{ "TYPES": { "Actor":{ "Personnage": "PJ" }, "Item": { "Trait": "Trait", "Weapon": "Arme", "Equipment": "Equipement" } }, "ECRY": { "settings": { "cogs": "Engrenages", "cephaly": "Céphalie", "boheme": "Bohême", "amertume": "Amertume" }, "chat": { "formula": "Formule", "difficulty": "Difficulté", "dicesum": "Dés", "result": "Resultat", "margin": "Marge", "success": "Succés!", "failure": "Echec!", "specialization": "Spécialisation", "traitbonus": "Trait bonus", "traitmalus": "Trait malus", "bonusmalustraits": "Bonus/Malus des Traits", "spectranscend": "Dépassement de soi : " }, "warn": { "notenoughdice": "L'Accomplissement et la Préservation doivent avoir 2 dés chacun" }, "ui": { "traitType": "Type de trait", "niveauTrait": "Niveau du trait", "effect": "Incidence", "weight": "Poids", "cost": "Prix", "costUnit": "Unité", "ingot": "Lingot", "ingotin": "Lingotin", "goldcoin": "Pièce d'or", "lige": "Lige", "hurle": "Hurle", "coin": "Sous", "notes": "Notes", "bio": "Bio", "bionotes": "Bio&Notes", "skills": "Compétences", "traits": "Traits", "equipment": "Equipement", "physical": "Physiques", "mental": "Mentales", "social": "Sociales", "athletics": "Athlétisme", "driving": "Conduite", "fencing": "Escrime", "brawling": "Pugilat", "shooting": "Tir", "anthropomecanology": "Anthropo-Mécanologie", "ecrymology": "Écrymologie", "traumatology": "Traumatologie", "traversology": "Traversologie", "urbatechnology": "Urbatechnologie", "quibbling": "Argutie", "creativity": "Créativité", "loquacity": "Faconde", "guile": "Maraude", "performance" :"Représentation", "skill": "Compétence", "troublesome": "Malaisé", "occasional": "Peu frequent", "difficult": "Difficile", "uncommon": "Atypique", "verydifficult": "Très difficile", "rare": "Rare", "extremdifficult": "Extrêmement difficile", "veryrare": "Très rare", "increddifficult": "Incroyable", "exceptrare": "Exceptionnel", "none": "Aucun", "roll": "Lancer les dés !", "cancel": "Annuler", "rolltitle": "Ou l'on teste ses compétences", "spec": "Spécialisation", "traitbonus": "Traits bonus", "traitmalus": "Traits malus", "applyideal": "Utiliser l'idéal", "applyspleen": "Utiliser le spleen", "skilltranscendence": "Dépassement de soi", "confrontation": "Confrontation", "rollnormal": "Normal (4d6)", "rollspleen": "Avec le Spleen (5d6, 4 plus bas conservés)", "rollideal": "Avec l'Idéal (5d6, 4 plus haut conservés)", "superficial": "Superficiel", "light": "Léger", "serious": "Grave", "major": "Majeur", "impactType": "Type d'Impact", "impactLevel": "Niveau d'impact", "impactphysical": "Physique", "impactmental": "Mental", "impactsocial": "Social", "impactmalus": "Malus d'Impact", "ongoingconfront": "Confrontations en cours", "confront":"Confrontation", "launchconfront": "Lancer la confrontation", "execution": "Accomplissement", "preservation": "Préservation", "dicepool": "Dés disponibles", "selectconfront": "Sélectionner pour la Confrontation", "transcendapply": "Appliquer la Transcendence à ", "healthcombat": "Santé&Combat", "name": "Nom", "weapons": "Armes", "weapon": "Arme", "melee": "Mêlée", "ranged": "A Distance", "weapontype": "Type d'arme", "type": "Type", "applyimpact": "Appliquer l'impact", "applybonus": "Appliquer le bonus", "bonuspool": "Bonus disponibles" } } }