/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ import { EcrymeUtility } from "../common/ecryme-utility.js"; /* -------------------------------------------- */ export class EcrymeAnnencySheet extends ActorSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["fvtt-ecryme", "sheet", "actor"], template: "systems/fvtt-ecryme/templates/actors/annency-sheet.hbs", width: 640, height: 600, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "annency" }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], editScore: true }); } /* -------------------------------------------- */ async getData() { let formData = { title: this.title, id: this.actor.id, type: this.actor.type, img: this.actor.img, name: this.actor.name, editable: this.isEditable, cssClass: this.isEditable ? "editable" : "locked", system: duplicate(this.object.system), limited: this.object.limited, config: duplicate(game.system.ecryme.config), hasCephaly: EcrymeUtility.hasCephaly(), hasBoheme: EcrymeUtility.hasBoheme(), hasAmertume: EcrymeUtility.hasAmertume(), characters: this.actor.buildAnnencyActorList(), options: this.options, owner: this.document.isOwner, editScore: this.options.editScore, isGM: game.user.isGM } this.formData = formData; console.log("Annency : ", formData, this.object); return formData; } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; html.bind("keydown", function (e) { // Ignore Enter in actores sheet if (e.keyCode === 13) return false; }); html.find('.actor-edit').click(ev => { const li = $(ev.currentTarget).parents(".item") let actorId = li.data("actor-id") const actor = game.actors.get(actorId) actor.sheet.render(true) }) html.find('.actor-delete').click(ev => { const li = $(ev.currentTarget).parents(".item") let actorId = li.data("actor-id") this.actor.removeAnnencyActor(actorId) }) // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item") let itemId = li.data("item-id") const item = this.actor.items.get(itemId); item.sheet.render(true); }); // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item") EcrymeUtility.confirmDelete(this, li).catch("Error : No deletion confirmed") }) html.find('.item-add').click(ev => { let dataType = $(ev.currentTarget).data("type") this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true }) }) html.find('.subactor-edit').click(ev => { const li = $(ev.currentTarget).parents(".item"); let actorId = li.data("actor-id"); let actor = game.actors.get(actorId); actor.sheet.render(true); }); html.find('.subactor-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); let actorId = li.data("actor-id"); this.actor.delSubActor(actorId); }); html.find('.update-field').change(ev => { const fieldName = $(ev.currentTarget).data("field-name"); let value = Number(ev.currentTarget.value); this.actor.update({ [`${fieldName}`]: value }); }); } /* -------------------------------------------- */ async _onDropActor(event, dragData) { const actor = fromUuidSync(dragData.uuid) if (actor) { this.actor.addAnnencyActor(actor.id) } else { ui.notifications.warn("Actor not found") } super._onDropActor(event) } /* -------------------------------------------- */ /** @override */ setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Update the Actor return this.object.update(formData); } }