.attr.value + rollData.bonusMalusPerso + rollData.bonusMalusSituation + rollData.bonusMalusDef + rollData.bonusMalusPortee
|
||||
if (rollData.attr.abbrev == "physique") {
|
||||
rollData.target += rollData.phyMalus
|
||||
let diceFormula = "2d6"
|
||||
if (rollData.useIdeal) {
|
||||
diceFormula = "3d6kh2"
|
||||
}
|
||||
if (rollData.useSpleen) {
|
||||
diceFormula = "3d6kl2"
|
||||
}
|
||||
if (rollData.skill) {
|
||||
diceFormula += "+" + rollData.skill.value
|
||||
}
|
||||
if (rollData.skillTranscendence) {
|
||||
diceFormula += "+" + rollData.skillTranscendence
|
||||
actor.spentSkillTranscendence(rollData.skill, rollData.skillTranscendence)
|
||||
}
|
||||
if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
|
||||
rollData.spec = actor.getSpecialization(rollData.selectedSpecs[0])
|
||||
diceFormula += "+2"
|
||||
}
|
||||
rollData.bonusMalusTraits = 0
|
||||
if (rollData.traitsBonus && rollData.traitsBonus.length > 0) {
|
||||
rollData.traitsBonusList = []
|
||||
for (let id of rollData.traitsBonus) {
|
||||
let trait = actor.getTrait(id)
|
||||
console.log(trait, id)
|
||||
rollData.traitsBonusList.push(trait)
|
||||
rollData.bonusMalusTraits += trait.system.level
|
||||
}
|
||||
}
|
||||
if (rollData.traitsMalus && rollData.traitsMalus.length > 0) {
|
||||
rollData.traitsMalusList = []
|
||||
for (let id of rollData.traitsMalus) {
|
||||
let trait = actor.getTrait(id)
|
||||
rollData.traitsMalusList.push(trait)
|
||||
rollData.bonusMalusTraits -= trait.system.level
|
||||
}
|
||||
}
|
||||
diceFormula += "+" + rollData.bonusMalusTraits
|
||||
diceFormula += "+" + rollData.bonusMalusPerso
|
||||
rollData.diceFormula = diceFormula
|
||||
|
||||
// Performs roll
|
||||
console.log("Roll formula", diceFormula)
|
||||
let myRoll = new Roll(diceFormula).roll({ async: false })
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.roll = myRoll
|
||||
rollData.roll = duplicate(myRoll)
|
||||
rollData.total = myRoll.total
|
||||
rollData.diceSum = myRoll.terms[0].total
|
||||
|
||||
this.computeResults(rollData)
|
||||
|
||||
console.log("ERRRRR", rollData)
|
||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
|
||||
})
|
||||
@ -307,6 +374,22 @@ export class EcrymeUtility {
|
||||
console.log("Rolldata result", rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async transcendFromSpec(rollData, value) {
|
||||
rollData.total += value
|
||||
rollData.transcendUsed = true
|
||||
this.computeResults(rollData)
|
||||
//console.log("Adding spec", value, rollData.total)
|
||||
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
actor.spentSkillTranscendence(rollData.skill, value)
|
||||
|
||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
|
||||
})
|
||||
msg.setFlag("world", "rolldata", rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static sortArrayObjectsByName(myArray) {
|
||||
myArray.sort((a, b) => {
|
||||
@ -404,7 +487,12 @@ export class EcrymeUtility {
|
||||
bonusMalusSituation: 0,
|
||||
bonusMalusDef: 0,
|
||||
bonusMalusPortee: 0,
|
||||
rollMode: game.settings.get("core", "rollMode")
|
||||
skillTranscendence: 0,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
difficulty: "-",
|
||||
useSpleen: false,
|
||||
useIdeal: false,
|
||||
config: duplicate(game.system.ecryme.config)
|
||||
}
|
||||
EcrymeUtility.updateWithTarget(rollData)
|
||||
return rollData
|
||||
|
@ -5,14 +5,8 @@ export class EcrymeRollDialog extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
static async create(actor, rollData) {
|
||||
|
||||
let options = { classes: ["EcrymeDialog"], width: 540, height: 'fit-content', 'z-index': 99999 }
|
||||
let html
|
||||
if (rollData.attr && rollData.attr.iscard) {
|
||||
html = await renderTemplate('systems/fvtt-ecryme/templates/dialogs/confrontation-dialog.hbs', rollData);
|
||||
} else {
|
||||
html = await renderTemplate('systems/fvtt-ecryme/templates/dialogs/roll-dialog-generic.hbs', rollData);
|
||||
}
|
||||
|
||||
let options = { classes: ["ecryme-roll-dialog"], width: 540, height: 'fit-content', 'z-index': 99999 }
|
||||
let html = await renderTemplate('systems/fvtt-ecryme/templates/dialogs/roll-dialog-generic.hbs', rollData);
|
||||
return new EcrymeRollDialog(actor, rollData, html, options);
|
||||
}
|
||||
|
||||
@ -20,17 +14,17 @@ export class EcrymeRollDialog extends Dialog {
|
||||
constructor(actor, rollData, html, options, close = undefined) {
|
||||
let isCard = rollData.attr && rollData.attr.iscard
|
||||
let conf = {
|
||||
title: (isCard) ? "Jet" : "Tirage",
|
||||
title: game.i18n.localize("ECRY.ui.rolltitle"),
|
||||
content: html,
|
||||
buttons: {
|
||||
roll: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: (isCard) ? "Tirer une carte" : "Lancer le dé",
|
||||
label: game.i18n.localize("ECRY.ui.roll"),
|
||||
callback: () => { this.roll() }
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler",
|
||||
label: game.i18n.localize("ECRY.ui.cancel"),
|
||||
callback: () => { this.close() }
|
||||
}
|
||||
},
|
||||
@ -45,12 +39,7 @@ export class EcrymeRollDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
roll() {
|
||||
let isCard = this.rollData.attr && this.rollData.attr.iscard
|
||||
if (isCard) {
|
||||
EcrymeUtility.tirageConfrontationEcryme(this.rollData)
|
||||
} else {
|
||||
EcrymeUtility.rollEcryme(this.rollData)
|
||||
}
|
||||
EcrymeUtility.rollEcryme(this.rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -69,23 +58,29 @@ export class EcrymeRollDialog extends Dialog {
|
||||
}
|
||||
$(function () { onLoad(); });
|
||||
|
||||
html.find('#bonusMalusSituation').change((event) => {
|
||||
this.rollData.bonusMalusSituation = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#bonusMalusPerso').change((event) => {
|
||||
this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#bonusMalusDef').change((event) => {
|
||||
this.rollData.bonusMalusDef = Number(event.currentTarget.value)
|
||||
html.find('#roll-difficulty').change((event) => {
|
||||
this.rollData.difficulty = Number(event.currentTarget.value) || 0
|
||||
})
|
||||
html.find('#bonusMalusPortee').change((event) => {
|
||||
this.rollData.bonusMalusPortee = Number(event.currentTarget.value)
|
||||
html.find('#roll-specialization').change((event) => {
|
||||
this.rollData.selectedSpecs = $('#roll-specialization').val()
|
||||
})
|
||||
html.find('#confrontationDegre').change((event) => {
|
||||
this.rollData.confrontationDegre = Number(event.currentTarget.value)
|
||||
html.find('#roll-trait-bonus').change((event) => {
|
||||
this.rollData.traitsBonus = $('#roll-trait-bonus').val()
|
||||
})
|
||||
html.find('#confrontationModif').change((event) => {
|
||||
this.rollData.confrontationModif = Number(event.currentTarget.value)
|
||||
html.find('#roll-trait-malus').change((event) => {
|
||||
this.rollData.traitsMalus = $('#roll-trait-malus').val()
|
||||
})
|
||||
html.find('#roll-select-transcendence').change((event) => {
|
||||
this.rollData.skillTranscendence = Number($('#roll-select-transcendence').val())
|
||||
})
|
||||
html.find('#roll-use-spleen').change((event) => {
|
||||
this.rollData.useSpleen = event.currentTarget.checked
|
||||
})
|
||||
html.find('#roll-use-ideal').change((event) => {
|
||||
this.rollData.useIdeal = event.currentTarget.checked
|
||||
})
|
||||
|
||||
}
|
||||
|
@ -1,8 +1,14 @@
|
||||
import { EcrymeUtility } from "../common/ecryme-utility.js";
|
||||
|
||||
export const defaultItemImg = {
|
||||
weapon: "systems/fvtt-ecryme/images/icons/weapon.webp",
|
||||
equipement: "systems/fvtt-ecryme/images/icons/equipement.webp"
|
||||
weapon: "systems/fvtt-ecryme/images/icons/icon_weapon.webp",
|
||||
equipment: "systems/fvtt-ecryme/images/icons/icon_equipment.webp",
|
||||
contact: "systems/fvtt-ecryme/images/icons/icon_contact.webp",
|
||||
boheme: "systems/fvtt-ecryme/images/icons/icon_boheme.webp",
|
||||
trait: "systems/fvtt-ecryme/images/icons/icon_trait.webp",
|
||||
annency: "systems/fvtt-ecryme/images/icons/icon_annency.webp",
|
||||
skill: "systems/fvtt-ecryme/images/icons/icon_skill.webp",
|
||||
specialization: "systems/fvtt-ecryme/images/icons/icon_spec.webp"
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -78,7 +78,7 @@
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
input:hover, select:hover {
|
||||
input:hover {
|
||||
border-width: 4px;
|
||||
border-color: rgba(37, 124, 37, 0.7);
|
||||
}
|
||||
@ -576,10 +576,10 @@ ul, li {
|
||||
}
|
||||
|
||||
.list-item {
|
||||
margin: 0.125rem;
|
||||
/*margin: 0.125rem;*/
|
||||
/*box-shadow: inset 0px 0px 1px #00000096;
|
||||
border-radius: 0.25rem;*/
|
||||
padding: 0.125rem;
|
||||
border-radius: 0.25rem;
|
||||
padding: 0.125rem;*/
|
||||
flex: 1 1 5rem;
|
||||
display: flex !important;
|
||||
color: rgba(19, 18, 18, 0.95);
|
||||
@ -1314,3 +1314,15 @@ ul, li {
|
||||
.character-summary-rollable {
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
.ecryme-roll-dialog .window-header {
|
||||
border-radius: 10px 10px 0% 0%;
|
||||
}
|
||||
.ecryme-roll-dialog .window-content {
|
||||
border-radius: 0% 0% 10px 10px;
|
||||
}
|
||||
|
||||
.skill-roll-dialog div {
|
||||
margin-top: 4px;
|
||||
margin-bottom: 4px;
|
||||
}
|
@ -78,7 +78,7 @@
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
input:hover, select:hover {
|
||||
input:hover {
|
||||
border-width: 4px;
|
||||
border-color: rgba(37, 124, 37, 0.7);
|
||||
}
|
||||
@ -547,10 +547,10 @@ ul, li {
|
||||
}
|
||||
|
||||
.list-item {
|
||||
margin: 0.125rem;
|
||||
/*margin: 0.125rem;*/
|
||||
/*box-shadow: inset 0px 0px 1px #00000096;
|
||||
border-radius: 0.25rem;*/
|
||||
padding: 0.125rem;
|
||||
border-radius: 0.25rem;
|
||||
padding: 0.125rem;*/
|
||||
flex: 1 1 5rem;
|
||||
display: flex !important;
|
||||
color: rgba(19, 18, 18, 0.95);
|
||||
@ -1294,3 +1294,15 @@ ul, li {
|
||||
.character-summary-rollable {
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
.ecryme-roll-dialog .window-header {
|
||||
border-radius: 10px 10px 0% 0%;
|
||||
}
|
||||
.ecryme-roll-dialog .window-content {
|
||||
border-radius: 0% 0% 10px 10px;
|
||||
}
|
||||
|
||||
.skill-roll-dialog div {
|
||||
margin-top: 4px;
|
||||
margin-bottom: 4px;
|
||||
}
|
@ -31,7 +31,8 @@
|
||||
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/raw/branch/master/system.json",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10"
|
||||
"verified": "11",
|
||||
"maximum": "11"
|
||||
},
|
||||
"id": "fvtt-ecryme",
|
||||
"primaryTokenAttribute": "secondary.health",
|
||||
@ -44,5 +45,5 @@
|
||||
"url": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme",
|
||||
"version": "10.0.4",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/archive/fvtt-ecryme-v10.0.0.zip",
|
||||
"background": "systems/fvtt-ecryme/images/ui/accueil_01.webp"
|
||||
"background": "systems/fvtt-ecryme/images/assets/ecryme_extract_panel_01.webp"
|
||||
}
|
@ -130,7 +130,7 @@
|
||||
}
|
||||
},
|
||||
"Item": {
|
||||
"types": ["equipment", "trait", "weapon", "scar", "specialization","annency", "boheme", "contact"],
|
||||
"types": ["equipment", "trait", "weapon", "specialization","annency", "boheme", "contact"],
|
||||
"templates": {
|
||||
"common": {
|
||||
"description": ""
|
||||
|
@ -14,13 +14,27 @@
|
||||
|
||||
<div class="flexrow">
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="item-name-label-long">Milieu social</label>
|
||||
<input type="text" class="item-field-label-long" name="system.biodata.milieusocial" value="{{system.biodata.milieusocial}}" data-dtype="String" />
|
||||
<li class="flexrow item" data-item-id="{{spleen.id}}">
|
||||
<label class="item-name-label-medium">Spleen :</label>
|
||||
<label class="item-name-label-long">{{spleen.name}}</label>
|
||||
<div class="item-filler"> </div>
|
||||
{{#if spleen}}
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" data-type="trait" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-add" data-type="trait" title="Delete Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
{{/if}}
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="item-name-label-long">Profession</label>
|
||||
<input type="text" class="item-field-label-long" name="system.biodata.profession" value="{{system.biodata.profession}}" data-dtype="String" />
|
||||
<li class="item flexrow" data-item-id="{{ideal.id}}">
|
||||
<label class="item-name-label-medium">Ideal :</label>
|
||||
<label class="item-name-label-long">{{ideal.name}}</label>
|
||||
<div class="item-filler"> </div>
|
||||
{{#if ideal}}
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" data-type="trait" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-add" data-type="trait" title="Delete Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
{{/if}}
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
@ -99,6 +113,34 @@
|
||||
|
||||
|
||||
<div class="tab traits" data-group="primary" data-tab="traits">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long2">
|
||||
<h3><label class="item-name-label-header-long2">Traits</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="item-field-label-short">Niveau</label>
|
||||
</span>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="trait" title="Create Trait"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each traits as |trait key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{trait._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{trait.img}}" /></a>
|
||||
<span class="item-name-label-long2">{{trait.name}}</span>
|
||||
<span class="item-field-label-short"><label>{{trait.system.level}}</label></span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete trait"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Equipement Tab --}}
|
||||
@ -214,15 +256,6 @@
|
||||
<div class="grid grid-2col">
|
||||
<div>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow" data-item-id="{{archetype._id}}">
|
||||
<label class="item-name-label-medium">Archetype</label>
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{archetype.img}}" /></a>
|
||||
<span class="item-name-label-medium">{{archetype.name}}</span>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="item-name-label-medium">Lieu de naissance</label>
|
||||
<input type="text" class="" name="system.biodata.lieunaissance" value="{{system.biodata.lieunaissance}}"
|
||||
@ -232,6 +265,14 @@
|
||||
<label class="item-name-label-medium">Age</label>
|
||||
<input type="text" class="" name="system.biodata.age" value="{{system.biodata.age}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div>
|
||||
<ul>
|
||||
<li class="item flexrow">
|
||||
<label class="item-name-label-medium">Résidence</label>
|
||||
<input type="text" class="" name="system.biodata.residence" value="{{system.biodata.residence}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="item-name-label-medium">Nationalité</label>
|
||||
<input type="text" class="" name="system.biodata.nationalite" value="{{system.biodata.nationalite}}" data-dtype="String" />
|
||||
@ -240,38 +281,6 @@
|
||||
<label class="item-name-label-medium">Enfance</label>
|
||||
<input type="text" class="" name="system.biodata.enfance" value="{{system.biodata.enfance}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="item-name-label-medium">Vie d'adulte</label>
|
||||
<input type="text" class="" name="system.biodata.adulte" value="{{system.biodata.adulte}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div>
|
||||
<ul>
|
||||
<li class="item flexrow">
|
||||
<label class="item-name-label-medium">Lame tutélaire</label>
|
||||
<span class="item-name-label-medium">{{archetype.tarot.name}}</span>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="item-name-label-medium">Résidence</label>
|
||||
<input type="text" class="" name="system.biodata.residence" value="{{system.biodata.residence}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="item-name-label-medium">Singularité</label>
|
||||
<input type="text" class="" name="system.biodata.singularite" value="{{system.biodata.singularite}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="item-name-label-medium">Loisirs</label>
|
||||
<input type="text" class="" name="system.biodata.loisirs" value="{{system.biodata.loisirs}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="item-name-label-medium">Orientation politique</label>
|
||||
<input type="text" class="" name="system.biodata.politique" value="{{system.biodata.politique}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="item-name-label-medium">Orientation religieuse</label>
|
||||
<input type="text" class="" name="system.biodata.religion" value="{{system.biodata.religion}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -18,55 +18,41 @@
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
{{#if attr}}
|
||||
<li>{{attr.label}} : {{attr.value}}
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li>Bonus/Malus perso: {{bonusMalusPerso}} </li>
|
||||
<li>Bonus/Malus situation: {{bonusMalusSituation}} </li>
|
||||
<li>Seuil final: {{target}} </li>
|
||||
<li>Resultat {{roll.total}} </li>
|
||||
|
||||
{{#if isSuccess}}
|
||||
{{#if isCritical}}
|
||||
<li><label class="chat-result-text chat-result-success ">Réussite Critique !</label></li>
|
||||
{{#if arme}}
|
||||
{{#if arme.system.dommagecritiquemort}}
|
||||
<li><label class="chat-result-success">La victime est morte !</label></li>
|
||||
{{else}}
|
||||
{{#if arme.system.dommagecritiqueko}}
|
||||
<li><label class="chat-result-text chat-result-success ">La victime est KO !</label></li>
|
||||
{{/if}}
|
||||
<li><label class="chat-result-success ">La victime subit {{arme.system.dommagecritique}} dommages</label></li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{else}}
|
||||
{{#if isPart}}
|
||||
<li><label class="chat-result-text chat-result-success ">Réussite Particulière !</label></li>
|
||||
{{#if arme}}
|
||||
<li><label class="chat-result-success ">La victime subit {{arme.system.dommagepart}} dommages</label></li>
|
||||
{{/if}}
|
||||
|
||||
{{else}}
|
||||
<li><label class="chat-result-text chat-result-success ">Succés !</label></li>
|
||||
{{#if arme}}
|
||||
<li><label class="chat-result-success ">La victime subit {{arme.system.dommagenormale}} dommages</label></li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{else}}
|
||||
{{#if isFumble}}
|
||||
<li><label class="chat-result-text chat-result-failure ">Echec Critique !</label></li>
|
||||
{{else}}
|
||||
<li><label class="chat-result-text chat-result-failure">Echec !</label></li>
|
||||
{{#if skill}}
|
||||
<li>{{localize skill.name}}: {{skill.value}} </li>
|
||||
{{#if spec}}
|
||||
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+2) </li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isReroll}}
|
||||
{{else}}
|
||||
{{#if (gt destin 0)}}
|
||||
<button class="chat-card-button roll-destin">Relancer (1 Destin)</button>
|
||||
{{#if skillTranscendence}}
|
||||
<li>{{localize "ECRY.ui.skilltranscendence"}}: {{skillTranscendence}} </li>
|
||||
|
||||
{{/if}}
|
||||
|
||||
{{#if traitsBonusList}}
|
||||
{{#each traitsBonusList as |trait idx|}}
|
||||
<li>{{localize "ECRY.chat.traitbonus"}}: {{trait.name}} ({{trait.system.level}}) </li>
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
{{#if traitsMalusList}}
|
||||
{{#each traitsMalusList as |trait idx|}}
|
||||
<li>{{localize "ECRY.chat.traitmalus"}}: {{trait.name}} ({{trait.system.level}}) </li>
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
{{#if bonusMalusTraits}}
|
||||
<li>{{localize "ECRY.chat.bonusmalustraits"}}: {{bonusMalusTraits}} </li>
|
||||
{{/if}}
|
||||
|
||||
<li>{{localize "ECRY.chat.formula"}}: {{diceFormula}} </li>
|
||||
<li>{{localize "ECRY.chat.dicesum"}}: {{diceSum}} </li>
|
||||
<li>{{localize "ECRY.chat.result"}}: {{total}} </li>
|
||||
{{#if difficulty}}
|
||||
<li>{{localize "ECRY.chat.difficulty"}}: {{difficulty}} - {{localize "ECRY.chat.margin"}}: {{margin}} </li>
|
||||
{{#if isSuccess}}
|
||||
<li><label class="chat-result-text chat-result-success ">{{localize "ECRY.chat.success"}}</label></li>
|
||||
{{else}}
|
||||
<li><label class="chat-result-text chat-result-failure">{{localize "ECRY.chat.failure"}}</label></li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
|
@ -1,12 +0,0 @@
|
||||
</div>
|
||||
<div class="flexcol">
|
||||
<img class="{{#if system.ispositif}} {{else}}flip-tarot{{/if}}" src="{{img}}">
|
||||
<span class="tarot-title">{{name}}</span>
|
||||
{{#if system.isdualside}}
|
||||
<span class="tarot-title">{{#if system.ispositif}}Positif{{else}}Négatif{{/if}}</span>
|
||||
{{/if}}
|
||||
{{#if value}}
|
||||
<span class="tarot-title">Valeur : {{value}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
@ -1,4 +0,0 @@
|
||||
<div>
|
||||
<button class="chat-card-button draw-tarot-card">Tirer une carte de Tarot</button>
|
||||
</div>
|
||||
|
@ -6,56 +6,97 @@
|
||||
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
|
||||
</header>
|
||||
|
||||
<div class="flexcol">
|
||||
<div class="flexcol">
|
||||
|
||||
{{#if skill}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize skill.name}} : </span>
|
||||
<span class="roll-dialog-label">
|
||||
{{skill.value}}
|
||||
</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if skill}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize skill.name}} : </span>
|
||||
<span class="roll-dialog-label">
|
||||
{{skill.value}}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Bonus/Malus : </span>
|
||||
<select id="bonusMalusPerso" name="bonusMalusPerso">
|
||||
{{#select bonusMalusPerso}}
|
||||
<option value="-3">-3</option>
|
||||
<option value="-2">-2</option>
|
||||
<option value="-1">-1</option>
|
||||
<option value="0">0</option>
|
||||
<option value="1">+1</option>
|
||||
<option value="2">+2</option>
|
||||
<option value="3">+3</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.skilltranscendence"}} : </span>
|
||||
<select class="" id="roll-select-transcendence" data-type="Number">
|
||||
{{#select skillTranscendence}}
|
||||
{{#for 0 skill.value 1}}
|
||||
<option value="{{this}}">{{this}}</option>
|
||||
{{/for}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if weapon}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défense : </span>
|
||||
<select id="bonusMalusDef" name="bonusMalusDef">
|
||||
{{#select bonusMalusDef}}
|
||||
<option value="-3">-6 (réussite critique)</option>
|
||||
<option value="-3">-3 (réussite)</option>
|
||||
<option value="0">0 (echec ou pas d'esquive)</option>
|
||||
<option value="3">+3 (echec critique)</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.spec"}} : </span>
|
||||
<select class="" id="roll-specialization" data-type="String" multiple>
|
||||
{{#each skill.spec as | spec idx|}}
|
||||
<option value="{{spec._id}}">{{spec.name}}</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Portée : </span>
|
||||
<select id="bonusMalusPortee" name="bonusMalusPortee">
|
||||
{{#select bonusMalusPortee}}
|
||||
<option value="1">+1 (Portée courte)</option>
|
||||
<option value="0">0 (Portée moyenne)</option>
|
||||
<option value="-1">-1 (Portée longue)</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if spleen}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.applyspleen"}} {{spleen.name}}</span>
|
||||
<input type="checkbox" class="item-field-label-short" id="roll-use-spleen" {{checked useSpleen}} />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if ideal}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.applyideal"}} {{ideal.name}}</span>
|
||||
<input type="checkbox" class="item-field-label-short" id="roll-use-ideal" {{checked useIdeal}} />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.traitbonus"}} : </span>
|
||||
<select class="" id="roll-trait-bonus" data-type="String" multiple>
|
||||
{{#each traits as | trait idx|}}
|
||||
<option value="{{trait._id}}">{{trait.name}} ({{trait.system.level}})</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.traitmalus"}} : </span>
|
||||
<select class="" id="roll-trait-malus" data-type="String" multiple>
|
||||
{{#each traits as | trait idx|}}
|
||||
<option value="{{trait._id}}">{{trait.name}} ({{trait.system.level}})</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{/if}}
|
||||
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Bonus/Malus : </span>
|
||||
<select id="bonusMalusPerso" name="bonusMalusPerso">
|
||||
{{#select bonusMalusPerso}}
|
||||
<option value="-3">-3</option>
|
||||
<option value="-2">-2</option>
|
||||
<option value="-1">-1</option>
|
||||
<option value="0">0</option>
|
||||
<option value="1">+1</option>
|
||||
<option value="2">+2</option>
|
||||
<option value="3">+3</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Difficulté : </span>
|
||||
<select class="" type="text" id="roll-difficulty" value="{{difficulty}}" data-dtype="Number">
|
||||
{{#select difficulty}}
|
||||
{{#each config.difficulty as |diffData value| }}
|
||||
<option value="{{diffData.value}}">{{localize diffData.difficulty}} / {{localize diffData.frequency}}
|
||||
({{diffData.value}})</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
|
@ -1,72 +0,0 @@
|
||||
<form class="skill-roll-dialog">
|
||||
<header class="roll-dialog-header">
|
||||
<h1 class="dialog-roll-title roll-dialog-header">Joueur : {{user.name}}</h1>
|
||||
</header>
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
{{#if (eq state "select-player")}}
|
||||
<div class="flexrow">
|
||||
<span>Sélectionnez le joueur pour faire le tirage</span>
|
||||
<select id="playerId" name="playerId">
|
||||
{{#select playerId}}
|
||||
<option value="none"></option>
|
||||
{{#each players as |player id|}}
|
||||
<option value="{{player._id}}">{{player.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq state "attribute-to-actor")}}
|
||||
<div class="flexrow">
|
||||
<span>Sélectionnez l'acteur pour lui attribuer les tarots</span>
|
||||
<select id="actorId" name="actorId">
|
||||
{{#select actorId}}
|
||||
<option value="none"></option>
|
||||
{{#each actors as |actor id|}}
|
||||
<option value="{{actor._id}}">{{actor.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
<span><h2>Main du joueur : </h2></span>
|
||||
<div class="flexrow">
|
||||
{{#each cards as |card index|}}
|
||||
<div class="flexcol">
|
||||
<div class="tarot-fixed-width flexcol">
|
||||
<img class="tarot-fixed-width {{#if card.system.ispositif}} {{else}}flip-tarot{{/if}}" src="{{card.img}}">
|
||||
<span class="tarot-title">{{card.name}}</span>
|
||||
{{#if card.system.isdualside}}
|
||||
<span class="tarot-title">{{#if card.system.ispositif}}Positif{{else}}Négatif{{/if}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
<span><h2>Main secrête : </h2></span>
|
||||
<div class="flexrow">
|
||||
{{#each secretCards as |card index|}}
|
||||
<div class="flexcol">
|
||||
<div class="tarot-fixed-width flexcol">
|
||||
<img class="tarot-fixed-width {{#if card.system.ispositif}} {{else}}flip-tarot{{/if}}" src="{{card.img}}">
|
||||
<span class="tarot-title">{{card.name}}</span>
|
||||
{{#if card.system.isdualside}}
|
||||
<span class="tarot-title">{{#if card.system.ispositif}}Positif{{else}}Négatif{{/if}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</form>
|
@ -1,37 +0,0 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{> systems/fvtt-ecryme/templates/items/partial-item-nav.hbs}}
|
||||
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-ecryme/templates/items/partial-item-description.hbs}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<li class="flexrow">
|
||||
<label class="item-field-label-long">Lame tutélaire</label>
|
||||
<select class="item-field-label-long" type="text" name="system.lametutelaire" value="{{system.lametutelaire}}" data-dtype="String">
|
||||
{{#select system.lametutelaire}}
|
||||
{{#each tarots as |carte key| }}
|
||||
<option value="{{carte._id}}">{{carte.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
@ -1,30 +0,0 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{> systems/fvtt-ecryme/templates/items/partial-item-nav.hbs}}
|
||||
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-ecryme/templates/items/partial-item-description.hbs}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
<li class="flexrow">
|
||||
<label class="item-field-label-long">Seuil de Fluide</label>
|
||||
<input type="input" class="item-field-label-short" name="system.seuil" value="{{system.seuil}}" data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
@ -1,68 +0,0 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{> systems/fvtt-ecryme/templates/items/partial-item-nav.hbs}}
|
||||
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="flexrow">
|
||||
<div>
|
||||
<img class="item-tarot-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
{{> systems/fvtt-ecryme/templates/items/partial-item-description.hbs}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="item-field-label-long">Type </label>
|
||||
<select class="item-field-label-long" type="text" name="system.tarottype" value="{{system.tarottype}}" data-dtype="String">
|
||||
{{#select system.tarottype}}
|
||||
{{#each config.tarotType as |type key| }}
|
||||
<option value="{{key}}">{{type}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
{{#if isGM}}
|
||||
<li class="flexrow">
|
||||
<label class="item-field-label-long">Valeur endroit (ie positif) ?</label>
|
||||
<input type="input" class="item-field-label-short" name="system.numericvalueup" value="{{system.numericvalueup}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="item-field-label-long">Valeur envers (ie négatif) ?</label>
|
||||
<input type="input" class="item-field-label-short" name="system.numericvaluedown" value="{{system.numericvaluedown}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="item-field-label-long">A un sens (ie positif/négatif)?</label>
|
||||
<input type="checkbox" class="item-field-label-short" name="system.isdualside" {{checked system.isdualside}} />
|
||||
</li>
|
||||
{{#if system.isdualside}}
|
||||
<li class="flexrow">
|
||||
<label class="item-field-label-long">En positif ?</label>
|
||||
<input type="checkbox" class="item-field-label-short" name="system.ispositif" {{checked system.ispositif}} />
|
||||
</li>
|
||||
{{/if}}
|
||||
<li class="flexrow">
|
||||
<label class="item-field-label-long">Carte cachée (ie MJ seulement) ?</label>
|
||||
<input type="checkbox" class="item-field-label-short" name="system.isgm" {{checked system.isgm}} />
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|