Improve confrontation management
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b3cbe7b31a
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88385d2307
11
lang/en.json
11
lang/en.json
@ -24,6 +24,9 @@
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"bonusmalustraits": "Traits Bonus/Malus",
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"spectranscend": "Self-Transcend : "
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},
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"warn": {
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"notenoughdice": "Execution and Preservation must have 2 dices allocated"
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},
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"ui": {
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"traitType": "Trait type",
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"niveauTrait": "Trait level",
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@ -97,7 +100,13 @@
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"impactsocial": "Social",
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"impactmalus": "Impact Malus",
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"ongoingconfront": "Ongoing confrontation",
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"confront":"Confrontation"
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"confront":"Confrontation",
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"launchconfront": "Launch confrontation",
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"execution": "Execution",
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"preservation": "Preservation",
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"dicepool": "Available dices",
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"selectconfront": "Select for confrontation",
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"transcendapply": "Apply la Transcend to "
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}
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}
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}
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11
lang/fr.json
11
lang/fr.json
@ -24,6 +24,9 @@
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"bonusmalustraits": "Bonus/Malus des Traits",
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"spectranscend": "Dépassement de soi : "
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},
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"warn": {
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"notenoughdice": "L'Accomplissement et la Préservation doivent avoir 2 dés chacun"
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},
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"ui": {
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"traitType": "Type de trait",
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"niveauTrait": "Niveau du trait",
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@ -97,7 +100,13 @@
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"impactsocial": "Social",
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"impactmalus": "Malus d'Impact",
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"ongoingconfront": "Confrontations en cours",
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"confront":"Confrontation"
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"confront":"Confrontation",
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"launchconfront": "Lancer la confrontation",
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"execution": "Accomplissement",
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"preservation": "Préservation",
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"dicepool": "Dés disponibles",
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"selectconfront": "Sélectionner pour la Confrontation",
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"transcendapply": "Appliquer la Transcendence à "
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}
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}
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}
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@ -314,7 +314,7 @@ export class EcrymeActor extends Actor {
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rollData.actorId = this.id
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rollData.img = this.img
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rollData.isReroll = false
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rollData.traits = this.getRollTraits()
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rollData.traits = duplicate(this.getRollTraits())
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rollData.spleen = this.getSpleen()
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rollData.ideal = this.getIdeal()
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@ -351,8 +351,9 @@ export class EcrymeActor extends Actor {
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let rollData = this.getCommonSkill(categKey, skillKey)
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rollData.mode = "skill"
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rollData.title = game.i18n.localize("ECRY.ui.confrontation") + " : " + game.i18n.localize(rollData.skill.name)
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rollData.executionDices = []
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rollData.preservationDices = []
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rollData.executionTotal = rollData.skill.value
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rollData.preservationTotal = rollData.skill.value
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rollData.applyTranscendence = "execution"
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let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
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confrontStartDialog.render(true)
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}
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@ -157,7 +157,8 @@ export class EcrymeUtility {
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'systems/fvtt-ecryme/templates/items/partial-item-equipment.hbs',
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'systems/fvtt-ecryme/templates/items/partial-item-description.hbs',
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'systems/fvtt-ecryme/templates/dialogs/partial-common-roll-dialog.hbs',
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'systems/fvtt-ecryme/templates/actors/partial-impacts.hbs'
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'systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs',
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'systems/fvtt-ecryme/templates/actors/partial-impacts.hbs',
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]
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return loadTemplates(templatePaths);
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}
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@ -386,10 +387,7 @@ export class EcrymeUtility {
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
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})
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msg.setFlag("world", "rolldata", rollData)
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if (rollData.mode == "initiative") {
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actor.setFlag("world", "initiative", myRoll.total)
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}
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msg.setFlag("world", "ecryme-rolldata", rollData)
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console.log("Rolldata result", rollData)
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}
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@ -407,7 +405,7 @@ export class EcrymeUtility {
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
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})
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msg.setFlag("world", "rolldata", rollData)
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msg.setFlag("world", "ecryme-rolldata", rollData)
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}
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/* -------------------------------------------- */
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@ -22,10 +22,10 @@ export class EcrymeConfrontDialog extends Dialog {
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title: game.i18n.localize("ECRY.ui.confront"),
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content: html,
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buttons: {
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rollNormal: {
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launchConfront: {
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icon: '<i class="fas fa-check"></i>',
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label: game.i18n.localize("ECRY.ui.rollnormal"),
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callback: () => { this.rollConfront("4d6") }
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label: game.i18n.localize("ECRY.ui.launchconfront"),
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callback: () => { this.launchConfront().catch("Error when launching Confrontation") }
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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@ -40,51 +40,159 @@ export class EcrymeConfrontDialog extends Dialog {
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this.actor = actor;
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this.rollData = rollData;
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// Ensure button is disabled
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setTimeout(function () { $(".launchConfront").attr("disabled", true) }, 180)
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}
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/* -------------------------------------------- */
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async roll() {
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async launchConfront() {
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let msg = await EcrymeUtility.createChatMessage(this.rollData.alias, "blindroll", {
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content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-pending.hbs`, this.rollData)
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})
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msg.setFlag("world", "ecryme-rolldata", this.rollData)
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}
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/* -------------------------------------------- */
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async refreshDialog() {
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const content = await renderTemplate("systems/fvtt-ecryme/templates/dialogs/confront-dialog.hbs", this.rollData)
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this.data.content = content
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this.render(true)
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let button = this.buttonDisabled
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setTimeout(function () { $(".launchConfront").attr("disabled", button) }, 180)
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}
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/* ------------------ -------------------------- */
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_onDragStart(event) {
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super._onDragStart(event)
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console.log("DRAG", event)
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const diceData = {
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diceIndex : $(event.srcElement).data("dice-idx"),
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diceValue : $(event.srcElement).data("dice-value"),
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}
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event.dataTransfer.setData("text/plain", JSON.stringify( diceData ));
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console.log(">>>>> DRAG START!!!!", event)
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}
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/* ------------------ -------------------------- */
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async refreshDialog() {
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const content = await renderTemplate("systems/fvtt-ecryme/templates/dialogs/confront-dialog.hbs", this.rollData)
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this.data.content = content
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this.render(true)
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diceIndex: $(event.srcElement).data("dice-idx"),
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diceValue: $(event.srcElement).data("dice-value"),
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}
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event.dataTransfer.setData("text/plain", JSON.stringify(diceData));
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}
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/* -------------------------------------------- */
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_onDrop(event) {
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let dataJSON = event.dataTransfer.getData('text/plain')
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console.log("DICEDATA", dataJSON)
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let data = JSON.parse(dataJSON)
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let idx = Number(data.diceIndex)
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//console.log("DATA", data, event, event.srcElement.className)
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if ( event.srcElement.className.includes("execution")) {
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this.rollData.availableDices[idx].location = "execution"
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if (event.srcElement.className.includes("execution")) {
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this.rollData.availableDices[idx].location = "execution"
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}
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if ( event.srcElement.className.includes("preservation")) {
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this.rollData.availableDices[idx].location = "preservation"
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if (event.srcElement.className.includes("preservation")) {
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this.rollData.availableDices[idx].location = "preservation"
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}
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if ( event.srcElement.className.includes("dice-list")) {
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this.rollData.availableDices[idx].location = "mainpool"
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if (event.srcElement.className.includes("dice-list")) {
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this.rollData.availableDices[idx].location = "mainpool"
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}
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this.refreshDialog()
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if (this.rollData.availableDices.filter(d => d.location == "execution").length == 2 && this.rollData.availableDices.filter(d => d.location == "preservation").length == 2) {
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this.buttonDisabled = false
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} else {
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this.buttonDisabled = true
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}
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// Manage total values
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this.computeTotals().catch("Error on dice pools")
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}
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/* -------------------------------------------- */
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processTranscendence() {
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// Apply Transcend if needed
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if (this.rollData.skillTranscendence > 0) {
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if (this.rollData.applyTranscendence == "execution") {
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this.rollData.executionTotal += this.rollData.skillTranscendence
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} else {
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this.rollData.preservationTotal += this.rollData.skillTranscendence
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}
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}
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}
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/* -------------------------------------------- */
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async computeTotals() {
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let rollData = this.rollData
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let actor = game.actors.get(rollData.actorId)
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rollData.executionTotal = rollData.availableDices.filter(d => d.location == "execution").reduce((previous, current) => {
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return previous + current.result
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}, rollData.skill.value)
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rollData.preservationTotal = rollData.availableDices.filter(d => d.location == "preservation").reduce((previous, current) => {
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return previous + current.result
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}, rollData.skill.value)
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this.processTranscendence()
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if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
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rollData.spec = actor.getSpecialization(rollData.selectedSpecs[0])
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this.rollData.executionTotal += "+2"
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this.rollData.preservationTotal += "+2"
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}
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rollData.bonusMalusTraits = 0
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for (let t of rollData.traits) {
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t.isBonus = false
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t.isMalus = false
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}
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if (rollData.traitsBonus && rollData.traitsBonus.length > 0) {
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rollData.traitsBonusList = []
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for (let id of rollData.traitsBonus) {
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let trait = rollData.traits.find(t => t._id == id)
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trait.isBonus = true
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rollData.traitsBonusList.push(trait)
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rollData.bonusMalusTraits += trait.system.level
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}
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}
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if (rollData.traitsMalus && rollData.traitsMalus.length > 0) {
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rollData.traitsMalusList = []
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for (let id of rollData.traitsMalus) {
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let trait = rollData.traits.find(t => t._id == id)
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trait.isMalus = true
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rollData.traitsMalusList.push(trait)
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rollData.bonusMalusTraits -= trait.system.level
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}
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}
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rollData.executionTotal += rollData.bonusMalusTraits
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rollData.executionTotal += rollData.bonusMalusPerso
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rollData.preservationTotal += rollData.bonusMalusTraits
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rollData.preservationTotal += rollData.bonusMalusPerso
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this.refreshDialog()
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html);
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html.find('#bonusMalusPerso').change((event) => {
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this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
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this.computeTotals()
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})
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html.find('#roll-specialization').change((event) => {
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this.rollData.selectedSpecs = $('#roll-specialization').val()
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this.computeTotals()
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})
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html.find('#roll-trait-bonus').change((event) => {
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this.rollData.traitsBonus = $('#roll-trait-bonus').val()
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this.computeTotals()
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})
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html.find('#roll-trait-malus').change((event) => {
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this.rollData.traitsMalus = $('#roll-trait-malus').val()
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this.computeTotals()
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})
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html.find('#roll-select-transcendence').change((event) => {
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this.rollData.skillTranscendence = Number($('#roll-select-transcendence').val())
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this.computeTotals()
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})
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html.find('#roll-apply-transcendence').change((event) => {
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this.rollData.applyTranscendence = $('#roll-apply-transcendence').val()
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this.computeTotals()
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})
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}
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}
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@ -1367,9 +1367,11 @@ ul, li {
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transform: translate(-50%, -80%);
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}
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.confront-area {
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min-height: 96px;
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margin: 2px;
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padding: 4px;
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min-height: 64px;
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border-width: 2px;
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border-color: #000000;
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border-radius: 4px;
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border-radius: 6px;
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border: 2px ridge #443307;
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}
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@ -1347,9 +1347,11 @@ ul, li {
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transform: translate(-50%, -80%);
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}
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.confront-area {
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margin: 2px;
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padding: 4px;
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min-height: 96px;
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border-width: 2px;
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border-color: #000000;
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border-radius: 4px;
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border-radius: 6px;
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border: 2px ridge #443307;
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}
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27
templates/chat/chat-confrontation-pending.hbs
Normal file
27
templates/chat/chat-confrontation-pending.hbs
Normal file
@ -0,0 +1,27 @@
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<div class="chat-message-header">
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{{#if actorImg}}
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<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
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{{/if}}
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<h4 class="chat-actor-name">{{alias}}</h4>
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</div>
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<hr>
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{{#if img}}
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<div>
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<img class="chat-icon" src="{{img}}" alt="{{alias}}" />
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</div>
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{{/if}}
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<div>
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<ul>
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<li>Confrontation : {{alias}} </li>
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<li>{{localize skill.name}}: {{skill.value}} </li>
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{{#if spec}}
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<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+2) </li>
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{{/if}}
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</ul>
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<button class="button-select-confront">{{localize "ECRY.ui.selectconfront"}}</button>
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</div>
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</div>
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@ -1,37 +0,0 @@
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<div class="chat-message-header">
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{{#if actorImg}}
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<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
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{{/if}}
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<h4 class="chat-actor-name">{{alias}}</h4>
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</div>
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<hr>
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{{#if img}}
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<div >
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<img class="chat-icon" src="{{img}}" alt="{{name}}" />
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</div>
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{{/if}}
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<div class="flexcol">
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</div>
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<div>
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<ul>
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<li>Confrontation de {{attr.label}} : {{attr.value}}
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</li>
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<li>Degré de la confrontation: {{confrontationDegre}} </li>
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<li>Ajustement spécial : {{confrontationModif}} </li>
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<li>Seuil final : {{target}} </li>
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<li>Valeur de la carte : {{total}} </li>
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{{#if isSuccess}}
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<li><label class="chat-result-text chat-result-success ">Réussite !</label> Votre {{attr.label}} augmente de {{gainAttr}} points.</li>
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{{else}}
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<li><label class="chat-result-text chat-result-success ">Echec !</label> Votre {{attr.label}} diminue de {{gainAttr}} points.</li>
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{{/if}}
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</ul>
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</div>
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</div>
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@ -3,55 +3,104 @@
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{{#if img}}
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<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
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{{/if}}
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<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
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<h1 class="dialog-roll-title roll-dialog-header">{{title}} ({{skill.value}})</h1>
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</header>
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<div class="flexcol">
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<div class="flexrow">
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<div class="flexrow confront-area confront-execution-area" >
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{{#each availableDices as |dice idx|}}
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{{#if (eq dice.location "execution")}}
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<div class="confront-dice-container" >
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<span draggable="true" data-dice-idx={{idx}} data-dice-value="{{dice.result}}">
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<img class="confront-dice" src="icons/svg/d6-grey.svg">
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<label class="confront-dice-centered">{{dice.result}}</label>
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</span>
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</div>
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{{/if}}
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{{/each}}
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<div>
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<h3>{{localize "ECRY.ui.execution"}} : <span id="execution-total">{{executionTotal}}</span> </h3>
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<div id="confront-execution" class="flexrow confront-area confront-execution-area">
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{{> systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs filter="execution"}}
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</div>
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</div>
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<div class="flexrow confront-area confront-preservation-area" >
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{{#each availableDices as |dice idx|}}
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{{#if (eq dice.location "preservation")}}
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<div class="confront-dice-container" >
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<span draggable="true" data-dice-idx={{idx}} data-dice-value="{{dice.result}}">
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<img class="confront-dice" src="icons/svg/d6-grey.svg">
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<label class="confront-dice-centered">{{dice.result}}</label>
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</span>
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</div>
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{{/if}}
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{{/each}}
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<div>
|
||||
<h3>{{localize "ECRY.ui.preservation"}} : <span id="preservation-total">{{preservationTotal}}</span></h3>
|
||||
<div id="confront-preservation" class="flexrow confront-area confront-preservation-area">
|
||||
{{> systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs filter="preservation"}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="flexrow confront-area confrontation-dice-list">
|
||||
{{#each availableDices as |dice idx|}}
|
||||
{{#if (eq dice.location "mainpool")}}
|
||||
<div class="confront-dice-container" >
|
||||
<span draggable="true" data-dice-idx={{idx}} data-dice-value="{{dice.result}}">
|
||||
<img class="confront-dice" src="icons/svg/d6-grey.svg">
|
||||
<label class="confront-dice-centered">{{dice.result}}</label>
|
||||
</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
<h4>{{localize "ECRY.ui.dicepool"}}</h4>
|
||||
<div id="confront-dice-pool" class="flexrow confront-area confrontation-dice-list">
|
||||
{{> systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs filter="mainpool"}}
|
||||
</div>
|
||||
|
||||
{{#if impactMalus}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.impactmalus"}} : </span>
|
||||
<span class="roll-dialog-label">{{impactMalus}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.skilltranscendence"}} : </span>
|
||||
<select class="" id="roll-select-transcendence" data-type="Number">
|
||||
{{#select skillTranscendence}}
|
||||
{{#for 0 skill.value 1}}
|
||||
<option value="{{this}}">{{this}}</option>
|
||||
{{/for}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.transcendapply"}} : </span>
|
||||
<select class="" id="roll-apply-transcendence" data-type="String">
|
||||
{{#select applyTranscendence}}
|
||||
<option value="execution">{{localize "ECRY.ui.execution"}}</option>
|
||||
<option value="preservation">{{localize "ECRY.ui.preservation"}}</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.spec"}} : </span>
|
||||
<select class="" id="roll-specialization" data-type="String" multiple>
|
||||
{{#each skill.spec as |spec idx|}}
|
||||
<option value="{{spec.id}}">{{spec.name}}</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.traitbonus"}} : </span>
|
||||
<select class="" id="roll-trait-bonus" data-type="String" multiple>
|
||||
{{#each traits as | trait idx|}}
|
||||
<option value="{{trait._id}}" {{#if trait.isBonus}}selected{{/if}}>{{trait.name}} ({{trait.system.level}})</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.traitmalus"}} : </span>
|
||||
<select class="" id="roll-trait-malus" data-type="String" multiple>
|
||||
{{#each traits as | trait idx|}}
|
||||
<option value="{{trait._id}}" {{#if trait.isMalus}}selected{{/if}}">{{trait.name}} ({{trait.system.level}})</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Bonus/Malus : </span>
|
||||
<select id="bonusMalusPerso" name="bonusMalusPerso">
|
||||
{{#select bonusMalusPerso}}
|
||||
<option value="-3">-3</option>
|
||||
<option value="-2">-2</option>
|
||||
<option value="-1">-1</option>
|
||||
<option value="0">0</option>
|
||||
<option value="1">+1</option>
|
||||
<option value="2">+2</option>
|
||||
<option value="3">+3</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{> systems/fvtt-ecryme/templates/dialogs/partial-common-roll-dialog.hbs}}
|
||||
|
||||
</div>
|
||||
|
||||
|
11
templates/dialogs/partial-confront-dice-area.hbs
Normal file
11
templates/dialogs/partial-confront-dice-area.hbs
Normal file
@ -0,0 +1,11 @@
|
||||
{{#each availableDices as |dice idx|}}
|
||||
{{#if (eq dice.location ../filter)}}
|
||||
<div class="confront-dice-container" data-dice-idx={{idx}} data-dice-value="{{dice.result}}">
|
||||
<span draggable="true" data-dice-idx={{idx}} data-dice-value="{{dice.result}}">
|
||||
<img class="confront-dice" src="icons/svg/d6-grey.svg" data-dice-idx={{idx}} data-dice-value="{{dice.result}}">
|
||||
<label class="confront-dice-centered" data-dice-idx={{idx}}
|
||||
data-dice-value="{{dice.result}}">{{dice.result}}</label>
|
||||
</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
Loading…
Reference in New Issue
Block a user