{{#if (eq mode "cephaly")}}
- {{localize "ECRY.ui.cephaly"}} : {{localize skill.name}}
{{else}}
- Confrontation : {{alias}}
{{/if}}
- {{localize skill.name}}: {{skill.value}}
{{#if spec}}
- {{localize "ECRY.chat.specialization"}} {{spec.name}} (+{{spec.system.bonus}})
{{/if}}
{{#each traitsBonus as |trait idx|}}
{{#if trait.activated}}
- {{localize "ECRY.chat.traitbonus"}}: {{trait.name}} ({{trait.system.level}})
{{/if}}
{{/each}}
{{#each traitsMalus as |trait idx|}}
{{#if trait.activated}}
- {{localize "ECRY.chat.traitmalus"}}: {{trait.name}} ({{trait.system.level}})
{{/if}}
{{/each}}
{{#if bonusMalusTraits}}
- {{localize "ECRY.chat.bonusmalustraits"}}: {{bonusMalusTraits}}
{{/if}}
{{#if (isGM)}}
{{else}}
- {{localize "ECRY.ui.execution"}} : {{executionTotal}}
- {{localize "ECRY.ui.preservation"}} : {{preservationTotal}}
{{/if}}
{{#if (isGM)}}
{{#if (eq mode "cephaly")}}
{{localize "ECRY.chat.difficulty"}}
{{else}}
{{/if}}
{{else}}
{{localize "ECRY.chat.sentogm"}}
{{/if}}